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We all know about the csgo recoil which pretty much destroys the game, but as the game is now there IS a solution, and that solution is within the game itself, the only "problem" that is that these commands are locked with sv_cheats 1 as you would expect ofcourse.
Anyways J3di, the developer of zblock came up with these commands in a discussion with a pro player and now the game just feels fucking perfect when playing with these.
I can assure you once you've tried them it's hard to look back. Now we're waiting for valve to push these into the game.
Make a cfg and post the following commands (or type it one by one in console)
sv_cheats 1
weapon_recoil_vel_decay 5
weapon_recoil_decay2_lin 20
weapon_recoil_decay2_exp 7
weapon_reload_database
weapon_recoil_variance 0.5 // Slightly less erratic recoil
view_punch_decay 20 // Remove floaty/dull weapons feel
weapon_reload_database
Create a bot server and exec the config. Enjoy.
Anyways J3di, the developer of zblock came up with these commands in a discussion with a pro player and now the game just feels fucking perfect when playing with these.
I can assure you once you've tried them it's hard to look back. Now we're waiting for valve to push these into the game.
Make a cfg and post the following commands (or type it one by one in console)
sv_cheats 1
weapon_recoil_vel_decay 5
weapon_recoil_decay2_lin 20
weapon_recoil_decay2_exp 7
weapon_reload_database
weapon_recoil_variance 0.5 // Slightly less erratic recoil
view_punch_decay 20 // Remove floaty/dull weapons feel
weapon_reload_database
Create a bot server and exec the config. Enjoy.
We need to get valve to implement these settings asap, i tested it and it fixed tapping and spraying alot , test it out people you will see.
2012-09-22 10:38:58
The recoil in GO isen't the problem with the game, you just need to learn it. Quite easy to learn aswell.
Theres many things that need fixing, recoil isen't one of the big ones.
It's just a question of learning.
Maps, movement and sound needs alot of tweeking too.
Theres many things that need fixing, recoil isen't one of the big ones.
It's just a question of learning.
Maps, movement and sound needs alot of tweeking too.
2012-09-23 21:00:12
Sound is easy to adapt to.
Maps are ok I guess, but could use a small fix, yes.
Movement isn't going to be fixed, so stop bitching about it.
last but not least, recoil could use a little fix. Seeing as when you tap you have to wait ages, till you can retap..It's two bullets with the AK and your recoil is fucked.
Maps are ok I guess, but could use a small fix, yes.
Movement isn't going to be fixed, so stop bitching about it.
last but not least, recoil could use a little fix. Seeing as when you tap you have to wait ages, till you can retap..It's two bullets with the AK and your recoil is fucked.
2012-09-29 16:54:54
upload video...
2012-09-22 11:13:00
+1
2012-09-22 11:26:20
Well the whole point of the thread is we get some feedback, if everyone gives feedback it wouldbe great.Whats the point in changing something unless everyone is happy
2012-09-22 11:41:50
just waiting for a video
before->after
before->after
2012-09-22 11:54:06
you cant get a feeling from a video you have to test by yourself lol
2012-09-22 16:16:53
Personally I haven't bought the game, so I can't really test it. If its a really good change and they decide to add it in the real version of the game, I'd probably buy it.
So a video would be better.
So a video would be better.
2012-09-22 17:51:21
lol just buy the game its 15€
2012-09-22 19:01:26
I'm not gonna waste money on a shit game lol - thats why I said I would probably buy it if they actually make this change, and if the change is good.
Post edited 2012-09-23 05:52:19
Post edited 2012-09-23 05:52:19
2012-09-23 05:50:29
hmm so you havent tried and youre already saying its shit, ok.
2012-09-23 06:13:25
I had the beta? Doesn't look like much has changed, same shitty recoil, same shitty maps, same shitty fog.
Post edited 2012-09-23 20:43:12
Post edited 2012-09-23 20:43:12
2012-09-23 20:42:31
had it too and when it was at beta the game was a total mess. Now is nice but can improve a lot.
2012-09-23 20:44:04
I played it right before the game launched (the day before). My friends who play the game says except for a few maps the game hasn't changed.
I don't like the AWP 50 dollar kills, and the P90 900 dollar kills (or how much it is). Its retarded and makes the game look unprofessional. Which it also is in the current stage.
