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Open letter to Valve and the CS community
Hello,
three months ago I wrote this little blog ( tinyurl.com/honest-thought ) and I'm afraid the situation hasn't changed much since then.
Back then I used to play the game around 1 hour a day, but as the time passed by and the excitement was taken over by frustration, I stopped playing it frequently. Now I just wait for latest updates and play until I rage-quit (= 20 minutes).
This blog is more like an open letter to the community who has played the game to share their opinions on the movement/recoil, and if they find the game fun enough to make the change.
Your play-style matters!
Anyone that plays with me knows that whatever game we're playing, I like to feel that I'm really controlling the character and have full control of its actions, whether it is bunny-hoping on CS, TF, Quake etc
In (almost) 15 years of gaming I've played a "bazillion" of FPS', and until today I always felt the movement in most games was well complemented with the type of game-play it featured. For example, in Quake the weapons are really precise and most of them are one-hit-kill in certain situations, but you also have a really good movement, precise and fast enough to dodge the plasma gun bullets, same example can be applied to CS with the AWP and bunny-hop.
But CS:GO is different, the recoil is far more randomized (it has nothing to do with the screen not shaking enough, or the smaller hitboxes, the recoil is indeed messed up), the movement is restricted (the stamina system is horrendous!) and not appealing at all when comparing it with older Counter-Strike titles.
The reality
I never started playing CS for its graphics or recoil, it was for its competitiveness, the hours spent in public servers or in a deathmatch had a serious impact in my overall game-play. Learning the mechanics of the game, like controlling the bullet spread, do more than 2 strafe-jumps or pop-flashes, were the cherry on top of the cake as it added a nice dynamic to the game, something that X new SMG's will never replace.
I'm not saying I want another 1.6, because I do believe that the CS franchise needs a serious (and well thought-out) reboot if Valve wants to appeal to the masses, but I'll leave that for another time/blog.
For me, CS:GO is nothing more than a frustrating experience, your 2/4/6/8 hours spent in a server hardly will have any impact on your overall skill, and this is a big problem in a game that will be running it's own Matchmaking system based in an ELO system. Meaning your ELO will be measured in luck for getting the XX frags and the consequent wins/losses, and not because of your experience with the game.
Valve, we* are not afraid of a new CS, we're just afraid of another bad CS, don't ignore the past 10 years of players/demos/tactics etc, use them to make this game perfect.
*at least myself and a couple of old friends
Cheers.
https://twitter.com/Schypher
three months ago I wrote this little blog ( tinyurl.com/honest-thought ) and I'm afraid the situation hasn't changed much since then.
Back then I used to play the game around 1 hour a day, but as the time passed by and the excitement was taken over by frustration, I stopped playing it frequently. Now I just wait for latest updates and play until I rage-quit (= 20 minutes).
This blog is more like an open letter to the community who has played the game to share their opinions on the movement/recoil, and if they find the game fun enough to make the change.
Your play-style matters!
Anyone that plays with me knows that whatever game we're playing, I like to feel that I'm really controlling the character and have full control of its actions, whether it is bunny-hoping on CS, TF, Quake etc
In (almost) 15 years of gaming I've played a "bazillion" of FPS', and until today I always felt the movement in most games was well complemented with the type of game-play it featured. For example, in Quake the weapons are really precise and most of them are one-hit-kill in certain situations, but you also have a really good movement, precise and fast enough to dodge the plasma gun bullets, same example can be applied to CS with the AWP and bunny-hop.
But CS:GO is different, the recoil is far more randomized (it has nothing to do with the screen not shaking enough, or the smaller hitboxes, the recoil is indeed messed up), the movement is restricted (the stamina system is horrendous!) and not appealing at all when comparing it with older Counter-Strike titles.
The reality
I never started playing CS for its graphics or recoil, it was for its competitiveness, the hours spent in public servers or in a deathmatch had a serious impact in my overall game-play. Learning the mechanics of the game, like controlling the bullet spread, do more than 2 strafe-jumps or pop-flashes, were the cherry on top of the cake as it added a nice dynamic to the game, something that X new SMG's will never replace.
