good list, finally someone with atleast half their brain intact on hltv XD
the m4 silencer is a low priority change id think, bunnyhopping should be like it was at the end of css, where you could bhop smoothly, but not gain ridiculous speed from it.
for the majority, the maps are fine and the community are doing a great job in balancing/changing them to suit csgo's playstyle, but train just needs a massive overhaul.
they need to add some sort of reward system, like in dota2, where you get items, look at how heavily skinned CS games have been over the years, that should be enough for valve to say, yeh here's a store for ingame models/skins/announcers ETC, but obviously you'd have a rcon command to toggle them on/off for the actual players. even having team logos and names in the hud like dota2, with an emblem on the back of the model for the teams logo/sponsor logos so that if streamers/csgotv users go into a 3rd person people will see that.
2012-10-04 23:09:05
the think that hate about cs is that we play the same 6 maps all over again and again and before mirage and tuscan(apart from cpl tours and cpl_mill strike and fire) we played 4 maps(at least at 1.6) the thing i wanna see from cs:go is at least 8 maps and every team should choose the ones they want to play...this is the thing i want to focus more on! for me de_dust,de_dust2,de_aztec,de_nuke,de_train,de_inferno,de_tuscan,de_mirage should all be involved in the map pool..the revamped de_dust is awesome you have a bridge,stairs from underpass,bombsite b is closer(even though it needs more double boxes for me)it is not so much ct based..the same goes for de_aztec_csp(the cspromod version is just FUCK YEAH!!!), de_tuscan(or a revamped mill that would be 2x times better) should be included and maybe a couple of new competitive maps made by valve or the pros this is vital if we want new players!!
2012-10-04 23:24:22