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Changes CS:GO needs!
#1 GOTV is the most needed thing so the game can actually grow and not just fail miserably
#2 Flinching fix
At the moment there is no point in body armor because you killed any point in having it since you still get ????ing flinched when you buy body/head armor.
Head Armor/Body Armor = Zero flinching. ever.
Body Armor = Zero Flinching when being shot anywhere in the body, but your head still goes crazy when headshotted.
No Body Armor = You get flinched
This will fix pistols being crazy good, the game will feel less random with them.
This also makes body armor pretty essential.
#3 Nade physics fixed ( port the correct ones from source ) the current ones still make no sense, just look at how source nades bounce off walls and off the ground and the velocity which they are thrown. You had this perfect during the beta, i don't understand why it's been changed to how they are now.
#4 The mapmaking thing so we as a community can fix the maps. the current maps are just beyond awful for competitive play.
#5 A matchmaking/ELO system to further increase competitive play
#6 A spectating system similar to dota, so players can spectate the higher level games of the matchmaking system (GOTV would be on the matchmaking servers, allowing players to spectate)
#7 Molotovs should probably explode when they hit a wall, they are glass bottles afterall, i don't really care about this since i think molotovs will end up being banned competitively, but whatever.
#8 Add a silencer to the m4, this is a much needed fix for the competitive community. And even if you don't feel it's needed, it's just a win/win for all parties, nobody will ever complain about having the m4 with a silencer, everyone loves it, all pubbers and all competitive players LOVE the silenced m4. THERE IS LITERALLY ZERO REASON AGAINST IT.
#9 Nades should make a more distinct sound when they hit someone (adds a nice tactical element to nade throwing) THIS IS PERSONAL OPINION
#10 Economy fix, CS economy has been perfected and is an integral part of the game. You guys completely shattered this by making it 900 per kill for many guns. Make the kills 300 across the board like its always been.
#11 Nerf the ???? out of the p90, this gun is way too accurate while you run across the map spraying, it's a ????ing joke.
It's just so overpowered now with the increased tagging (and was OP before!).
So here's why:
-You can sprint around and a fast pace and it remains very accurate whilst spraying.
-The recoil pattern is practically non existent.
-Shoots very fast
-Does very good damage even at distance
-Aim-punches people all over the shop!
-Cheap (compared to rifles)
-Gives high cash reward
#12 Fix the awp not being accurate when you clearly tap the opposite direction you are moving and shoot. Why is the gun inaccurate when you are fully stopped? Probably the most frustrating thing in the world.
#13 take off the blur on the awp
#14 take off the blur during buy menu and after rounds are won
#15 Take off all the HDR of the maps, or give us an easy option to take it off like you have in source. The HDR makes everything blend in and very difficult to see.
#16 The sound, i recently purchased a 7.1 soundcard, so we will see if that fixes it. But i play on onboard sound at the moment and it is terrible.
#17 Nades smokes and flashes being exploded across the map sound like they are directly next to you. This makes it increasingly difficult to tell what the ???? is going on.
#18 Make the smokes about 5-10% smaller (not the biggest deal, but this would be optimal)
#19 Fix how your screen bobbles after you jump. You already have an accuracy penalty after jumping, why would your screen bobble up and down?
#20 Currently when you jump your model has the same animation in the air no matter if he's crouched or uncrouched. There obviously needs to be a seperate animation when you crouch in the air.
#21 Fix the bug where you can see people when you nade or molotov behind a smoke, that is pretty freaking stupid for competitive play.
#22 The movement doesn't have nearly a high enough skill ceiling imo. You should lessen the penalty from bhopping and reduce the stamina system so we can atleast gain speed for a couple jumps, maybe make the velocity capped at a certain amount to not give an INSANE advantage, but a small one would be nice. This would just increase the skill ceiling. THIS ONE IS PERSONAL OPINION.
Just read the thread casey_foster made on the steam forums pretty much agree with all of it, if you guys could reply to it and get it more posts maybe they will listen? Worth a try..
http://forums.steampowered.com/forums/showthread.php?t=2936292
#2 Flinching fix
At the moment there is no point in body armor because you killed any point in having it since you still get ????ing flinched when you buy body/head armor.
Head Armor/Body Armor = Zero flinching. ever.
Body Armor = Zero Flinching when being shot anywhere in the body, but your head still goes crazy when headshotted.
No Body Armor = You get flinched
This will fix pistols being crazy good, the game will feel less random with them.
This also makes body armor pretty essential.
#3 Nade physics fixed ( port the correct ones from source ) the current ones still make no sense, just look at how source nades bounce off walls and off the ground and the velocity which they are thrown. You had this perfect during the beta, i don't understand why it's been changed to how they are now.
