-
(89)
(52)
(245)
(2)
(5)
(6)
(7)
(271)
(2)
(5)
(21)
(15)
(84)
(210)
(33)
(24)
(22)
(222)
(22)
(61)
(671)
(5)
(4)
(10)
(5)
-

-

-

-

-
(1010)(768)(145)(11)(2)
-

Epsilon16
Virtus.pro11
Anexis16
CPH Wolves7
ESC Gaming16
fnatic4
Wizards16
Epsilon9
zNation16
dAT6
Anexis16
Virtus.pro14
Epsilon16
Anexis3
CPH Wolves15
Wizards15
fnatic0
Western Wolves2
Virtus.pro16
Wizards12 -

-

-


Reading between the "rounds"
The title of this article is an edit of the phrase "reading between the lines". The teams playing CS are heavily dependent upon the ability for the strat-caller to call the right strategies at the right times. Most of the greatest players in history have been strat-callers. They might not be the best fraggers, but they sure give the rest of the team an edge by "using their brains rather than their aim". Few of the greatest in-game leaders include Potti (former SK and NiP), elemeNt (former eoL, GoL, SK, mibr, NoA and MYM), walle (former NiP, EYE Ballers and SK), cArn (former begrip and currently fnatic) and ave (former SoA & NoA and currently mTw). Their ability to read the game makes them good clutch-players as well.
But what made them great? What was the major reason that got them ahead of the rest? I mean after a few hours of brain storming, even i can come up with a complicated strat. But for a great in-game leader (igl), there is a lot more to just making strategies. And the answer is:
1) They keep their mind intact through out the game specially when the team is NOT doing too well
2) They maintain the teamwork no matter what the in-game situation is
3) And most importantly, they change their game-play and strategies according to the in-game situation
Being an igl is NOT an easy job at all. First of all you need dedication and a mind that can think in pressure situations. An igl is never in the top fragging list so he needs not to worry about his score which to be honest is quite hard. Second, he needs to be patient. When players are not able to execute the strategies, he needs to stay focused and realize that he needs to change the tempo of the game. In order for that to happen, the igl should be analytical. Meaning he/she should read the opponents game efficiently.
Let me give you an example: in 2009, while defending on de_inferno, fnatic used cArn and GeT_RiGhT (gtr) at the banana bombsite. As gtr was the better aimer, he used to go aggressive. Not spotting anyone at middle or banana would definitely mean the team are making a move at the netted bombsite and holding up alternate middle. cArn would then push forward with gtr and flash over the roof towards middle. This allowed gtr to get into position on the tower at middle while cArn can rotate to the other bombsite and assist the rest of his team. If the opposition decided to fake the netted bombsite and head back towards banana, they will face the deadly aim of gtr who would take down people as the opposition will be caught unaware of his position.
Another example would be of ave calling mTw to fall back while the polish giants rushed the upper bomb site hard on de_nuke back in 2008. After the bomb plant, 2 CTs were up top on rafters, 2 CTs inside lobby and 1 on the outside. With perfect execution of flashes, smokes and nades and timed entries, mTw was able to retake the bombsite only losing 2 people in that round. This shows us even though they had aimers like MJE, zonic, Whimp and Sunde, ave pulled them back and attacked them when all were in proper position. Factors like bomb-timer, health lost and counter-nade/flashes have to be taken into count as well where the individual skill of the player comes into play.
These great players are known for 1 more thing: CLUTCH PLAY. Some of the greatest clutches in the world are by igls. Their ability to read the in-game situations makes them capable to take down 1vX situations. Dennis "walle" Wallenberg's 1v5 against Pentagram G-Shock (walle v PGS) at WCG 2006 Grand Finals, Ola "elemeNt" Moum's 1v3 v H2k at the ESWC 2007 Grand Finals (elemeNt v H2k), Pottis 2v5 against mTw (potti v mTw), Alexander "ave" Holdt's 1v3 agains Na'Vi at the WCG 2010 Grand Finals (ave v Na'Vi), Dave "moto" Geffon's 1v4 against SK-Gaming at WCG 2004 semi-finals (moto v SK) and Daniil "zeus" Teslenko's 1v5 against forZe Arbalet Cup Europe 2010 (zeus v forZe) and are few of the greatest clutches in CS history and all of them were igls.
Even though they are the backbone of the game, they are always overshadowed by the mad-fraggers of their team. People don't realize is that it is the igl of the team that paves the way for the teams victory. There are no statistics for the amount of crucial frags that a player picks in the map. A good fragger can get many eco-kills and some good kills but the important kills and roles in key match-changing rounds are always over looked. The IGLs should be given a lot more credit than they originally are.
