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(60)(15)(26)(17)(48)(12)(70)(9)(42)(73)
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(143)(90)
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zNation16
ENTiTY4
n!faculty16
zNation5
Lemondogs16
NiP13
Lemondogs13
Virtus.pro11
NiP13
Western Wolves9
Western Wolves13
LDLC.com11
NiP13
Curse10
n!faculty16
k1ck0
Virtus.pro13
CPH Wolves10
ESC Gaming6
Lemondogs13 -

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de_colier ( New Map After The Update )
de_colier
After making an update to the map we can launch the new map de_colier !

The Map take a big time :
From 31 october 2011 To 24 january 2012
The map is created by : Khalil "K.Gw" BenSaid
Textures are complited by : Tibor "Tibbse" Serestyen
For Watching the Full album of the map :
imgur.com/a/y4Fji

About de_colier
--
de_colier.zip ( 5.7 MB )
Max players : 14
Compilation time : 237.90 seconds elapsed [3m 57s]
Working duration : 117 days
--
The Update
--
- The Bomb site A & the Bomb site B ( bigger )
- The Middle area ( remove some boxes )
- Distance between T Spawn and A spot : 15 secondes*
--
* : 15 secondes in solo game that's mean in multigame will be more time
Special Thanks
For Sure we have a special thanks to all players and fans who wait us for this work !
And Yeeah , We Must Give a thank to "DEADMAU5" and its magic songs wich was with us all the time !
And Finally to download the map :
www2.zippyshare.com/v/73947047/file.html
And I promise that we will upload a video about the important things :
Flashbangs , wallbangs , awp spots ....
Hope that you enjoy this map ! and yeah i remember , you must download some Gui's ( or all ) from "Tibsse" he is a genius ...
to read the full article :
mye3dworld.blogspot.com/p/decolier.html
or to visit or facebook page :
https://www.facebook.com/MYE3DWorld
Good Luck and Have fun !
After making an update to the map we can launch the new map de_colier !

The Map take a big time :
From 31 october 2011 To 24 january 2012
The map is created by : Khalil "K.Gw" BenSaid
Textures are complited by : Tibor "Tibbse" Serestyen
For Watching the Full album of the map :
imgur.com/a/y4Fji

About de_colier
--
de_colier.zip ( 5.7 MB )
Max players : 14
Compilation time : 237.90 seconds elapsed [3m 57s]
Working duration : 117 days
--
The Update
--
- The Bomb site A & the Bomb site B ( bigger )
- The Middle area ( remove some boxes )
- Distance between T Spawn and A spot : 15 secondes*
--
* : 15 secondes in solo game that's mean in multigame will be more time
Special Thanks
For Sure we have a special thanks to all players and fans who wait us for this work !
And Yeeah , We Must Give a thank to "DEADMAU5" and its magic songs wich was with us all the time !
And Finally to download the map :
www2.zippyshare.com/v/73947047/file.html
And I promise that we will upload a video about the important things :
Flashbangs , wallbangs , awp spots ....
Hope that you enjoy this map ! and yeah i remember , you must download some Gui's ( or all ) from "Tibsse" he is a genius ...
to read the full article :
mye3dworld.blogspot.com/p/decolier.html
or to visit or facebook page :
https://www.facebook.com/MYE3DWorld
Good Luck and Have fun !
nice work :)
Nice work again.
Going to test the updated version of coiler.
Edit : Thanks but my previous guis need to be update aswell :D
Post edited 2012-01-26 12:34:12
Going to test the updated version of coiler.
Edit : Thanks but my previous guis need to be update aswell :D
Post edited 2012-01-26 12:34:12
The Update
--
- The Bomb site A & the bomb site A ( bigger )
That's a mistake I think :) Anyways, the map looks good
--
- The Bomb site A & the bomb site A ( bigger )
That's a mistake I think :) Anyways, the map looks good
Some names of the spots @ overview would be nice, hard to get an idea of the map now.
as i saw !
it's not a problem why ?
there are many peoples who play cs ! diffirents languages ! so every one will give it a name wich will be easy to him to spell or to remember the place :)
it's not a problem why ?
there are many peoples who play cs ! diffirents languages ! so every one will give it a name wich will be easy to him to spell or to remember the place :)
I mean like, where is CT and T spawn, where are the bombspots.
AH ? ok :) !
But , I thnk that when You will try it you will find Thier names :) !
But , I thnk that when You will try it you will find Thier names :) !
so if this map would be played on esl tournament and joe would be commentating what? here they rushed to the site i call A?
i think the map should have site names predefined, teams can still communicate different...like 'A' site is 'Mount everest' for them :P
i think the map should have site names predefined, teams can still communicate different...like 'A' site is 'Mount everest' for them :P
OK :@@@@ !
I will fix this problem :) !
I will fix this problem :) !
Play a mix at 02;00 and you'll fast find names of spots, i promise you! :D
well I named some spots, sometimes I had no imagination how the fuck I can call them and english is a big problem for me aswell so Ive just dropped some name there.
its a bit noobish but for a start isnt that bad imo.
http://noob.hu/2012/01/27/de_colier_places.JPG
its a bit noobish but for a start isnt that bad imo.
http://noob.hu/2012/01/27/de_colier_places.JPG
nice map, i liked the rotations between the bombsites, but i don't like much this breakable windowns :(
the a bombsite is still the problem, you should cut or make the way longer the t´s. you could make sth like in cbble, so the way goes trough a building with or without doors
OK !
gggg :)
Too many hallways near T-spawn, the whole area won't be used during the game even during fake rounds when T's will be rotating from one plant to another.
Btw, why everyone is trying to make cpl-style maps with lots of rooms and hallways? Almost all of them were terribly unbalanced, and now playable only with tweaks (tuscan, mirage)
Btw, why everyone is trying to make cpl-style maps with lots of rooms and hallways? Almost all of them were terribly unbalanced, and now playable only with tweaks (tuscan, mirage)
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