CEVO and de_inferno_ce
De_inferno Competition Edit for CEVO

http://gamebanana.com/csgo/maps/168930

Pretty much everyone here has seen or heard of de_inferno_ce, a map edited using the input of area51 gaming and other pros. Well nows your chance as the community to give input and support. CEVO is reviewing the map but wants your thoughts about using it as a replacement. Sign up for the forums at www.cevo.com and post a reply here

http://cevo.com/forums/topic/22/counter-strike-glo..

There has already been a lot of positive reactions to it, just need to show cevo that its what you want. Remember that the map is not in its final version, but the vast majority of what you see will appear in its final iteration.

(32 replies)
Created 2012-10-12 05:27 by: blueymaps
by: Dare_Dev1L - HLTV.org
#1
Good to know people are making a variety of maps, possibly changing competitive maps in the future.
2012-10-12 05:35:34
N1!
2012-10-12 08:46:23
Shameless bump for support, thanks for the posts so far. Remember to go to cevo.com to render your support.
2012-10-12 12:28:23
by: AkorN
#4
de_inferno_sk nice map...
2012-10-12 12:29:28
Fantastic, but this is de_inferno_ce
2012-10-12 17:17:01
FPS banana is temporarily down. Once it's up again, I will be uploading a new version that upgrades the map visually. I'm at the stage where I can go through the map and polish things up for the final version.

The goal of these upgrades is to make the map more visually on par with today's games, while keeping actual play space free of obstructing clutter and game breaking models. So not to worry, there was nothing done to "Mechanically" change the map, it is purely visual.

On that same note, more optimization was performed. Despite the visual difference, performance should be BETTER than the SE version of inferno.
2012-10-13 08:02:49
are you planning to create d2_ce or train_ce / tuscan ?
2012-10-13 11:33:51
Others are doing these right now. If CEVO requests that I do them personally, then perhaps.
2012-10-13 16:27:49
i hope you will because this inferno is fucking amazing.
2012-10-13 19:59:44
gj :D
2012-10-13 08:40:11
I hope other leagues like ESEA and ESL take this map into consideration too.
2012-10-13 09:06:46
UPDATE 10/13/2012: MASSIVE visual upgrades performed:
http://img849.imageshack.us/img849/6484/visuallyim..
http://img513.imageshack.us/img513/4919/visuallyim..
http://img254.imageshack.us/img254/6258/visuallyim..
http://img195.imageshack.us/img195/4340/visuallyim..

It had occured to me that although my adjustments were mechanically justified, they were not visually appealing, nor did they take advantage of the source engine. In order to correct this minor mistake, I have performed a great deal of visual upgrades, with some very minor mechanical fixes and changes.

These changes should feel as though they fit seemlessly in to the exiting environment. In short, I strongly believe that this iteration is a more natural evolution of what most consider classic inferno, while still sharing the mechanical components of source, 1.6, and CS:GO.


Post edited 2012-10-13 12:55:50
2012-10-13 12:51:30
Wow, I'm a bit shocked with the banana look but... it's positive shock. Now it looks amazing. Can't wait to download and test the map.

Btw, have you improved radar?

And one thing... I noticed in the earlier versions that there was hole in the window in the bedroom. If you could boost someone there it would be so easy for him to take out someone at the and of APT. Did you mean it?
2012-10-13 13:24:19
First, thanks for that reaction. It was the same reaction a friend of mine gave me when I emailed him the .bsp file.

Second, Radar by itself will take at LEAST a full days work to redo and polish. Bet on getting one soon though, its going to be on par or better than valve's.

Third, YES that is completely intentional. The door was cracked in order to give terrorists a way to counter dark room since it was overpowered in it's current state. You can safely lob any grenade you choose without the threat of being counter-picked, even if they're boosted. In addition, you can boost a friend using the freshly added bench to take a peek down apartments. This makes dictating who controls apartments more balanced for T side, forcing CTs to play apartments less aggressively. As a resut, this change should also enable Ts to move into apartments with less chance of being detected.

Post edited 2012-10-13 13:37:17
2012-10-13 13:36:51
Well, it's nice to see that you are thinking about small details :)

Speaking of visuals, just some detail in my mind. Since you replaced those big pillars in the "quad" spot with wood, have you ever thought about making the same thing at the second mid (next to doors)? Just to keep the same style?
2012-10-13 13:58:27
Fucking brilliant job! Only one very tiny detail at http://img513.imageshack.us/img513/4919/visuallyim..

The door behind bridge would probably be better and more realistic if yould remove it, and add drain or something in the wall (very nice looking drain :P )

2012-10-13 14:38:44
Way better than original it need to be added for leagues.
2012-10-13 17:10:01
Ty,goodJOB!!
2012-10-13 13:05:05
I like it, hope that orgs will pick this map instead of _se, like he did with nuke_ve.
2012-10-13 14:45:17
i totally hate the cs:go default map.. this looks much much better. congrats man
2012-10-13 14:46:01
can we get some other link since gamebanana is down?
2012-10-13 16:44:18
TEMPORARY LINK FOR DOWNLOAD!
http://www.mediafire.com/?snt88nmovqy1vb4
2012-10-13 17:06:02
gamebanana is back now, check out his map guys

Post edited 2012-10-13 18:02:41
2012-10-13 18:02:06
nice
cs:go ftwowowowowwo
2012-10-13 18:13:11
what part of the map is "construction"? (in 1.6 words plz :p)
2012-10-13 18:29:01
backalley at b
2012-10-13 18:55:20
Hmm... maybe you could make some walkthrough Bluey? People are lazy and downloading the map and installing it is for a lot of people "too much". Maybe 1,2 minute trailer on yt could boost the number of your audience, maybe even cooperation with some big guys on yt. :)
2012-10-13 18:35:11
it looks good
2012-10-13 18:56:40
i really want to see the train_ce
2012-10-13 19:48:12
OH NICE MAP YEAH WE NEED modify de_train_se.there is little space between trains and walls in an outdoor plant.
2012-10-13 19:58:47
shameless bump for support! Don't forget to check the newest update and the screenies!!

I'll consider doing a video soon, but I think theres still room for visual improvement.
2012-10-14 05:14:29
Did you fix that you can jump up alone the left boxes is you enter the B spot as T? It's not balanced if you can jump up there alone.
2012-10-14 06:13:09

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