I'm not able to see anything because of the horrible fog. And regarding maps, don't even get me started :D but .atleast the community can change that
Post edited 2012-09-23 20:48:21
I don't like the AWP 50 dollar kills, and the P90 900 dollar kills (or how much it is). Its retarded and makes the game look unprofessional. Which it also is in the current stage.
I'm not able to see anything because of the horrible fog. And regarding maps, don't even get me started :D but .atleast the community can change that
Post edited 2012-09-23 20:48:21
2012-09-23 20:46:35
On the other hand you can set cl_lw 0 + cl_lc 0 in CS 1.6 and feel like you are playing CS:GO, HAVE FUN :)
2012-09-22 11:23:52
Omg lol :D that was actually the closest comparion to CS:GO recoil its exactly like cs 1.6 when cl_lc and lw are set to 0.
2012-09-22 12:08:11
I'll try this next time (: *bump*
2012-09-22 11:47:20
It's actually really good. Tapping actually WORKS now. Haven't tested spraying yet though, but yeah it's probably better.
2012-09-22 12:01:02
feels just like 1.6 ...
i'd like to know what pros think about it
i'd like to know what pros think about it
2012-09-22 12:23:39
Every pro player is for it, there would be no reason for them not to. The spray is considerably easier to control and tapping feels pretty damn close to source, and I'd assume 1.6.
2012-09-22 12:33:55
its great how you managed to track down every single pro player and ask them what they thought, otherwise how could you possibly expect us to take your "Every pro player is for it" remark seriously
/sarcasm
/sarcasm
2012-09-23 02:43:35
because everyone hes asked has loved it? and its been posted on several forums with everyone opting for it, you stupid prick
2012-09-23 03:09:38
If you're not going to input with something useful, don't say anything at all. Thank you and have a nice day
2012-09-23 03:14:22
then dont post your opinion as fact
2012-09-23 03:15:16
Of course It's a fact, why wouldn't all pro players want something that makes the game more like 1.6/Source? Which pro player is going to say, "Look, no. I don't want these updates that will make the game considerably better". I've spoken to tens of source pros and they are all for it. Not a single one said no.
2012-09-23 03:26:04
Everybody knows that zblock is half of the game. Only cave 1.6 players doesnt realize that...
2012-09-22 12:25:37
I only tried it for one game, but I did notice a slight difference. (in a good way.) Too bad you need sv_cheats enabled, though.
2012-09-22 12:38:52
Well J3di has stated if people prefer this he would poke Valve in the right way
2012-09-22 14:50:09
Really? That'd be cool.
2012-09-22 15:43:19
Yeah Jedi practically saved Source with the development of zBlock hence why Valve now pay him to help them. His knowledge of the Source engine code is now unrivalled. But yeah he stated on the thread on Cadred that if people preferred the recoil he would push Valve making it the proper recoil.
2012-09-22 21:44:02
How could we show him we want this ? Make a thread about it on valve website ?
2012-09-23 00:08:46
He posted that in cadred, and everyone gave positive feedback.
2012-09-23 10:07:45
No, don't add more 1.6 things. This IS NOT cs 1.6, people. You'd do well to remember it.
2012-09-22 12:52:12
it's 25 miles better with these settings though? how is it a bad thing that it's similar to 1.6/source?
2012-09-22 12:56:33
coz he doesn't want csgo to succeed i presume
2012-09-22 13:07:09
so why not add the source recoil instead of the 1.6 recoil
2012-09-23 02:44:36
source recoil is almost the same than in 1.6...
2012-09-23 09:57:17
so being able to easily spray an ak or m4 across a map accurately drastically improves a game? interesting...
2012-11-06 08:26:39
wait what? first of all well done replying to a 1½ month old post and second of all, do you seriously think the current spray patterns and tapping/bursting/spraying recoil is better than the one with these settings? on another note, please do show me how it's possible to "spray an ak or m4 across a map accurately" and also when I said anything like that?
2012-11-08 11:43:46
Making GO a better game is bad?
Post edited 2012-09-22 13:11:04
Post edited 2012-09-22 13:11:04
2012-09-22 13:10:33
It's not per se, but people are demanding that these games become identical. How about instead making the effort learning this game as a new game ? Lazyness. I don't want a 1.6 clone. I like GO as it is now.
