Black Ravens0GPlay2Vination0k1ck2TSM0NiP2ElSeñor1xfunction2EventMaps / statsinferno (11:16)nuke (16:10)cache (5:16)OtherNo demo - MatchpageWhy.eSports0Atlantis2Liquid1eLevate2EventMaps / statsoverpass (16:8)cache (12:16)dust2 (13:16)OtherNo demo - Matchpage
Ninjas in Pyjamas manager Emil "HeatoN" Christensen has revealed that Valve has big plans for CS:GO.
Despite the fact that we are approaching the busiest period since CS:GO was released, with several international tournaments just around the corner, the game still faces the huge challenge of trying to reach a broader audience as it continues to fall behind CS 1.6 and CS:Source in the Steam stats.
But in an interview with ESL TV, Christensen, who was at the IEM World Championship promoting BenQ's new 27-inch monitor, stated that he knows Valve has a "big expansion plan" for CS:GO which will make the game "explode".
The "One and Only" also shed some light on the success of NiP's team and revealed that the organisation plan on expanding to other games, starting off with League of Legends.
What do you think that Christensen is talking about? What kind of plans could Valve have in the pipeline for CS:GO? Leave your suggestion in the comments below.
Post edited 2013-03-10 23:28:37
Yes, the game would be alot more popular, however there would be much more cheaters who would ruin the game, and the game would require alot more maintenance and updates.
...can't do anything
"big expansion plan" = 20€ DLC kit new models,skins..etc
will make the game "explode" = Meaning similar update as CS1.6 few weeks back, totally exploded the game in to pieces.
Hopefully they learn from their past and realize that buying a MOD again is the best thing for everyone, and they buy CSP and work with/pay the CSP devs.
CSP is already an improved/updated 1.6 while CSGO is an updated CSS.
do you even code, bro?
Even the source engine has remnants of the old quake engine.
Half life series
What one of these games is a fail ?
Please go on.
1.6ers "hatred" towards other versions of cs is fucking laughable at times.
Post edited 2013-03-11 01:02:48
You called it a failure. That is factually inaccurate.
Like I said, I don't give a shit if you think the game is crap, it makes no difference, the game wasn't a failure. It was a blinding success and continues to be to this day.
Also "gameplay" is entirely subjective isn't it. So even if you were just using poor language it still wouldn't be a fact that source was a "failure". It would just be your shitty opinion, feel free to have it.
Hear that sound? It's your argument being pounded to the floor so hard that your grandmothers pussy felt it.
Also gameplay is subjective and your opinion. While it wasn't quite as good as 1.6 in that sense, I would hardly call it a failure in the overall scheme of things.
And its always the same old, same old.. The stubborn remnants of the 1.6 scene (basically the most vocal idiots) are claiming that their game has THE SUPERIOR GAMEPLAY, while their only objective measures to what constitutes a good gameplay is the features in, not surprisingly, their own game. Thats like saying that my set of pokemon cards are the best because "I like these the most", its a subjective opinion and while it seems to be impossible for some to grasp, not everyone enjoyed 1.6 as much as they did and God forbid us, if some features in the game are not welcomed with open arms to the new edition of the cs series.
The point in black and white is that although cs1.6 was a good game and it definitely had a long and successful run in esports, there is nothing but opinions about whether it had the best gameplay of them all.
Could you name some of these "good people"?
And don't come up with the people who switched over because of the money and then switched right back after the money was gone.
I can't even think of 1 good player who switched over because he preferred CSS over CS 1.6. Nobody did. Everyone realized that CS 1.6 was a lot better for competition.
And don't come up with people like nooky and rattlesnk who made people in the source scene believe they were good in 1.6, though they never won anything in CS 1.6. rattlesnk even admitted that the only reason he didn't came back to CS 1.6 was the high competition in CS 1.6. He would have had to practice a lot while he could be successful in Source with less effort. Oh ye, there is Volcano. But he was doing bad in 1.6 before Source came out and since he had success in Source he decided to stay.
There really isn't a single person who was a good player in 1.6 and switched over to Source because he actually preferred Source as a game over CS 1.6.
