1 - valve need to listen players from BOTH comunities
2 - I dont want to trashtalk the gameplay- its a new game so people should get used to , but maybe they should allow the comands to can configure go closer to 1.6
3 - the maps.. the maps ... de_train - i refuse to play that shitty MAP , that is impossible!!! thats not even competitive , almost all maps are full of useless things and details that are not promoting competitive sides, and sometimes we cant see oponents cuz maps are 2 DARKK
4- m4 must have a silencer thats a classic!!
5 - pistols must be reviewed , the control is almost random
6 - nades must have a longer range..
7 - cs:go tv
8 - the matchmaking system - cant have bots.. u need to implant a replace mode.. there ... and maybe extende the ban period , and remember cs is to be played with 2 flashes!!!
9 - movement was improved but maybe needs a new step..
10 - all together we can do this a better game
volcano played when you were able to jump and head shot (1.5), played on de aztec and other shitty map completly unbalanced (but fun i must admit). How can you help if your game vision is old ? you got my point ?
What are you talking about ? There is a private forum for 1.6 and css pros where they can comment on the game. They have made many changes since the beta was. You did not play the beta and you probably havent played csgo you poor kid.
you have no ideer about what you are talking about, i can tell you that when valve, asked ppl to go to valve headquaters to try and talk about it, they invited 50/50, but a lot of 1.6 players dident want to go...
cs:go bring good things like
1 - netcode , i can play with north americans with 160 ping but still have good shooting quality
2 - resolutions doesnt matter ingame , streaming resolution and etc
3 - bring a larger cs: competitive comunity
4 - u dont have any advanatage in shooting crouched
5 - more things that i dont remembe now
For me this has nothing to do with the score actually, it's just something i know from the begin when i played cs same thing counts for the silencer why dafuq they remove this?!.
And if valve updates simple things like that, cs:go will only become better after a while..
I agree with silencer but in case of this "+3 to kills after bomb planted" is not needed, people should laugh from bad people with 0-7 scores, if you dont wanna be bad in this game, "improve yourself noob" just playing playing more
I know but its not needed, whats the problem with defusing or planting the bomb (and detonating after 45s) ?? everybody in the team want to defuse bomb firstly becaue of this +3 to kills, its stupid imo, noobs without frags = 0 kills, even after defuse
fix train :)
use the new infern_ce (someone made)
de_aztec_csp is absolutely phenomenal they could use that in cs:go (it can be a competitive map for sure)
de_dust remove the dust and make a more complex B site that map could also be competitive..i find it awesome
volcano's nuke for sure
de_dust2 is fine (although i dont like B site, and double doors)
decrease P90's power
fix the pistols efficiency and make p2000 a little better and p250 a little worse(deagle though is a lot better than 1.6 and css)
should exist not like 1.6 and css a little bit harder that css's
and they keep improving the match making system so i'm hopeful that they will do it proper :P
agree - but for me cs - shouldnt have bunny hoping and ducks , the bunnys that they put is enough , never a soldier would have that movement with suck a heavy guns - maybe bunny hoping should be better with knife and impossible with guns, thats my op
ARE YOU TALKING ABOUT REALITY? so how about adding the effects of slow movement after one's leg been shot or lower aim accuracy when arms have been shot?
I wonder the human being health can be counted as/into numbers (like 100HP and so on)
Oh, so much reality.
Go and play SWAT 4
good list, finally someone with atleast half their brain intact on hltv XD
the m4 silencer is a low priority change id think, bunnyhopping should be like it was at the end of css, where you could bhop smoothly, but not gain ridiculous speed from it.
for the majority, the maps are fine and the community are doing a great job in balancing/changing them to suit csgo's playstyle, but train just needs a massive overhaul.
they need to add some sort of reward system, like in dota2, where you get items, look at how heavily skinned CS games have been over the years, that should be enough for valve to say, yeh here's a store for ingame models/skins/announcers ETC, but obviously you'd have a rcon command to toggle them on/off for the actual players. even having team logos and names in the hud like dota2, with an emblem on the back of the model for the teams logo/sponsor logos so that if streamers/csgotv users go into a 3rd person people will see that.
the think that hate about cs is that we play the same 6 maps all over again and again and before mirage and tuscan(apart from cpl tours and cpl_mill strike and fire) we played 4 maps(at least at 1.6) the thing i wanna see from cs:go is at least 8 maps and every team should choose the ones they want to play...this is the thing i want to focus more on! for me de_dust,de_dust2,de_aztec,de_nuke,de_train,de_inferno,de_tuscan,de_mirage should all be involved in the map pool..the revamped de_dust is awesome you have a bridge,stairs from underpass,bombsite b is closer(even though it needs more double boxes for me)it is not so much ct based..the same goes for de_aztec_csp(the cspromod version is just FUCK YEAH!!!), de_tuscan(or a revamped mill that would be 2x times better) should be included and maybe a couple of new competitive maps made by valve or the pros this is vital if we want new players!!