2012-09-22 12:59:32
wOw~ somebody please copy this topic to steam forums/send to valve
2012-09-22 12:59:49
if by some magical means, these commands transformed GO into a carbon copy of 1.6, the absolute brain dead majority at hltv.org would lambast it anyway.
2012-09-22 13:20:10
wow it plays very well
2012-09-22 14:33:51
I used to create a config in 1.6 with writecfg command, but that command isn't on CS:GO console. so, how do I create a config that I can execute later on?
2012-09-22 14:51:21
Start a notepad, paste the commands and save the file as name.cfg
It's important to have .cfg in the end, but the name is irrelevant, something you can choose by yourself.
Stick it into your csgo/cfg folder.
It's important to have .cfg in the end, but the name is irrelevant, something you can choose by yourself.
Stick it into your csgo/cfg folder.
2012-09-22 15:51:58
and to add to #35's statement.. make sure u choose "all filetypes" as saving format below the name so it wont be like recoil.cfg.txt
2012-09-22 17:01:02
Just played with these settings for about 30 minutes and I'll admit it's a massive improvement. Feels much more consistent.
2012-09-22 15:58:06
I freaking love it. My taps are actually doing some serious damage now. Wow, just ... wow.
2012-09-22 16:02:22
'cs feel' is not about recoil but about sound system, cs:go sound system is what makes me feel random
2012-09-22 16:18:47
Sound system of Source engine is realy bad....
2012-09-23 03:52:56
Think it makes bursting and spraying a bit too easy, fixes tapping thogh.
2012-09-22 16:53:24
very nice lets hope pro's pick it up best thing is to get HeatoN vote for it he will get valve to fix it! so HLTV do ur job
2012-09-22 17:30:32
J3di | 22 minutes ago [2012-09-22 15:05:52] Reply
Made bursting and spray a little more difficult, give these a try and compare:
// Old
sv_cheats 1
weapon_recoil_variance 0.5
view_punch_decay 20
weapon_recoil_vel_decay 5
weapon_recoil_decay2_lin 20
weapon_recoil_decay2_exp 7
weapon_recoil_suppression_factor .6
weapon_recoil_suppression_shots 2
weapon_recoil_view_punch_extra .05
weapon_reload_database
say "Using Test Recoil Settings 1 [19/09/2012]"
// New
sv_cheats 1
weapon_recoil_variance 0.5
view_punch_decay 18
weapon_recoil_vel_decay 4.8
weapon_recoil_decay2_lin 19
weapon_recoil_decay2_exp 7
weapon_recoil_suppression_factor .6
weapon_recoil_suppression_shots 1
weapon_recoil_view_punch_extra .06
weapon_reload_database
say "Using Test Recoil Settings 2 [22/09/2012]"
Made bursting and spray a little more difficult, give these a try and compare:
// Old
sv_cheats 1
weapon_recoil_variance 0.5
view_punch_decay 20
weapon_recoil_vel_decay 5
weapon_recoil_decay2_lin 20
weapon_recoil_decay2_exp 7
weapon_recoil_suppression_factor .6
weapon_recoil_suppression_shots 2
weapon_recoil_view_punch_extra .05
weapon_reload_database
say "Using Test Recoil Settings 1 [19/09/2012]"
// New
sv_cheats 1
weapon_recoil_variance 0.5
view_punch_decay 18
weapon_recoil_vel_decay 4.8
weapon_recoil_decay2_lin 19
weapon_recoil_decay2_exp 7
weapon_recoil_suppression_factor .6
weapon_recoil_suppression_shots 1
weapon_recoil_view_punch_extra .06
weapon_reload_database
say "Using Test Recoil Settings 2 [22/09/2012]"
2012-09-22 17:40:59
PERFECT
2012-09-22 17:51:57
Which do you recommend to try?
