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Hey guys! I have some questions and I think you guys might know, which noforce commands does Neo use and f0rest? If you could tell me which Neo uses that would be awesome if not then do you know which f0rest uses? Thanks!
just search on sk gaming or their clan sites
both atleast have
-noforcemaccel and -noforcemparms
adding -noforcemspd makes NO change
both atleast have
-noforcemaccel and -noforcemparms
adding -noforcemspd makes NO change
2012-01-29 01:22:44
you are wrong, try with and without -noforcemspd. If you can't feel the difference, you must be really numb
2012-01-29 01:30:00
?
you fucking fool read my post
i am not sure who of those 2 is using -noforcespd.
you fucking fool read my post
i am not sure who of those 2 is using -noforcespd.
2012-01-29 01:34:17
adding -noforcemspd makes NO change
?
?
2012-01-29 03:21:32
this means
-noforemaccel -noforcemparms
cant be differed from
-noforcemaccel -noforcemparms -noforcemspd
therefore adding -noforcemspd to those 2 regular commands, changes nothing
-noforemaccel -noforcemparms
cant be differed from
-noforcemaccel -noforcemparms -noforcemspd
therefore adding -noforcemspd to those 2 regular commands, changes nothing
2012-01-29 06:01:59
spd makes the up/down motion slower then the right/left motion
2012-01-29 06:57:13
Its a myth. Gaming code says that -noforcemparms IS -noforcemaccel PLUS -noforcemspd. So there is no need any commands besides -noforcemparms.
2012-01-29 10:54:52
i know but Neo using spd ,)
2012-01-29 11:21:31
Neo using special mousefix + -noforcemparms -noforcemaccel -noforcemspd m_filter 0
f0rest don't using mousefix + -noforcemparms -noforcemaccel m_filter 1
,)
Anything question?
f0rest don't using mousefix + -noforcemparms -noforcemaccel m_filter 1
,)
Anything question?
2012-01-29 11:18:25
what you mean with mousefix? what does it do? and mousefix = m_filter 0/1 ?
2012-02-21 20:32:10
Mousefix = mouse always going some speed
and m_filter=1 Mouse smoothing.
and m_filter=1 Mouse smoothing.
2012-02-21 20:50:10
Actually mparms doesnt change anything, mspeed does.
2012-02-23 16:23:09
Neo -noforcemaccel -noforcemparms -noforcemspd
f0rest -noforcemaccel -noforcemparms
f0rest -noforcemaccel -noforcemparms
2012-01-29 01:40:02
Neo :
mousefix + noforce commands + rinput 1.31
noforce cmds in that way :
-noforcemparms -noforcemaccel -noforcemspd
mousefix + noforce commands + rinput 1.31
noforce cmds in that way :
-noforcemparms -noforcemaccel -noforcemspd
2012-01-29 02:17:41
like your going to be as good as they are. nerd.
2012-01-29 02:53:56
+1
2012-01-29 07:57:54
did he say so, or are you sure he wants to be as good as them?
besides f0rest and neo has spent alot of hours to cs 1.6 while other people have the same amount hours spent more or less related to cs 1.6. And if anyone would have been as motivated/dedicated as f0rest or neo and they would sacrifice alot, i can say that they would be as good as neo or f0rest so..
Post edited 2012-01-29 11:32:55
besides f0rest and neo has spent alot of hours to cs 1.6 while other people have the same amount hours spent more or less related to cs 1.6. And if anyone would have been as motivated/dedicated as f0rest or neo and they would sacrifice alot, i can say that they would be as good as neo or f0rest so..
Post edited 2012-01-29 11:32:55
2012-01-29 11:22:48
noforcemspd replicates your windows mouse speed
so there's no point unticking enhance pointer precision if you're not using this command
noforcemaccel is removing acceleration from in game, parms (parameters) is using your windows binds for the mouse
players like neo, taz, kuben, markeloff, friis, dosia, zneel still prefer all 3
so there's no point unticking enhance pointer precision if you're not using this command
noforcemaccel is removing acceleration from in game, parms (parameters) is using your windows binds for the mouse
players like neo, taz, kuben, markeloff, friis, dosia, zneel still prefer all 3
2012-01-29 03:05:35
:(
how's about markeloff ?
how's about markeloff ?
2012-01-29 03:07:49
all commands
2012-01-29 11:50:35
Just download my cfg and use all 3 noforce cmds to be a pro.