Post edited 2013-03-11 16:34:45
Also, playing devils advocate, there is nobody in 1.6 who was a top CS:S player outside of the original year where they went over for the money. Obviously CS:S was too hard for 1.6 players.
Who switched over? The only people I remember where the guys who switched over because of the money (and then came back after the money was gone) and a handful of mediocre 1.6 players who had kind of success in CSS so they decided to stay with CSS and being a "top player" instead of returning to 1.6 and being a mediocre player.
" there is nobody in 1.6 who was a top CS:S player outside of the original year where they went over for the money."
Why should anyone even try to do that? Switching over to a game with not even half as much tournaments, prize money, professional teams/organisations, viewers, fans, prestige,...
Post edited 2013-03-12 10:26:23
You had Dota 1 that was a warcraft 3 mod
Cs was a half life 1 mod (1.5)
Team fortress 1 same thing again bought
Like with Portal/Portal 2?
Like with CS?
Like with TF2?
Like with Dota2?
Sure, Valve always fails!
A very small percentage of the games Valve's developers got their hands on have sprouted!
Post edited 2013-03-11 02:21:00
Yes, they bought the concept and the people that developed those games and gave them resources to maintain those games.
Valve are the best 'business' people in the gaming industry, and that makes them one of the best gaming companies. Steam's success is not debatable!
HOWEVER Valve has a history of ruining SEQUELS of games when they forcefully want to leave their own 'print' on the games.
Case in point CS, In almost 10 years, Valve never managed to overcome of a relative simple (compared to the wannabe successors) version of CS that 1.6 is. Please give us a reason that'll keep alive the hopes of Valve actually doing something right
Yes they failed to appease the hardcore CS 1.6 community with source . But in pretty much every other respect they have been tremendous.
They continually update a game that cost $15 full price - and has frequently been on sale. They maintain servers for the game for free too - and they don't have a constant source of income compared to dota or lol, nor the promise of 2 more expansions like starcraft 2 had, nor the ridiculous DLC of battlefield 3.
Look at those sequels - and see how bad they sucked compared to their predecessors. Comparatively, CSS was a good game, and CSGO has been fantastic.
Say what you want, but Valve are the ONE remaining bastion of pc dev greatness (maybe save for id software).
Since valve took over updating CSGO has improved drastically. If heaton says they have big plans, honestly I believe him. The worst you could do is just wait and see.
CSS was a good game, just because of 1.6!
Countless number of players at the beginning of CSS were players that simply failed at 1.6!
CSGO might(will) improve, but it's already too late!
The worst I can do? wtf?
The success of sc 1 brood war was solely due to the koreans. If they didnt love the game as much as they did starcraft would have died long ago. And much of the success of blizzard in sc1 was accidental - many of the pathing issues etc in the game worked out to the advantage of players. It was hardly intentional.
SC2 is absolute crap in comparison to sc1 - and pretty much confirms blizzard don't really know how to make a great RTS. some of the initial concept units in the expansion heart of the swarm were horrendous, and as a result were scrapped. Now, blizz are essentially implementing elements from Sc1 back into sc2 rather than innovating.
The Warcraft series was handled better, but balance issues etc never made it a super competitive game like starcraft.
And lets not forget the debacle of diablo 3.
Its hilarious how you guys just discount what valve do because they don't want to make cs1.6 AGAIN.
All I was suggesting is that you wait for info to come out. It seems to me that you are pretty prejudiced against valve - but compare them to virtually EVERY other major developer (id being the main exception) and they come out light years in front.
I'm sceptical not prejudiced.
I'd like to see all 1.6 and source players switch, but not just for the sake of switching to a new game, but rather because they enjoy the game.
1.6 has dominant physics in comparison to GO and CSS and that's the reason why a lot of 1.6ers don't enjoy the game.
Saying that 1.6ers want a new 1.6 is also wrong. 1.6ers want the renowned elements of 1.6 to be included in GO and add some stuff onto it, make a sequel, not a completely new game. You can't except them to switch to a completely new game only because it's called CS!
HL2.. one of the best games ever made.
L4D2.. much better than the first game
TF2.. they took it in a slightly different direction, but it was certainly not a failure in any meaning of the word.
