Attacking/Defending in general and on bombsites
2013-02-26 11:51
So this blog is going to be my thought about comming from pub or such and going into competitive play, also what to consider when playing on what and against who, hope you find this useful.

[BEWARE WALL OF TEXT]

So there are some major differences between defending and attacking bombsites in general.
When defending (CT), I find the advantages to be the following:
- Your enemy do not know how many you are defending that bombsite
- Your enemy do not know your position on the bombsite
- You have the time on your side, meaning you can just wait, while your opponents have to make a move.
- Camping (yes, that is an advantage!), when waiting for your opponents in a choke spot, you know they have to go right through your crosshair in order to attack a certain bombsite, in which you get to fire first.

When attacking (T):
- You have the element of surprise with you, meaning you have the ability to adapt to your opponents setup, and rotate and maybe attack the bombsite where your opponents are not, whereas the CT's have to counter-react to everything the terrorists do.
- With proper smokes and flashes, you can attack a bombsite while your enemies are blinded, giving free frags and possibly a 3v5 or 4v5 situation and a planted bomb, which most likely will result in a won round
- With strategies and combination of flashes/smokes, you can try to force the CT's to rotate or execute a strategy that might just make the CT's get caught off guard.
- When rushing a site or taking it slow, you have the advantages of numbers, in most cases. (since only 2 or 3 people are defending a particular bombsite


So how do you exploit your advantage or reduce the one of your opponents?
That depends on the map and your teams strength and weaknesses, if on D2 and you are hardcore aimers, going long many rounds may give you the advantage of aim duels, where you can use the long range to exploit your better aim, while your opponents as CTs might have spottet this and want to stop you at the double doors at long, before you even get to long, making the duel more of a sprayout instead, and you having to go right through their crosshair.

Reducing the advantages of CTs:
- Your enemy do not know how many you are defending that bombsite
With a good AWPer on your team, and being T on D2, you have a better spawn to peak down middle than CTs have, meaning unless the CTs smoke mid, you can watch how many people cross over from CT-spawn to B2, (B1 is usually used instead of A and B2 is used instead of B), and adjusting your strategy according to that.

- Your enemy do not know your position on the bombsite
Flashes and smokes are your best friend, when invading B2 you can smoke out the B2 plat, where a sniper might residence, making his awp potentially useless, correct times flashes can also be to your advantage, blinded opponents cant do much damage to you, since they obviously can't hit you! Also as you progress into the game, you might know that there always is an opponent on the B2 plat, so you can preaim there and get a kill or smoke it out.

- You have the time on your side
Get that bomb planted, use your strategies and get the bomb planted, now the time is on your side, while you fight off those CTs, they have (I think it is 35 seconds in competitive), to defuse the bomb, meaining you have to prevent them from starting to defuse for 30 seconds with a kit and 25 seconds without.

- Camping
Again use flashes and smokes, reduce their vision and take the mapcontrol, giving them fewer spots to camp in, so you might be able to guess their camping spots, with you being able to rotate to another bomb site, if the CTs rotated themselves. If you planted the bomb you are then giving the advantage of camping.

Reducing the advantages of Ts:

- You have the element of surprise with you
You have to counter-react to the T's, playing aggresive can give you the element of surprise, if you know that your opponent almost always have a person at lower dark, you can rush to Short boost box and have an AWPer take out the T when he's comming, while a persdon is watching CAT from CT-mid.
You could also rush lower and B, maybe during an eco round, giving you crossfire on the Ts that have entered upper dark.

- With proper smokes and flashes
Counter flash and smokes when they flash or use smoke against you, also use the incindiary grenade to prevent any rushes from happening, the T's then have to rush through the fire taking alot of damage, or wait til it runs out, making your teammates able to rotate in time to defend the bombsite.

- With strategies and combination of flashes/smokes
Play smart, dont get fooled by 5 decoy grenades thrown yard on nuke, if you do not see any enemies. or on D2 if you see 4 people going long, the last might be short or defending long, you can then try to have the person(s) going short and the ones defending B2 going mid and taking him out, making it a 4v5 situation, even before the T's have taken the site. Try to exploit the weaknesses of the Ts strategies and use them to your advantages.

- When rushing a site or taking it slow, you have the advantages of numbers
While it can be hard to counter this, you "just" have to do kill an opponents to make it up for you dying, while I think if you do not kill a person, you should do 150-200 damage at least to your enemies before dying, so your team have the advantages of being at full health. Also use nades against them, a nade to the face of 5 enemies with full armor is about 50 damage per person = 250 damage.