Source: http://esportshut.blogspot.com/
But what made them great? What was the major reason that got them ahead of the rest? I mean after a few hours of brain storming, even i can come up with a complicated strat. But for a great in-game leader (igl), there is a lot more to just making strategies. And the answer is:
1) They keep their mind intact through out the game specially when the team is NOT doing too well
2) They maintain the teamwork no matter what the in-game situation is
3) And most importantly, they change their game-play and strategies according to the in-game situation
Being an igl is NOT an easy job at all. First of all you need dedication and a mind that can think in pressure situations. An igl is never in the top fragging list so he needs not to worry about his score which to be honest is quite hard. Second, he needs to be patient. When players are not able to execute the strategies, he needs to stay focused and realize that he needs to change the tempo of the game. In order for that to happen, the igl should be analytical. Meaning he/she should read the opponents game efficiently.
Let me give you an example: in 2009, while defending on de_inferno, fnatic used cArn and GeT_RiGhT (gtr) at the banana bombsite. As gtr was the better aimer, he used to go aggressive. Not spotting anyone at middle or banana would definitely mean the team are making a move at the netted bombsite and holding up alternate middle. cArn would then push forward with gtr and flash over the roof towards middle. This allowed gtr to get into position on the tower at middle while cArn can rotate to the other bombsite and assist the rest of his team. If the opposition decided to fake the netted bombsite and head back towards banana, they will face the deadly aim of gtr who would take down people as the opposition will be caught unaware of his position.
Another example would be of ave calling mTw to fall back while the polish giants rushed the upper bomb site hard on de_nuke back in 2008. After the bomb plant, 2 CTs were up top on rafters, 2 CTs inside lobby and 1 on the outside. With perfect execution of flashes, smokes and nades and timed entries, mTw was able to retake the bombsite only losing 2 people in that round. This shows us even though they had aimers like MJE, zonic, Whimp and Sunde, ave pulled them back and attacked them when all were in proper position. Factors like bomb-timer, health lost and counter-nade/flashes have to be taken into count as well where the individual skill of the player comes into play.
These great players are known for 1 more thing: CLUTCH PLAY. Some of the greatest clutches in the world are by igls. Their ability to read the in-game situations makes them capable to take down 1vX situations. Dennis "walle" Wallenberg's 1v5 against Pentagram G-Shock (walle v PGS) at WCG 2006 Grand Finals, Ola "elemeNt" Moum's 1v3 v H2k at the ESWC 2007 Grand Finals (elemeNt v H2k), Pottis 2v5 against mTw (potti v mTw), Alexander "ave" Holdt's 1v3 agains Na'Vi at the WCG 2010 Grand Finals (ave v Na'Vi), Dave "moto" Geffon's 1v4 against SK-Gaming at WCG 2004 semi-finals (moto v SK) and Daniil "zeus" Teslenko's 1v5 against forZe Arbalet Cup Europe 2010 (zeus v forZe) and are few of the greatest clutches in CS history and all of them were igls.
Even though they are the backbone of the game, they are always overshadowed by the mad-fraggers of their team. People don't realize is that it is the igl of the team that paves the way for the teams victory. There are no statistics for the amount of crucial frags that a player picks in the map. A good fragger can get many eco-kills and some good kills but the important kills and roles in key match-changing rounds are always over looked. The IGLs should be given a lot more credit than they originally are.
Source: http://esportshut.blogspot.com/
in the brackets of the 2nd last paragraph there are links which you can follow on the blog url given at the end. happy reading :)
There are many smart igl out there as well, like Zeus, mooN, lurppis, tr1p, and many others.
You can find a good aimer everywhere, but it is not simple to find a "brain" player out there.
Good read and pretty much the truth I'd say.
You can find a good aimer everywhere, but it is not simple to find a "brain" player out there.
Good read and pretty much the truth I'd say.
Hmm, IGL job isn't that hard as you write here. You gave good examples, but we can add a lot of more - pasha vs Na'Vi, GTR @ eco, but i forgot the opponents. I'm agree with you that they must read the game, it's very important, they should change team game-play when score is bad. I think they should worry about frags(not like best aimer in the team - just a little is enough) for example if score is 10:5 for his team the score of IGL should be like 8:8.