CSS.. Ok, so its not as good as 1.6, but still, 6 years after release, it has a concurrent player base just as big as 1.6 (Who's playerbase is hugely inflated by countries who's people are less wealthy etc). So obviously its not a bad game for everyone
DoTA2.. they're obviously doing something right with this game, i've never been a fan of Dota styled games but whatever.
Portal 2.. easily one of the best games this generation and a far better game than the original.
Im sorry.. but what sequels are you talking about you ignorant fool ? The only games i can think of that could be considered a failure were CZ and the xbox version of cs, neither of which were developed by valve.
CSS was a shambles when it was first release, no denying that. But like CS (It was just as bad right up until 1.5 imo, it was fun before that yes, but it had lots of issues) after a few years it was pretty damn good. It might not have won over the competitive 1.6 community, but thats such a hard thing to do when its full of completely fucking retards that don't know their arse from elbow. I mean, they say they want 1.6 with updated graphics but at the same time they want it to be plain as fuck with the same stiff death animations and gun models. Valve are professional game designers.. they aren't going to go out and make a game that looks like complete dogshit just to please a few thousand backward thinking mongs that are afraid of change.
I don't know how long you've been playing CS, but i remember when valve released 1.6 along with steam, and the amount of whinging and bitching from the community at the time. "1.6 SUCK... 1.5 FOR LIFE !" was the typical post on any forum for months. The only reason people switched was because they were forced too, Servers/WON network was shut down. Lots of people quit, lots of new players came etc. One of the reasons CS:GO is finding it hard to get a large playerbase, is because of how popular the xbox/ps3 are.. instead of kids discovering multiplayer on their PC and inevitably finding CS, they're playing CoD or BF on console.
Take a quote from your next post for example. "CSS players are just failed 1.6 Players" what ? so because they weren't in the top 10 teams in the world in 1.6 makes them failures ? So in other words you yourself are a 1.6 failure ? This is the sort of horseshit that makes my eyes bleed when reading comments on this website.
Post edited 2013-03-11 15:36:01
", but thats such a hard thing to do when its full of completely fucking retards that don't know their arse from elbow"
funny of you to say that...CSS was released 1 year after 1.6, you might want to re-read what you wrote.
D2 is not designed by valve people but by the same create of Dota!
TF2 is f2p.
I'm not gonna continue arguing with you, because the kind of horseshit you write makes my eyes bleed!
But, for people like me, who started with source. The whole 1.6 vs CSS debate looks different. I bought the game when it came out, didnt like it at start but it got updated and eventually I started playing it again. I had probably my first real CSS team in 2007 or something and the first time I ever played 1.6 was in 2008. Now although I've later started playing 1.6 a bit more I never quite liked it as I liked CSS.
Thing is, there never really came a reason for the scene to switch to CSS after its initial release (when the game was shit) apart from the CGS, which in turn didnt last very long, so its not surprise that 1.6 prevailed till the very end of its illustrious run in esports - the structure, competitions, fanbase and a great platform (the game itself) was already there so CSS didnt offer any real and significant improvement to what the scene already had with 1.6.
Post edited 2013-03-12 08:07:12
So what if they employed the dota 1 people ? Do you not understand how business works ? Company's headhunt all the time, valve bring in the best people to do a job... once they start working at valve they are part of valve... therefore DoTA2 is developed by valve... jesus.
What has TF2 being F2P got to do with anything.
Nothing you've said can be considered an argument, you're just sprouting random dribble that makes no sense.
1. I never claimed that saucers nowadays are bad, you just assumed that.
2. Please enlighten me how many CSS players are at the top of the scene? Only Anexis and VG are the among the top6 teams atm, 3 are 1.6ers and 1 is a mixture! Not to mention that half the 1.6ers never even made the switch, while saucers are making returns, but that's totally irrelevant to our discussion!
3. I know how business works, far better than you trust me. They are a part of Valve, but that game's gonna be great as long as they keep the first developers there, unlike CS, in which the main developers had been changing all the time.
4. f2p has a lot to do with a game's popularity and the 'assumed' proficiency in the development.
