Chiefs0Renegades2EventMaps / statscobblestone (10:16)inferno (10:16)OtherNo demo - MatchpageLiquid2FolloweSports.com0RIP Fonty1TES1EventMaps / statscache (21:18)mirage (14:16)OtherNo demo - MatchpageOrgless2Reason0iDomina0Swag Silicone2EventMaps / statsmirage (8:16)dust2 (12:16)OtherNo demo - MatchpageHellRaisers1KILLERFISH1EventMaps / statscobblestone (9:16)cache (16:12)OtherNo demo - Matchpage
Valve has released a small update for Counter-Strike: Global Offensive, most notably adjusting the damage of the Glock pistol as well as Deagle's accuracy.
With Glock still considered overpowered despite its accuracy being adjusted in the previous update, Valve has rolled out yet another patch where they continue the balancing act as they've also adjusted Deagle's accuracy.
They have also fixed some issues with workshop, added a RCON whitelist and added better support for GOTV relays through commandline. Full release notes are:
Release Notes for 2/20/2013
[ MISC ]
- Reduced Glock damage.
- Reduced Deagle inaccuracy.
- Reduced Fiveseven and Tec9 prices.
- Added checks to prevent clients from executing workshop concommands.
- GameModes.txt and individual map kv files now get updated and loaded everytime a new map is loaded.
- Newly subscribed maps in workshop map selector are sorted to the start of the list.
- Fixed some cases where workshop maps failed to download.
- Added status indicator to main menu that shows if maps are currently downloading.
- Added convar sv_rcon_whitelist_address, rcon clients failing to auth from the specified IP address will never get banned.
- Fixed Windows GOTV relays crashing when running without Steam client.
- Improved handling of workshop maps on GOTV relays.
- Added support for specifying +tv_enable 1 +tv_relay ip:port on GOTV relay commandline.
It's also worth noting this update comes at a very questionable time with Mad Catz CS:GO Invitational just days away and it likely being too late for teams to adjust all of their strategies that might have relied on the strong Glock pistol of the previous update.
Post edited 2013-02-21 05:21:01
Post edited 2013-02-21 05:34:41
Post edited 2013-02-21 05:19:50
More like now they will actually have to make some strategies instead of getting a free win on T pistol.
The reason this update was required was because glock was insanely bullshit vs head armor
No it's not, the damage decrease of the glock is only about 15% (39 to 33) and you can still oneshot vs unarmoured cts at decent distance.
But in order to know that you have to actually install the game instead of whining 24/7 on twitter about a game you don't play.
I would like to discuss the "valve clearly didn't nerf glock enough" but since "your" opinion about GO is actually not yours and you have pretty much nothing relevant to say about GO, it's not worth the time.
And i don't want to waste yours, you still have to investigate on why ESL did setup a conspiracy against ESC and fnatic to prevent them from reading a news on esl.eu and signing up to A-series or the cup. Obviously they are the only two to not understand how it works : better blame ESL.
i doubt anyone else knew about the inactivity points either, they just happened to be the ones playing it. besides, according to our sources in fnatic, fnatic were told by esl staff the previous night they got in, so obviously something is messed up if even esl's staff doesn't know the rules well enough :)
You don't realize they also made good improvements regarding bugs with the workshop/gotv that could have been problematic this w-e, and one does not simply patch the game without weapons adjustement.
Take crosshairstyle 3, and make it so when you run the crosshair gap doesnt expand like it currently does, but still keep the bounce of the crosshair when you shoot. So basically, the crosshair while running looks the same as when standing still, but still has that bounce while shooting that none of the other classic crosshair styles have.
Make it less accurate while moving, more accurate while standing.
Make awp scope not move while you move. Or, at the least, remove the blur and keep the bounce.
Sounds that are heard from player POV are not heard by enemy, needs to be fixed to help with confusion.
Expand radar reach to show teammates at a distance rather than arrows at edge of circle.
Instead of beeping whole plant, only 1 beep when its about to be armed.
+$300 after round ends when plant should be removed
So I can spray dead bodies :D
Deagle RECOIL - Decrease more
I think the bomb beeping is fine, IMO it is a little bit to loud, you can practially hear it from across the map, where in 1.6 you could hear while being planted, but it sounded like someone was pressing the buttons on the bomb, which fits better with a person planting a bomb, instead of random beeping sounds as it is now.
Thanks in advance for interest and support vote.
Other interesting thread:
no a lot of people with different perspectives.
regnam, nooky, etc etc etc
Something similar in CS:GO would be interesting.
There's still huuuge balance issues being released into the official client in both LoL/WoW etc., even though they have a PTR server
If if put that map from folder maps/workshop/XXXX(some numbers) to maps. its working. So why the hell workshop is ?
But, Valve should check these threads:
Thanks in advance for interest and support vote.
Post edited 2013-02-21 11:49:08
- should be a little less powerful than P2000,
- burst fire mode should be the same like it was in 23.01.
To balance P2000 and Glock.
- add silencer,
- with silencer a little better fire rate and accuracy,
- with silencer a little worse damage.
- should be a god of eco round (more possibility to win deco round),
- should be really accurate when we stand,
- should have more viewpunch than other pistols.
A weapon that you cant comprehend like others, but once in while pulls of wicked sick spectacular insta headshot orgies especially in those more tight situations, like no other pistol or rifle for that matter.
You know its a bit luck involved every now and then, but thats where the beautyful skill lies in this particular weapon - predicting the (increased) unpredictiveness. ;D...
Post edited 2013-02-21 14:06:04
I hope Valve will never implement them. D:
Post edited 2013-02-21 15:50:26
But thats just IRL
Post edited 2013-02-21 18:03:49
Once applicating silencer the fireing frequency rate is slightly increased and just slightly, slightly more accurate, while its firepower is decreased.
..something like that would be great giving the game some further divercity, then no need to nerf glock anymore? rather nerf the viewpunch when recieving dmg from pistols (exept DGL) when having fully strong equipped vest+helm.
Post edited 2013-02-21 11:57:29
Just oneshot the dude who is running, SO EASY.
p90 should stay the same, now its between being worthless and worth something, its fine.
Atleast its not like in the start, a dude buys a p90 and get 5 hs because he just randomly sprayed.
like n0thing said , fix awp registration and that shitty beep from source , maybe radar expansion
Next week: Deagle nerf.
Its like a monkey for president, sry, sry for insultes
They should just mimic the dmg and accuracy of the 1.6 Glock and USP.
Other pistols should be more powerful than the starting ones since you actually have to buy them. There is no sense in making the free pistols (that you start with) the best ones.
Deagle should be a bit more accurate than the 1.6 version, with a slight dmg nerf.
P250, Tec9, Fiveseven should all perform on par with their pricetag.
With weaker Glock and P2000 you could either base your pistolround on grenades, kevlar or a better pistol.
Post edited 2013-02-21 18:57:44
Post edited 2013-02-21 21:49:33
in regards to the p2k, if it just had some more "survivability" built in, i think increasing the ROF is a good idea. way too many times do i feel like i just get stomped while doing negligible damage as you're getting rushed.
waiting to try out the deagle and it sounds like the glock is still unholilly good.