I'm not saying I want another 1.6, because I do believe that the CS franchise needs a serious (and well thought-out) reboot if Valve wants to appeal to the masses, but I'll leave that for another time/blog.
For me, CS:GO is nothing more than a frustrating experience, your 2/4/6/8 hours spent in a server hardly will have any impact on your overall skill, and this is a big problem in a game that will be running it's own Matchmaking system based in an ELO system. Meaning your ELO will be measured in luck for getting the XX frags and the consequent wins/losses, and not because of your experience with the game.
Valve, we* are not afraid of a new CS, we're just afraid of another bad CS, don't ignore the past 10 years of players/demos/tactics etc, use them to make this game perfect.
*at least myself and a couple of old friends
Cheers.
https://twitter.com/Schypher
I dont care about graphics i care about physics, gameplay...
+1
I heard 1.6 has good physics, people jumping around like they're kangoroos while carrying awps and shit, don't even get me started about the movements on train
Yes, and you need to learn this kind of jumps and movements, in CS:GO you will not learn anything increasing your skill, I mean about better jumps and movements.
In simple example:
CS 1.6:
Begginer player - can't bh and have wooden movement on maps
Advanced player - can bh and have great movement on maps
CS:GO:
Begginer player - can't bh and have normal movement on maps
Advanced player - can't bh and have normal movement on maps
Clear?
In simple example:
CS 1.6:
Begginer player - can't bh and have wooden movement on maps
Advanced player - can bh and have great movement on maps
CS:GO:
Begginer player - can't bh and have normal movement on maps
Advanced player - can't bh and have normal movement on maps
Clear?
It's clear that you're obsessed about gameplay which is a result of bugs, yes
Post edited 2012-03-23 15:23:33
Post edited 2012-03-23 15:23:33
That obsession actually made cs1.6 what is today.
Yes and that's what you need to master those movements. They require ability and practice.
Good doesn't mean realistic.
So good means something that clearly wasn't intended but you just got used to it after 10 years of playing.
I see
I see
i dont care about realism stupid, the physics in cs 1.6 add to the gameplay and make it a skillfull game...
not like ur stupid console games where u just press forward to walk
not like ur stupid console games where u just press forward to walk
Sure it does. It's supposed to be a first-person shooter, not some kind of half-life spiderman hybrid
Post edited 2012-03-23 18:29:37
Post edited 2012-03-23 18:29:37
without those movements, neo would be nothing but a very VERY expert bot.
The main problem is that there is NO! movement at the moment. It's just walking around on the map. At the moment I wouldn't wonder if they add something like sprinting, lol. It's totally sh**, you can't control yourself in the game.
The recoil is totally random, indeed. Also the animation if someone dies by a normal or a headshot kill is totally boring. You can't even see if it's a normal kill or a headshot.
The maps are messed up pretty hard. De_train is obviously one of the most messed up maps so far. The 2nd "tower" and the bombspot outside is pretty DAAANG. I don't know why they changed it, seriously.
You can't see if you're shooting at a CT or T.
The new moneysystem awp kill/rifle kill etc. is totally nonsense. Getting just 50 dollars for a kill because it must be more easy to kill someone with an AWP. Thats dumb.
All these points were listed in several blogs or posts but those are my points too.
The movement sucks and many things are messed up and they're not something new to me. They didn't change anything for weeks/months now and this is just DUMB.
peace
The recoil is totally random, indeed. Also the animation if someone dies by a normal or a headshot kill is totally boring. You can't even see if it's a normal kill or a headshot.
The maps are messed up pretty hard. De_train is obviously one of the most messed up maps so far. The 2nd "tower" and the bombspot outside is pretty DAAANG. I don't know why they changed it, seriously.
You can't see if you're shooting at a CT or T.
The new moneysystem awp kill/rifle kill etc. is totally nonsense. Getting just 50 dollars for a kill because it must be more easy to kill someone with an AWP. Thats dumb.
All these points were listed in several blogs or posts but those are my points too.
The movement sucks and many things are messed up and they're not something new to me. They didn't change anything for weeks/months now and this is just DUMB.
peace
So let's say that they make 100% same maps as 1.6 but movement is grab. You wanna play de_train with Source movement? Yep, it's worst thing currently.