Post edited 2012-09-22 20:37:50
Post edited 2012-09-22 20:37:50
2012-09-22 20:34:09
Try both. But the new one feels almost excatly like 1.6
2012-09-23 09:59:10
Month and a half and they didn't change it :/
2012-11-06 02:51:30
The second one is even better
2012-09-22 19:34:51
it's good - however you don't even have to drag down literally the recoil is less than 1.6 you just aim and hold mouse1 or aim at crotch and get 5headshots, otherwise will just be quake/cod style recoil where there is none just point and click
2012-09-22 20:48:55
J3di | 22 minutes ago [2012-09-22 15:05:52] Reply
Made bursting and spray a little more difficult, give these a try and compare:
// Old
sv_cheats 1
weapon_recoil_variance 0.5
view_punch_decay 20
weapon_recoil_vel_decay 5
weapon_recoil_decay2_lin 20
weapon_recoil_decay2_exp 7
weapon_recoil_suppression_factor .6
weapon_recoil_suppression_shots 2
weapon_recoil_view_punch_extra .05
weapon_reload_database
say "Using Test Recoil Settings 1 [19/09/2012]"
// New
sv_cheats 1
weapon_recoil_variance 0.5
view_punch_decay 18
weapon_recoil_vel_decay 4.8
weapon_recoil_decay2_lin 19
weapon_recoil_decay2_exp 7
weapon_recoil_suppression_factor .6
weapon_recoil_suppression_shots 1
weapon_recoil_view_punch_extra .06
weapon_reload_database
say "Using Test Recoil Settings 2 [22/09/2012]"
TRY THE LATTER ONE
Made bursting and spray a little more difficult, give these a try and compare:
// Old
sv_cheats 1
weapon_recoil_variance 0.5
view_punch_decay 20
weapon_recoil_vel_decay 5
weapon_recoil_decay2_lin 20
weapon_recoil_decay2_exp 7
weapon_recoil_suppression_factor .6
weapon_recoil_suppression_shots 2
weapon_recoil_view_punch_extra .05
weapon_reload_database
say "Using Test Recoil Settings 1 [19/09/2012]"
// New
sv_cheats 1
weapon_recoil_variance 0.5
view_punch_decay 18
weapon_recoil_vel_decay 4.8
weapon_recoil_decay2_lin 19
weapon_recoil_decay2_exp 7
weapon_recoil_suppression_factor .6
weapon_recoil_suppression_shots 1
weapon_recoil_view_punch_extra .06
weapon_reload_database
say "Using Test Recoil Settings 2 [22/09/2012]"
TRY THE LATTER ONE
2012-09-22 20:50:51
This is about the recoil feel right, but what abouth the bullet spread and jump feeling. Still suckage tbh
2012-09-22 23:06:31
post it on steamsupport thingy
2012-09-23 00:01:13
really i dont feel the difference between default recoil in csgo, and the second recoil posted
2012-09-23 00:05:19
because you need to do it in your own private server where u can use sv_cheats 1
2012-09-23 00:24:35
AWFUL. Just played with it and the recoil is comepletly random
ps im drunk
ps im drunk
2012-09-23 01:09:15
Thanks for this, it does feel greatly improved.
2012-09-23 02:47:01
Opinion time!
So spraying with this change is a lot easier than standard (because of lower weapon_recoil_variance). Making the recoil go up more is very easily compensated for by just pulling down a bit.
I personally liked spraying before more, because it was hitting less. With this change it's much easier to hit stuff while spraying, I don't really like that. I'm already hitting okay and killing very much with the current spray.
Bursts are also far more accurate when not compensating for recoil (when you just shoot 2-3 round bursts without moving your mouse at all).
However, I have found that when you do compensate for recoil (by pulling down a little bit during the burst) both are actually the same accuracy. You just have to pull down a lot less with this change.
Of course it's nice to be more accurate while doing less for it (yay I'm hitting more!), but I think it's actually a really cool thing that you can be the same accuracy with the standard recoil by compensating for it. It is an additional way for good players to show their skill.
So in the end, this definitely makes the recoil more in line with CS1.6. But I still like the recoil settings as they are now more.
Post edited 2012-09-23 02:59:35
So spraying with this change is a lot easier than standard (because of lower weapon_recoil_variance). Making the recoil go up more is very easily compensated for by just pulling down a bit.
I personally liked spraying before more, because it was hitting less. With this change it's much easier to hit stuff while spraying, I don't really like that. I'm already hitting okay and killing very much with the current spray.
Bursts are also far more accurate when not compensating for recoil (when you just shoot 2-3 round bursts without moving your mouse at all).
However, I have found that when you do compensate for recoil (by pulling down a little bit during the burst) both are actually the same accuracy. You just have to pull down a lot less with this change.
Of course it's nice to be more accurate while doing less for it (yay I'm hitting more!), but I think it's actually a really cool thing that you can be the same accuracy with the standard recoil by compensating for it. It is an additional way for good players to show their skill.
