Spawns prediction
is it possible to predict T spawns based on CT spawns and viceversa or is it random...
(178 replies)
Created 2011-01-27 07:39 by: Gunsnroses19683
i think u can made some conclusions from how fast they r getin' to some plant or position, and than i guess u can predict something but not much=)
and when i read thread title, thought that spawn predict about who will dominate in 2011:D

Post edited 2011-01-27 08:06:54
2011-01-27 08:04:34
by: psaj
#2
when i read thread title, thought that spawn predict about who will dominate in 2011:D
thought exactly the same
2011-01-27 09:34:26
+1 xD
2011-01-27 09:56:01
+1
2011-01-27 10:15:20
oye hoe hoe hoe +1 :P
2011-11-22 13:51:41
+1 :D
2011-01-27 10:19:50
SAME
2011-01-27 11:13:18
+1 fail
2011-01-27 12:01:31
SAME! :))
2011-01-27 14:45:56
lol me too
2011-01-27 15:28:18
me 2 lolss :)
2011-01-27 16:15:08
+3
2011-01-27 16:36:34
+1 xD
2011-01-27 22:55:06
hahahahhahahahahaha +1
2011-01-27 23:10:11
+1
2011-01-27 23:43:26
+1
2011-01-28 01:16:32
+1
2011-01-28 18:13:37
+1 :D
2011-01-28 21:36:05
same :))))
2011-01-29 00:13:43
me too LOL

Post edited 2011-01-29 02:17:40
2011-01-29 02:17:07
heheh same thing :)
2011-01-29 11:48:20
+1
2011-05-20 23:42:27
+1
2011-05-20 23:53:58
+1
2011-05-20 23:54:02
+69
2011-05-20 23:58:08
i didn't C-C-C-C-c-c-c-c-cooooombo Breakeeeerrrr!!!!
2011-05-20 23:58:53
nice 4 u -\
2011-05-21 00:07:04
Hahahahaha +1
2011-05-21 10:42:14
+1 xD
2011-05-21 01:00:59
+1
2011-05-21 10:23:22
+26
2011-07-27 03:45:42
+1000000000000000000000
2011-11-22 13:23:38
+1
2011-11-22 13:39:04
2012..
2011-11-22 13:43:28
What a combo, but yeah, me too
2011-11-22 17:15:31
Ye I thought it was going to be spawns prediction of who's going to win dreamhack :)
2011-11-22 17:17:13
+1 :D
2011-11-22 17:25:54
+1 XD
2012-05-26 20:38:29
me too bro.. xD
2011-01-27 15:02:52
AND ME...
2011-01-27 15:11:06
hahahhah same here !
2011-01-28 16:11:44
me 2 ;DDD
2011-01-28 16:25:51
lol me too
2011-01-29 00:34:49
w00t
2011-05-20 23:36:54
hahhahah
2011-05-20 23:52:07
:dddddddddd n1 BRO
2011-05-20 23:53:29
+1 :)
2011-05-21 09:17:43
me 2
2011-05-21 10:23:13
+1
2011-07-27 03:58:26
Same :p
2011-07-27 04:53:11
But it's not written "Spawn's prediction" o_o
2011-11-22 16:08:12
ahaha +1
2012-05-26 21:07:03
HAhahaha lol me2, most of the time there are few positions you will spawn at, on a T ore CT base. Keep 1 in mind, and count how manny times you did not spawn there, untill you will spawn there again. for example, i count the spawn of T's when playing dust2 on ct, I play the b side. sometimes they rush B when they have good spawn, afther that rush i start counting.
2011-01-27 09:47:05
btw its so stupid to rush with good resp:D
2011-01-27 09:49:48
Yea, but if they have something like an eco why not ;)
2011-01-27 09:53:26
No, it's not :)
2011-01-27 10:12:33
yes it is!=)
2011-01-27 10:13:29
Well, depend of a lot of things but for me In-Game Leader, it's not ;)
2011-01-27 10:17:04
fast rush is stupid cuz everyone expect it=) thats all i wanna say)
2011-01-27 10:22:00
If you make 5 rounds tempo + silence rush b1, and after you make a rush b2 with a pop flash, I assure you it will work. What you have to do is read the opponent game, and if you think a fast rush will work, you'll do it.
It always depend of the opponent style play game.

