yea but you go from 10 potential flashes to 5 per team. big difference in mindsets of how the game is played. (oh look a molotov, gotta wait 15 seconds, opposed to flashes "oh look flash guys counter flash, bounce walls, twitch 180 degrees") counter molotov that molotov! nah..
No, you play with 10 still its a server option which everyone uses while playing, and as for molotovs they are $850 and last for a measly 6 seconds, they are good at stopping rushes but who rushes in CS any more.
there not as bad as you think i believe they also take up one of your nade slots so if you buy one then you cant have a smoke or HE gren etc.
Personally i would rather the $300 smoke that lasts for around 16 seconds.
lol i dont care about the exact time, its useless, also rocketry, why in the world would i care if u could put 10 flashes in per team, i already knew that, dont care, and tournaments will never ever use that
are you kidding me? when I make comments on hltv, its directed towards only tournies/majors, not pubs or pub servers where you can change cvars. you can change anything, even tracers, and trust me I was in the beta long enough to convince people tracers are stupid. dont assume things please, ive known about the flashbang cvar command for 6+ months.
ill say this again: nobody will ever have 2 flashbangs in any major or tourny in CSGO, ever. EVER. EVER. EVER. 1 flash, thats it. its not changing. yes, the game is changed.
the point was to show that you only get 1 flash in leagues, scrims, matches, majors, and tournies. not that little pub game servers can have 2 flashes per person.
there isn't a single server out there will default as 2. go find one and tell me how many people were in it. what? tournies don't change settings of the game. they leave it as it is and play, and you know that.