First thing they need to do is get perfect movement! It's first priority! If they REALLY wanna make this game right I think this rate we have this game coming in end of 2013.
Post edited 2012-03-23 02:27:19
First thing they need to do is get perfect movement! It's first priority! If they REALLY wanna make this game right I think this rate we have this game coming in end of 2013.
Post edited 2012-03-23 02:27:19
+1
Getting physics right is the most critical part. I don't see why people keep whining about map changes. I know they're different, but i can most definitely live with that and i don't see how that's a make or break thing.
Getting physics right is the most critical part. I don't see why people keep whining about map changes. I know they're different, but i can most definitely live with that and i don't see how that's a make or break thing.
I love you :D
Yeah.. I think making good/fun movement requires them to get rid of Source-engine and they not going to do it... They are not serious enough to make new engine, or switch it. I totally agree with you, I love moving in CS... Bunnyhopping, going duck so smoothly, longjumping, counjumping. It just feels good doing these things in CS, when in Source it feels uncomfortable doing these. Surfing too, very fun in CS, and very weird in CS:S.
Recoil seems very bad, maps are disgusting... Ugly models, wallbanging seems very same as on Source.
We got to admit it, Valve sucks... They can't make Counter-Strike what community wants. They need to stick with other games, or just make more games that attract kids (like CS:S, L4D).
Recoil seems very bad, maps are disgusting... Ugly models, wallbanging seems very same as on Source.
We got to admit it, Valve sucks... They can't make Counter-Strike what community wants. They need to stick with other games, or just make more games that attract kids (like CS:S, L4D).
its the new trend of game developers...
they remove any bunny hoping, crouch hoping, from old games... to make it easier for console retards..
they replace it with rubbish cod4 type movement...
i hate cod4 and all new games.... they suck!
i loved quake3 movement, and then they messed up quake 4 badly...
now counterstrike go is worst...
Post edited 2012-03-23 02:23:49
they remove any bunny hoping, crouch hoping, from old games... to make it easier for console retards..
they replace it with rubbish cod4 type movement...
i hate cod4 and all new games.... they suck!
i loved quake3 movement, and then they messed up quake 4 badly...
now counterstrike go is worst...
Post edited 2012-03-23 02:23:49
I hate all new games. I hate communities most. MW3, BF3 has so many kids yelling each others... Even COD4 Promod scene is full of retards... COD4 Promod is only competetive playable game since CS 1.6 and QuakeLive and I think COD4 is not that great. It just shows what kind of world we living ;(.
I started to think that CSGO is a new step of classified world operation that has the objective to make people dumb/stupid. They remove everything related to skill or whatever and reduced the game to some nice graphics and luck and facebook shit. The new cs pro scene will be a beauty contest instead of teamplay/ability competition. Why? just because preety faces sell more, and they do not need to be inteligent or skilled or even practice to be preety faces.
Gaming will be the same shit as todays american Tv, literature, pop-art, hollywood movies and lines outside night clubs.
Why do you think they make those "beta keys"? It´s not to test the game little by little but to make it exclusive and VIP and to make stupid teenagers go crazy about it without knowing shit about that or any game.
FUCK YOU ALL
Gaming will be the same shit as todays american Tv, literature, pop-art, hollywood movies and lines outside night clubs.
Why do you think they make those "beta keys"? It´s not to test the game little by little but to make it exclusive and VIP and to make stupid teenagers go crazy about it without knowing shit about that or any game.
FUCK YOU ALL
the movement is awful, the maps stupid and mostly based on the CS:S ones.
I don't really care about this game anymore, Valve did it again, they fucked with their biggest community as they did releasing CS:S.
I don't really care about this game anymore, Valve did it again, they fucked with their biggest community as they did releasing CS:S.
Oh yeah, Valve after fixing movement... You need to take map examples from CS 1.6 and not from CS:S. And for a love of god don't add that fucking trash...
Worst example is you added headshot boxes again in D2...
Worst example is you added headshot boxes again in D2...
Honestly I'm not even complaining about the maps because we can use the CSP ones (or create new maps once they release the SDK), but the movement, only valve can fix that.
but valve is on the totally wrong way, from the beginning they tried to make a realistic fps game for casual gamers and theyre not going to change that, so dont expect much. developers should more focus on the thoughts of the community, like the guys from cs:promod, why cant developers be like them?...