BUT a fast rush is not ALWAYS a stupid think.
2011-01-27 10:33:42
I do not want to argue with you anymore=)))
2011-01-27 10:35:18
Same here
2011-01-27 10:43:58
fnatic vs mTw IEM5 final, mTw at T side lost almost every slow round, when they had good s+awns they rushed, and they won more rounds that way. it's a fact
2011-01-27 13:28:36
on de train yes?:DDDDDD
watch final of dreamhack on de_train....

Post edited 2011-01-27 13:29:57
2011-01-27 13:29:27
i'm not saying is the best choice but has vrigan said, sometimes depending on both playstyles a fast rush is better
2011-01-27 14:08:07
if u have ideal slow round u'll loose less rounds cuz its not so random as fast one
2011-01-27 14:10:47
ok, but i'm saying, when your slow round tatcs are failling because the other side adapted to your style, a surprising fast rush every now and then can really get you some rounds
2011-01-27 14:12:10
hihi we can feed each other for ever:D
2011-01-27 14:15:03
since when does a rush strat is random ? lol
what you're saying makes no sense at all, and like vrigan said some people here are in game leaders in their teams and they know a little about fast strats and slow ones... dont know if youre and IGL too, but if you are then I suppose u aint much skilled by saying that ;D
2011-01-28 02:17:26
u know nothing about me and already have made some conclusions, if u say rush is nice tactic - ok keep going i don't care really)

Post edited 2011-01-28 11:10:12
2011-01-28 11:09:56
lol as long as it works and as long as I see someone saying rush strats are random I'll have to say something, cause it is just not true, and I didnt made a conclusion about u, if you know good english then you know I just guessed :)
2011-01-28 14:56:08
u ain't much skilled by saying dat, go rush some naps gl hf))
2011-01-28 15:14:24
trolol
2011-01-28 17:58:19
being the igl in an unknown team doesn't make you an expert
2011-01-28 15:56:49
ok mister markeloff right? sorry i was wrong don't punish me plz
2011-01-28 16:15:23
it's ok for this time :)

btw my message was helping you more than him, in case you didn't get it ;)

Post edited 2011-01-28 16:25:47
2011-01-28 16:24:50
ah God bless ya mister markeloff

yes i didn't get it, cuz here everybody r against me, so i thought this message was addressed to me=)

Post edited 2011-01-28 16:29:08
2011-01-28 16:26:17
he obviously already did it

Post edited 2011-01-28 16:30:00
2011-01-28 16:29:44
don't be so confident, it will never work against you =)
2011-01-28 16:32:15
ever heard about such words as "humor" or "joke"?
2011-01-28 16:43:21
it doesn't look like a joke
2011-01-28 16:45:19
= no, I haven't
2011-01-28 16:47:17
k
2011-01-28 16:49:04
weren't you tired of arguing btw?
2011-01-28 16:49:59
aaaaa
2011-05-20 23:42:56
COMBO BREAKER ?
2011-05-21 00:08:33
fail!
2011-11-22 17:21:03
pls underline the expression where I say I'm an expert IGL... thanks
2011-01-28 17:57:59
lol you didn't understand your own comment?
You said that there were igls here who know about the tactics, what I'm saying is that we don't know them, maybe are they the igl of a completely shitty team and know nothing about the game
2011-01-28 20:26:57
well in fact it was you who did not understand my comment, I refered to the IGLs that comment here on hltv yes, but I was refering to the ones who know something about the game and not to the ones with "shitty teams and know nothing about the game"
and I still dont see where my comment says I'm an expert lol