So in the end, this definitely makes the recoil more in line with CS1.6. But I still like the recoil settings as they are now more.
Post edited 2012-09-23 02:59:35
2012-09-23 02:58:31
// New
sv_cheats 1
weapon_recoil_variance 0.5
view_punch_decay 18
weapon_recoil_vel_decay 4.8
weapon_recoil_decay2_lin 19
weapon_recoil_decay2_exp 7
weapon_recoil_suppression_factor .6
weapon_recoil_suppression_shots 1
weapon_recoil_view_punch_extra .06
weapon_reload_database
say "Using Test Recoil Settings 2 [22/09/2012]"
Have you tried these settings or the ones the guy posted ?
These are newer settings
Post edited 2012-09-23 03:01:21
sv_cheats 1
weapon_recoil_variance 0.5
view_punch_decay 18
weapon_recoil_vel_decay 4.8
weapon_recoil_decay2_lin 19
weapon_recoil_decay2_exp 7
weapon_recoil_suppression_factor .6
weapon_recoil_suppression_shots 1
weapon_recoil_view_punch_extra .06
weapon_reload_database
say "Using Test Recoil Settings 2 [22/09/2012]"
Have you tried these settings or the ones the guy posted ?
These are newer settings
Post edited 2012-09-23 03:01:21
2012-09-23 03:00:26
Explained:
weapon_recoil_variance 0.5 (default: 0.6)
> controls how often and how fast the spray patterns change direction, lower values = less
view_punch_decay 18 (default: 11)
> controls how fast your crosshair goes back to the position where you started shooting (does not affect recoil at all), higher values = crosshair returns to original position faster
weapon_recoil_vel_decay 4.8 (default: 5)
> when you spray, every shot goes further up. Each successive shot after the first goes "up" a little less fast, the "speed loss" is controlled by this cvar. Higher values = higher speed loss (shots don't go "up" as fast).
weapon_recoil_decay2_lin 19 (default: 20)
> The linear component of how fast the recoil returns to "state zero" (no recoil), this gets applied all the time in the same strength. Higher values = recoil goes back to normal faster
weapon_recoil_decay2_exp 7 (default: 8)
> the exponential component of how fast the recoil returns to "state zero" (no recoil). The higher your current recoil is, the faster it also goes back to normal. Higher values = recoil goes back to normal faster
weapon_recoil_suppression_factor 0.6 (default: 0.8)
> the first shot in a burst will get its recoil multiplied by this value. (In other words, the first shot only adds 60% of the normal recoil)
weapon_recoil_suppression_shots 1 (default: 1)
> This cvar controls for how many shots the weapon_recoil_suppression_factor is applied
weapon_recoil_view_punch_extra 0.06 (default 0.04)
> every shot "shakes" the view a little bit, this controls for how hard the view gets shaken, higher values = more screenshake
weapon_reload_database
> some commands need this to be executed before they have an effect
TL;DR: So what these changes are doing is increasing the recoil (so you have to pull down more) but making the spray patterns "wiggle" a bit less from left to right. The viewshake of every shot gets increased a bit, but your whole screen goes upwards less. And instead of the first shot having a 20% reduction in recoil, it now has a 40% reduction, which means a *much* more accurate 2-3 round burst.
weapon_recoil_variance 0.5 (default: 0.6)
> controls how often and how fast the spray patterns change direction, lower values = less
view_punch_decay 18 (default: 11)
> controls how fast your crosshair goes back to the position where you started shooting (does not affect recoil at all), higher values = crosshair returns to original position faster
weapon_recoil_vel_decay 4.8 (default: 5)
> when you spray, every shot goes further up. Each successive shot after the first goes "up" a little less fast, the "speed loss" is controlled by this cvar. Higher values = higher speed loss (shots don't go "up" as fast).
