CS:GO Aim Punch
http://www.youtube.com/watch?v=UUmBNIuBH3g

So when Valve gonna fix this shit ?
(64 replies)
Created 2012-11-29 20:52 by: djaNtsik
by: ts6k
#1
aim punch is realy ruin this game.I hope so valve remove first person aim punch.
2012-11-29 21:47:50
"the recoil is 100% skill at all times, you just have to give the game time to learn it"

nice video dude, hopefully valve fixes it.
2012-11-29 21:50:39
Post this on steam forum. Maybe Valve will fix this.
2012-11-29 21:53:11
Seems like a good fix.
2012-11-29 21:57:34
valve = fail

Post edited 2012-11-29 22:27:09
2012-11-29 22:22:28
CS GO = FAIL
2012-12-01 19:12:45
Come on, do you think that someone hit by shots can get a good aim?

Who hits first has an advantage, this is "the rule of life".
2012-11-29 23:18:10
Who gives a shit abotu realism?
2012-11-30 00:08:44
valve
2012-11-30 14:53:22
i guess i have to post now.. if you really want to test me
1. go into super slow motion.
2. fred fires a bullet on bob, bob is shooting the wall.
3. bob flinches while shooting.
4. fred's bullet that tagged him hasn't left his gun's muzzle yet.
5. the bullet tracer leaves the muzzle and approaches bob.
bulletception? that is not realistic.
oh i forgot to add, when you get hit, you still have a reaction which would take about .1 seconds for you to flinch. in this game, the reaction is instantaneous. take that, realism.

Post edited 2012-11-30 00:53:18
2012-11-30 00:50:33
go join the army then dumbzilian HAUEHAUEHAUE
2012-11-30 12:46:40
Bitch please, go play a "Wild West" shooting game so.
2012-11-30 16:25:56
Tell me more about realism when a dude with 1HP (who has been hit like 10 times) is still alive and kicking :)
2012-11-30 21:21:25
I mean if you get dinked or something fine, but yeah I agree with the OP, put it when you don't have kevlar and without when you do.
2012-11-29 23:25:38
so many stupid game mechanics in one game,this is just epic :D
2012-11-30 00:39:26
It only ruins one bullet per hit, it'll be a skill to be able to control the recoil even though you get an aim-punch...
2012-11-30 00:44:38
No, because it is impossible to control the recoil when you get aim-punched because the bullets flies away randomly..
2012-11-30 10:21:16
oh yeah, skill to predict exactly the moment when you will get shot and flick your mouse up in the speed of light and returning it back right after to control the recoil.

You can't simply control a random bullet
2012-11-30 16:29:36
You wont need to control the random bullet, but you need to ignore it. That 1 random bullet breaks the focus of a player controlling his recoil. If players learn to maintain their focus even though they get aim-punched, then they have another skill..
2012-12-05 01:12:25
Thats why some pro players from 1.6 cant play csgo in their style. I mean tapping ofc and you should know that is based on aiming skills of player. So game give an advance to players who not aim perfectly to head but only for strafing and pre firing players. I dont want a realistick game but game witch can be playable.
2012-11-30 01:00:39
I don`t understand why flinched recoil drives bullet way below target... What is this based on anyway? In 1.6 when shot bullets go slightly above from where they are supposed to hit normally. Why is it backwards in csgo?
2012-11-30 09:45:26
YEA VALVE WILL SURELY FIX THIS ROFL..FIRST THEY NEED TO FIX THE SPRAY
2012-11-30 09:51:45
as you can see spray is controlable.you just need to learn it
2012-12-05 01:40:44
this is what happens when you release an incomplete game to replace 1.6.
2012-11-30 09:54:13
in 1.6 this shit was the same) maybe not that hard... but still the same...
its just cause u're without kevlar...

Post edited 2012-11-30 10:04:36
2012-11-30 10:03:33
Is he shooting in head? Those are bodyshots...
2012-11-30 10:38:11
doesnt care..
2012-11-30 18:23:56
you are so fuckin retard
2012-11-30 20:17:08
omg..
2012-11-30 20:55:20
Im feeling the same way...

I hate games were success is depending (on a nearly same skill level) on how much luck you have... And this is how CS:GO feels with all those wasd- or chickenrunningarround-players...

This aimpunch together with this tagging completly ruin this game.

Even so BOTH components cant be really predicted or handled cause they both were totally random...

Sometimes if I hit an enemy with ak he keep running without any stun/slow, but when I got hit by an glock in my left footh toe Im slow like an crippled 100 years old man...

Same happens to this aimpunch where I get 1 glockhit and my crosshair goes like nowhere OVER the target. Next hit and its right, left or above the target... Otherwise sometimes I cant notice any aimpunch... Thats just ridiculous and not how an game should feel which wants to get on an competetive level...

And @ all those kids who flame the recoil:

Learn it god damn it... Its not random, freaky, dumb or -insertanyotherflamehere-... -.-
Its okay, it feels good (if its accurate) and theres no need to change it only because some 1.6 players cry hole the time...

If youre good and willing to handle it, you will learn it. Otherwise you should quit the game...


