The imbalance of CS:GO weaponry
Time: 2013-08-01 21:29
Game: Counter-Strike: Global Offensive

The pistols in Counter-Strike: Global Offensive have been imbalanced since January updates, and AK47 continues to dominate the Colt M4A4. Why?

There was a massive outcry in January after Valve's update to CS:GO made the Glock far too powerful. Some of the complaints have disappeared after two updates and time passing though, despite next to nothing being changed in the big picture of things.

It's true the update on February 21st nerfed especially the burst mode of Glock quite a bit, but it still isn't enough. Terrorists still win two out of three pistols on average on all the maps. Check out some interesting stats below.

AK47 also still continues to dominate the Colt M4A4 as a weapon of choice among professional players, although Valve has continuously argued that a silencer would give the Colt, or rather the defenders, too big of an advantage.

We have now decided to look at our statistics database to see if we can find answers to the current gun balance in CS:GO, and maybe point Valve in the right direction for their future updates.


Glock, P2000 and P250

Prior to the initial update on January 23rd taking place, P250 was clearly the pistol of choice among top players in CS:GO, with some people sticking to P2000 and being Glock the third in popularity.

Just over half of all pistol round frags prior to the January 23rd update were scored with a P250, with an additional 22% coming from the P2000 and just 16% from the Glock.

For counter-terrorists, over 91% of all pistol round frags were scored with either a P250 (50%) or a P2000 (40%), while 86% of terrorist pistol round kills came from the gun barrels of P250 (53%) and Glock (33%).

To put that into perspective, it means that over the course of a map, less than two pistol round kills were scored with a weapon other than those three, with a fairly even split among them.

http://static.hltv.org/images/galleries/1693-full/1375361296.1395.jpeg
* Click on the image to see it in full size

For comparison's sake, in years 2011-2012 of Counter-Strike 1.6 where the balance was widely considered good, 68% of all pistol round frags were scored with a USP, and Glock came in second with 27%.

Split among teams, over 59% of all terrorist side kills came from a Glock, with an additional 36% from a USP, whereas counter-terrorists over 94% of all kills were scored with a USP, with a majority of the rest coming through HE grenades.

Since the update P250 has seen a drop of 74%, down over half to about one tenth of all kills. Glock has soared from 16% to 52%, an increase of 223%, or roughly from two-to-three kills a map to a whopping ten kills a map, and that's only in pistol rounds.

P2000 usage has risen by just roughly two kills per map, which goes to show the imbalance of the pistols - counter-terrorists simply no longer score nearly as many kills as they did prior to the patch in January.


Pistol round momentum shifts

Prior to the January 23rd update pistol rounds in CS:GO were very well balanced; counter-terrorists had a very slight average after over roughly a thousand pistol rounds, having won 51,2%.

Counter-terrorists held the biggest advantage on de_train_se, where they were victorious roughly 60% of the time. On de_mirage_ce the advantage was 54%, while others had terrorist advantages of less than one percent.

In the update terrorists gained a sizable advantage, seeing a 32% increase, now winning 64% of all pistol rounds. That means terrorists went from winning slightly less than half to two-out-of-three of all pistol rounds overnight.

Broken down by map the biggest change has taken place on de_train_se, where terrorists now win two-out-of-three pistol rounds; a complete reversal of roles in comparison to the past, as seen in the GIF below.

The defenders now have the hardest time on de_dust2_se, where on average they win less than one third of all pistol rounds. No map is much easier though, as terrorists win at least over 61% of pistol rounds on every single map.

To put this into perspective, we can once again compare these numbers to what we saw over the last two years of competitive Counter-Strike, starting in January 2011 and ending in August 2012.

In Counter-Strike 1.6 counter-terrorists were actually favored on each of the most popular five maps, ranging from 62% on de_tuscan to just 51% on de_dust2; a fairly even, yet slightly defender favored split.

Overall in the older Counter-Strike terrorists won 43% of pistol rounds, while the number in CS:GO has been in the region of 64%; up from an even split prior to Valve's update.


Little change in the balance of sides

This absurd change in pistol round wins has not made a huge difference in how entire halves play out though, which could be caused by a number of factors not visible in statistics.

Prior to the massive update of January 23rd, terrorists had won 46% of all played rounds. The update only made the number jump to 47%; a mere change of 1%, or one round in five halves played.

Multiple things varying from the game generally being counter-terrorist sided to teams learning how to play angles to their advantage, control the spray or even focusing on defending in practice as a result of terrorist side being easier could play their part in this.

On the map where pistol rounds took the biggest turn, de_train_se, terrorists have won under 2% more rounds since the update, translating to less one round per two halves, although there's been a jump of 56% in pistol rounds won by terrorists.


* Click on the image to see it in full size

That is true despite a won pistol round leading to a 2-0 lead more than 93% of the time, and a 3-0 lead 65% of the time as counter-terrorists. The number for a 3-0 lead is 78% for terrorists, more importantly.

By far the hardest map to win a second round buy is de_nuke_se. Counter-terrorists go up 2-0 an incredible 97% of the time; terrorists have only won that round nine times in our database of 324 such instances.

It's easier to win the first three rounds as terrorists on all maps but de_inferno_se and de_nuke_se, where teams often opt to buy early. Best odds to go up 3-0 are on de_dust2_se, 82% following a pistol round win.

To sum it up, teams must have gotten a whole lot better as counter-terrorists, especially de_train_se, to lose less than a round on average compared to before, despite starting the defensive side down 0-3 as much as 17% more often than in the past.


