AWP Snapshot after update is FAIL !
after the 14. update the awp is now not precise enough@ snapshots... look at this

http://www.youtube.com/watch?v=EkStoZ_S--o&fea..
(79 replies)
Created 2012-08-18 15:18 by: L A S E R
So that's the reason why I felt something weird when playing with AWP,good find.I hope the developers fix this soon btw post this in steam forums if possible.
2012-08-18 15:26:27
Quick scoping isn't 100% accurate? That's the problem?
2012-08-18 15:29:49
i wouldnt call it only as a problem... thats a fucking huge problem :)

Post edited 2012-08-18 15:45:01
2012-08-18 15:44:45
Quick scope was removed from CS:S (or not as easy as 1.6) I don't see why they would add it back in CS:GO. Frankly, I'm quite fine with the current state.
2012-08-18 15:52:31
its a big disadvantage for snipers imo.. if I compare my gameplay in cs16 and CSS with awp, i can say that I was in a fucking big disadvantage in CSS coz of missing fastzooms..

Post edited 2012-08-18 15:57:52
2012-08-18 15:56:53
The only disadvantage you've got is because the movement isn't really good yet and you can't 'outplay' an awp by movement. The movement has to get improved a little bit.
2012-08-18 16:42:51
when i was playing CSS, the movement was the same in both games, so dont talk about movement.. its all about awp and fastzooms.. no fastzoom = disadvantage
2012-08-18 17:30:18
Source movement is different, haha. I didn't say that the quick scoping thing is good or anything. I just said that the movement is a way bigger problem.
2012-08-18 17:35:37
source movement is different than cs16? dont make me laugh pls

Post edited 2012-08-18 18:33:19
2012-08-18 18:33:03
You don't get it. Source movement is different to 1.6 movement and Cs 1.6/Source movement is different to CS:GO movement.
2012-08-18 18:44:05
as old professional css player i am completely disagree with you.. im playing cs 16 since they released cs1.6 and played css for 1.5 years and its completely the same movement.. u can write anything u want, i wont agree with u

Post edited 2012-08-18 18:53:15
2012-08-18 18:52:26
If you were a 'professional' source player why can't you agree then that the source bunnyhop e.g. works different? haha :o)
2012-08-18 18:57:09
my godness, who talks about bunny hop? by the way, its the same right now... the imbalanced bunny hop in css was 3 years ago
2012-08-18 19:03:03
troll much?

if you don't consider bonny hop as movement you don't really understand the word "movement" do you?
2012-08-19 00:29:05
you should play CS:GO with old reason gaming team, you guys would be a top team in it :(
2012-08-19 02:27:54
i will never play CS:GO :) better to quit my career than playing this bullshit... awp in cs go, even worse than in CSS or CoD4
2012-08-19 03:12:47
You're forgetting that the awp during the early CS:S days was THE weapon. The low draw/switch time, the one hit kills (made a lot easier with the bigger hitboxes), made the weapon really unbalanced. They had to nerf something or else it was just a hand cannon.
2012-08-18 21:12:03
because in cs16 its not one hit weapon, right?
2012-08-18 22:05:46
in 1.6 the hitboxes are alot smaller, do you remeber the showmatch on IEM New York? Everyone was running around jumping and shooting with AWP and auto sniper because it was WAY to easy to kill people it was a totally broken game and in my point of view the awp i still way to easy to kill with because of all the choke points every where on all the maps.
2012-08-19 00:27:30
You're missing the point here.
2012-08-19 09:53:01
dude the characters in source are alot bigger then in 1.6 so it is much easyer to hit people with the AWP. Personally I think this is good the AWP is just OP vs how it was in 1.6 especially sins almost every opening is a choke point where you can pick of 2 peaple easy if they are trying to rush true...