Post edited 2011-01-28 21:12:48
2011-01-28 21:11:59
oh I see the problem now
In english when someone says "you", he's not necessarily refering to you, it can stand for "one" you see, as if it was an example
(and no you refered to all the igls, not only those who know about the game ;))
2011-01-28 21:24:30
lol ofc you know better then me what I was saying, that makes all sense ;) bye fellow ukranian
2011-01-28 23:16:02
it's not about what you mean, it's about what you said, in english it sounded like what I said that's all.
2011-01-29 00:29:11
lol'd! /out
2011-01-29 00:50:36
kthxbye
2011-01-29 11:37:08
almost everything you said in this thread is bullshit :D
2011-11-22 13:40:01
your pov means so much to me, you can't imagine. Btw this thread dates back from january..
2011-11-22 13:44:51
well it wont work anymore since u just told everyone
2011-05-21 09:18:11
I did it days ago @ esl against a really good team, and it worked.

End of the story, have a nice day
2011-05-21 10:36:48
-1 :)
2011-01-29 13:23:59
+1
2011-11-22 13:36:50
Of course it is not. Example:

map de_nuke - you got best spawns to rush through door and yellow house. Result? You might get on the bomside before ct will take position so they will be flashed and become easy frags. You take them down, plant the bomb, got the bomside and win the round \o/
2011-01-28 15:20:24
there is only one best spawn on de_nuke, and if ct are hs they simply will flash u and bb....
2011-01-28 15:23:11
just watch a demo and see if rushing never ever worked. On D2 with a good spawn a B-attack can work damn well, same for ramp/inner bombsite on nuke, almost the same on inferno when rushing banana (well not completely but you can easily crush one CT just thx to a good spawn so rushing B right after 5v1 is easier, and actually it works on every map
2011-01-28 15:59:44
with a simple calculation you can find out how many rounds on one map pro teams r rushing and how many holding, ok rush is not stupid but its less reliable then hold. sorry tired of dispute
2011-01-28 16:09:20
quit it then cuz you won't make a point. Nobody asked you to rush every single round like an idiot, you need to alternate fast/slow rounds, and when you do that properly then a well executed rush can be damn efficient
2011-01-28 16:27:40
Check out mYm vs SK from IEM III on de nuke. The score was 16-3 for Poles and they were rushing at any opportunity. You can't say they were playing against low skilled opponent
2011-01-28 16:07:21
its not tight match 16:3 its anal destruction
2011-01-28 16:10:49
Did I say it was thight match? Only mentioned that SK is not low skilled opponent.

Post edited 2011-01-28 16:45:38
2011-01-28 16:45:26
by: GoMeZ - HLTV.org
#5
yeah you can, maps have a set number of spawns, which repeat. For example Dust2, the Terrorists get a B spawn every 4 rounds. So once you know they got a B spawn (usually a fast rush) you can count 4 rounds and they could do it again.

Same thing works on Nuke with what we call a "hump" spawn as T's (spawn on the little hill instead of down the back). It is on a 2 round rotation (ON / OFF)
2011-01-27 09:52:59
by: GoMeZ - HLTV.org
#9
woops i meant 4 rounds inbetween A spawns (for dust2 anyway)
2011-01-27 10:11:50
Spawns of the five first round are random, but memorise them, because the sixth will be the same than the first, the seventh like the second etc ...

It's like this :
Round 1 : Spawn A
Round 2 : Spawn B
Round 3 : Spawn C
Round 4 : Spawn D
Round 5 : Spawn E
Round 6 : Spawn A
Round 7 : Spawn B
Round 8 : Spawn C
Round 9 : Spawn D
Round 10 : Spawn E

Etc etc ...

If you start as T, memorise your 5 spawns in the order (you can write it on a paper) and when you will change side, you will be able to know which spawn T have.

Restartround are like a round so don't forget to count them.

The first side you play 15 rounds, so 3X5 spawns. If there's three RS without any warm-up between side, Terrorist will strat with the spawn D.

If there are any warm-up rounds between side, don't forget to count them.

If you do it, it's pretty easy to anti-strat your opponents.