AK47 versus Colt M4A4

Perhaps the most requested change out of anything that has been brought up for GO has been the missing silencer for Colt M4A4. According to stats, adding it could certainly even things up in the rifle department.

As it stands now, the AK47 is a significantly more popular weapon of choice than its counterpart. A total of 39% of all kills in the game are scored with an AK47, versus a much lower 28% of the Colt.

In Counter-Strike those numbers were 38% for AK and 30% for M4A1; not a big difference on paper, but when you look at the breakdown for counter-terrorists it begins to paint a picture.

In CS:GO under 2% of all terrorist side kills are scored with an M4A4, compared to 13% of counter-terrorist kills starting from an AK47 barrel. That means a total of 15% of all kills are scored with the other team's rifle, and that on the opposing team an AK is picked up much more than an M4A4.

To once again compare it to the older CS title of 1.6, the number was just under 10%, with almost the entire jump coming from players choosing to use an AK47 as the defenders much more often in the new game.


* Click on the image to see it in full size

Adding a silencer for the Colt M4A4 would make the weapon more popular without giving anyone an unfair advantage. We've seen literally thousands of people asking for it, and the time really has come for it to be included.

We know Valve's rational that the counter-terrorists would gain an advantage, but I don't think it's such a big difference. Sure, the quieter sound helps its case, but the silencer should also hinder the weapon in some way, as it did with recoil in 1.6.

It also wouldn't give the same advantage in spamming walls as it did in 1.6 on maps like de_nuke and de_dust2 because you can hardly spam anything, and because you can't really hear yourself hitting people through walls as effectively.

Everyone from the public players to competitors and professionals wants it back, and there's even a chance csgo_dev's tweet suggested it is en route back, so hopefully that is the case.

If not, the good guys will be stuck with a weaker weapon that costs $400 more than the AK47, on a side where you have to buy more equipment in general. Something must change.

 

Better off without changes?

Would Counter-Strike: Global Offensive be better balanced had Valve not attempted to fix the weapons based on what is likely for the most part, since there are more casual than competitive gamers, data from matchmaking and lower levels of play?

You can't be certain they aren't doing the right thing, but I can't imagine it hurting if they were to put a little more emphasis on how the maps are playing out in the professional circuit.

One thing to consider as well is that not every map should be intended to have a 50-50 split in rounds; some of the best maps in CS 1.6, namely de_train and de_nuke, used to be very counter-terrorist sided.

Half scores have lost a lot of their meaning in CS:GO where more often than not teams switch sides with a 9-6 lead at most, which means they often don't even get put in situations where they'd need to mount massive comebacks.


CS:GO has come a long way since the show match in New York
 

The game will keep evolving regardless of Valve's future plans, but I do believe making some adjustments and adding the silencer for the Colt M4A4 would improve the game in its current state.

Most importantly, something needs to be done about the pistols, as soon as possible. Regardless of the affect they are or aren't having on half scores, they simply aren't balanced as it stands.

Either the Glock should be nerfed, or the P2000 would have to be improved in comparison to its counterpart.  As of right now, as the data proves, the Glock is simply out of this world as a pistol round weapon.

What would you like to see changed next in Counter-Strike: Global Offensive? Where should Valve's developer team next focus their efforts? Leave a comment below.

Written by @lurppis, statistics and graphs provided by @Tgwri1s.

by: tfg
#2
lurppis and tgwri1s are just gods of statistics lol
2013-08-01 21:31:17
Bruno, TheStatman is
2013-08-01 21:31:36
+1337
2013-08-01 21:35:53
by: nsis
#17
ROFLMAO
2013-08-01 21:50:23
funny thing :D
2013-08-01 22:02:01
4 LEGS
2013-08-01 22:03:11
Oh how I knew it was gonna be that video.
Such an epic analysis.
2013-08-01 23:08:29
HAHAHAHHAHAHAHAHAHAHAHHAHAHA
2013-08-02 00:16:38
ROFL
2013-08-02 10:26:01
yes the scatman is good

http://www.youtube.com/watch?v=FE0XcdM22Yo
2013-08-02 06:35:36
perhaps, for non-colorblind persons. I can't seperate glock from p250 in those statistics. :(
2013-08-02 05:51:45
you non-colorblind person? lol... idiot
2013-08-02 07:31:56
read again fat fuck.
2013-08-02 07:48:00
by: tfg
#190
xD
2013-08-02 10:17:38
woah, det eskalerade snabbt
2013-08-02 13:43:54
Ohhhh. You just wasted a chance to shut the fuck up.
2013-08-02 10:37:05
Having the same issue :(
2013-08-06 20:44:49
still very imba
2013-08-01 21:31:19
ofc Lurppis :D
2013-08-01 21:31:34
knew author before entered the news
totally hater
2013-08-02 08:08:26
Backed up with numbers is still not enough for you?Whos the hater now :D
2013-08-03 02:30:04
n1 lurppis & tgwri1s!
2013-08-01 21:31:39
Ni ce lurppis!!