Totally agree with everything you said in this blog.
I really hope that Valve will begin to realize that they are heading the wrong direction, and that the guys are following the community sites, such as HLTV.org, so that they will have a chance of seeing this blog.
Please listen.
I really hope that Valve will begin to realize that they are heading the wrong direction, and that the guys are following the community sites, such as HLTV.org, so that they will have a chance of seeing this blog.
Please listen.
Nice or rather bad to hear that from someone how actually plays the game and has some decent insight into the game :-) :-/
I want to try this game :X :((
Thats what I was talking about.
Guy, I read what you wrote before and I agree with you, but like the indian boy above i'd also like to try this game.
I'm reading the opinions of hundreds of people here on hltv but I don't want to create my own one only based on this and on gameplay videos, opinion is something very personal and I wanted to create mine feeling the game.
because in the end it's like eating a new food, we always wait for a specific taste based on what people told you before, but you cannot say if it's good or not and discuss about it if you don't try
and i really wanna be part of this discussion and share MY thoughts about the game
but i'm not like those lil' kids that keep begging for a key
Post edited 2012-03-23 03:43:48
I'm reading the opinions of hundreds of people here on hltv but I don't want to create my own one only based on this and on gameplay videos, opinion is something very personal and I wanted to create mine feeling the game.
because in the end it's like eating a new food, we always wait for a specific taste based on what people told you before, but you cannot say if it's good or not and discuss about it if you don't try
and i really wanna be part of this discussion and share MY thoughts about the game
but i'm not like those lil' kids that keep begging for a key
Post edited 2012-03-23 03:43:48
OMg so you write some thing other than
"Please use the Reply Button so that the person can know you replied him" also xD
GJ~
"Please use the Reply Button so that the person can know you replied him" also xD
GJ~
The main problem is the gameplay movement. Walking, running, looking around, switching weapons, etc.
It's impossible to make the movements like 1.6 because the game engine is different.
I don't know how close they can go to make it like 1.6 but it will never be exactly like 1.6.
It's impossible to make the movements like 1.6 because the game engine is different.
I don't know how close they can go to make it like 1.6 but it will never be exactly like 1.6.
indie CSP developers made a VERY close replica to the 1.6 movement on the source engine so i dont see why valve pros couldnt,
anyway i think most of us dont care if it doesnt get exaclty like 1.6 nor are we expecting 1.6 we just want the movement to be fluid and rewarding of skill, hell make it like quake for all i care just give it elements to differentiate from a guy who has played 5 hours total to a guy that has invested thousands of hours because currently you cant tell the difference, unlike say in 1.6 or quake immediately by watching a player for 15 seconds and how he moves you can instantly tell how long he has been playing the game for or how much effort he has put into learning the movement dynamics.
anyway i think most of us dont care if it doesnt get exaclty like 1.6 nor are we expecting 1.6 we just want the movement to be fluid and rewarding of skill, hell make it like quake for all i care just give it elements to differentiate from a guy who has played 5 hours total to a guy that has invested thousands of hours because currently you cant tell the difference, unlike say in 1.6 or quake immediately by watching a player for 15 seconds and how he moves you can instantly tell how long he has been playing the game for or how much effort he has put into learning the movement dynamics.
Amen to that.
As I posted it as a reply in another (now deleted) blog... The best competitive games are "rewarding" to your inputs. I don't think i have been rewarded even a tiny bit in the 20 hours or so of CSGO i played. I remember the 1st time i played CS on LAN, i had an adrenaline rush, and i still do, when i'm playing online 1.6 games. That feeling, for some reason, in missing in CSGO. I'm sorry i can't put a finger on why it is, but it doesn't feel sharp and precise like competitive games like cs 1.6 and Quake etc feel. And for that reason, no matter how much effort i invest, i don't get any rewards in return, unlike in 1.6 in the past, where 1st 10 hours i played the gaming made an unimaginable impact on my gameplay.
Yeah that pretty much sums up my opinion. I tried getting into it, I really did. But to be honest, I'd rather spend my free time having fun.