TL:DR
Depending on what you do and what your opponent does, you should try to exploit the weaknesses of your opponents and take advantage of your strengths, use flashes, smokes and incindiary grenades to slow down, blind ect. your enemy.

Hope this helps
// GrekMaR

taken from my blog:
grekmar.blogspot.com
Bring in more depth. It seems that you have started playing cws just recently, idk why are you writing blog for others when you`re still learning yourself.

/Your enemy do not know how many you are defending that bombsite
- No, on competitive level it`s all almost same on amost maps - 2 cts defends b spot, 3 cts a spot. Reason why there might be more or less is either for them trying something different on eco rounds or because terorist positions were leaked and they rotated to bombsite where terorists are.
/Your enemy do not know your position on the bombsite
- that goes for everyone, you won`t know exact position of enemy until he lets out sound or you find him. Element of suprise by simply camping somewhere lasts only for lower skilled players, whose haven`t learned to properly check all angles.
/You have the time on your side, meaning you can just wait, while your opponents have to make a move.
So in other words you can camp without any worries. But it isn`t really an advantage, unless you have skills and tactics for stalling opponent when terorists attacks your bombsite.

/You have the element of surprise with you, meaning you have the ability to adapt to your opponents setup, and rotate and maybe attack the bombsite where your opponents are not, whereas the CT's have to counter-react to everything the terrorists do.
- Element of suprise lasts as consistent advantage only against lower skilled opponents with lower experience.
/With strategies and combination of flashes/smokes, you can try to force the CT's to rotate or execute a strategy that might just make the CT's get caught off guard.
- isn`t it same element of suprise you mentioned before?
/When rushing a site or taking it slow, you have the advantages of numbers, in most cases. (since only 2 or 3 people are defending a particular bombsite.
- bombsites are made in way to give advantage to cts. By that I mean that most entrances to bombsites are made narrow to decrease advatange of numbers. When group of players meets single opponent within narrow area, they can`t all just strart spraying towards him, unless they don`t care about killing theyr own teammates.
There is more to game than just using sheer numbers.

Post edited 2013-02-26 13:01:25
2013-02-26 12:55:35
Thanks for the great reply
Bring in more depth. It seems that you have started playing cws just recently, idk why are you writing blog for others when you`re still learning yourself.
I am stil learning myself, we all improve all the time we play, but as you said later, there is more to the game than just sheer numbers, I think this gives some insight to people comming from pubs into the game and want to know what to consider when attacking/defending. I have played cs 1.6 for a few year, and recently switched to CS:GO where there are some other aspects to the game, as new money system, nade changes ect. But essentially I think it is important to consider this.

/Your enemy do not know how many you are defending that bombsite
- No, on competitive level it`s all almost same on amost maps - 2 cts defends b spot, 3 cts a spot. Reason why there might be more or less is either for them trying something different on eco rounds or because terorist positions were leaked and they rotated to bombsite where terorists are.

As you say yourself "almost" the same on most maps, I agree that the case is 2 CTs defending B and 3 on A, but I still think its important so state, even thought you might think that it is obvious to you.

/Your enemy do not know your position on the bombsite
- that goes for everyone, you won`t know exact position of enemy until he lets out sound or you find him. Element of suprise by simply camping somewhere lasts only for lower skilled players, whose haven`t learned to properly check all angles.

Element of surprise is also not knowing when the enemy will engage or what they will do at a certain situation, when you enter a side alone, you cannot check all spots while not being able to be seen from others, so the surprice is that you do not know which spot to check at first.

/You have the time on your side, meaning you can just wait, while your opponents have to make a move.
So in other words you can camp without any worries. But it isn`t really an advantage, unless you have skills and tactics for stalling opponent when terorists attacks your bombsite.

That is true, I only state the obvious here, saying that if the timer goes to 0, you win the round, I think it is an advantage, since you do not have to make the plays to make something happen as a CT, that is something that the T side has to do.

/You have the element of surprise with you, meaning you have the ability to adapt to your opponents setup, and rotate and maybe attack the bombsite where your opponents are not, whereas the CT's have to counter-react to everything the terrorists do.
- Element of suprise lasts as consistent advantage only against lower skilled opponents with lower experience.

I still think the element of suprise is an important factor in the game, you see in some pro games that a CT can be taken out because he was expecting something else from the Ts.

/With strategies and combination of flashes/smokes, you can try to force the CT's to rotate or execute a strategy that might just make the CT's get caught off guard.
- isn`t it same element of suprise you mentioned before?