Post edited 2013-08-01 21:32:57
2013-08-01 21:32:14
n11111
2013-08-01 21:32:47
Good stuff.
2013-08-01 21:33:20
GREAT!
2013-08-01 21:33:51
agree gj !
2013-08-01 21:34:40
Good job lurppis!
2013-08-01 21:36:07
by: mah9
#16
great article, the glock is 2nutty
2013-08-01 21:37:26
it looks like csgo developers have never played cs before
2013-08-01 21:38:25
Good read p2k accuracy needs to.be buffed while.making the glock a 2 shot kill instead of a 1 shot
2013-08-01 21:39:05
Accuracy is the only thing it has going for it, buff it's armor pen.
2013-08-01 21:52:53
It already has the best accuracy among pistols.
2013-08-01 23:10:26
First shot yes. Burbthe spread needs to be better
2013-08-02 00:30:13
yeah, so everyone can just run around spamming pistols.
2013-08-03 02:26:32
thats what the ts do now, why cant the cts do the same?
2013-08-03 03:11:39
by: ssRn
#20
Yet again an amazing and accurate post by mr.lurppis.
Great job as usual.
2013-08-01 21:39:29
I don't play CSGO, but just spectating games and looking at stats, I think glock should remain high powered. All maps except d2 are laid out in CT favored manner, so I don't mind Ts getting some sort of advantage as well.

As for the lack of comeback situations, I think that's more upto the particular match than weapons or maps themselves.

Post edited 2013-08-01 21:42:08
2013-08-01 21:39:43
It is important to remember to keep in mind the entire situation, rather than removind statistics out of context, and the lack of win ratio's is one peace in particular this article forgets to mention.

However it IS interesting that pistol rounds should have so much of an effect maybe something should be done about that (I dunno, a pistol round loss gives you 2400$ instead of the usual 1900, allowing for a 3rd round buy).
2013-08-02 00:16:39
Or we can start games with 800 and then make all rounds afterwards with 16k.

2013-08-03 02:27:50
That would remove some of the strategic context out of the game, having shotguns be gone 4ever and negavs in the last round, in every one-sided match we will see.

I'd rather not.
2013-08-05 10:02:31
Good article once again. glock 2 op
2013-08-01 21:40:51
1. listen to community
2. faster updates
3. cs:go f2p
4. micro transactions
5. cs:go championship series like LCS in league of legends

= cs:go top1 competitive fps game
2013-08-01 21:41:18
Tactical-intervention coming out this month on steam - f2p game from creator of original cs :)
2013-08-01 21:46:09
by: lurppis - HLTV.org
#40
...who couldn't understand why people liked cs 1.6 better than cs:s. he didn't know how to make a good game either, he just got lucky.
2013-08-01 21:52:25
+1 he has multiple times said things that sound like he has no idea what eSports is..his decision to include cars in tactical intervention sealed the deal
2013-08-01 22:09:38
To be fair, people didn't enjoy cs back then for what people enjoy cs now. The main goal is to create a fun game, and eventually it can evolve into something spectacular.
2013-08-01 22:09:47
agree, the hl engine is what really made 1.6 good. Always thought it was really odd that the old maps like nuke and dust2 turned out to be good even though the map makers hardly knew any tactical aspects of 1.6
2013-08-01 23:00:04
totally agreed, did you read goosemans AMA on reddit? Seemed like he had actually no intention of having the game eSports orientated and valve essentially saved the game because he was going to put all sorts of stupid shit in the game which you can see now in tactical intervention.
2013-08-02 10:06:30
by: lurppis - HLTV.org
#196
yeah i read most of it, and was appalled at the realization that valve actually pretty much saved the game like you said... then again, i could have spent a few years rushing outside on nuke in a tank if gooseman stuck with cs!
2013-08-02 10:56:26
It's terrible. Really really terrible.
2013-08-01 21:53:18
Tactical-intervention looks even worse than go :D
2013-08-02 08:33:23
you can't possibly expect csgo to be f2p. i mean, even fucking condition zero isn't free.
2013-08-01 21:54:30
by: lurppis - HLTV.org
#49
difference is that valve could make money through micropayments in cs:go, and that never would have worked in cs:cz.
2013-08-01 21:56:55
buy micropayments are you referring to adds, custom maps, purchasable weapons or what?
2013-08-01 23:02:33
Great article lurppis!
2013-08-01 23:07:51
go hasn't got nearly enough of a player base, no? i mean, making it f2p would increase the numbers but a company that does not interact with the community at all can not expand (just look what's happening to sc2). besides, what could you buy? fuckin gun skins? lol

ofc i could be wrong but this seems kinda logical to me...
2013-08-01 23:13:12
Imo f2p is possible in csgo for ex. like this : http://www.hltv.org/?pageid=18&threadid=415506..

These are just my basic ideas how to make csgo f2p but I think it could work.
2013-08-02 01:35:37
interesting idea. but there's no way valve would get the income they desire from this. and as i mentioned, interaction with the community is a must.