Post edited 2012-11-30 10:51:19
2012-11-30 10:48:47
you donnt get our idea. Those recoil is giving an advantage to players who shot first but not to mutch acurate. =.=
2012-11-30 11:33:01
by: bgx
#21
it is true in 1.6 the idea was Headshot > first shot(if not headshot), so the player with better precision would win, not the player who can get better ping/peeker's advantage/whatnot.
2012-11-30 12:20:53
by: Dok1
#24
Just asking - wasn't aim punch and tagging something that valve added as the cs1.6 community complained about it not being in csgo?
Atleast I remember an update where tagging was introduced due to feedback and all of you were like "hell yeah, finally!!!"
2012-11-30 14:12:10
tagging different than aimpunch
2012-12-01 20:05:27
sorry but

http://www.youtube.com/watch?v=Yb76AobIgcU

Valve dont care, they have own concept for this game.
2012-11-30 15:05:51
http://www.youtube.com/watch?v=ehHLyZ2-yOc

Try this and see if it happens to you.
2012-11-30 15:30:30
by: th3W
#29
ok, buy some paintball, airsoft or some real guns if you want, then try to aim at something while your friend is shooting at you then you will see if its a valve fail.
2012-11-30 15:32:48
Exactly equal to 1.6, for more accuracy try crouching shoot.
2012-11-30 16:55:30
no that does not happen to me in 1.6 :(
2012-11-30 18:17:16
by: edgg
#34
who the fuck cares about it in reality, we dont want it in the game.
2012-11-30 17:26:01
Counter Strike was what it was, because it was very realistic at the time of release of the mod, and it became even more and more realistic with their updates in these 10 years.

The Valve mistake is to want to please a newbee public turning some things more easier, when in fact they should be hard, like that "crazy run´n shoot spray".
2012-11-30 17:54:29
no it wasnt realistic it only had realistic guns ak/m4 if you wanted realism you would play rainbow six games.
2012-11-30 18:27:48
Ok.
See the Rainbow Six at that time were really very focused on consoles, with a weak graphic, weak gameplay and ridiculous level of "reality", without a real internet multiplayer.

http://www.youtube.com/watch?v=3yYI2gApRso


2012-11-30 19:15:31
there was no jumping people died with one-two bullets still more real than cs and i never said anything about multiplayer i said rainbow six games are considered more realistic and if you think about it if cs games were realistic,it would be boring and games would end so fast,counterstrike has evolved into a e-sport game and game mechanics should allow more skill ceiling and not just being real for the sake of realism.
2012-11-30 20:00:10
It might be what started its popularity, but not what kept it alive for this decade.
Cs will be destroyed if it will go towards realism.
*Sound play would be destroyed, because unless there is direct open path to target, sound will reach your ears through ricochets, making it too hard to pinpoint direction, let alone position.
*grenades would be OP, flash grenades would keep blind for entire round, HE would kill instantly, smoke grenades indoors would fill up everything. Molotolovs would make players to fall in agony, jumping out of flames and rolling over to put out flames.
*One hit and players would be in agony, rolling over for destroyed desticles, unable to hold weapon when arms is shot,etc.

Ar, interesting topic, but Idk if there is point to continue :D
2012-11-30 20:12:44
I think there are 2 points against this kind of realism, the first is that the core of Source engine is very old, would need something like CryENGINE for make this right (imagine people crying with low FPS ...), the second is the AO ESRB, that realistic violence is rated +18 ESRB. Being +18 ESRB the game is not sold in many stores.
2012-11-30 21:42:01
How are you not conviced that realism isn`t what makes counter-strike into game we love? :o Maybe you just aren`t that good at this game. :~
2012-11-30 22:18:39
yeah... i'm bunnyhopping on my way to work all the time
2012-11-30 21:51:07
They should only tweak/decrease recoil after hit.

They shouldn’t remove first person aim punch, because in past people want to add it, so it will be a silly move.
2012-11-30 20:58:33
People wanted to add a first person punch. But i cant remember that they wanted a increase a recoil. It works perfect in 1.6 where recoil increase after hs. Now most of good aimers cant compete with a strafe-sprayers. Sad. Now you dont need to train your aim soo DM will be empty.
2012-11-30 21:16:11
by: ts6k
#51
aim punch is noob friedly
http://youtu.be/cC0SteS07Us

vote this
http://64bitvps.com/csgo/ticket/aim-punching-unbal..
2012-11-30 23:44:12
vote guys its important,

Post edited 2012-12-01 17:32:42
2012-12-01 17:32:34
Here is different video: http://www.youtube.com/watch?v=cC0SteS07Us&fea..
2012-12-01 18:01:03
Now I wanna see someone defending this shit
2012-12-01 18:15:17
indeed!

Post edited 2012-12-01 19:46:50
2012-12-01 19:46:41
hAhAhAHA niceone
2012-12-01 18:29:18
by: VxO4
#56
OMFG
2012-12-01 18:44:23
epic, this guy just killed himself, lol
2012-12-01 18:59:48
TROLLOLOL
2012-12-01 19:47:00

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