This is what I mean about sniper tower
http://i47.tinypic.com/1hp79l.jpg
A lot of times when I get there I get shot from top of the mid by cts, quad... and I think making that wall there simple, straight would make the angle for them a bit harder but still challenging. Also it would look better. Next thing with this - I think you could make the space between railing and roof a little bit bigger so it's easier to escape from it with crouchjump.
Make the balcony at 2nd mid lighter, you can't see anything there at the moment.
About logpile leading to APTs, make it lower, with one "player clip" or even without. At the moment you have to jump twice to get on top of it. Make it possible to get to APTs with 3 jumps (as it was in 1.6) and also it would be nice to crouch you way through between that logpile and balcony.
Next thing I hear in scrims are the rotating doors in the APTs, you should think it over once more to make them destructible.
Next, with all your recent updates in 2.8, maybe some radar tweak are required? :D
And also think about compiling the map with HDR as I suggested, it would solve light problems, help you use full power of source engine and so on. All maps use it so maybe think it over? Compile for test, compare to map without HDR?
Sory if I'm talking too much and repeating but I feel like these things are needed to think over.
Post edited 2012-11-02 11:12:102012-11-02 11:09:26