in other words, csgo will only live if valve seriously starts giving a shit. which i dont see happpening.
2013-08-02 01:49:57
Its now nearly 1 year that csgo is on the market, the majority of players who wanted the game allready bought it so the game sale is slowing down. The f2p for tf2 improved the money income 12 times and the player base was boosted by 50k. I know gaming sites wich are making money from selling those vip accounts for their servers and making decent ammount of money. I think many players would buy it just because they want to play on 128 tick servers or because they want some advantages on casual servers..or even micro payments could work out for ex. I can imagine selling skins with team logos(NIP,NAvi,VIrtus.pro) on the chest and on the helmet of the model. I think its just a metter of time when they decide to release it f2p..maybe on csgos 1year anniversary? :D :D
2013-08-02 02:09:52
then all you need to do is activate the public and start applying pressure on valve. :)
2013-08-02 02:39:22
csgo is top 1 competitive game bro.
2013-08-01 22:05:11
LoL, DotA, SC2, WoT > CS:GO
2013-08-01 22:43:20
he meant fps, which is what i should've included for people like you ;]
2013-08-01 23:10:32
even crossfire (shiity game ) cs online & ofc cod ( 1 MILLION PRIZE tournament) FUCK VALVE
2013-08-01 23:16:33
cod can afford it, after all it costs 50 dollar every year... comparing csgo 15 dollar.
2013-08-02 00:28:27
what free to play? 100% cheats
2013-08-01 22:05:20
It is already full of cheaters ^_^
2013-08-01 22:25:38
No.
2013-08-01 22:28:53
f2p = cheaters . I doubt that they will make it free to play, but if so they need to update the fucking VAC3.
2013-08-02 07:47:53
Agreed. Making it f2p would be a warm welcome to all the cheaters out there. no ty
2013-08-02 16:50:12
Totally Agree!
2013-08-01 21:41:41
by: fRls
#25
lol I knew lurpis wrote this before opening
2013-08-01 21:41:49
Nice as always lurppis, home these f mods stop banning me every single time I post shit!
2013-08-01 21:43:27
Good start would be to bless the p2000 with a default silencer-option to enhance CT's some further variation in their game vs glocks in those heavily important pistolrounds.
2013-08-01 21:43:44
Ak is fucking innacurate on long distances.
2013-08-01 21:45:45
speak for yourself...
2013-08-01 21:48:38
Seriously man, it's not
2013-08-01 21:52:12
wrong as hell
2013-08-01 22:10:05
do a burst and pull down (:
2013-08-01 22:12:21
by: muNi
#78
stop playing matchmaking
2013-08-01 22:23:46
+1
2013-08-02 01:39:35
gj lurppis
2013-08-01 21:47:01
That's how professional esport journalism should look like. Keep it up!
2013-08-01 21:47:33
the recoil patterns and the hittboxes size and ofc the silencer and mouvments.
2013-08-01 21:47:41
nice read, agree on everything, and i hope that movement fix will come soon, along with pistol fix, and you should mention how imbalanced HE grenade is, and a way to fix it
2013-08-01 21:48:08
Huh? Imbalanced HE?
2013-08-02 08:51:30
gj
2013-08-01 21:50:44
f0rest king as always.
2013-08-01 21:51:00
1.adjust deagle
2. silencer
3. valve must listen to professionel players and follow them
4. 128 tickrate in Matchmaking and ban russians too many cheat
= csgo best game :)
2013-08-01 21:51:43
Ofc russians "cheat" against high-ping african laggers, srsly not funny.
2013-08-01 22:30:53
Great article
2013-08-01 21:52:32
those stats are fucking awesome, gj
2013-08-01 21:52:55
by: pgb1
#45
f0rest god :D AS ALWAYSSSSS
2013-08-01 21:54:07
impressive work once again lurppis, well done!
2013-08-01 21:55:06
movement
weapon balance
hit reg
fps_commands
aimpunch
tagging

and the list is way too fucking long!

anyway, good job lurppis

Post edited 2013-08-01 21:56:01
2013-08-01 21:55:38
no fps_commands... I would like them too but sponsors will never allow it. For god sake that was the reason cs:go was created, because they were investing a lot of money in a game that could be run smoothly at a stone age computer, giving them nothing. That was the reason too why they "finished" the game very fast and launched a broken version of the game, that only a year after the release starts to be enjoyable, but with lots of work to do. Movement it's optional, kinda like how it is, agree with weapon changes, no thoughts on hit reg, aimpunch almost resolved.... Would finish tuscan and season, tweak train and create more one or two maps for competitive play, reduce planting sound to half or none, silencers, give a little nerf on glock (not much, because all maps are ct side EDIT: with exception to d2) or make glock buyable on CT side.
Add tuscan, new cache, mirage_ce, season and the 2 new maps I mentioned to the map poll of matchmaking and finally the 128 tick servers, with less servers but more scatered around Europe, USA, whatever, to make less ping possible for players from countries far from the actual server locations (equality of conditions).
Little buff to deagle and maybe some other weapons. I think those are the main. If this list is completed, then CSGO will be a top game and can equal LoL numbers or get close to them. Free to play... Well it's an interesting question. If they decide to put it free to play, then add to the list improved anti-cheat and do not ban the account, but the IP. Of course you can change it but 10 year old kid's (main cheater source) probably won't know how to change it. Add some microtransactions to help cs:go, whatever, skins, operation payback and things like that. These are my thoughts about cs:go.

Post edited 2013-08-01 22:26:29
2013-08-01 22:24:24
didn't even think about cheaters yet when talking about a free-to-play csgo. it would totally ruin the matchmaking which is one of the most successful ideas in this game. shit im naive
2013-08-01 22:55:59
I have nothing against free to play CSGO. Okay, we all payed for the game, but it was very little for a 1 time payment. What you pay in 1,2 months for a MMO already covers what you paid, not counting with what you actually pay for the game itself. The one's that already had the game should get 2 or 3 months operation payback, similar to what Sony did when the PSN scandal appeared. They gave everyone, me inclusive, a month free of PS Plus.
2013-08-01 23:02:10
But you're wrong.