I was first!!!!
Sry for english ;d
It's only my opinion.
Post edited 2011-03-19 00:01:38
I was first!!!!
Sry for english ;d
It's only my opinion.
Post edited 2011-03-19 00:01:38
Even though you have a few good points, I don't think you article is completely right. It doesn't take an igl to decide who and when rotates.. you need all players in the team to give information and based on that they are able to make decisions on their own., especially if the team is on CT side.
I think where igl really come into play is when a team is on T side. If things go good, most of the times a "default" is executed, however, when things start to go bad that's when decisions of igl are crucial.
Another situation when you clearly see igls in action is when the round has already started and based on current information igls come up with a plan.. either work a certain site, fake, rush and so on..
Finally, I think it's igl is also responsible for keeping track of opponent's money situation, to have a better idea when an opponent saves, force buys or fully buys.
I completely agree with you that igls don't get the full credit for what they do though, as there is no real way to see how well they do they job except for final standings in the biggest tournaments.
I think where igl really come into play is when a team is on T side. If things go good, most of the times a "default" is executed, however, when things start to go bad that's when decisions of igl are crucial.
Another situation when you clearly see igls in action is when the round has already started and based on current information igls come up with a plan.. either work a certain site, fake, rush and so on..
Finally, I think it's igl is also responsible for keeping track of opponent's money situation, to have a better idea when an opponent saves, force buys or fully buys.
I completely agree with you that igls don't get the full credit for what they do though, as there is no real way to see how well they do they job except for final standings in the biggest tournaments.
u have a point there. but when a team is getting pawned as CT, a good igl changes the defensive strategies. u dun c people pushin up banana or letting their team enter bombsite too often (now the game has changed and its totally different). the point im tryin 2 make is that YES its a team effort but the major part of that team effort is cause of the igl.
Post edited 2011-03-19 09:22:46
Post edited 2011-03-19 09:22:46
I cant imagine FX playing defensive inferno ;)
NA VI imo
ye, despite 3 great aimers, zeus brought na`vi where they are now...he is amazing
totally agree with the read, the igl is the backbone inside the victory of the team
"There are no statistics for the amount of crucial frags that a player picks in the map". This is the true man! hehe
"There are no statistics for the amount of crucial frags that a player picks in the map". This is the true man! hehe
man nades win you matches... more than aim...
tell that to cArn when he single-handedly destroyed every team with his non-nading tactics in 2009
true
oh damn....how can i 4get gob b and his fakes :/
you can edit it :D
nice blog really liked it :)
http://www.youtube.com/watch?v=LNzSh1FtXF8 there are nice retakes here :D
nice blog really liked it :)
http://www.youtube.com/watch?v=LNzSh1FtXF8 there are nice retakes here :D
thanx :)
Nice read.... i really enjoyed your blog since i am an IGL myself :) would love to read more of your blogs about IN GAME LEADERS
"These great players are known for 1 more thing: CLUTCH PLAY. Some of the greatest clutches in the world are by igls. Their ability to read the in-game situations makes them capable to take down 1vX situations. Dennis "walle" Wallenberg's 1v5 against Pentagram G-Shock (walle v PGS) at WCG 2006 Grand Finals, Ola "elemeNt" Moum's 1v3 v H2k at the ESWC 2007 Grand Finals (elemeNt v H2k), Pottis 2v5 against mTw (potti v mTw), Alexander "ave" Holdt's 1v3 agains Na'Vi at the WCG 2010 Grand Finals (ave v Na'Vi), Dave "moto" Geffon's 1v4 against SK-Gaming at WCG 2004 semi-finals (moto v SK) and Daniil "zeus" Teslenko's 1v5 against forZe Arbalet Cup Europe 2010 (zeus v forZe) and are few of the greatest clutches in CS history and all of them were igls."
Reading this gave me goosebumps.
Reading this gave me goosebumps.
im pretty sure ave situation was aim instead of brain in the 1v3, but good blog
tr1p vs lunatic-hai @ eswc 2005 :(
the world of great clutch play and igls dont end @ that blag :). theres a lot more to the game!
Login or register to add your comment to the discussion.

Fnatic FragOut League Season 2
HLTV Ip's











deStrO
pRopaaNS
FACEIT
moxierawr
tweeday
eSportEurope


