Taken from cadred-
h0lm:This blog was not intended for cadred, especially not in a horribly googletranslated version where half the points are lost in translation. Moreover the context in which the blog was posted has to be taken into consideration; xplayn.com which is and has always been a predominately 1.6 site which userbase has been immensely anti-css, and now has become overly pro-csgo. This is the major point in the blog, aside from CS:GO being a dissapoint which I still feel will become a failure. A clear one at that, in less than a year. I still stand by what I said, but had I written that blog for cadred I obviously would have worded it very differently.
Google translate h0lm's blog on CS:GO:
In summer last year, my phone rang early in the morning while I slept. I chose not to respond. Some hours later when I got up I found out it was fetish, my former teammate, who had been called and would have asked if I would take his place as one of the invited CS: Source players who had to VALVe headquarters and try CS GO out. Place went however to 3K2, which took over some weeks later.
The first thing you heard about CS: GO from the invited players were not very positive. But one specific thing I noticed. That many of us originally thought the players had was to take over the meetings about the game and discuss general overall outline of the game. But I was told in the evening from 3K2 that the game actually was already well in progress. This I think personally have been VALVe's biggest mistake regarding CS: GO, just how late top players were consulted. The entire graphical style was laid. Played from a year ago is identical appearance wise with it today except less fog, a few other weaponmodels, and a few more maps. CS: GO looks so dull, with the low saturation, close lumpy maps, fog, vignette, goofy models, bad animations etc.
But worst of all is that maps was ready made. It can hardly be emphasized what a terrible decision it was to make maps before asking a single top player for advice. And they have not changed anything since. Dust2 is exactly the same dust2 I tried for a promotional event on stage to I44 in November, 2011. It is almost a year ago.
Lurppis has written the page up and page down about what changes they should make to de_train, the hidden "pro-forum" VALVe has on their steampowered forum where I also have access, and can see how little is happening. In response to his proposal, he was following afvide of Ido, one of VALVe's own developers:
"Nuke and Train weren't particularly successful pub maps, and since the default maps are for everyone, we took greater liberties with them, and playtesting drove the changes.
It's understandable that the changes don't serve the pro community but there's no reason for you to use these versions. We've shipped many maps that aren't competitively viable and it's never stopped you before. Your community is more empowered than ever to make changes to the game and the maps, and you should take advantage of it"
This is evident in his statements to the competitive part of the scene never been taken in consideration. The answar was clear: You can make your own maps. And that is what people are doing. A 3-4 different remakes of dust2, none of which will ever being used. Even if one of these otherwise excellent remakes of dust2 would be picked up by a league, so it will still be a problem getting everyone to agree to use the correct version. People will always resort to using the version that comes as standard. It is no use giving the responsibility on to the stage itself. There are too many versions, a divided scene, and it's not the attitude they should take about the competitive part of the game.
But they do, and they have been very clear in their handling of feedback that this game really is made with consoles in mind, an army of pubnoobs. This can be seen easily on the forum I mentioned up above. There have been a lot of players invited to the pro-Forum. Which has approx. been a 15 pieces in all that have posted, and only about 4-5 who have posted active. But now no one posts there anymore. The last three posts have been of two American players who have written "please RESPOND". The same experience you get from open-forum: a lack of response from developers.
CS: GO is really CS: CZ ugly cousin. A pub games of caliber. A watered-down version of an earlier game. Even mapsne as I mentioned before is clearly just CS: S mapsne have been butchered and filled with junk. Small tight times and no options. The only difference between CS: CZ and CS: GO to CS: GO managed what CZ did, just beating cs1.6 scene to death. The competitive part anyway.
Never have we seen such disloyalty. So steadfast they were 1.6 players, since CS: S came out. Even years after, after many updates, laid the solid in 1.6. Even five years later, when CS: S was a completely different and far more competitive game, would 1.6 players do not touch it. But when they saw the tournaments in 1.6 stop, and sponserne escape? Then it was suddenly no longer the quality of the game it was all about. Immediately closed all top 1.6 teams, and immediately they played CS: GO.
CS: GO, a pathetic attempt to create a new CS of CS: S. It is clear VALVe decidedly took CS: S, peeled it, and thrown makeup on, lowered skill ceiling, and voila - here in the CS: GO. Therefore, it is something so comical to see 1.6 players praise it when they would not touch CS: S even in his last years. They complained they could not wall spam in CS: S, now you can marginally make it in CS: GO. They complained could WASDA in CS: S, now you can make it x10 in CS: GO. They complained maps were compact, now they are extremely compact in CS: GO. They complained about weapons felt wrong in CS: S, now they feel as COD in CS: GO. They complained model was ugly in CS: S, now they are ugly in CS: GO. And they complained about the movement in CS: S, now it is more terrible than ever in CS: GO.
Everything about CS: GO is terrible. It is impressed so little you can get out of a community's feedback. How much you can distort it. And how little progress the game has had in almost a year since I tried it the first time. It is now very naive to continue to give the game time, and expect that just around the corner comes a magical update the fixer it all. For it does not. As Saaveedra (A developer from HPE) said it himself for more than a month ago: the game is pretty much done.
CS: GO managed to kill two scenes killed with one stone, and some think it gives hope for a new single. The numbers will be different.
http://steamgraph.net/index.php?action=graph&j..
CS: GO has been steadily declining since it was published. The spiker only whenever there is update, after which it falls rising again a few days later. Cs1.6? It is alive and kicking. Only problem is that CS: GO stole all sponserne, all tournaments, and all top players. CS: S? Almost as stable as 1.6. This suggests that CS: S actually has lost a bit players for CS: GO, which makes sense since people who played CS: S may have tried to change the game before, versus people who play 1.6. But the competitive scene in CS: S is also gone. Everything now hangs on CS: GO, and it deserves the game does not.
I currently have 250 hours in CS: GO, and has actively participated in providing feedback throughout. I have meticulously cluttered with weapons script files, and all other details, and although I still want to play it because it's the only thing I can come to play a gather or mix in, so is my honest opinion:
CS: GO is fucking bad and it killed competitive CS.
(25 replies)
Created 2012-09-30 23:32 by:
LASS0