2012-01-29 06:41:28
LOL
2012-01-29 07:49:42
There is many bullshit about this commands. True is that that -noforcemparms IS -noforcemaccel PLUS -noforcemspd. So there is no need any commands besides -noforcemparms. It's comes from gamecode. Also there is bullshit about meaning of this commands. -noforcemspd just turn off accel if enhance pointer precision is off. -noforcemaccel is force game to use MouseThresholds (MouseThreshold1 & MouseThreshold2) from windows. Otherwise MouseThresholds 0 is used.
The most funny thing is using -noforcem commands with mousefix. Some people cant understnand simplest thing that mousefix just dont work with noforcemspd (noforcemparms) command and enhance pointer precision ON.
With RInput both mousefix and noforcem commands just dont work at all.
Post edited 2012-01-29 11:12:30
The most funny thing is using -noforcem commands with mousefix. Some people cant understnand simplest thing that mousefix just dont work with noforcemspd (noforcemparms) command and enhance pointer precision ON.
With RInput both mousefix and noforcem commands just dont work at all.
Post edited 2012-01-29 11:12:30
2012-01-29 11:00:30
Interesting, some proof article about this? Thanks in advance.
I don't know why but I prefer to use mousefix with EPP on and with 3 noforcem commands.
Post edited 2012-01-29 11:19:32
I don't know why but I prefer to use mousefix with EPP on and with 3 noforcem commands.
Post edited 2012-01-29 11:19:32
2012-01-29 11:14:56
Wait, wait so MarkC mousefix doesn't work when we have command -noforcemspd (noforcemparms) in launch game options and EPP on?
But without this 3 command and EPP on it's working, because I have read that it's working only when game forces EPP to on so I can't simply use it all the time when I change EPP to on.
But without this 3 command and EPP on it's working, because I have read that it's working only when game forces EPP to on so I can't simply use it all the time when I change EPP to on.
2012-01-29 18:49:36
Any mousefix work only if windows acceleration is ON. Accel is ON with EPP ON (even with -noforcemparms command) so mousefix work in this cause.
2012-02-23 11:38:51
Hey, I'd like to know something about rinput. Is it useful with windows XP ? I know it removes the "random accel" from Vista and 7 but it's a positive accel. For exemple, if I have a mouse with negative accel during a fast movement , will it help ?
Thanks bro, awesome tool anyway.
Thanks bro, awesome tool anyway.
2012-02-23 12:57:42
Of course because it reduces hardware negative acceleration of mouse with more than 400dpi.
2012-02-23 15:07:26
So with a Zowie EC2, where there's some negative accel with low sensivity + fast movement, it would help ?
2012-02-23 15:18:52
mparms only forces it to use windows keybinds, what you just said makes no sense at all.
2012-02-23 16:25:28
same here. rinput, epp on and 3 noforcem commands!
2012-01-29 11:21:34
With RInput you BYPASS all windows mouse settings. Mouse communicate with game directly so noforcem commands and EPP is completly ignored (dont worked). Is difficult to understnand? :)
2012-01-29 11:35:32
Again, you are wrong. Maybe it's in theory as you say, but try it yourself. It is different. I too use rinput and noforcemspd on/off feels different.
2012-01-29 11:54:24
The "feels" is nothing. Anyone who competent can check this scientifically in game. It's very easy. Also you can ask the question to programmer who know about "mouse raw input". If noforcem commands affect your game with RInput it's means only one thing:
YOUR RInput JUST DONT WORK.
You dont understand that is "raw input" and how RInput is work and write to me that im "wrong". It's ridiculous.
Post edited 2012-01-29 12:08:22
YOUR RInput JUST DONT WORK.
You dont understand that is "raw input" and how RInput is work and write to me that im "wrong". It's ridiculous.
Post edited 2012-01-29 12:08:22
2012-01-29 12:01:38
Mouse: ZOWIE EC2
Mousefix: MarkC, 100%, 6/11, 1-to-1
Windows sensitivity: 6/11 with EPP off
I can't feel any difference.
Mousefix: MarkC, 100%, 6/11, 1-to-1
Windows sensitivity: 6/11 with EPP off
I can't feel any difference.
2012-01-29 18:35:33
Actually he is right about the Rinput, when using RInput (Raw Input) the game communicates directly with the mouse and ignores all windows mouse settings, thats why RInput is used by alot of the pro players becouse thats just the ONLY way to really cancel out the acceleration you get from windows.