"I have NEVER heard a single word from any of our sponsors about graphics. In fact, for our event in Shanghai two seasons ago it was Intel that asked us to run a local Chinese DotA tournament. We all know DotA is a game made on a 2002 engine."

http://www.hltv.org/news/8723-carmac-no-csgo-as-ma..
2013-08-02 08:44:44
C'mon do you actually believe that? If it weren't for sponsors counter strike 1.6 would still be played. So why would they ruin a successful game and bet on the unknown? If they really wanted to change, why not keep cs:go one more year in development and actually release something good instead of rushing things? 1.6 tournaments had a good prize pool (sponsors)... Where is csgo prize pool? Ofc you think ROFL with that money I wouldn't complain... Neither do I. But only a few percentage go to players, and they have to split up in 5. So, at the end of the day, you are left with nothing. Nowadays I think csgo became playable but there is still much to do. Don't forget that the first contact is very important and valve failed to deliver that. Many players started to play, didn't like it (obviously) and never played it again. Probably 50% of these are the ones saying in every update (even if it's a good one) Lol Csgo dead. What a waste of update. They didn't do anything. Fix this and that so it becomes a Cs 1.6 v2 (Why? Because it was a good game). If they were releasing it now many more would play it and won't be thrashing csgo. That in my opinion of course, I can be totally wrong.
2013-08-02 11:16:32
Bro remember 1 thing csgo dont have year, and first 1,6 tournament was 2 years after release and big tournament with big prize pool was 5 years after release, so think.
2013-08-02 12:15:03
Remember that cs:go takes a brand that has been around for 12 years, with great success.

Thats like me making my first computer system with the name Microsoft.

Would it sell better with the name Microsoft or the name B4C0N_SOFT.

The name sells, so don't give to much credit to cs:go about how good the game is for sponsors. Because they "stole" a very well known brand, so ofc cs:go is gonna have a better start that 1.6 did. Because cs:go takes the name counter-strike and counter-strike already proved to people to be a good game, so when people see a "counter-strike 2" ofc it sells more the first months than 1.6 did.

Remember that.

Post edited 2013-08-02 13:05:40
2013-08-02 13:01:17
by: dkf
#220
When 1.6 came out, though, it had almost no competition. Today CS is struggling against an entire genre (MOBAs) and against popular franchises like CoD and BF.
2013-08-02 13:49:44
Dota 1, starcraft, diablo, wow, i would say thats a nice competition.

And 1.6 had its playerbase high even through HoN, LoL, Dota2 etc etc came out.

But anyways, the point is that cs:go is "fast growing" because of the name. Nothing more, if cs:go didn't have CS in it, i doubt many would play it.

2013-08-02 14:15:23
by: dkf
#235
Yeah, because Starcraft, Diablo and WoW clearly were CS competitors. Not. Gaming was also less popular, and if you look at number of viewers, CS never made it big like MOBAs are right now.

When HoN, LoL and Dota 2 came out, CS player base was already stablished.

Not to mention CS was a new exciting thing, and CSGO has the burden of being better than its predecessors.
2013-08-02 14:24:35
Gaming was also less popular

Yet it had many players because the game was awesome.

And Starcraft, dota and wow was/is pretty big.
2013-08-02 16:15:29
by: dkf
#263
Not as big as today.
2013-08-02 16:36:36
Well you said it yourself

Gaming was also less popular

So ofc there wasn't as many as today, i know that. But people still had the chance to try thoose MOBA games you talk about.

But i think you misunderstand me, im not hating on cs:go. But people are trying to make cs:go look better than 1.6 because the events was there from start. Well its pretty easy to have events at a new game that is just an "updatet" version of an old game that had a competetiv scene thay moved along with the new game.

Post edited 2013-08-02 16:45:21
2013-08-02 16:44:43
This is very true.

If CS:GO was named just Global Offensive, was made by some unknown game developer and still be the exact same game. It would be soooooo much less popular.
2013-08-02 21:06:21
Proberly, yeah.
2013-08-02 22:17:39
Makes 1 year in about 2,3 weeks... Of course, it was unknown to almost everyone so of course it will take more time to have a tournament. When it became a success, tournaments with bigger prize pools appeared. They didn't even have half of the support csgo had in the beginning... I agree with BACON_CHIPS... If 1.6 never existed and they decided to release go now, people wouldn't play it. It would need about 5 years to do what 1.6 did in 2 years.
2013-08-02 15:39:14
Most people don't just play one game, they play several.

Explain to me how LoL-teams gets so much sponsors please. Pretty shitty graphic, no?

I don't really understand half of what you're saying but imo CS:GO is an awful game compared to 1.6.
2013-08-02 21:02:24
Double

Post edited 2013-08-02 09:20:01
2013-08-02 09:19:49
lurpiz nolifer
2013-08-01 21:57:21
I think the deagle have to be improve and the P2000 too because they are too weak or just nerf a little bit the glock . The movements values have to be change because the men who move right and left have the advantage to the men who takes line to kill him and it's very frustrating to see people move everywhere and kill every people he saw and of course the silencer for the M4 like you said
2013-08-01 21:57:25
First of all: make the glock available to CTs and I would like to see the p2k buffed instead of the glock nerfed.
2013-08-01 21:58:46
But that would make two incredibly powerful pistols that can match smgs and AR's.
2013-08-01 23:18:21
Would make eco's more entertaining I guess. The p2k doesn't need a huge buff if the glock will be available to both sides for $200. I don't think that the glock is that good against armored opponents with ARs or SMGs.
2013-08-02 09:13:06
wise words as always
100 percent agreed with you
2013-08-01 21:59:05
by: gmz
#56
damn lurppis, you're the man! greatjob!
2013-08-01 22:03:11
glock is sexy! don't nerf him
p2000 need buff 100% agree

Post edited 2013-08-01 22:07:47
2013-08-01 22:04:40
by: nm:E
#60
I like to see gameplay-related articles on HLTV.org - it's a hint that you guys actually care about the game.