The game was as good as cs 1.6 + optimize ( they release an update we get like 80+ fps in one update) + recoil changed and the game become very good . The scene was as good as 1.6 its just lack of big international event. VG won like everything except 2 event in 4 years.
If it was the original 2k11 VG line or 2K8 lineup on csgo i'm sure they would have beat NIP and be even better over the time
I hope that happens.
you can't think of a reason why hwid bans won't work?
This hardware ID banning seems interesting though.
Generally, it would be hard to set up a good micro payment system for csgo...
One thing they could do if they really wanted to put an effort in the game, is monetizing on esports, (like they do in dota2). For example they could set up some system to handle online cups for which you have to pay a small ticket, but also have a chance to win something (steam games?).
Or spectating tickets, or team pennants...
He said later I could try out the in-house beta but I never got any access :(
They wanted everyone to play the same game (cvar locked, no spray etc) i don't see them promoting thousands of micro transactions based on skins/models/HATS
A mixture of the pub scene being too 'Snooty' for competitive, and the competitive scene being too broken up between the stupid die hard 'no unlocks' and the 'unlock everything' crowd.
I mean maybe it's one of the goals but the first one is to make each game profitable.
One HUGE piece of potential valve have and also the biggest mistake potential they can make is not focusing adequatley on casual gamers.
Now we have seen this mistake made before (sc2) if valve focus on wc3 hook mod/zombie mods/surf/jailbreak, if they focus on it...
csgo will be fucking massive, it will sit right next to LoL and dota2, forever.
in game leagues and team ladder system
Post edited 2013-03-10 23:43:03
OH THE IRONING
The only plan that Valve has is to put it on its console and make money.
Also, <3 Soe.
Edit: Never mind, he was talking about "Counter-Strike: Global Offending", must be a new CS game.
Post edited 2013-03-11 00:09:16
Oh and built in 1v1 ladder(aim sized maps), 2v2 ladder (demolition sized maps), 5v5 ladders (regular maps) would be nice.
And that frag replay system they were once mentioning.
Also I don't really like the idea of NiP expanding, it is a traditional CS clan, with LoL, CS would go to the 2nd place as it is not that followed as LoL...
Source players, let them upgrade for free after reaching 1k hours on an account as well.
Post edited 2013-03-11 00:13:35
I dont know about 1.6 but source counts only hours spent on servers. Nobody BUYS 1.6 anymore anyways so it could be given or free (all the players that play it bought long time ago)
Letting your computer run for 40 days to save 10 eur, lol?
well w/e, what would people do with these accounts anyways?, you can only run one steam account per computer so you would not be able to farm shit.
So people would buy 30 computers so they can let them run 40 days , the electricity would cost several hundred USD so they could get accounts worth 300 eur so they could sell them for twice as cheap so they'd make like 150 eur before the electricity bill, looks like a gold mine, especially that half the people buy GO when it is like 5 eur anyways
Post edited 2013-03-11 00:26:20
the only cs "free" is no-steam... and is illegal.
He's making a living out of it, so clearly he's looking forward to it. Wishful thinking :)
f2play, pay for remove hats
nice method: 2 matchmaking game/day is free after, you have to pay.
btw: This chick really likes heaton!
Post edited 2013-03-11 00:52:51
Post edited 2013-03-11 01:11:03
Pretty sure there are no plans at all and heaton just tries to keep the hype alive.
Post edited 2013-03-11 01:19:46
anyway: I highly doubt such a thing will ever happen. There wouldn't be enough profit for Valve from such a thing (unless they don't bring in some kind of ingame-shop and make it f2p; but such a thing wouldn't work for CS anyway).
Post edited 2013-03-11 01:45:56
But, to be honest, I don't think that it's an International, because it's not a 1.6 million dollar tournament that makes a game explode. It's not the first time that Heaton makes such an hilariously bad judgement about CS:GO *cough* http://www.hltv.org/news/8979-heaton-csgo-will-be-.. *cough*
Post edited 2013-03-11 01:21:46
Imagine what CS:GO would be if it werent for HeatoN resurrecting NiP
Counter-Strike: Global Offensive definitely has the potential to grow bigger than we have ever seen Counter-Strike before. This is 2013, we got billionaires all over the world, we have huge investors all the time, who shows their support into the Electronic Sports franchise, and CS: GO is much more appealing and more up-to-date than the former CS-version ever been. It has become a really good game after a huge amount of patches since the very alpha, and we are here today with prizes up to $25.000, and I am sure that it just will continue to grow, as sponsors, viewers and players starts to show their interest - especially all of the ignorant 1.6ers who just can't see anything positive on the other side.
