Fenix Fire2Backfire0Orbit2x6tence1EventMaps / statscache (16:12)mirage (3:16)inferno (16:12)OtherNo demo - Matchpagedignitas1GPlay2EventMaps / statsmirage (14:16)dust2 (16:9)inferno (12:16)OtherNo demo - MatchpageHellRaisers0FlipSid32
During the DreamHack Winter weekend, Counter Strike: Global Offensive has set new records in every aspect of the game, from having over 145,000 viewers to seeing over 93 thousand concurrent players in-game.
The dust is settling from the biggest tournament in Counter Strike history, and it's worth looking back at a few records the tournament has set.
We saw record number of concurrent in-game players broken a few times in November before the big event, but now coupled with the Steam Autumn sale that brought up to 75% discount to CS:GO's price, as well as community-funded DH Winter that gave the game extra attention, the number skyrocketed to 93,905 on Saturday.
Not only that, but it kept going for the past two days, seeing a peak of over 90 thousand players both on Sunday, and today.
The amount of viewers also outmatched all previous numbers by far, as we saw Saturday attract a record-breaking 145,294 spectators during the third map of the final. That number included people watching through the official GOTV and through all Twitch.tv streams connected to that GOTV.
Mostly responsible for the big surge in numbers was obviously Valve's involvement, as they firstly put up the $250,000 prize purse, and then helped run the tournament and made it easily accessible for viewing in-game.
Future plans of the Seattle-based company are unknown, but with their hands-on approach for CS:GO's biggest event so far producing great results, it is fair to assume this won't be the last and only time that happens.
Well played Volvo but let's see if the number of players playing the game stay up without another big tournament in the near future.
During last month valve probably almost doubled number of people playing the game, which means tons of money from cases keys, so probably next big tournament will be announced soon.
Post edited 2013-12-02 20:14:39
Post edited 2013-12-03 10:13:59
doesn't mean it's good or even close to right
Greetings to all the haters that bashed the game and wanted to bet it will be dead by now.
Post edited 2013-12-02 20:15:15
i just hope valve plays all the cards right and maybe we can finally merge every CS community into CS:GO. that alone would be a huge achievement, not to mention adding more new players!
The number of players will fall back to the normal until the end of this week.
I can see that
(Not here to bash GO)
Post edited 2013-12-02 20:21:49
so,what can i say,goodjob :)
Even more after the skins update, anve EVEN more with all these drops.
Skins = CS:GO redemption
I'm not sure if cheating is an issue in those types of games, but in CS:GO I've seen it quite often. Let's hope that doesn't discourage anyone and that appropiate anti-cheating measures are coming soon.
20 new semi pro teams ... its great for me
Unfortunatelly, every single new FPS is being based on CoD and BF. I can't blame the producers though, since these games made tons of money, so people seem to like them. I just not one of the fans.
The game pace? What, are you comparing CoD and BF gamepace where you respawn to CS or even saying it's alike?
Player movement? In both BF and CoD it feels like you're moving a truck around when you move and not a player. No it's not alike.
The grey maps? Last time I played CoD all the maps weren't lacking colours.
and i certainly didn't expect the player count to almost double.
Just everyone trading DH packages, not really playing CS
My opinion about DH13 stream production:
- weak crosshair settings (should be with outline, max alpha and better colour),
- lack of two small screens with camera on players while streaming game screen,
- lack of BO3 score UI picture on game screen,
- lack of music panel info,
- sound quality problems etc.,
- cameraman fails,
+ great replays,
+ awesome full screen from cameras on players,
+ nice pictures with upcoming matches was great.
Post edited 2013-12-02 21:01:12
I have a question: When someone had opened few streams with the same match going on then he was like '1 viewer' or 'few viewers' for this match?
Btw. I know that this number is 'stream viewers + gotv viewers'.
The production had some great features like the expert analysis done by Thorin before the match. Showing previous matches from teams and giving some background info helped in building the atmosphere for an intense match. Having play-by-play casters with an analyst made it more professional. Of course, having 100k for 1st place also makes it more exciting.
Not everything was perfect though. Starting on a thursday was a bummer for me. There were some problems with audio when switching cameras and a couple of details here and there that can improve.
Overall, great event. Let's hope for the next one which I'm sure will have an even bigger production.
Post edited 2013-12-02 22:03:53
FIX THIS, THE COMMUNITY CONTRUBUTED MOST OF THE $250K
Post edited 2013-12-02 23:06:49
Even if they would give all the money they've got from esport keys, safe assumption is that over half of openeded cases weren't esport so...
75% seems legit.
Here's an example of proof: http://counterstrike.wikia.com/wiki/ESports_2013_C..
"A portion of profit will be given to the Counter-Strike eSports community."
"A portion of the proceeds from sales of eSports Case Keys will go towards prize purses at CS:GO community competitive events."
Post edited 2013-12-03 11:41:25
Suck it, CS:GO!
most of them occur at about 22:00-later i think.
everytime i am asked to overwatch, i do! and so should every other more or less experienced player and we will suddenly have it a little more clean again.
once they discount is gone and the accounts are banned, its back to normal.
Post edited 2013-12-03 01:26:44
I'm glad for all those hackers, easy money for Valve to make game even bigger.
Case review of post DHW hackers takes more or less one minute:
* Demo starts
* suspect gets 20 negev headshots in warmup
* shift +f2 -> fast forward
* submit verdict
Csgo finally starting to take off!
(at the same time as some developer attention and help.. who would have thought it?)
Look at Activsion
Post edited 2013-12-03 10:14:57
people playing so much LoL this days
1.6 had more viewers and more people playing it. What about the price pool? CSS had one tournament with more money than this and everybody knows CSS was a joke. Also 1.6 was alive and on top shape for a decade, GO wouldn't last a week if Valve wasn't pushing money to make it relevant. Imagine what Riot or Blizzard would have done with 1.6 back in the day.
Post edited 2013-12-03 19:09:10
Don't get me wrong. I love 1.6. I've been a fan of the professional scene ever since that epic match between X3 and NiP in 2001 on nuke. I've continued to watch tournaments even though I stopped playing like ten years ago. But CS:GO has my full support and I'm glad that it's doing well.
Post edited 2013-12-03 19:20:52
any source for this?
also it was on euro time, which is obviously a crappy time for people from the american continent (especially for southamericans like myself) and no HLTV IPs were available.
I believe another positive aspect was how many downloads some demos got, I remember one from NEo got like 100k on one week.
On this page a video of DreamHack Winter's Ohlén where he states they will publish the final numbers some day soon:
with the fucking money you take with boxes and spectators fucking money should invest in an anti-cheat, because day after day there are more cheats at csgo ...
the LOL if they know the work for its USERS and not Valve ... give me shame that only cares about money and not the welfare of the USERS