As far as pistol balance is concerned, I think giving the P2K a more USP-based sound effect would make it at least twice as effective, haha. But seriously though, I like the fact that the glock is not a mere water pistol anymore, so buffing the P2K seems to be the way to go. The glock's damage output on range should be decreased, the P2K's increased. That's it pretty much. Maybe there could be a silencer for the P2K aswell, decreasing the damage output on long ranges and increasing it on short ranges, like it did in 1.6 (for the M4A4 also, of course).
2013-08-01 22:06:01
well, since the 1st birthday of csgo coming soon, I definitely think they will add the silencer, even though I don't mind. I just hope it will be locked to few weapons and not everyone can buy it, that would make me mad.

Post edited 2013-08-01 22:07:20
2013-08-01 22:07:01
Well done lurrpis!
2013-08-01 22:07:58
Great to see lurppis make posts like this, hopefully valve see it.
2013-08-01 22:08:51
Impressive! :)

The nerf of the p250, i never understod. The glock got boosted and thats fine, when the p250 was an alternative, but now the p250 is more or less shit compared to the alternative which is p2000 and armor/nades. Give us a better p250 again, and keep the glock as it is now (make the eco rounds slighty more cool) and do something about the Deagle...:D

Cool article!
2013-08-01 22:09:02
I agree with you although the p2000 is starting to grow on me...with a stellar aim and headshot-oneshots you can really turn a round
2013-08-01 22:10:54
I tend to die sometimes becuase I run out of ammo with the p2k, especially when terrorists are rushing for example B on dd2.
2013-08-01 22:25:13
its a good weapon when u learn to play with it,ya indeed need to take care cuz low ammo, there is no balance on those pistols , p2k is good when you are waiting for T team to push,may get 2 headshots at first seconds, if u don't,better run
2013-08-01 22:31:21
It is a strong weapon on medium and long distance (just ask f0rest..) But in close duels, and in some kind of a "spray" duel with your guns its imposible to beat a glock. You just really have to get lucky, and beeing really really really good in the given duel. That is why the "5 man rushing with glock" feels so hard to hold, even with armor you just get one because the weapon is so slow to shoot each bullet. It almost feels like the glock have 2 bullets, each time the p2000 shots one. Makes it really hard to take more than one down in a close / spray duel. Either they should make the p2000 shot a little faster (same as p250 maybe) and look how that will work out. That could be a little fix, with out changeing to much :)

Post edited 2013-08-01 23:18:04
2013-08-01 23:13:30
I don't think so, p250 was better than colts.. and thats bullshit.
2013-08-01 22:59:56
lurppis always perfect news, but i just hate it when ur so unfriendly
2013-08-01 22:09:03
im tired man serious if valve do nothing its gonne die soon :S :((
2013-08-01 22:09:20
n1 lurppis..
silencer must for m4
2013-08-01 22:20:54
Good article indeed. P2K needs buff, glock needs slight nerf. I think we should start with that.
2013-08-01 22:21:20
Deagle is totally random,p2k , i'm lucky i got used to it i can still make damage, but ...just bad,glock u can run,jump while shooting and you get the kill
They could also clean the awp scope :/
2013-08-01 22:21:39
the pistol round itself got less exciting, but as both teams start 2:0 into their T half the score is equalised
2013-08-01 22:21:52
f0rest best as usual.
2013-08-01 22:22:15
by: Kklz
#82
inb4 kar1zma (or whatever his name was) with his "DONT CHANGE NOTHING CSGO IS PERFECT GAME!!11" bs
2013-08-01 22:27:16
The glock obviously has to get nerfed. Why would you boost all the pistols it would get pathetic.. It's so fucking easy to get kills with the pistols already now and winning the round if you eco isn't even difficult. Five-Seven is overpowered too.
2013-08-01 22:28:14
+1 Thread, good one lurppis. I most importantly agree and complain about Valve's ideal map balance, it being 50%/50%, if in every map sides are completely equal, it's gonna be boring ride to watch games. I think Valve should stop it and make game balanced, listen community, take hints for maps from CS 1.6 instead CS:S because CS:S maps were horrible and in CS 1.6 maps are loved.

Post edited 2013-08-01 22:30:08
2013-08-01 22:29:28
Great job, love % statistics :)

About this question:
Either the Glock should be nerfed, or the P2000 would have to be improved in comparison so its counterpart.

They should:
- buff P2000 rate of fire (CycleTime: 0.17 -> 0.165) and give us a try
- nerf Glock slightly

About deagle, they should tweak in example: http://forums.steampowered.com/forums/showthread.p..

Post edited 2013-08-01 22:34:41
2013-08-01 22:33:13
I agree with p2000 but I would leave the glock as it is. And your deagle is to op IMO. I tried it and it is insainly accurate on "spraying". Do you remember when valve nerfed the deagle and then they released an update and the deagle got banned from all leagues because it was insainly good ? this would be the same op dgl. IMO the deagle needs just better InaccuracyJump, InaccuracyLand and just a little bit faster recoil cooldown. I really aprecciate your work but you should make a deagle that the game needs not that the community wants(1.6 deagle)
2013-08-02 01:51:16
Yeah glock could stay, but slightly nerf on "InaccuracyFire+InaccuracyMove+RecoilMagnitude" would be nice.