We have seen a lot of organizations move into this new game already, and it's just a matter of time until other organizations like Evil Geniuses, Schröet Kommando Gaming and so forth are looking into it as well - I am 99.999% sure, that they are just waiting for the right time to join the party.
In a year or two if this beautiful game continues to grow, we will have $150.000 tournaments, by that time I will roast my computer and my monitor and eat it, if that isn't the case.
So for you skeptic gamers out there who only thinks " CS1.6 > CS:GO", "CS: GO is shit" and "CS1.6 will come back" - no, it won't it is for sure dead, you have to realize that. Give the game a fair chance, and I will most certainly guarantee you, that you will start to like it at some point in time. I really hope to see at least a lot of you 1.6'ers who hate "Saucers" like me(I started with 1.6, but I realized it was too late to become a true competitor) who just wants a united scene, and I know, that if you guys would grab your stones beneath we could have the scene you're used too - just a lot more fun, and much more players!
And by definition "up-to-date" and "appealing" doesn't last very long especially with video games.
So that's why none of the COD games get really high up, except on XBOX and PS.
Post edited 2013-03-11 08:45:46
The Slasher from SK-Gaming already said he doesn't see a bright future for CS:GO.
Jason Lake from compLexity also said the current player/viewer number of CS:GO aren't good enough, so they won't pick up a CS:GO team.
"I started with 1.6, but I realized it was too late to become a true competitor"
AHAHAHA classic "CSSler". Seriously, that's exactly why I dislike "CSSler" like you. Most of you didn't choose the game which is the best for competition (or at least the most-fun-to-play), you were just afraid about the high competition in CS 1.6 and you didn't want to practice that hard. That's esport, if you're afraid of competition just go away. People like you severely damaged CS by creating a small second CS world (the CSS world), taking away a lot of young talents. Now you're telling people about re-uniting....
/whoever deleted this comment: I wrote it again and replaced the word "Saucer" with "CSSler". If there's still a problem feel free to explain it.
After I really sat down and I started to put in the hours into Counter-Strike: Source I really liked it, it was a lot more about being strategic, as well as aiming than 1.6
But don't flame me for playing Source, it's still Counter-Strike, whether you like it or not.
The truth is: You simply never understood CS 1.6.
I don't hate you for playing CSS. In fact I also played CSS. It's not a bad game, it's actually a lot of fun (especially some mods of it). But when it comes to competition it's nowhere near the level of CS 1.6.
Post edited 2013-03-11 21:08:52
Regarding 'more tactical'. HE nades are more useful in 1.6. Flashes are more important in CSS. Smokes are more important in CSS. But nades are just one part of the tactical element of the CS series. Positioning is important. Knowing how to play against people that can outaim you is important.
Post edited 2013-03-12 23:02:02
That's very very unlikely. Simply because the CS concept doesn't seem to appeal the younger generation anymore and since 2003 a lot of kids started to play FPS on consoles instead of PC.
"It has become a really good game after a huge amount of patches since the very alpha"
That's your opinion. I highly disagree.
"we are here today with prizes up to $25.000"
You realize that the current prize money situation is "nothing" compared to what we were used in the past 12 years of CS? It's probably a lot compared to what you where used from CSS (apart from the CGS), but 1.6 even had more prize money in its last year - no need to talk about the 2003-2010 period.
I mean we're talking about the so called "successor of CS 1.6 AND CSS" so you could think the prize money would have raised - but in fact it's less than CS 1.6 ever had.
Anyway I may sound like a hater, but I still wish the best for CS:GO.