One thing that annoy me is that alot of weapon dont shoot straight even if you have been standing still for several seconds wtf is up with that?
2012-08-19 00:24:49
are u talking about online? because with my lan experiences the hitboxes in a lan game are the same.. and if we talk about that AWP, theres only one difference and its in fastzooms, in cs16 theres an advantage for sniper with fastzooms against css sniper without fastzooms .. thats imo
2012-08-19 01:56:18
huh? what does character size have to do with Online vs Lan? and if you know know/notice the difference in the characters at gldsource vs source then my friend it was way to long ago you played 1.6. And as I said in m other post check the showmatch from IEM New York it clearly shows how OP the AWP was like it is in 1.6.

and if you don't notice how alot of places have become chokepoints then I sugest you for example check Banana on inferno if 5 T comes running there and you have a AWP it wouldnt be to hard to get more then one in just one shot now wouldn't it?
2012-08-19 13:05:27
Its alright that theres no fast zoom in source because awp switching is fast there
2012-08-18 16:09:16
Uh, no? Didn't they increased the draw time to match 1.6?
2012-08-18 16:40:16
didn't heard of that
2012-08-18 16:46:45
They did. But you can still switch+shoot a little bit faster than in 1.6
2012-08-20 20:59:28
i try
2012-08-18 15:30:19
that's true quick scoping bye :(
2012-08-18 15:33:40
maybe they fix it ;)
2012-08-18 15:45:33
no fast zoom's in go?
fuuuuuuuuuu
2012-08-18 15:51:40
Just another example of how CS:GO is dumbed down.
2012-08-18 16:00:58
its still in beta dude, chill
2012-08-18 16:08:05
21.08 will be full so they have 4 days to fix bugs from beta :)
2012-08-18 16:13:21
and they will
2012-08-18 16:29:09
hope so
2012-08-18 16:37:15
This hardly demonstrates the game has been "dumbed down" as it takes more skill/luck to kill someone with a a quick scope, therefore it's more challenging which is the opposite of the term "dumbing down something".
2012-08-18 16:48:31
wow scypher #1 csgo supporter?
2012-08-18 19:53:21
Quite the opposite actually.
2012-08-18 20:37:52
I find it hard to see how it can be a skill if quickscope becomes more or less random. If it can't be a skill, then it becomes a lucky strike and then i would see it is as "dumbed down" and therefor to be left op to randomness instead of skill and knowledge.
2012-08-18 21:14:57
on the opposite, it takes less skill to headshot with rifles and pistols...
2012-08-19 04:59:01
now its more ballanced the hitboxes are much larger in the source engine so it was way to easy to kill with AWP before especially because of all the choke points that are everywhere on the maps. If you don't believe me check the showmatch from IEM New York ever one was running around shooting with only AWP and auto sniper because it was way to easy to kill with those weapons.
2012-08-19 13:09:14
Yeah thats a problem for the awp guys
2012-08-18 16:07:45
OMFG CS:GO need so skilled one to play
2012-08-18 16:10:19
The game is as close as possible to reality, then we can not say that in real life can throw quick scopes, for me the game is good, but still not 100% Developed as to what you think it is 1.6
2012-08-18 16:17:41
have to agree on this one
2012-08-18 16:29:44
It's a GAME. Why do you even want it to be similar to reality? I don't see any reason for it to be realistic as long as it's fun to play and the gameplay feels competitive.
2012-08-18 18:19:19
What if I told you CS was developed to be a realistic game?
2012-08-18 20:53:55
Well they didn't do a very good job then, now did they? I honestly wouldn't like the game if it would be more realistic than 1.6 is. Fastzooming, bunnyhopping are the kind of things that made the game interesting and fun to play, at least for me.
2012-08-19 00:02:58
Sure, but I think that Valve wanted to create a game with a competitive sense and most realistic as possible, so they ruled out several things like bunny jumps, Fastzoom, those things in the real life can not be possible. sory for my english if i mistake ;P
2012-08-19 00:33:09
What did you expect from a game made in the last century, developed from an engine that already had some movement bugs (bunnyhop), Crysis 1?
2012-08-19 09:56:55
Please! If Valve wanted to make a realistic game they should have followed the footsteps of FarCry 2. But the game sucked. Why? Because it was TOO friggin' real

If Valve really wanted to make a competitive game then they would have kept the features in GO which would enable me to show off my skill. Otherwise, it's just a game for kiddies.