2012-04-23 15:33:01
I do understand the theory, it really is simple and logical.
But try it yourself:
1) no noforce commands + rinput
2) all noforcecommands or without spd (suit yourself) + rinput
If you can't feel the difference I think I should admit myself to some mental institution :D
Btw, I have recently stopped using rinput after half a year, just 3 noforce commands. Feels better aimwise as before.
And as I understand, sick aimers like gtr and forest play without rinput so that's enough conclusion to me :D
Post edited 2012-04-23 16:06:39
But try it yourself:
1) no noforce commands + rinput
2) all noforcecommands or without spd (suit yourself) + rinput
If you can't feel the difference I think I should admit myself to some mental institution :D
Btw, I have recently stopped using rinput after half a year, just 3 noforce commands. Feels better aimwise as before.
And as I understand, sick aimers like gtr and forest play without rinput so that's enough conclusion to me :D
Post edited 2012-04-23 16:06:39
2012-04-23 16:06:00
You are right.
There are three main types of mouse input; WM_MOUSEMOVE (or GetCursorPos), WM_INPUT, and DirectInput. The first method, WM_MOUSEMOVE/GetCursorPos, is mouse pointer input that goes through windows. The second, WM_INPUT (aka raw input), is raw data taken directly from the mouse at the lowest level possible. DirectInput is very similar to raw input, but it is only useful if you need to support joysticks/controllers.
WM_INPUT is preferred over WM_MOUSEMOVE/GetCursorPos, as it gives you exact 1 to 1 sensitivity, and removes one of the major causes of negative acceleration. WM_MOUSEMOVE/GetCursorPos uses changes in the mouse pointer position to calculate mouse movement. The game locks the mouse pointer to the middle of the screen. When you move the mouse, the (hidden) pointer moves and the game calculates movement from the middle and then resets the pointer back to the middle. It does this every frame. If the game is busy and doesn't reset the pointer to the middle fast enough, a quick mouse movement can move the pointer right to the screen edge and it gets stuck at the edge. Any further movement past the edge is thrown away and you get negative acceleration.
Here is simple way to test if your game uses WM_MOUSEMOVE/GetCursorPos for input:
Set your windows sensitivity value to one much lower than normal (i.e. from 6/11 to 3/11)
Open your game of choice
If mouse movement is much slower than normal, your game is using WM_MOUSEMOVE/GetCursorPos
If mouse movement is normal, your game is not using WM_MOUSEMOVE/GetCursorPos
There are three main types of mouse input; WM_MOUSEMOVE (or GetCursorPos), WM_INPUT, and DirectInput. The first method, WM_MOUSEMOVE/GetCursorPos, is mouse pointer input that goes through windows. The second, WM_INPUT (aka raw input), is raw data taken directly from the mouse at the lowest level possible. DirectInput is very similar to raw input, but it is only useful if you need to support joysticks/controllers.
WM_INPUT is preferred over WM_MOUSEMOVE/GetCursorPos, as it gives you exact 1 to 1 sensitivity, and removes one of the major causes of negative acceleration. WM_MOUSEMOVE/GetCursorPos uses changes in the mouse pointer position to calculate mouse movement. The game locks the mouse pointer to the middle of the screen. When you move the mouse, the (hidden) pointer moves and the game calculates movement from the middle and then resets the pointer back to the middle. It does this every frame. If the game is busy and doesn't reset the pointer to the middle fast enough, a quick mouse movement can move the pointer right to the screen edge and it gets stuck at the edge. Any further movement past the edge is thrown away and you get negative acceleration.
Here is simple way to test if your game uses WM_MOUSEMOVE/GetCursorPos for input:
Set your windows sensitivity value to one much lower than normal (i.e. from 6/11 to 3/11)
Open your game of choice
If mouse movement is much slower than normal, your game is using WM_MOUSEMOVE/GetCursorPos
If mouse movement is normal, your game is not using WM_MOUSEMOVE/GetCursorPos
2012-01-29 18:42:43
rinput bypass all windows settings, but -noforce commands still work. if you use rinput without any -noforce, you will get acceleration (game accel, not windows accel)
remember, -noforce cmds are game cmds, not windows cmds.
and if you doubt it, just test it yourself ;)
Post edited 2012-02-23 16:28:51
remember, -noforce cmds are game cmds, not windows cmds.
and if you doubt it, just test it yourself ;)
Post edited 2012-02-23 16:28:51
2012-02-23 16:28:00
epp must be ON? marCfix dont work if epp is off?
