de_inferno_cea
Hello there, someone called blueymaps posted on gamebanana his remake of de_inferno map. He made that simplier, cleaner, more 1.6 like. This map is still in development but I think it may replace original inferno in the same way as nuke_ve did. Check it out and stay tuned for his updates :D
http://gamebanana.com/csgo/maps/168930
(55 replies)
Created 2012-09-23 11:50 by: L00KEN
I think everybody know that already

The current version of his map is really bad
2012-09-23 11:51:36
actually this version is 1000times better:
http://imgur.com/a/4HmO5

(by revox)

Post edited 2012-09-23 11:59:43
2012-09-23 11:59:25
IMO its horrible.

WHERE IS MINI PIT ?

And the graveyard should be closed
2012-09-23 12:43:32
horrible lOLOOLOL no 1.6 lookalike version its shit!!!111
2012-09-24 11:57:56
lOLOOLOL very nice troll!!!111

:)
2012-09-25 16:11:26
minipit is uselesssssssssssssssssssssssssssssss
2012-09-25 16:06:50
UHMMMMMMMMMM

Im not sure if you ever played inferno before ?
2012-09-25 16:11:50
I have, there is no single reason why it should be included in _CS:GO_
2012-09-25 16:12:57
Im not talking public servers mate
2012-09-25 16:19:03
by: lEd
#40
touche!
2012-09-28 05:13:23
Graveyard is the alternative for minipit
2012-09-28 08:08:44
In the end, i doubt they would ever start using that map in competitions. The maker just erased everything and put like 3 types of boxes everywhere.

Its still a lot nicer then the _se version, but its kinda ugly and way too 1.6 for all the css/csgo players (unfortunately).
2012-09-23 12:47:16
Who cares if it's ugly? All that matters is how good it is for competitive play.
2012-09-23 13:00:26
Pretty sure even a competitive game has to look somewhat appealing to new audiences. Thats what CSGO is all about.
2012-09-23 14:36:41
Tell me more about how CSGO's good looks has attracted new audiences.
2012-09-23 15:22:19
:DD

I know i know... But as appealing as it can look... ... .. sigh :P
2012-09-23 15:30:07
Why do everybody keep thinking us source players doesn't like simple graphics? Yes we do think a crate with only 12 polygons is to low graphics. But we'll be happiest with a semi detailed crate, like the ones revox used. There's one double crate which is just a brush, and I doubt any source player will hate it. In fact if you find the cadred thread of this map, you can easily tell that the majority of source players are very positive towards the 1.6 style change...
2012-09-24 12:25:57
People who post about the boxes reveal their inexperience in playing inferno_ce on a professional level. It's not a matter of the boxes being wood, it's a matter of poor collision models that dont accurately reflect the shape of the visable model. Ever notice how there's an invisible forcefield at the corners of the shell casing boxes? Thats the crappy collision model. I was personally told by several invite players that this was unacceptable, and I completely agree.

I regret that they're not as pretty, but atleast they dont have holes in them that act as 1 way bullet proof mirrors.

Post edited 2012-09-25 16:40:20
2012-09-25 16:39:04
I think bluey's version is just better made and also balances between source graphics and 1.6 style better than the one you suggested.
2012-09-23 13:01:33
yes. I didn't have the occasion to try it when i posted it but now that i've played it in scrim, i like bleuy's version more
2012-09-24 11:26:20
by: Ph33R
#3
haha would love to play this map vs the sourcers :P
2012-09-23 12:22:44
by: MJ1
#4
i confirm this version is 10000000000x better
2012-09-23 12:33:44
i think we should write some petition to valve
2012-09-23 12:49:17
if esea picks this as it was with nuke_ve who knows... valve has nothing to do there I guess
2012-09-23 12:58:35
Well you need some fame-ass kid to promote the map and It'll be played in leagues, maybe.
2012-09-28 08:10:30
yes the original and _se maps are awful but this map is the same shit ...
2012-09-23 15:03:51
nice map!
2012-09-23 15:04:19
I think this version of inferno is the best by far!

http://www.millenium.org/images/contenu/actus/Jeux..