Yup, but I also wanted to mention the importans of strategies and combining everything together.

/When rushing a site or taking it slow, you have the advantages of numbers, in most cases. (since only 2 or 3 people are defending a particular bombsite)
- bombsites are made in way to give advantage to cts. By that I mean that most entrances to bombsites are made narrow to decrease advatange of numbers. When group of players meets single opponent within narrow area, they can`t all just strart spraying towards him, unless they don`t care about killing theyr own teammates.

I agree, bombsitees are made to give advantage to CTs, but I mere to state that if you, in a ideal situation, can have a 5v2 or 5v3 aimdown with no cover, you would be at advantage, so if you could do that, getting out of that choke point, you should win the fight.

There is more to game than just using sheer numbers
I totally agree, and this blog could be of much more indepth, but comming up with concrete tactics ect. Should be up to the individual players/teams, I just wanted to share my thought about what I thought was important to consider, you have to look at pros and cons in every situation and from that choose what you want to do. Just like you want to do at other games :)

Once again, thanks for the great reply !

Cheers



Post edited 2013-02-26 13:25:30
2013-02-26 13:23:47
In all csgo maps, apart from de_mirage, the CTs most of the times (not special setups), have a player that is the main determinant of the round. That player is the one that rotates arround the map and gives the +1 back up player in every position that is going to be attacked. Now in order to attack with the odds in your favor as T, you have to always be able to refrag the 1st picking CT.

The cts do always try to pick and fall back, so if you enter an area that is guarded by 1 ct, if that ct kills 1 T and go Back then you pretty much lose 50% of winning the round. So Ts have to always refrag to move on.

For that reason you try to have at least 2vs1 when you attack. Now here comes the back up Ct player. If you try to entry pick somewhere this player will come to make it 2vs2 min. So you gonna need more players to breach that area. Which will allow to others CTs rotate behind you and limmit your options for the rest of the round.

So obvs you have to be able to pick the right moment to get where you want when the back up player is far away from that area. (fakes, flanking, b8s)

Last but not least, the good CT team is the one that does not give to the Ts the options of deciding how this round will be played, but its difficult cause you have to know how to push with out getting killed very early in the round.
2013-02-26 13:43:40
Ah, nice to see open midnset about this. :)
About that element of surpise factor, I mean about playstyle of skilled players, as, by getting more skilled, players learns to anticipate things what might happen ahead, which is why it gets harder and harder to catch opponent by suprise as skill level increases.
Therefore it`s better to leave suprise tactics as secret weapons to be used with appropiate timing, because by using them every round opponent will simply get used to it and will start anticipating all suprises you have planned out from them.
And furthermore, it`s more effective to aim for consistent results, so leaving game up to random won`t get very far. Confidence is very important and you can never be fully confident by using random tactics.


Post edited 2013-02-26 14:06:43
2013-02-26 13:57:58
+1 I fully agree on that, I read some of your blogs, and I think the "imagination" blog you wrote, about imagining where your opponent would be before you actually see them is something that many players do, including me, also the aiming blog is quite nice, where you also mention the confidence part, just when aiming instead of using tactics.

in the mad catz tournament, NiP vs ESC on inferno, i remember ESC playing such a great T side, but they still doubted themselfes, making NiP able to make a comeback, because ESC did not take the aim duels, but instead went to play very defensive on the CT side, so I believe, as you say, that confidence is VERY important, and that you can never be fully confident by using random tactics, that is like rushing B every round, it might work the first 2 rounds, but after that, your opponents might just go 5 man B and prenade you in the face.


Cheers

Post edited 2013-02-26 14:20:49
2013-02-26 14:20:28
tnx. :) That as well, but imo confidence in tactics is slightly different from confidence in aim, because if aiming is more about beign in control of your instincts, then tactics aren`t limited to that, but logical reasoning comes into play and have an significiant role when deciding what to do.

Post edited 2013-02-26 15:20:03
2013-02-26 15:17:28
p.s. about NiP cs ESC, I agree that they lost confidence, but it was more about flow of match thing as an stupid mistake on theyr part. On ct side it just happened that NiP gained initiative and so they took full advantage of that by keeping up pressure and not letting ESC to get back on theyr feet. And you can`t just pop out and start rolling headshots when pressured like that, because what decides outcome is often that extra edge what gives you upper hand.
2013-02-26 15:38:41
sorry for this tiny comment but good job :D
2013-02-26 20:34:56

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