UPDATE IS ON 02.10.2012.
Well UPDATE IS ON...
Many bugs are fixed...

Recoil is better, money sistem is better(no more 900$ for smg kill), matchmaking sistem is on, radar is fixed... YEAH x)
(60 replies)
Created 2012-10-02 00:46 by: iGGy from 'djija
[ NEW FEATURES AND CONTENT ]

-Replaced Competitive mode "Join in Progress" matchmaking system with "Queued" matchmaking.
. -Searching for a Competitive game, either from "Find a Game" or "Play with Friends," will enter the player/s ( between 1 and 5 ) into a waiting queue. Once 10 compatible players are found then the game will begin.
. -Players that disconnect from a match can reconnect to it from the main menu or abandon it. Abandoning a game will result in a cooldown period during which no new competitive match can be joined.
. -Note: Elo will be recalibrated for the new matchmaking system over the coming weeks.
-New maps:
. -de_vertigo is now available for Classic Casual and Classic Competitive.
. -ar_monastery is now available for Arms Race.

[ MINOR FIXES ]

-Weapon changes:
. Reduced p90 kill award from 300% of default to 200%.
. Reduced other SMG kill awards from 300% of default to 200%.
. Increased Bizon kill award from default to 200%.
. Reduced all shotguns' price by 300.
-Guns are now considered "reloaded" at the point during the reload animation in which they visually appear to be reloaded - this allows you to switch away from a gun after the new magazine has been entered without having to wait until the whole reload animation has finished * the weapon refire delay after starting a reload is not affected.
-Fixed HUD not showing during demo playback.
-Changes to Matchmaking Lobby
. -Removed global Join Button and added Join Buttons for individual friends in the Invite Friends section.
. -Join state is now visible when you browse the friends list.
. -Removed global Steam Profile button and added ability to click on any avatar image to see Steam Profile.
. -Removed global Invite Button and added Invite Buttons for individual friends in the Invite Friends section.
-Added new feature section to the main menu
-Fixed issue that caused doors and other "pusher" entities to move at the wrong speed when the tick rate was > 64 Hz.
-Fixed post-process blur effect getting enabled (and left on) during demo playback if the player invoked the buy menu.
-Fixed MOTD on OSX.
-Fixed scoreboard getting stuck in toggle mode after halftime sometimes.
-Fixed ability to connect to community servers using server browser from in*game pause menu.
-Fixed exploit where models could be subsituted via a hardware performance setting.
-Fixed memory corruption related to bots cleaning up their occupied nav areas.
-Fixed spectator glow materials not being precached.
-Resolved several minor bugs to clean up console spew on launch and map load.
-Fixed a crash associated with targetIDs and the sv_competitive_official_5v5 convar.
-Votes that match or exceed the number needed to succeed now end the vote early instead of waiting for the timer to expire.
-The radar now displays when a player or bomb is above and below you.
-Reduced the aim punch that happens when shot in arms and legs as well as in the chest/stomach when wearing chest armor.
-Slightly increased the velocity boost grenades get when thrown by moving players.
-Fixed in-game voice chat not working with some microphones on OSX.
-Added convars mp_teamname_t and mp_teamname_ct that allow overriding team names on the scoreboard.
-Fixed grenade bounce being significantly reduced when tossed at the ground at most angles.
-Fixed not being able to vote when spectating/observing or when the scoreboard was up.
-Changes to warmup period:
. -Players now respawn in the warmup period.
. -Warmup periods now only end when the warmup time expires.
. -Warmup period no longer allows friendly fire.
-The community server browser warning pop*up can now be dismissed and told to never show again.
-There is now a visual and audible change in place of the silence on planted c4 when its about to explode.
-Fixed the medals on the main menu showing the wrong categories.
-The Buy Previous hotkey in the buy menu now only buys things that you purchased in the previous round.
-Fixed an exploit that let players infinitely spawn golden knives.
-Fixed a case where if all players on both teams had the same clan team name the were considered on the same team.
-Fixed a crash on startup when launching a game by joining a game server from Steam.
2012-10-02 00:47:43
I dont see anywhere where it says recoil has changed in any way?

-Reduced the aim punch that happens when shot in arms and legs as well as in the chest/stomach when wearing chest armor.

-Fixed HUD not showing during demo playback.

I like this

Post edited 2012-10-02 00:52:20
2012-10-02 00:50:10
Last update was better imo. This update hasnt touched gameplay at all apart from P90 kill reward.
2012-10-02 00:51:33
why would they change the gameplay? its fine the way it is..
2012-10-02 00:53:12
I was expecting some changes to recoil. Nerfing P90 a little. Hopefully increasing the air acceleration. Probably silencers. Post Processing etc. Atleast one of these.
2012-10-02 00:56:43
They are working on the silencers apparently...
2012-10-02 00:57:38
is that true? that would be awesome
2012-10-02 01:01:28
whats post processing? i have no idea what that is tbh

oh and i though that by gameplay u meant recoil, not gun power.. :) yeah, shitty weapons are kinda strong now

Post edited 2012-10-02 01:00:47
2012-10-02 00:59:38
Honestly speaking if they make the movement as smooth as 1.6 and make the awp little better, i can live with the new recoil and all the new guns and maps. Its the freedom of movement that kills the joy of the game for me.
2012-10-02 01:08:56
what kills the joy of the game for me is that my pc cant go over 60 fps!


btw whats post processing?