Just imagine the following situation
A = pro CS 1.6 player
B = not so pro

<CS 1.6 Scenario>
B is camping with awp
A does a bhop and makes B miss and awp shot
While B is putting his second bullet
A come out again and does a quick scope on B

<CS:GO Scenario>
B is camping with awp
A does a bhop and makes B miss and awp shot
While B is putting his second bullet
A comes out again but is waiting for scope stabilization
B shoots him in the process

In 1.6 people can see a difference in skill level between A & B and not so much in GO
2012-08-19 09:15:41
Nine years separate those two games, the technology evolved, and you can't compare a single-player game with a multi-player game only. You can't design a multi-player game the same way you design a single-player game, some mechanics simply don't work in multi-player games.
2012-08-19 10:05:02
its not to be realistic and remember this was changed because of feedback from the pro players! the hitboxes are much larger in the source engine so it was way to easy to kill with AWP before. If you don't believe me check the showmatch from IEM New York ever one was jumping around shooting with AWP and auto sniper because it was way to easy to kill with those weapons.

This is to balance the game and I personally think that its still WAY to easy to kill with the AWP. If I have an AWP I more or less only get killed by other people who also is using AWP and I'm not even good with an AWP in 1.6!
2012-08-19 13:14:31
i need quickscope :D
2012-08-18 16:22:04
simple, it's not 1.6...
2012-08-18 16:41:47
if they're gonna leave it like this, thats not a problem i think. its neither a bug either
2012-08-18 16:48:28
yep, agree
2012-08-18 17:03:26
simple, it's garbage.
2012-08-18 19:12:36
i think, quickscop is a STANDARD thing in counterstrike ...
2012-08-18 17:26:25
+1
2012-08-18 21:07:31
can someone please post the video in the steam forum? my acc is not valid blabal... some steamfuck ^^ THX
2012-08-18 17:29:05
its another matter of balance vs realism ...do you want to be able to quickscope , or do you want a realistic game where you need to scope in before each shot and actually aim ..

i prefer quickscoping was still in the game ...
2012-08-18 18:12:47
sad :(
2012-08-18 18:32:57
funny how ppl think valve will care about 1.6 players, if CS:S don't have quick scop,why CS:GO will?
2012-08-18 19:22:54
haha look at the steam stats 1.6 is the most played game.... and css is on the bottom
2012-08-18 20:06:31
wtf ? just sad
2012-08-18 19:57:34
108,378 113,893 Team Fortress 2
46,259 48,572 Counter-Strike
42,186 46,560 Football Manager 2012
40,300 40,300 The Elder Scrolls V: Skyrim
35,042 37,137 Counter-Strike: Source
29,305 31,106 Call of Duty Modern Warfare 3 - Multiplayer
24,814 26,786 Counter-Strike: Global Offensive Beta
11,601 11,679 SleepingDogs


THEY DONT CARE ABOUT CSS !
2012-08-18 20:08:10
Team Fortress 2 dominating so hard :)
2012-08-19 00:20:43
cuz of MvM mode :)
2012-08-19 10:07:09
Wrong data, CS is in 5th closely followed by GO.
2012-08-19 04:07:44
dude thats updated everyday (I think every hour) so you cant say thats the wrong data when your not on the same day.

right now at this moment the "Steam & Game Stats" page says


72,293 111,514 Team Fortress 2
62,400 73,551 Dota 2
37,319 47,944 Counter-Strike
37,038 44,096 Football Manager 2012
30,974 40,984 The Elder Scrolls V: Skyrim
28,354 35,739 Counter-Strike: Source
25,181 29,891 Call of Duty Modern Warfare 3 - Multiplayer
23,346 34,174 Sid Meier's Civilization V
18,028 27,291 Counter-Strike: Global Offensive Beta
9,934 11,679 SleepingDog
2012-08-19 13:16:51
This game should give something from the real life. You will never see and sniper assasin hitting precise fastzooms IRL.. actually you won't see them doing any..
2012-08-18 21:13:43
haha what are u talking ? there are fastscopers in RL !

2012-08-18 21:15:28
by: jlp
#55
they want to make it realistic? hahaha, its not that, the game just sucks.
if they wanna make it realistic, put everyone in one map and who dies cant play ever again -.-
2012-08-19 00:12:10
In CS:GO unzoomed works better then quickscope in my experience.
2012-08-19 00:17:44
maybe
2012-08-19 03:21:33
By the way, "fail" is a verb. What you meant was "a failure."
2012-08-19 08:38:01
no fail !
2012-08-19 12:43:56

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