m_rawinput "1" (Added today, fixed)
m_filter "0"
m_forward "1"
m_pitch "0.001"
m_side "0.8" m_yaw "0.016" (start to change it from "0.011" until your mouse will be the same ex: "0.012, 0.013, 0.018", 0.019 is the limit, if you want 0.020, 0.021-22 it will start move fast again) for my kinzu v2 pro 0.016 is perfect
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0"
He's right though. Technically servers can do up to 100,000 rate, but most do not. It won't hurt to put rate as 100000 but it won't help either. 20000 is the cap and it has always been. People put 25k back in the day but they looked at the net_graph 20000 and 25000 had NO DIFFERENCE.
they fuck up the game harder and harder with succeeding updates...now the sensitivity is messed up, whereas it has been easy to fix it with RInput.exe program.
I used to think so at first actually. But then I made a direct comparison to how the mouse behaved on non-steam (which used the pre-update files) with Rinput on, and it seemed exactly the same.
Though obviously, my personal experience ain't enough proof here (and neither is yours, obviously), I understand and I agree with that.
'100'. Before the most recent changes (before Feb 20 update), though after the that major update that came out (Feb 14 I think) the correct value was '99'.
well i have a copy of my cfg before the update , if i replace the updated one for this one the values will be the same as it was before the update? And i have another problem my cs 1.6 seems very pixelated i cant see anything when im playing :s
still it reads from the mouse..if you used noforcemspd maccel and mparms like i did the sensitivity is the same as windows with no acceleration! and i cant have that now
If your mouse behaves differently now compared to how it was, and you use m_rawinput 1 now, that can only mean that you were playing with an acceleration (of whatever degree/source/cause) before.
Post edited 2013-02-27 22:50:09
2013-02-27 22:49:40
Login or register to add your comment to the discussion.