Post edited 2012-10-02 01:15:10
2012-10-02 01:14:37
then get a better pc?
2012-10-02 02:38:49
how about this? i have no money
2012-10-02 11:12:51
then dont whine that your pc cant handle a graphically mediocre game
2012-10-02 20:17:55
lol? who the fuck are u to tell if i can or cant whine about anything? get real kid
2012-10-02 20:43:36
looks like i touched a nerve, sucks to be poor
2012-10-03 23:51:40
The grenades and the aim flinching as well.

Oh and the Radar addition as well.
2012-10-02 00:57:14
Dont know did they fix bug when multicore rendering is on.... Let's see :D
2012-10-02 00:50:26
that is freaking gorgeous! nice
2012-10-02 00:51:31
Just another patch which has not a SINGLE important thing for ME at all. Even postprocessing is still declared as a cheat-.- ..
2012-10-02 00:53:54
matchmaking will make our competitive scene huge
2012-10-02 00:56:44
Match makin system in 1.6 would have been huge
2012-10-02 00:59:41
I don't think it would. It would be ruined by lag, as u know high lag kills the game in 1.6
2012-10-02 02:41:40
true
2012-10-02 03:20:30
its good that valve is putting some effort to make the game better.
But im still waiting for some changes using jedi config on recoil.
Still , good update
2012-10-02 01:01:23
video of it?
2012-10-02 01:04:15
by: rzyx
#20
-Fixed HUD not showing during demo playback.

Thank you Valve.
2012-10-02 01:02:39
Doesnt matter if updates or not - NiP f0rever to be unbeatable!!
2012-10-02 01:07:40
Matchmaking update is great! :)
2012-10-02 01:09:52
new Matchmaking waiting time is huge, 5mins waiting and nothing...
2012-10-02 01:13:59
Most people have not updated yet
2012-10-02 01:17:59
Servers are not updated yet.
2012-10-02 02:26:23
by: wna
#27
idk the ak feels different ??? more recoil or smtn

Post edited 2012-10-02 01:15:50
2012-10-02 01:15:28
why cant i join private sv´s??????
2012-10-02 01:18:04
This can't be final version of matchmaking system because as U can see its not good now. When U do not have 5 players, system put bot to play with You :D that's stupid.. x)
2012-10-02 01:22:33
by: rzyx
#32
yeah.......... old demos won't load after this update..... NICE ONE MATES.

"ERROR: demo network protocol 11803 outdated, engine version is 12003"

Post edited 2012-10-02 01:32:07
2012-10-02 01:31:01
Yeah thats a common issue which has been around since the source engine was first introduced and gradually updated. TF2 scene hated that a lot.

Not sure if there is a fix for this....
2012-10-02 01:49:12
by: rzyx
#38
Haven't they learned yet? ffs.
2012-10-02 02:06:06
the last few updates of source fixed it, no idea why they have reverted back to this system though, only way to fix it atm is to download a cracked version of that game version
2012-10-02 02:40:13
That demo problem is one of the main reasons why competitive TF2 didn't become huge. I'm afraid now that it is happening with [our community's new] CS.

Post edited 2012-10-02 02:42:26
2012-10-02 02:42:01
i just waited 12mins to play on a servers with 250ms, while the other has normal pings, nice move valve
2012-10-02 01:34:38
mm_dedicated_search_maxping "50"
2012-10-02 02:28:52
and just don't find.....
2012-10-02 03:02:07
by: veve
#35
Not sure what they did in this update, but i have feeling that game is running smoother.
2012-10-02 01:52:22
by: cdsj
#36
yes i have that felling too i think it's a little big change and i hope valve continue with the updates in the game!!
2012-10-02 02:00:08
Recoil wasnt changed, but nice update anyway
2012-10-02 02:02:01
jus change the AWP shaking and the nades.. others is not tat important.-.- recoil? we got no choice but to learn the "CSS" way. SPRAYING WIF P90!!! :D
2012-10-02 02:09:17
Nice update, but need more changes
2012-10-02 02:10:02
Not there yet. Still waiting.
2012-10-02 02:12:54
Fail by Valve :D
http://i.imgur.com/JEUz8.png
2012-10-02 02:28:10
lol, nice job, valve! Vertigo looks completely different from what I tought it would be.
2012-10-02 02:34:15
is that real? ahah
2012-10-02 15:41:17
Yes, real :)
2012-10-02 15:43:11
HAHAHAH
2012-10-02 16:55:15
Anybody have informations about multicore rendering bug ? I will check it tommorow on some match... Hope its working now c'mon :D
2012-10-02 03:17:51
Still not fixed.
2012-10-02 03:28:50
;(
2012-10-02 14:54:28
;(
2012-10-02 16:55:38

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