#4 The mapmaking thing so we as a community can fix the maps. the current maps are just beyond awful for competitive play.
#5 A matchmaking/ELO system to further increase competitive play
#6 A spectating system similar to dota, so players can spectate the higher level games of the matchmaking system (GOTV would be on the matchmaking servers, allowing players to spectate)
#7 Molotovs should probably explode when they hit a wall, they are glass bottles afterall, i don't really care about this since i think molotovs will end up being banned competitively, but whatever.
#8 Add a silencer to the m4, this is a much needed fix for the competitive community. And even if you don't feel it's needed, it's just a win/win for all parties, nobody will ever complain about having the m4 with a silencer, everyone loves it, all pubbers and all competitive players LOVE the silenced m4. THERE IS LITERALLY ZERO REASON AGAINST IT.
#9 Nades should make a more distinct sound when they hit someone (adds a nice tactical element to nade throwing) THIS IS PERSONAL OPINION
#10 Economy fix, CS economy has been perfected and is an integral part of the game. You guys completely shattered this by making it 900 per kill for many guns. Make the kills 300 across the board like its always been.
#11 Nerf the ???? out of the p90, this gun is way too accurate while you run across the map spraying, it's a ????ing joke.
It's just so overpowered now with the increased tagging (and was OP before!).
So here's why:
-You can sprint around and a fast pace and it remains very accurate whilst spraying.
-The recoil pattern is practically non existent.
-Shoots very fast
-Does very good damage even at distance
-Aim-punches people all over the shop!
-Cheap (compared to rifles)
-Gives high cash reward
#12 Fix the awp not being accurate when you clearly tap the opposite direction you are moving and shoot. Why is the gun inaccurate when you are fully stopped? Probably the most frustrating thing in the world.
#13 take off the blur on the awp
#14 take off the blur during buy menu and after rounds are won
#15 Take off all the HDR of the maps, or give us an easy option to take it off like you have in source. The HDR makes everything blend in and very difficult to see.
#16 The sound, i recently purchased a 7.1 soundcard, so we will see if that fixes it. But i play on onboard sound at the moment and it is terrible.
#17 Nades smokes and flashes being exploded across the map sound like they are directly next to you. This makes it increasingly difficult to tell what the ???? is going on.
#18 Make the smokes about 5-10% smaller (not the biggest deal, but this would be optimal)
#19 Fix how your screen bobbles after you jump. You already have an accuracy penalty after jumping, why would your screen bobble up and down?
#20 Currently when you jump your model has the same animation in the air no matter if he's crouched or uncrouched. There obviously needs to be a seperate animation when you crouch in the air.
#21 Fix the bug where you can see people when you nade or molotov behind a smoke, that is pretty freaking stupid for competitive play.
#22 The movement doesn't have nearly a high enough skill ceiling imo. You should lessen the penalty from bhopping and reduce the stamina system so we can atleast gain speed for a couple jumps, maybe make the velocity capped at a certain amount to not give an INSANE advantage, but a small one would be nice. This would just increase the skill ceiling. THIS ONE IS PERSONAL OPINION.
Just read the thread casey_foster made on the steam forums pretty much agree with all of it, if you guys could reply to it and get it more posts maybe they will listen? Worth a try..
http://forums.steampowered.com/forums/showthread.php?t=2936292
That means cs:GO needs evrything :p
Haha hopefully they will fix most of the things posted :D
Lol yeaah and he is right, i don't hate cs:GO but i hate the fact that a 3D source engine game looks soo shitty than 1.6 that looks a way realistic in terms of recoil, jumpin and movements ...
Sorry did you just say that 1.6 is realistic in jumping and movement?
I have to say when watching the news of warfare in iraq the first thing I noticed was their ability to gain speed whilst jumping and their commical crouch walking...
I have to say when watching the news of warfare in iraq the first thing I noticed was their ability to gain speed whilst jumping and their commical crouch walking...
OMG another cry thread
Huh? I enjoy playing CS:GO and I will continue playing I'm just helping promote a good feedback thread so valve can make the game better.
Agreed with #3 !!!!!!!!!!! But like everybody saying, it might take a while for these and other changes to happen!!
I agree with pretty much everything here. However, HPE's handling of Source just goes to show that they don't care about the quality of the game they put out in the slightest.
I think it is very unlikely we will see most of these happen.
I think it is very unlikely we will see most of these happen.
cs:go doesnt need changes becasue if it does that means it will succeed.. and we dont want that
LOL MAN
Pretty sure you didnt have it on your list but:
FIX THE SCOREBOARD STAYING ON AFTER FIRST HALF zzzzzz
FIX THE SCOREBOARD STAYING ON AFTER FIRST HALF zzzzzz
Obvious saucer is obvious.