Post edited 2013-03-11 14:08:04
Jason Lake from the 2nd biggest american organisation coL also said this:
Jason Lake: On an emotional level we're obviously quite tied to Counter-Strike. CS is the reason compLexity was initially founded. However, on a practical level the business side needs to make sense. Five man CS squads that need to travel the world are very expensive. Right now the CS:GO numbers are not impressive, sadly. The investment just doesn't make sense as of yet. Personally, I'm pulling for the game but we can't invest large amounts of money just because it's called "Counter-Strike".
Post edited 2013-03-11 16:03:07
Instead, they put the money in RTS/MMO's.
League of Legends, SC2, DotA, etc.
The FPS scene is pretty dead nowadays.
I admire your optimism, but that will never happen.
After each round there will be couple of 30 second commercial breaks.
All the walls and floors and even the player models will get spammed with ads
Post edited 2013-03-11 06:02:40
for the whole world?
-silencer on m4
-silencer on p2000
something like that? :$
Used to it in 1.6
the feeling was different --'
just something in my mind I cannot remove.. :/
Post edited 2013-03-11 12:07:00
Season 1 (250k):
Season 2 the same
Post edited 2013-03-11 09:26:23
1. Add mirage, tuscan, forge / SE to MM
2. Add silencers to relevant weapons
3. Release new VAC with hardware id ban + more.
5. Free 2 play
6. Host The international in 1 year
7. Implement adverts like in 1.6
8. Improve strafe and overall movement.
9. Matchmaking team rematch.
Post edited 2013-03-11 09:55:20
that would be a great promotion imo... but they have to include teams from all over the world like 2 NA teams, 1 brazilian team 1 chinese/korean team and 4 european teams
Sponsor a huge tournament?
I dont see stubborn valve making changes to the game which would make it more decent.
Post edited 2013-03-11 13:04:11
fix dd2 train
change movement and fix models
fix sound ( bomb etc)
add to matchmaking de_mill. mirage. de_inferno_ce
and much more
The whole delayed ban in waves would no longer work...
after cs 1.6 updates u can be big with your toy game. of corse they do it for cs fans, not for money. and f0rp is playink csgo because of fun not money. sry sry for swearzz.
Only reason why games like LoL and DotA works the way it does, is because its alot harder to cheat in a server-sided game.
cy@ GO if this happens
Post edited 2013-03-11 16:26:30
The "One and Only" also shed some light on the success of NiP's team and revealed that the organisation plan on expanding to other games, starting off with League of Legends.
DAT INFO O.O
Post edited 2013-03-11 17:30:52
Post edited 2013-03-11 17:41:52
I hope they plant a c4 on csgo
oh and silencers..
that itself tells you why 1.6ers are dominating the CS:GO scene, with very little practice since they mainly play 1.6 still ( Mixes and stuff.)
Heaton is getting paid by saying all this nonsense about Valves mysterious plan, but that could be count as some sort of promotion for 1.6 to attract some monkeyboys so there is actually some truth behind this interview too.
CS:World War III non clichee edition coming early 2014, thats where Valves focus is unfortunatly.
LEOnardo dicaprio as CT & Kate Winslet as T
and their hearts will go on ...
- more cheaters,
- they will create new accounts to cheat more (one account without cheating, second one to test the cheats),
Valve would have to do some brilliant banning system (but it's impossible):
- ban on email address,
- ban on Hardware ID,
- ban on MAC address,
- ban on IP,
But still we will have more cheaters than we have right now, the best solution is to do it like that:
They should do CSGO better than CS 1.6 and CS:S and then increase the price.
or... CPL RETURNS
Post edited 2013-03-13 06:04:52
Post edited 2013-03-13 12:48:38
Next update won't be f2p, just an addition of LOTS of required changes into the game and mm.
Post edited 2013-03-13 17:03:54
1st one to get it right receives a honestly meant handshake.
+ New servers
+ South America / Mexico servers
+ Net Code? You get a lot of " Last shot kill, delay plays " Rubberbanning
+ Perhaps slight larger Hitbox, give a better rewarding feel when landing a hit
+ Dynamic recoil pattern
+ Remove Aimpunch ( other than HS )
+ and movements - they don't have to be exactly like 1.6, but you really are limited.