Hope my english is correct and allow you to understand me :)

Post edited 2011-01-27 10:13:01
2011-01-27 10:06:01
Thanks for sharing mate.
2011-01-27 10:13:23
You're welcome :)
2011-01-27 10:18:13
Thanks :D One question: seeing your own spawn (for example, CT @ D2) you can know how will be the TT respawn??
Like (for example) if we (CTs) have a 3 A 2 B respawn, the TTs will have 4 B 1 A respawn?? Or it is totally random?? I understand the round 1 / 10 explication :D
In other words: depending on your own respawn positioning you can be able of know the respawn position of the other team??

Post edited 2011-01-27 10:34:45
2011-01-27 10:32:57
Unfortunately, it's random. If you start as CT, you can just make some conclusions, if they rush really quickly b2, they have a good spawn for b2, so 5 rounds after, they'll have it again.

But no, there isn't any conclusions you can make seeing only your own spawn.
2011-01-27 10:40:22
This is wrong...Right would be
dust2
round1: A
round2: B
round3: C
round4: D
round5: A
round6: B
...

nuke
round1: A
round2: B
round3: A
round4: B
round5: A
...

train
round1: A
round2: B
round3: C
round4: D
round5: E
...
round13:A
round14:B
round15:C

and on inferno you wont get same spawn twice since rotation is on 16 rounds
2011-01-27 15:40:07
You are wrong :)
2011-01-27 22:21:59
Except I'm not. You can check.
2011-01-27 22:33:19
I did. Thousand times
2011-01-27 23:55:54
Obviously you didn't. The easiest map to check is nuke, where the spawns change exactly as div1n0 said, being:

round1: A
round2: B
round3: A
round4: B
round5: A

.. which of course makes your theory wrong. Nothing more to say really, extremely easy to check.
2011-01-28 00:26:14
I classify spawns in three category :
In T on nuke : Good spawns, middle spawns, bad spawn.

Or in T on d2 : b2 spawns, mid spawns, b1 spawns.

You can have 2 Terro b2 spawns and 3 terros mid spawns, 4 rounds after, it will be this again.

And btw, I lead since many years and I anti-start the most of the time.

I'm sorry if you just go on a server and check, like you said...

No offense

Post edited 2011-01-28 01:41:33
2011-01-28 01:40:07
That is what I did, and the 6 first spawns on each side were exactly like div1n0 said (A, B, A, B...), making your theory wrong.
2011-01-28 01:46:17
It would be nice if you could do with the other maps :D
2011-05-21 00:01:35
Sorry, not gonna happen :D
2011-05-21 00:30:19
Ok :(
xD
2011-05-21 14:49:04
No you're wrong ! He was right about nuke but you're wrong for the other maps ! (do the screencap now :D)
2011-11-22 13:08:18
Do you know how many different spawns CTs have? on nuke ofc
2011-11-22 13:31:46
Hell ... Seems I was wrong and you were right about Nuke ... I apologize.

Hey, maybe that's the reason why I always loose nuke and why I hate this map. I always veto it.

Strange spawns configurations I have to say.

Thanks for the correction.
2011-01-28 11:23:57
really cant believe the nuke spawns thing :D
2011-05-21 00:08:11
No, it's true but only in 5v5, because nuke have 20 slots, so 10 slots by side, so in 5v5 the spawn are A,B,A,B,A...
2011-11-22 13:23:19
my post is strange to me. now, cant understand why did i wrote that :D
2011-11-22 14:54:29
vrigan is right
2011-01-27 23:59:45
2 differents spawns for nuke

4 differents spawns for Dust2

Inferno : Random

Train ?

Do you know others ?
2012-05-26 18:35:48
Wow, 15 months later :D

Each map has a number of spawn location per team:
dust2 - 20
inferno - 16
nuke - 10
train - 12
tuscan - 12
mirage - 10
forge - 15

CS is played in 5on5 format, so if you can divide number of spawns with 5 (dust2, nuke, mirage, forge) it means that the results of number_of_spawns divided by 5 will be number of rounds after which spawns will repeat (dust2 - 4, nuke - 2, mirage - 2, forge - 3).