Now Diablo 3 beta, that is fun! Looking forward to that!
Now Diablo 3 beta, that is fun! Looking forward to that!
Movement and recoil constitutes 90% of what makes a FPS game either competitively viable or not, and currently both suck in cs:go, they really need to fix both of these first, sure the maps suck but they can be easily fixed by community mappers etc so im not so fussed about them as much as i am the two main aspects, recoil and movement.... until these two things are made to a high skill cap degree i will not be purchasing this game.
The part that is annoying however is no doubt valve feels / knows that they literally dont have to do anything to please the 1.6 community because many of you will buy it regardless to at least try it out or hope that it will get updated better, so many of us need to take a stand and hold off unless it gets the changes it needs.
Anyway, im 99% confident movement and recoil will never truly get changed to a competitive level and a big part of that is because 1. they are making it for console as well so they really cant make the movement system too complex and 2. the biggest one of all is the fact that they havnt acknowledged that their movement and recoil sucks in the past few months which leads me to believe no major changes will come to either of the systems and the best we can expect is mere tweaks. and let me tell you they both need more than mere tweaks....
The part that is annoying however is no doubt valve feels / knows that they literally dont have to do anything to please the 1.6 community because many of you will buy it regardless to at least try it out or hope that it will get updated better, so many of us need to take a stand and hold off unless it gets the changes it needs.
Anyway, im 99% confident movement and recoil will never truly get changed to a competitive level and a big part of that is because 1. they are making it for console as well so they really cant make the movement system too complex and 2. the biggest one of all is the fact that they havnt acknowledged that their movement and recoil sucks in the past few months which leads me to believe no major changes will come to either of the systems and the best we can expect is mere tweaks. and let me tell you they both need more than mere tweaks....
even promode is way better than cs:go
Quake = 1.6 > CS:P > Tetris > CS:CZ > CS:GO > Ping-pong > staring at a wall for 24h > CS:S
1.6 > Quake. Pingpong>CS:CZ,CS:GO,CS:P,CS:S
Give us an updated HL1 Engine with Source Graphics, and let the HL Modding/Mapping community take care of the rest.
promod, the latest beta is said to be pretty good
Ye I don't mind promod, but they need to do a big proper release and get it in tournaments rather than just releasing tiny little changes every now and again.
If Promod did get added to some big tournments, and a few of the pro teams switched over, I would definitely give competitive play a go on it.
If Promod did get added to some big tournments, and a few of the pro teams switched over, I would definitely give competitive play a go on it.
afaik 1.09 has some big changes - movement, shaking camera when shooting, 1.6 player models, lots of other stuff... do try it out atleast, it is getting released today
promod needs sponsor support in order to get added to a major tournament - ofcoucre that is not too likely to happen since the game is completely free of charge
Post edited 2012-03-23 13:00:20
promod needs sponsor support in order to get added to a major tournament - ofcoucre that is not too likely to happen since the game is completely free of charge
Post edited 2012-03-23 13:00:20
Maybe i've missed something but i've seen an improvement in the recoil since they updated it..
http://cloud.steampowered.com/ugc/5586852241312301..
bullets go up, to the left slightly then they go to the right and back to the left. not the same as 1.6 but it's getting more like 1.6 than it was previously. it's just a case of getting used to that recoil pattern and controlling it. i agree with whisenhunt? who said that the problem is the screen movement rather than the recoil, it's difficult to see where your bullets are going
http://cloud.steampowered.com/ugc/5586852241312301..
bullets go up, to the left slightly then they go to the right and back to the left. not the same as 1.6 but it's getting more like 1.6 than it was previously. it's just a case of getting used to that recoil pattern and controlling it. i agree with whisenhunt? who said that the problem is the screen movement rather than the recoil, it's difficult to see where your bullets are going
They've "nerfed" the recoil two times, but the recoil still has problems.
http://www.youtube.com/watch?v=LloFJQT1etw
Watch the part when the video zooms in.
http://www.youtube.com/watch?v=LloFJQT1etw
Watch the part when the video zooms in.
yeh it still has problems but its gradually being improved. it's a lot better than it was to begin with while your blog says the recoil is still "randomised" when it isn't anymore. the accuracy with idle shot is a problem which needs to be fixed but the overall recoil of ak47 can now be controlled
Recoil is divided into different parts:
1. Shooting when player model is standing without any movement only crosshair.
2. Shooting when player model is in move along with crosshair.
3. Shooting when player model is hit.
I think they should right now fix the 1 point, the first bullet should be very accurate.