;)
2012-09-23 15:16:30
true
2012-09-24 12:30:32
+1
2012-09-28 12:27:23
classic shit.
2012-09-23 15:56:46
good map
2012-09-23 16:03:30
The fact that theres so many DIFFERENT infernos at the moment is just worse. No one will know which one they should use and in the end they will use the standard version.
2012-09-24 10:54:02
i heard bluey's version is supported by ESEA community so i think this one will be played. Others will be forgotten
2012-09-24 11:27:32
I like it
2012-09-24 11:24:09
This one is very good actually
2012-09-24 12:48:11
Actually it's unfinished and still technically in beta, it has no overview and I'm not happy with the boxes yet.

They were replaced not because I wanted the map to look 1.6, they were replaced because the existing models had holes in them with terrible collision models. You can see through them, but you cant spam it. This is especially annoying on the corners of the box models. The only way to fix it was to replace the box models.

This week should be the last week of polishing, should have an overview by this weekend.
2012-09-25 16:00:28
Good job then, this map is just a great balance between 1.6/source.
Btw. any news about ESEA decision about picking it? I heard community there prefers that map.
And what will be the name? "_cea" looks a bit weird :P

Post edited 2012-09-25 16:12:16
2012-09-25 16:10:44
It's not really in its final iteration yet, once I get there I will be approaching more than just ESEA. I've gathered the support of much of the community, the area51 team, and a few other invite players from ESEA' league.

If it's polished enough, I think the map has a good shot at being put in somewhere.

Post edited 2012-09-25 16:17:20
2012-09-25 16:16:56
Good luck then, hopefully it gets as big as nuke_ve.
Btw, are you planning making some new by map maybe? Or "polishing" other maps like de_train_se?
2012-09-25 16:23:05
There are others currently working on train, I'll probably be looking into a whole new map.
2012-09-25 16:34:02
de_train in csgo suckk :)
2012-09-25 16:43:50
Map has been updated with some fixes, including mini pit and step at top mid. Overview is now included, download at fpsbanana v1.8 http://gamebanana.com/csgo/maps/168930

Thank you for your support
2012-09-28 03:09:16
"step at top mid" = midmid ladder along with "Terrorist peek plateu spot", is implemented ?
2012-09-28 12:46:57
The step refers to a curb and small platform at top mid/ct side mid, against where the columns are. Originally it was a sharp step that caused problems when navigating around it, pointed out by a commmunity member. I corrected the issue by instead sloping it gradually along the same incline as the adjacent path to CT arch.

There is no heaven at mid, I don't think there needs to be now that you can get on red roof.

Post edited 2012-09-28 13:59:05
2012-09-28 13:58:21
no minimap in radar. :(
2012-09-28 06:57:19
Did you read the readme and install the .dds in overviews with the text file?
2012-09-28 10:24:07
Most important thing that makes me angry at all versions of de_inferno.
http://smotr.im/7CSI
2012-09-28 10:53:18
Lol, why ? :D
2012-09-28 11:30:10
Because it is most popular place for P90 heroes and shotgun masters that i ever seen, when you try to kill CT guy at the end of apartments, the P90 hero runs into your back from this fcking room. :x

Post edited 2012-09-28 11:59:47
2012-09-28 11:58:44
While I disagree with eliminating the room, perhaps I could shallow it a bit. It is actually quite deep with no real use other than camping.
2012-09-28 14:00:11
Can you do a door here? Like at de_nuke or something like that.
2012-09-28 17:32:03
Ok, I tested it and... its good but there are few little details. The dirt on the wall at the middle(there where used to be that big stuff for air conditiong or something), removal of the tree at banana and... the space between boxes and red car at mid. I think boxes should be moved to the car there (or even moved before the car). Next thing is the radar, it's kinda dark and purple and I can't notice if it's bombsite or not. If you polish these small things I think it will be ready.
2012-09-28 14:44:12
And 1 more thing! you mixed the names of the bombsites in the radar :D A should be B, B should be A :)
2012-09-28 15:01:04
nice map
2012-09-29 21:28:59

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