On the other hand if you can't divide number_of_spawns with 5 (inferno, train, tuscan) then you will spawn in following pattern:
Example is for tuscan/train which have 12 spawn locations per team
1st round - you will take spawns #1 #2 #3 #4 #5
2nd round - you will take spawns #6 #7 #8 #9 #10
3rd round - you will take spawns #11 #12 #1 #2 #3
4th round - you will take spawns #4 #5 #6 #7 #8
5th round - you will take spawns #9 #10 #11 #12 #1
and so on
Spawns in first round depend on a lot of factors and we can basically say that it's random except in some situations but it's hard to explain.

Also, for tuscan/train if you get fast rushed in 5th round and you know that round they had 2-3 people with spawns closest to mid that means that in 7th or 8th round they will have 2-3 people on spawns closest to mid.

For inferno, there are 16 spawns which means that spawns will almost repeat every 3 rounds (if you have 5 people on best spawns in 1st round then in 4th round you will have 4 people on best spawns and 1 on absolute worst spawn, in 7th round you will have 3 people on best spawns and 2 on worst spawns, 9th round - 5 people on pretty good spawns, 10th round 2 people on the best spawns and 3 on the worst and so on). Also, every 3 round TEAM spawn will almost repeat but you as a player will be spawned each round on different spawn location.

Post edited 2012-05-26 20:40:42
2012-05-26 20:28:02
Ok I see. So only dust2, mirage, forge and nuke are relevant.
2012-05-26 20:44:33
I added tiny wall of text for tuscan/train and inferno. :)
You can still get some information when you know they had good spawn, but it's not as reliable as on dust2/mirage/forge/nuke where the same person spawns on the EXACT SAME spot every N rounds.
2012-05-26 20:52:03
Thanks
2012-05-26 20:57:35
tnx man
2011-01-29 13:24:48
nah... its different at every map at nuke it is
1. spawn a
2. spawn b
3. spawn a
4. spawn b
etc... at dd2 is
1. spawn a
2. spawn b
3. spawn c
4. spawn d
5. spawn a
etc..
at train you have the same spawn every 11th round if im right
2011-05-20 23:36:54
Four month later ... Right ... Great ...

It's like you said, if that could make you happy ...

2011-05-20 23:50:04
dd2:
1.spawn A
2.spawn B
3.spawn C
4.spawn D
5.spawn A
6.spawn B
...

On train every eleventh round is the same?
But for example.. We are tt, its 6th round, in next half after 11 rounds, it will be 2nd round, so our opponents will have the same spawn as we did after 11 rounds.
Another thing: After first half, sides were exchanged and admin put 3 restarts, so we had 6th round good spawn for rushing alley for example..(we were tt), and if he gave 3 restarts, it means that in 8th round from the beginning of the second half they will have the same spawn as we did???

Post edited 2011-11-22 15:37:05
2011-11-22 15:36:45
First thing : Yes.
Second Thing : Yes.

But I saw some weeks ago that spawns rotation changed. Don't know why, because I don't really play CS seriously those days.

I'll take a look on that, but you're right on both questions.
2011-11-22 17:13:26
Thanks..
2011-11-22 18:17:08
yes you can when one ct is spawning in the dark corner the t's have mostly a good spawn for a B rush. but as you said its random when it comes to opponents positioning on spawns.