About deagle, take a look on damage it's low with that deagle we can kill 2 guys one by one like in CS 1.6, right not it's nearly impossible, 1 guy is 100% aim but second will be the total random, to kill the second guy with aim you need to wait steady about 3/4 seconds and in that time you will be dead.

So what is the point to buy the gun foo $800 and kill only 1 opponent?

Most people wants "beta deagle" so this is it, tweaked beta deagle.
2013-08-02 12:16:52
I'm not saying that the deagle doesn't need changes,I'm just saying that your deagle will be too strong ..it has to be changed but not so drastically as you made it. I like the varianty of pistols in go,so every player could find wich gun fits to their playstyle ,positon. The concept of the deagle now fits for mid -long range aimers but for close range battle there are other pistols wich are better. If valve apply your deagle changes the deagle becomes an universal pistol and the other pistols will be worthless.
2013-08-02 15:23:30
I tested this tweak for 30 min and it is really good and all BUT"!
¨The cycletime when you are crouched is just too low. I could crouch and spam away on people 15m away.
The InaccuracyFire should work better.
2013-08-02 15:18:16
by: Alth
#89
All they need to do to the glock is reduce its accuracy while moving. With a p2000 if you are moving while shooting, you're screwed. It's really hard to shoot accurately unless you are stationary with it. In contrast, I literally see next to no difference whether I am still or mobile with the glock, and I actually elect to be constantly moving with the weapon it's that ridiculously accurate on the move.
2013-08-01 22:37:49
f0rest is the best player in the pistol round because....
2013-08-01 22:40:01
nice article.

i think to bring some fresh blood to the game valve should improve the demoviewing section, where you could watch the demos round by round, where you could stream ingame without twitch (or implement twitch � but i'd enjoy a stream more where i could go back a few seconds just to watch a highlight).

to make the game f2p with some skins you can buy is obviously a good start, but the gameplay still needs to be improved so the new players and the old would want to play with it for a long time.
the guys before me have already said the most important things a lot, rebalancing guns, improving dynamics and maps, make the game a bit less random, more strategic etc etc.

i hope that valve starts to listen, but i doubt it. im playing the game, enjoying the game, but if there was a big competitive scene who plays a game like 1.6 i'd have max 20 hrs overall in this game.

Post edited 2013-08-01 22:43:47
2013-08-01 22:42:17
WHY THEY DON'T TALK ABOUT AUTO-SNIPERS HUH?? SCAR IS THE FCKIN MOST UNBALANCED WEAPON IN CS HISTORY!! --'
2013-08-01 22:42:51
It is not that bad if you know hot to counter it... CAPS LOCK IS YOUR FRIEND BTW
2013-08-02 00:51:50
i'm just upset to see this gun without recoil that can easily be used by noobs... you don't even need a strategic place to kill 2 or 3 guys atleast. (caps lock is my enemy ;D)
2013-08-02 09:00:38
You do know that the weapon is fucking expensive right? It's not like it's being overused because it's immensely cheap.

A gun that is that expensive should be a strong gun, which it is.

Post edited 2013-08-03 01:10:47
2013-08-03 01:10:35
Yep Glock Overrated.
2013-08-01 22:49:14
Great article lurppis!
2013-08-01 22:58:19
lurp, what do you think of deagle?

glock should be nerfed

Post edited 2013-08-01 23:01:14
2013-08-01 23:01:00
Lurppis, but one thing hits me... Despite pistol rounds going to T side it does not matter. CT just save twice and roll over T...

Am I missing something or they are just not that important for CTs?
2013-08-01 23:01:53
Great Work! Much better than the breakdown of Fiff's stats in NiP.

Valve should realize that whats fun about a game isn't just scorelines but how you get the kills, expecting all the players to just stand and aim rather than play sneaky and creative is wronk.

Just attaching the silencer to my m4 takes my enjoyment up a notch. Because I'm now in a new mode of play.

As game designers they couldn't be more wrong about their audience. I just hope they realize their mistake and not try to blame an expanded shooting game market or bad PR.

Post edited 2013-08-01 23:12:14
2013-08-01 23:11:22
There's something I fail to understand.

Unless I misread, it says that the glock has 52% of all gun rounds kills.

It then says that the usp had 68% in 1.6.

I don't know for you guys, but 52% seems a lot more balanced to me...
2013-08-01 23:17:01
by: Tgwri1s - HLTV.org
#114
The difference is you were able to buy USP as a Terrorist
2013-08-01 23:20:11
Oh that's right.

And do we have the percent of usp kills per side ? Because otherwise this 68% doesn't mean anything I'm afraid.
2013-08-01 23:35:41
by: Tgwri1s - HLTV.org
#118
We do, it's 36% of T side kills and 94% of CT side kills
2013-08-01 23:47:27
Thanks.
2013-08-02 00:53:17
* WHAT A NICE ARTICLE LURPPIS, TOTALLY AGREE WITH YOU.