1. Shooting when player model is standing without any movement only crosshair.
2. Shooting when player model is in move along with crosshair.
3. Shooting when player model is hit.
I think they should right now fix the 1 point, the first bullet should be very accurate.
oh.. so that's why i suck with an ak.
Post edited 2012-03-23 15:44:11
Post edited 2012-03-23 15:44:11
I think they can't change the movement, jumping etc. because it's also game for consoles and it will be really hard to kill someone when we pc players will get better movement and jumping.
They should think about to separate console players from pc and simple make two versions of the game.
For PC players with better movement, jumping, oldschool recoil, less details on maps, normal Counter-Terrorist models and oldschool model guns, I mean about usp, glock18 etc.
And for Console players game like it's in current state.
Post edited 2012-03-23 15:01:18
They should think about to separate console players from pc and simple make two versions of the game.
For PC players with better movement, jumping, oldschool recoil, less details on maps, normal Counter-Terrorist models and oldschool model guns, I mean about usp, glock18 etc.
And for Console players game like it's in current state.
Post edited 2012-03-23 15:01:18
I heard there will be no cross-platform play ; d. (few weeks ago there was a news). PC & consoles will have separate updates for the game, so imo PC version will be a different game after some time (like TF2 for XBX)
Post edited 2012-03-23 15:53:13
Post edited 2012-03-23 15:53:13
Valve = bad.
Proof?
CS1.0 was awesome, not made by Valve
CS1.3 was awesome, not made by Valve
CS1.5 was awesome, not made by Valve
CS1.6 is awesome, not made by Valve
CS:Source is shit, made by Valve
CS:GO is shit, made by Valve
Also
WC3:DotA, awesome, not made by Valve
Dota2 is absolute bullshit, made by Valve
my truest 2cents
Proof?
CS1.0 was awesome, not made by Valve
CS1.3 was awesome, not made by Valve
CS1.5 was awesome, not made by Valve
CS1.6 is awesome, not made by Valve
CS:Source is shit, made by Valve
CS:GO is shit, made by Valve
Also
WC3:DotA, awesome, not made by Valve
Dota2 is absolute bullshit, made by Valve
my truest 2cents
Dota2 is already miles better than the warcraft 3 engine limited crap. And it's still in closed beta.
Stop talking.
Post edited 2012-03-23 15:30:55
Stop talking.
Post edited 2012-03-23 15:30:55
lol
Valve bought the rights to CS (and brought the creators to their offices) after 1.0 was released. So, this
CS1.3 was awesome, not made by Valve
CS1.5 was awesome, not made by Valve
CS1.6 is awesome, not made by Valve
is completely wrong.
CS1.3 was awesome, not made by Valve
CS1.5 was awesome, not made by Valve
CS1.6 is awesome, not made by Valve
is completely wrong.
Well the original creators weren't bothered by Valve then. Because Valve is the reason why the newest CS' are crap.
Same goes for the Dota2, Valve bought the original DotA modders but because they were pressured by Valve -> the game ended up being bad.
Dota2 is a remake of the original Dota, not sure what's your opinion is based on, but the game is quite good, miles away from LoL. Once the game is released you'll see.
Yes, I was gonna reply the same. Altought it seems that they were afraid of changing game too much, that's why it stayd awsome.. Still some people saying 1.3 and 1.5 were better than 1.6.
so you saying that
half-life = shit
portal = shit
???
half-life = shit
portal = shit
???
1.6 is a miracle, it simply cant be dupliated.
It can :D Valve has got source code and everything to bring it back with hd graphics and same gameplay on new engine, but they just don't want to ; d
Post edited 2012-03-23 16:05:10
Post edited 2012-03-23 16:05:10
You don't get the point. Valve could easily bring 1.6 experience on source, look at promod guys using trail-end-error method to get the job done and it takes a lot of time. Valve has tools and money to bring it, but they have chosen a different path to make money on casual people, not to satisfy real gamers :D
_______________________________________________________
It should be reply to Blad. but something went wrong :D
Post edited 2012-03-23 19:11:29
_______________________________________________________
It should be reply to Blad. but something went wrong :D
Post edited 2012-03-23 19:11:29
Just take:
#1. CS 1.6 movement/recoil.
