cl_dlmax 80 or 128
cl_dlmax 80 or 128
(41 replies)
Created 2012-06-02 00:51 by: sr1bn1y<3 Na`Vi
by: mintt
#1
80
2012-06-02 01:01:41
by: knwn
#2
doesn't matter
2012-06-02 01:02:52
equally?
2012-06-02 01:04:32
make it 0 or 128. your choice
2012-06-02 01:08:18
thanks))
2012-06-02 01:10:15
128 by default
2012-06-02 01:52:09
in doubt, copy from neo cfg :D
2012-06-02 01:58:58
i dont know whats this for but cl_dlmax 80 with rate 20000 101 101 ex0.01 deagle you can Get verry nasty OS HS !
2012-06-02 04:49:42
cool story bro. cl_dlmax is used only when downloading maps and other stuff. nothing to do with shooting or anything else.
2012-06-02 08:31:01
yes maybe downloading headshots deagle :DDDDD
2012-06-02 13:05:53
chlenix
2012-06-02 14:55:15
Met0ri
2012-06-02 18:11:53
128
2012-06-02 05:01:55
by: spi-
#10
whats the difference?
2012-06-02 05:58:25
128 default
2012-06-02 08:26:10
Actually there is a slight difference in hit registration while playing with dvar set on 80 :|
2012-06-02 09:44:40
What's the difference with how to play?
2012-06-02 09:47:58
128 better fot one shots and clicking style, it is better for AK, awp, and 80 is better for fullouting style, better spray definitely with m4. Usp and deagle in 80 is better for me too, but thats individual mb.
2012-06-02 10:10:32
cool story bro. cl_dlmax is used only when downloading maps and other stuff. nothing to do with shooting or anything else.
2012-06-02 11:09:39
So go and check the recoil and hit registration between 0, 80, 128 and for example 5000 :)
2012-06-02 11:25:30
please......
"dlmax is how much/fast counter-strike can download ingame. it's related to cl_allowdownload "1". Unless you're in a public server with 10000 mods, this command won't even matter or do anything for you, so its value doesn't matter. It can be anything from 0-512. I'd appreciate it if people didn't just scream out what command they use like it's the correct one because you don't even know what it does" from sk-gaming

also http://elxdraco.net/scripting/cvarlist/
2012-06-02 12:02:37
it actually do difference in registration so just stfu idiot
2012-06-02 12:07:03
:))) tard
2012-06-02 12:07:47
cool story bro i have right and you have wrong its of downloading ingame but it affects registration too

losloslos srong artistas wrong
2012-06-02 12:38:32
i will not reply to your posts because i see no point to argue with an idiot
2012-06-02 14:36:52
i think your post there was the worst excuse ever even made of an idiot even worse TROLL
2012-06-02 14:43:59
by: artistas you can be funny but noob is noob
2012-06-02 16:38:47
artistas is idiot but what you gonna do some ppl are idiots by default its a birth thing !
2012-06-02 16:41:24
what you just said applies to you just perfectly, crawl back to your cave.
2012-06-02 17:42:34
80
2012-06-02 10:33:13
cl_dlmax cl_downloadmax 9999999999999999999999999999999
999999999999999999999999999999999999999999999999999999999
999999999999999999999999999999

Post edited 2012-06-02 11:05:02
2012-06-02 11:04:46
by: d3c0
#19
i am using 0 :)
2012-06-02 11:13:40
128 best, on 80 i feel game more smooth but on 128 i can do more quick headshots
2012-06-02 12:01:32
I love the placebo-tards in these threads.
2012-06-02 12:33:39
and you are one of them
2012-06-02 12:38:57
When you have more than 1Mb/s use max value 1024.

"Cl_dlmax determines the “fragment” size for chunks of player decals, etc. that are downloaded while playing the game. Clamped to 16 to 1024 bytes. Useful to try and limit decals from taking up a lot of bandwidth – this made a lot more sense back when everyone was on 14.4 kbps modems."

Source: http://myweb.tiscali.co.uk/millard1/Cvar%20List/sc..
2012-06-02 13:35:45
thanks)
2012-06-02 13:49:11
128
2012-06-02 16:47:26
play on default
2012-06-02 17:28:48
1337
2012-06-02 17:30:40
80 (large), 128(medium, small)
2012-06-02 18:08:29

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