weapon_recoil_decay2_lin 19 (default: 20)
> The linear component of how fast the recoil returns to "state zero" (no recoil), this gets applied all the time in the same strength. Higher values = recoil goes back to normal faster
weapon_recoil_decay2_exp 7 (default: 8)
> the exponential component of how fast the recoil returns to "state zero" (no recoil). The higher your current recoil is, the faster it also goes back to normal. Higher values = recoil goes back to normal faster
weapon_recoil_suppression_factor 0.6 (default: 0.8)
> the first shot in a burst will get its recoil multiplied by this value. (In other words, the first shot only adds 60% of the normal recoil)
weapon_recoil_suppression_shots 1 (default: 1)
> This cvar controls for how many shots the weapon_recoil_suppression_factor is applied
weapon_recoil_view_punch_extra 0.06 (default 0.04)
> every shot "shakes" the view a little bit, this controls for how hard the view gets shaken, higher values = more screenshake
weapon_reload_database
> some commands need this to be executed before they have an effect
TL;DR: So what these changes are doing is increasing the recoil (so you have to pull down more) but making the spray patterns "wiggle" a bit less from left to right. The viewshake of every shot gets increased a bit, but your whole screen goes upwards less. And instead of the first shot having a 20% reduction in recoil, it now has a 40% reduction, which means a *much* more accurate 2-3 round burst.
2012-09-23 03:10:31
good stuff
2012-09-23 16:44:38
Thank you so much, I was trying to figure them out by myself xD
2012-09-26 07:40:02
The recoil feels actually alot better with those commands.
2012-09-23 03:49:43
I like tapping with this command, so similar to this one from CS 1.6.
You've my vote.
You've my vote.
2012-09-23 13:43:42
would be nice if these commands were unclassified as cheats, they are preference , not cheats. Regardless of if their minor or not some people prefer to have it off, its completely preference.
cl_wpn_sway_scale 0
cl_use_new_headbob 0
Also the recoil changes you ideas you suggestion were great :D
cl_wpn_sway_scale 0
cl_use_new_headbob 0
Also the recoil changes you ideas you suggestion were great :D
2012-09-23 15:47:16
it feels pretty decent !
2012-09-23 21:56:16
niceeee!!!!!!!! yesssss, this is what we need! this should be added to options-preferences!
2012-09-24 04:19:51
this makes it feel really nice !
2012-09-24 19:41:09
I'm buying cs:go tomorrow, I have +2900hrs on 1.6.. Ill test this asap and give feedback. For what I've read those commands are really good. I hope Valve makes them default in order to improve more and more cs:go.
2012-09-24 20:44:58
I actually really like it. Tapping and spraying feels a lot better but also easier somehow.
2012-09-24 23:32:19
what does the sv_cheats 1 do*? is that illegal or what? or do you just need to put it on 1 and cant actually get banned for doing so? yes im a noob :D
Post edited 2012-09-24 23:45:24
Post edited 2012-09-24 23:45:24
2012-09-24 23:39:11
It's a Server cvar and you need it to make those commands work. You can only change it in your own server, so just play against bots. Ofc you can't geht banned...
2012-09-24 23:54:23
but at the end of the day i still cant use the commands while im playing pcw and on pub if i get it right?
2012-09-24 23:55:42
Steam\SteamApps\Common\Counter-Strike Global Offensive\csgo\CFG\autoexec.cfg
wrote it:
sv_cheats 1
weapon_recoil_variance 0.5
view_punch_decay 18
weapon_recoil_vel_decay 4.8
weapon_recoil_decay2_lin 19
weapon_recoil_decay2_exp 7
weapon_recoil_suppression_factor .6
weapon_recoil_suppression_shots 1
weapon_recoil_view_punch_extra .06
weapon_reload_database
created server, - without changes
wrote it:
sv_cheats 1
weapon_recoil_variance 0.5
view_punch_decay 18
weapon_recoil_vel_decay 4.8
weapon_recoil_decay2_lin 19
weapon_recoil_decay2_exp 7
weapon_recoil_suppression_factor .6
weapon_recoil_suppression_shots 1
weapon_recoil_view_punch_extra .06
weapon_reload_database
created server, - without changes
2012-09-25 21:57:36
need video!