#2. CSPromod maps.
#3. CS:GO, weapon modells.
And we have a winning game:)
#1. CS 1.6 movement/recoil.
#2. CSPromod maps.
#3. CS:GO, weapon modells.
And we have a winning game:)
CSPromod movement and recoil is almost similiar to 1.6 as well as the maps (but i still dont like that overall source look of the maps in Promod though)
Cs:go weapon models look stupid imo, they fit into a game which is meant to be realistic like cod etc. but not cs.
edit:
arent you the guy who was at that benq monitor promoting with heaton etc.?
Post edited 2012-08-20 22:38:45
Cs:go weapon models look stupid imo, they fit into a game which is meant to be realistic like cod etc. but not cs.
edit:
arent you the guy who was at that benq monitor promoting with heaton etc.?
Post edited 2012-08-20 22:38:45
Original CS wasn't perfect either my friend Schypher... just imagine seeing GO1.6
CS:GO has been in the works for 2 years, if we compare CS:GO's development cycle with Counter-Strike, we would be playing 1.3 by now, 1.3 is considered by many one of the best version of the original CS.
Unfortunately we cannot say the same thing about CS:GO, since it was originally shown to the players in Seattle in early August, the game hasn't changed much. (7 months = CS 1.1 to 1.3)
Unfortunately we cannot say the same thing about CS:GO, since it was originally shown to the players in Seattle in early August, the game hasn't changed much. (7 months = CS 1.1 to 1.3)
well to be fair, we're asking them to change way too much because we want exploits made into features. 1.6 and source are bad enough when it comes to exploiting hitboxes in order to make people to miss even when you aim straight at them.
they need to change the feel of the recoil, they dont need crouchhopping, the detail on the current maps is a bit overkill. You can still bunnyhop fine in source for example as far as dodging shots and air strafing is concerned.
like i said, we're asking for too much for bad reasons using no logic
they need to change the feel of the recoil, they dont need crouchhopping, the detail on the current maps is a bit overkill. You can still bunnyhop fine in source for example as far as dodging shots and air strafing is concerned.
like i said, we're asking for too much for bad reasons using no logic
we're asking them to change way too much because we want exploits made into features.
From the moment they re-added bunny-hop in 1.5 (?) and created CS:S with it, it stopped being an exploit and became a feature, you cannot deny that. Same thing happened with quake, strafe jump was a bug but due to its popularity and usefulness it became one of the core mechanics of the game.
You can still bunnyhop fine in source for example as far as dodging shots and air strafing is concerned.
Exactly, even in CS:S you have better movement than in CS:GO. At the moment every aspect in CS:S is far superior to CS:GO.
From the moment they re-added bunny-hop in 1.5 (?) and created CS:S with it, it stopped being an exploit and became a feature, you cannot deny that. Same thing happened with quake, strafe jump was a bug but due to its popularity and usefulness it became one of the core mechanics of the game.
You can still bunnyhop fine in source for example as far as dodging shots and air strafing is concerned.
Exactly, even in CS:S you have better movement than in CS:GO. At the moment every aspect in CS:S is far superior to CS:GO.
GO isn't still at 1.0, how can it be at 1.3 now? lmao
Duh, he was talking about "1.6" developing progress.
in csgo i feel like my model has near to 200kg and trying to balance all that on wooden legs while moving.
even if i forget this movement issue what the f*ck is with recoil? i have the feeling that i would aim better with a real gun than in csgo.
random =/= cometitive
you need some skill factors in go or else it'll fail together with my 13$... but i guess there are some good points about it,it could have cost 50$...
even if i forget this movement issue what the f*ck is with recoil? i have the feeling that i would aim better with a real gun than in csgo.
random =/= cometitive
you need some skill factors in go or else it'll fail together with my 13$... but i guess there are some good points about it,it could have cost 50$...
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