When they do it better than CS 1.6 I will switch to it, but right now in overall it's worse than CS 1.6.
"
Worse" I mean about minor dynamism, game like CS need really good movement and it doesn't need to be realistic.
Strafing is first part of the dynamism in CS, so this game must to have it, it should be the same like in CS 1.6 or a little tweaked to be better, but this requires some good arguments.
Bunny hopping is second part of the dynamism in CS, so this game need it because it's hard to choose something other to add more dynamism to the game. In example they can replace it to some movement like in BF3/MW3, I mean about jump animation, climbing ladder animation etc. but we don't want BF3/MW3 hybrid we need the best FPS game with the best movement player control.
Movement behaviour is third part of the dynamism in CS. Walking, crouching maybe they should to add lying 'why not?' it will add some more dynamism to the game, I imagine it myself and it looks to me like a good idea.
Design and construction of maps are others part of the dynamism in CS. I will give you some example:
CS 1.6 for me this maps look like places with artificial construction for sport like Paintball. So this idea of mapping in games like Counter-Strike must remain in others CS games.
CS:GO mapper made more realistic construction of the maps which is really bad idea, we don't need many balconies, lamps, barrels, my point is we don't need realistic war Counter-Terroris vs. Terrorists, we need some fake/set funny game of CT and TT like in real life which is Paintball in example. About the textures this in CS:GO are not bad, but they should be better in quality for 2012 game.
So maps should be like fake construction for fun, I'm sure maps with this idea will be better for game and add more dynamism to the game.
Post edited 2012-07-16 13:49:182012-07-16 13:46:10