and the rest was already cleared i guess

Post edited 2011-01-27 10:43:40
2011-01-27 10:37:02
Yeah, you're right, but this is the only one I think
2011-01-27 10:45:17
The thing is in d2 .. we can have a maximum players of 15 each side..that means 15 spawns in each base... r u sure there is a rythm (ofcourse it is possible though considering)
2011-01-27 15:24:14
I think that once you join the server, you have only 5 spawns dedicated for you and 5 spawns for other 4 teammates :) Your spawn is chosen 1 from 5 not 1 from 15, but I didn't check it, this is my small observation after 7 years of gaming :D
2011-01-27 15:42:40
when I play pub I realised I only have 2 spawn. Either in ct or t. I only have 2 spawn lol. And thats is for years. And actually having starting the the same spawn for consecutive rounds.
2011-01-28 03:02:53
true, in public you get assigned a pesific spawn slot, I allways retry until I get the good slot, this is my secret public strat for years
2011-11-22 13:20:26
by: amnn
#44
Yes you can predict spawns, and they are not random.
Just watch some demos on dd2 (example) and write yourself spawns and you will se that there are some of them that are the same from round to round.
I watched that, believe me :)
2011-01-27 22:41:41
+1
2011-01-27 22:49:14
for exampele on dust2 ... as CTs, how can we predict Ts spawn?
2011-01-27 23:01:01
write SPAWN PREDICTIONS
2011-01-27 23:56:17
me n the thread starter have been trying a lot,we added 5 bots in t and 5 in ct, kept freezetime to 60 and restarted rounds to check spawns, wil that work out? we able to approximately get 60% of predictions rite , for eg in inferno if more ppl r spawned towards alley,then the ts get a really good forwrd spawn , stuff like that. but we just want one clear tip to help us get things solid
2011-01-28 02:16:19
thts random I suggest you stop wasting your time on that lol.
when some1 connected (reconnected) it changes everything.

But theres one thing I always do when I play mix. Since the cts spawn is correspond to the ts spawn. When they do a fast rush obviously if its reli fast (lol) they had a good spawn. So I know when will they have a good spawn by looking at our cts spawn at the beginning of each round. Sorry for my poor english I just duno how to explain.

When playing at t side. Something similar can be done. Just see when we(Ts) have a good spawn (2starting on the front bump). Which cts have the worst spawn. And its all the same through out the whole map.

*Don't do that in a proper match lol.
2011-01-28 02:59:51
yeah for sure you can predict the spawns..
even my "low team" do that...
2011-01-28 16:38:59
SpawN is the only one who can predict spawns.
2011-01-28 18:12:09
ppl r really trying to discuss something useful u troll
2011-01-29 01:50:42
Yes, it's some kind of cyclus.
2011-01-28 20:37:21
does anyone have pictures of spawns of TR on dust 2?
2011-05-20 23:19:01
hahaha +1
2011-05-20 23:55:54
Damn Was thinking it wasabout spawN u just fuking waste my day !!
2011-07-27 04:01:15
unless they changed it, as a CT on d2 if ur whole team spawns in a straight line the T's have fast B rush, right?
2011-07-27 04:53:53
do some stats work
2011-07-27 05:23:19
there was an article on gotfrag about spawns for nuke you should check that out ...
2011-11-22 13:42:19
on dd2 when ct's have ideal spawn for long then tt's have ideal spawn for b
2011-11-22 13:58:19
Always? :)
2011-11-22 15:52:22
i am not sure is it always but its in the most of situations
2011-11-22 19:50:33
no it isnt. i thought it was till i watched some demos
2012-05-26 20:29:40
Round 1 : Spawn A
Round 2 : Spawn B
Round 3 : Spawn C
Round 4 : Spawn D
Round 5 : Spawn E
Round 6 : Spawn A
Round 7 : Spawn B
Round 8 : Spawn C
Round 9 : Spawn D
Round 10 : Spawn E
2012-05-26 20:34:09
it depends on the map

on nuke it is:
round1 : spawn A
round2 : spawn B
round3 : spawn A
round4 : spawn B
etc.
2012-05-26 20:42:17
on dust2 every fifth spawn is an agressive spawn ?
2012-05-26 20:35:40
I think like " now spawn close to A site"
and poom! like magic im so far away from A site
2012-05-26 21:26:41
its POSSIBLE
2012-05-26 21:29:17
on dust2 if you are close to the box at ct spawn near mid then tt side have a B spawn
2012-05-26 21:29:26
On dust 2 when you see T rushing very fast on bombsite b they will have the same spawn again in 4 rounds or 6 rounds can't remember but carn was speaking about this in one of his videos or streams :)
2012-05-26 21:31:43

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