That blur thing is okay
valve don't listen us
you must understand that
you must understand that
This is still thousond times better thread than most here. Atleast he can say he tried to help valve unlike some stubborn people who dont want cs:go to succeed, even it would be the greatest game ever made and 110% like cs 1.6 with photograph graphics.
i belive that valve won't hear for this, so this is thread like others, no importance
Maybe, this is the wrong place to post this thread tho.
If valve actually listened to us, things could be so different
who is "us"?
you realize that "us" is completely ambiguous and that you actually mean you, and evryone you agree with.....and last i checked nobody knows who the fuck you are lol.....1.6 pubstomper hahaha
you realize that "us" is completely ambiguous and that you actually mean you, and evryone you agree with.....and last i checked nobody knows who the fuck you are lol.....1.6 pubstomper hahaha
"us" is the 1.6 community as you very well know. why would you have to be a dick about what he said
im part of the 1.6 community since 1.6 was released and part of the cs community since beta 3.....and i disagree with you. the '1.6 community' =/= people who play 1.6 and hate csgo. it includes people with a rather large diversity of opinion. get a fucking life
okay dude hf :)
Agree on every point
agree on everything
or we cant delete it..n play 1.6 which seems fine
fix: randomness of gameplay
what I dont like in cs:go is that if they made it so it's more realistic then why when I rush forward I dont hear 90kg man rushing towards me from the other side
Post edited 2012-09-18 20:17:16
what I dont like in cs:go is that if they made it so it's more realistic then why when I rush forward I dont hear 90kg man rushing towards me from the other side
Post edited 2012-09-18 20:17:16
if they make it less realistic it may have a chance with the CS community.
havent played it (and probably never will) so i cant comment on the specific things...
havent played it (and probably never will) so i cant comment on the specific things...
#23 give the player total aircontrol just like in 1.6.
Also, in an ideal world the grenadesystem would be the 1.6 one aswell. That one requires far more skill then the current one, but whatever, it ain't gonna happen because of all the kids that starts to cry about realism (you're playing a game where you can survive like 20 glock shots for fuck sake)
good post btw.
Post edited 2012-09-18 20:58:07
Also, in an ideal world the grenadesystem would be the 1.6 one aswell. That one requires far more skill then the current one, but whatever, it ain't gonna happen because of all the kids that starts to cry about realism (you're playing a game where you can survive like 20 glock shots for fuck sake)
good post btw.
Post edited 2012-09-18 20:58:07
Why would you want pineapple grenades?
I want the grenadephysics, not the look of the nades :D
Agree on everything here, just the things that been bothering me, especialy the sound and money system.
100% agree someone show this to Valve RIGHT NOW!!!
lol if u want all of this fixed come back in 2020 , just learn to play the game at the current state and dont bitch at the size of grenades that fucking ridiculous.
"#22 The movement doesn't have nearly a high enough skill ceiling imo. You should lessen the penalty from bhopping and reduce the stamina system so we can atleast gain speed for a couple jumps, maybe make the velocity capped at a certain amount to not give an INSANE advantage, but a small one would be nice. This would just increase the skill ceiling. THIS ONE IS PERSONAL OPINION."
Good point. The most important point in my book. The game's way too slow-paced in my opinion.
Good point. The most important point in my book. The game's way too slow-paced in my opinion.
we need back them spraylogoz !!!!!!
:DD +9999999
SPRAYLOGOZ!!!
SPRAYLOGOZ!!!
YEAH SPRAY LOGOZ !!!!!!!!!! VERY IMPORTANT !!!
+ fix the bug that shows people walking around corners a second or so before they arrive...
And if you could tidy this post up and rewrite it in order to send it to valve,these might get changed, otherwise ranting on a forum does nothing to get it changed.
And if you could tidy this post up and rewrite it in order to send it to valve,these might get changed, otherwise ranting on a forum does nothing to get it changed.
I thing that really needs to be done is cleaner maps
The problem with GO is that 90% people can't understand what the hell is going on visually :|
Do that and GO will have more spectators
The problem with GO is that 90% people can't understand what the hell is going on visually :|
Do that and GO will have more spectators
Source players? i agree with you in most of what youwrote
Hello. I like graph in CS:GO - the maps are looking realy nice but for spectators not players .And thats all what i liket there.|Good short blog. CS:GO ehhh in 10 points i will gave you 2-3
Post edited 2012-09-20 12:30:56
Post edited 2012-09-20 12:30:56
CS:GO needs to make that 1.6 bug - you have the gun in right hand, but when you alt+tab, it's in left hand!!!!1
They would need to fix the maps so it would be enjoyable to play. I´m not enjoying it atm.
There are mads that are remakes of 1.6 and surce but the community ae not playing them, we need to start playing them and we will see them in tournaments.
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