I've published a lengthy interview with Danish tactical maestro Alexander 'ave' Holdt over at fragbite. The man many consider the best tactical mind in CS history discusses a lot of different topics, including the following:
-Sunde's impact on NoA/mTw, skill as an AWPer and how he compares to other great AWPers (markeloff, cogu, fRoD).
-Why adding whiMp to mTw in 2008 set the team up for their great success.
-mTw's dominating run in 2008 (and the beginning of 2009).
-trace's addition and effectiveness.
-The mental impact of not winning in later years but placing consistently in the top 4 over and over.
-facing Na`Vi and what mTw could/should have done differently.
-How to have the best chance of limiting f0rest's play.
Here's a sample, with ave discussing the balance between building teams around individual skill and teamplay:
"I believe that you should try to aim for as much teamplay as possible. At the same time, you have to be able to switch it off in some situations where it can get too fancy. Teamplay will take a good team past worse opponents at a higher percentage than a team with less teamplay. The whole individual aspect of the game is a huge factor for a team's success, as I think it's most likely the hottest team individually that will probably win the tournament. I think it's obvious that if a team is totally out of synch, as in they have bad teamplay, then the team won't get as many opportunities to make individual efforts. So individual skill and teamwork go hand in hand to some extent."
It's possible I will attend some events for work (which will be focused on other esports games) which will also have CS tournaments at them, if so then I will do some more 1on1 type interviews on the side.
A very nice read! I also read your top 10 placings of finnish players, that was very in depth and interesting. Can you do one like that on norwegian players? :) Love to hear your opinion on players like Naikon, REAL, Element etc.
As T they started to move away from the usual flash-attacks. Instead they would sneak really close and just jump out and attack. It kind of messed up the way we played as CT as we were more prepared for flash-attacks. As CT they started to disrupt our tactics by making aggressive pushes at times when they felt like we were just about to execute our tactics, which totally messed up our plans.