2012-01-29 11:22:33
i have the best aim when im usin rinput and -noforcemaccel -noforcemparms.
2012-01-29 11:38:49
rinput is allowed in lan events?
2012-02-23 13:58:13
its feels different when spd on or off with rinput. just checked.
2012-01-29 12:10:25
I will check it after the match Nadal vs. Djokovic.
2012-01-29 12:58:26
Mouse: ZOWIE EC2
Mousefix: MarkC, 100%, 6/11, 1-to-1
Windows sensitivity: 6/11 with EPP off
I can't feel any difference with command -noforcemspd on/off.
No changes in:
- sensitivity,
- smoothness,
- up/down motion and right/left motion.
I checked the commands one by one, and:
1. With command -noforcemparms, CS not forces EPP to on, so mousefix is not used/needed because Windows acceleration is off.
2. With command -noforcemaccel, CS forces EPP to on, so mousefix is used and Windows acceleration is removed by this.
3. With command -noforcemspd, CS not forces EPP to on, so mousefix is not used/needed because Windows acceleration is off.
4. With commands -noforcemparms and -noforcemaccel, the same as 1.
5. With all 3 commands, the same as 1.
Mousefix: MarkC, 100%, 6/11, 1-to-1
Windows sensitivity: 6/11 with EPP off
I can't feel any difference with command -noforcemspd on/off.
No changes in:
- sensitivity,
- smoothness,
- up/down motion and right/left motion.
I checked the commands one by one, and:
1. With command -noforcemparms, CS not forces EPP to on, so mousefix is not used/needed because Windows acceleration is off.
2. With command -noforcemaccel, CS forces EPP to on, so mousefix is used and Windows acceleration is removed by this.
3. With command -noforcemspd, CS not forces EPP to on, so mousefix is not used/needed because Windows acceleration is off.
4. With commands -noforcemparms and -noforcemaccel, the same as 1.
5. With all 3 commands, the same as 1.
2012-01-29 18:33:17
Check your aiming skills on this steps : ( for windows 7 only )
1. Use MarkC mousefix for windows 7 ( is same like noforcemparms and noforcemaccel)
2. Use only -noforcemspd command in launch option
3. Open game, join the server, minimalize game (alt + tab for example)
4. Open Rinput 1.31 (www.satanion.dk/rinput131.rar) and type there command : hl.exe and back to the game.
Tell me if you feel a difference
Thanks
1. Use MarkC mousefix for windows 7 ( is same like noforcemparms and noforcemaccel)
2. Use only -noforcemspd command in launch option
3. Open game, join the server, minimalize game (alt + tab for example)
4. Open Rinput 1.31 (www.satanion.dk/rinput131.rar) and type there command : hl.exe and back to the game.
Tell me if you feel a difference
Thanks
2012-01-29 13:45:13
I heard while f0rest was playing live ... He said that he dont use Rinput
2012-02-21 20:18:35
Because on most tournament they can't use it and he don't want to accustom to it even in home.
2012-02-23 17:43:23
well basically the commands are for getting rid of acceleration in CS.
All three commands(parms,accel,spd) influence the ingame sensitivity as well as recoil.
So it depends on the player which style they like to play with. For example When I use all three commands I get easy deagle 1shots but I cant control my fullauto recoil well.
If I use only two commands. It seems that recoil controling is easier but I cant shoot no one bullets with deagle >)
ITs sucky,sucky engine :) Cs is full of bugs :)
All three commands(parms,accel,spd) influence the ingame sensitivity as well as recoil.
So it depends on the player which style they like to play with. For example When I use all three commands I get easy deagle 1shots but I cant control my fullauto recoil well.
If I use only two commands. It seems that recoil controling is easier but I cant shoot no one bullets with deagle >)
ITs sucky,sucky engine :) Cs is full of bugs :)
2012-02-23 12:20:55
m_pich
is use for up and down sensivity
is use for up and down sensivity
2012-04-23 12:26:22
neo
-enterthematrix
-enterthematrix
2012-04-23 13:03:30
nice one :)
2012-04-23 15:04:35
http://www.sk-gaming.com/member/f0rest
2012-05-13 16:51:21
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