i'm not exactly sure what to ask, so i'll just explain it.
one way of using the AWP is to quick scope (fast zoom). in case people dont understand or maybe they dont refer to that method as quick scoping, i'll explain. i dont mean shooting the AWP without zooming, or using any sort of script to get an advantage. what i mean is zooming/scoping quickly and shooting straight away, where it seems like you didn't zoom at all.
so anyways, when you do a quick scope shot, it's very accurate, unlike shooting without zoom at all which is random. but then again, sometimes if you have high ping/latency, doing quick-scope would be random as well. when you lag, the bullets may go anywhere. but my problem is that sometimes when i play online gathers, my ping is low (less than 10 even) but doing quick-scopes is not accurate. it's as if i'm playing with 50 ping. but when i create my own lan server, it's normally accurate. but playing online with less than 10 ping is still random.
so i guess my question is:
what is the problem? can someone explain? and how would one fix it?
and i forgot to mention another thought.
at first i thought it was related to my computer not being suitable for gaming, which means it doesnt matter if the ping is low or high, i still wouldn't be able to quick zoom. but i created a lan server and it was accurate. so i thought it was all about the ping, but my computer with one-digit ping is really in-accurate, and i remember that i've played in some cafe's or in my friends' houses where they have like 30 ping but quick-scoping is still accurate and straight. how can this be? i'm so confused. it's kinda interesting
ok i'm not really good with settings and computerlingo. but as i've explained, when i do a lan server, it's good. but when i play online even with the smallest ping, it goes inaccurate. i'm guessing the monitor freq would affect both online and a lan-created server? so i'm guessing that's not the problem?
that sounds like great news to me, if it's true. i've never really tested that theory out. are you guessing or is that certain? (too lazy to check lol)
nope. as i've mentioned, my friends' (several, not one) can even quick scope with 20-30 ping (as such in online tournaments which SK ESC fnatic and others can), but me i can only quick scope in lan created servers. any online server, whether it be 100 ping or 5 ping, it's not able. so no, i'm guessing its not the servers
is that really what affects it? would that explain why i can quick scope in a lan created server, but not in an online server even with low ping? (and in some computers, even 20-30 ping, they would still be able to quick-scope), would that explain all of that?
well either way, i've done those settings and it the bullets still go anywhere.
does it have to do with my video card or anything else? i'm just brainstorming here. i really have no clue.
ontopic: i got the same problem, on the walls it seems as if the bullets go in a wrong direction. but, i still make a kill if i aim at an enemy, despite the fact that the bullet mark on the wall is 3 metres away from the enemy. interp 0.01
thats a nice reassuring thought. similar to comment #9. so it's the best news i heard so far, thanks. if that's the case, then i guess i have no problem. thanks
When asking something like this I doubt anyone who doesn't know what quickscoping is can help you, so there's no need to explain it.
Have you tried doing it a bit slower online? When there's latency it can't work the same as it does on your own lan server. Also try to, if you don't already, keep the mouse2 pressed all thru the shot. Keep it down all the way up to pressing mouse1.
i did try doing it slower; so slow to the fact that it's not quickscoping anymore but just plain ol' zooming. lol.
but the idea you suggested about holding down mouse2, that's news to me. i don't know if i do that naturally or not, but i'll see what happens with that. thanks for the input.