2012-09-26 10:30:31
ok i will help with some of my comands / awpers / the correct zoom sense for 1.6 players dat played default before in 1.6 is .77, u should shoot like the oldschool quake style @shooting n swithcing@ to drag the zoom into ur oponent , and i have binded @weapon_debug_spread_show 1@ that allows me to have crosshair with awp, and u can noscope..despite not being much acurate is better than nothing and give us the complety notion where ur zoom gonna come and pretty useful for close range situations only/ but with AUTOMATIC u can destroy everything with NOZOOMING i just dont like that nab guns but u will dominate the map with the 2 autosnipers , i hope i helped some1
Post edited 2012-09-29 09:48:34
Post edited 2012-09-29 09:48:34
2012-09-29 09:44:11
i forget to say that with that comand u can spam pistols like m4s..., i think its only gud for awp and pistols so i have it binded right now
Post edited 2012-09-29 09:49:24
Post edited 2012-09-29 09:49:24
2012-09-29 09:48:59
CS:GO isn't mean to be cs 1.6. It's meant to be CS:GO.
Also I disagree with this sentence: "We all know about the csgo recoil which pretty much destroys the game"
The recoil is way different than cs 1.6 but calling it the flaw that destroys the game is a matter of opinion, rather than bug or something else that needs to be fixed.
I have played cs for 10 years now and it took some time to get used to the different recoil. Once you know how it works you can control sprays, burts and single shots with no problem. Of course this is just my own personal opinion.
Lastly, if you want a game that is cs 1.6, play cs 1.6. No one is forcing you to play CS:GO.
Also I disagree with this sentence: "We all know about the csgo recoil which pretty much destroys the game"
The recoil is way different than cs 1.6 but calling it the flaw that destroys the game is a matter of opinion, rather than bug or something else that needs to be fixed.
I have played cs for 10 years now and it took some time to get used to the different recoil. Once you know how it works you can control sprays, burts and single shots with no problem. Of course this is just my own personal opinion.
Lastly, if you want a game that is cs 1.6, play cs 1.6. No one is forcing you to play CS:GO.
2012-09-29 10:18:41
LOOOOOOL , so much bullshit , nowadays everyones playing for 10 years/// this is just about personal configs... that we re asking to valve to allow these comands on legal modes...just that , not to change the gameplay of csgo
2012-09-29 10:42:39
Ok, and allowing the recoil to be drastically changed isn't going to affect gameplay at all?
And whats with the LOOOOOOLLL and other shit on your reply? It's hard to take you seriously if your writing skills are on that level.
And whats with the LOOOOOOLLL and other shit on your reply? It's hard to take you seriously if your writing skills are on that level.
2012-09-29 11:00:31
it wont affect ur gameplay... its personal configs .. i repeat .. its like using mouse yaw 0.030 or sense 7 , its personal... , ur gameplay wont be affected by other players personal settings
2012-09-29 11:14:17
How can you even compare recoil to sensitivity settings? .. Less recoil = cheat, as it has always been.
2012-10-24 20:41:35
about the color bright in gaming / 1.6 , and digital vibrance 70 to 75 in card , u will the feel the game much more like 1.6 colors especially in d2 , i really want that we all together can save this dead game / we must create new maps and start ALL PLAYING IT , we need a new the train, and much more things
Post edited 2012-09-29 10:40:31
Post edited 2012-09-29 10:40:31
2012-09-29 10:37:23
http://www.youtube.com/watch?v=4I0aXJskUJk&lis..
2012-09-29 12:13:14
so point to do that if we can't play with this tips @ online.
2012-11-04 11:30:38
tried it, doesn't help a lot
2012-11-04 12:02:30
We need to get these new commands for recoil as default for shooo, and cs:go will survive easy.. I hope valve will listen and improve gameplay with this.
2012-11-04 13:16:00
tried it, it helped a lot tbh realy nice spray and a little bit easyer aiming ..i hope this shit goes on
2012-11-05 17:52:48
i was reading a long time and think...and it reminds me the situation that was in cs 1.6 between 2003-2005(dont remember actually) with some update,when the all cs community says "plz no" to some updates..
Now i tried this settings and thats awsome.. i rly think that guys who post kind of this threads,will give a reason to Valve think and make smthink realy good!
@ all game is not so bad,but at least we have hope that they will do it better if some big part gonna care about that.
PS tnx for a nice post :)
Now i tried this settings and thats awsome.. i rly think that guys who post kind of this threads,will give a reason to Valve think and make smthink realy good!
@ all game is not so bad,but at least we have hope that they will do it better if some big part gonna care about that.
PS tnx for a nice post :)
2012-11-06 03:07:16
http://forums.steampowered.com/forums/showthread.p..
everyone has to push it now that they may push it
everyone has to push it now that they may push it
2012-11-06 04:53:22
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