1. Glock needs to be under-powered, its a TOO outworld gun.
2. M4 needs some of this things: +damage or silencer or be cheaper.
3. AWP fast scopes are Awful and completely random, they need to improve that, and you cant shot and fastly change to the pistol like 1.6.
4. Deagle is bad, now you dont see that amazing rounds in a DE-eco, because it cost $800 and just the 1st bullet hit.
5. P2000 is annoying bad, they should include a p250 as default gun for ct-side + low damage to glock. This should works fine.
6. The Money sistem: a knife kill gives you $500+, and an awp kill gives you $100, not balanced for the awpers.
7. Movement Commands and settings
8. Mayor Events and tournaments, like the Dota2 community. $2M in prizes - $200k for the highest pot in CS:GO.
9. 128 tickrate in community matchmaking, and stop giving a BOT when somebody leaves the match, another person should join the server.
10. use the ESEA maps as official, the fog on some maps is terrible.

inevitably the growing will be=
CS:GO 200.000+ players due to the / CS 1.6 + CS:S + New Players will migrate at the same game.

I hope you read this, and sorry for any grammar mistake!

Post edited 2013-08-01 23:39:14
2013-08-01 23:36:01
THIS!
2013-08-02 00:40:03
6. Awp kill reward could be increased a bit, but knife reward is just fine, since it's very difficult to achieve, it needs a great reward. Except knifing a bot. Knifing a bot should be less rewarding.

2013-08-02 01:00:09
+1
2013-08-02 07:28:20
+1 !!!!!!!!!

That's it. Why you don't understand valve?
2013-08-02 12:10:07
+1!!! That's it and esea maps pls.

Why valve can't understand that.???
2013-08-02 12:12:18
they ll overpower some weapon else instead of balancing all
2013-08-01 23:39:22
bring back deagle power :)
2013-08-01 23:56:11
buff p2k, movement, silencer, tweak deagle, 128 tick rate servers
2013-08-01 23:57:22
glock nerf!

p90, bizon increase recoil while run & shoot!

add silencer!

Post edited 2013-08-02 00:08:37
2013-08-02 00:08:20
Reasons to choose AK:

1) One shot to the head to kill
2) Muzzle rise that is similar to 1.6
3) Slower rate of fire

Reasons not to choose M4:

1) Neck shot doesn't count for head shot
2) Requires two shots to the head to kill
3) Muzzle rise is not similar to 1.6
4) High rate of fire
5) No suppressor


Post edited 2013-08-02 00:10:26
2013-08-02 00:09:38
What the hell ?

M4 :
1.Hitboxes don't change with the weapon. If you hit the head you hit the head. If you don't, you don't.
2. The m4 always had two shots in the head to kill. It's necessarily made less powerful because of the better recoil and high rate of fire. Making it a 1 shot HS would make the ak useless.
3. If you're talking about the recoil pattern, there is nothing wrong about having something different. Just a matter of practice.
4. A high rate of fire is what makes the m4 useful in defense, slowing it down would make it even weaker.
5. Let's hope it's added soon.
2013-08-02 01:07:08
In CS the head hitbox is closer to the collar bones. When you aim for the neck you are likely to get a head shot. In GO the head hitbox is further away from the collar bones. So when you aim for the neck you are likely to get a body shot. This means a GO player using the M4 has to be precise, whereas using an AK a player has to be accurate.

Exactly. The M4 has always been weaker but it had benefits over the AK in certain scenarios. Currently there isn't a prevailing reason to use it...

The muzzle rise on the GO AK is very similar to CS. Whereas the muzzle rise on the GO M4 is different from CS. So 1.6 players will find the AK familiar to use in GO. Also the AK's rate of fire makes GO recoil easier to control. Lastly, the AK can make recoil control irrelevant because you only need to click once or burst twice.

In GO a high rate of fire makes it difficult to spray. The current recoil behavior locks the crosshair more closely to the bullet trajectory. This means when you fire your crosshair moves off the target. You are required to make fine adjustments to place your bullets back on target or wait until the cool down time has passed. In CS this behavior was forgiving -- humans can actually react effectively.

Post edited 2013-08-02 04:59:52
2013-08-02 04:59:03
First paragraph doesn't make sense to me. Precise and accurate are synonyms so I'm not sure what you're trying to say. Yes, hitboxes are different in GO. What I said was that hitboxes don't behave differently from one weapon to another. So there is absolutely no difference between an m4's bullet going to the neck and an ak's bullet going to the neck. Both will result in a body shot.

What will change however is off course the damage they will make, but you already know that.

The m4 still has benefits over the ak in certain scenarios. Not as many as in CS 1.6, because of the silencer missing, but still. The fact that you don't see a prevailing reason to use it doesn't mean it doesn't exist.

If you're trying to say that the ak is more comfortable for 1.6ers, yes I agree.

A high rate of fire was always resulting in a difficulty to control the spray... It's not specific to CS:GO...
I don't think controlling a spray in GO is harder to do than in 1.6 honestly.

2013-08-02 06:07:48
The m4 has no benefit over the AK, maybe that's why you didn't mention one. In 1.6 it was accepted that the m4 was the easier weapon to spray, in GO m4 spraying isn't a viable technique. Any individual player will always do better short bursting/single shotting. I've played every major shooter since doom (even games like Dark Forces and Hexen) and GO's spray pattern is so counter-intuitive and the lack of a silencer is so glaring it really falls well below where it should on my list of games I enjoy playing.
2013-08-02 22:38:55
Too bad for you. I actually spray quite a lot with the m4 and don't have major issues with it. It could be better, but it's viable for sure.

The benefits of the m4 over the ak are a better spray control and a higher rate of fire (both of these were already in 1.6). I already know you don't seem to agree, but it doesn't make much difference.

2013-08-03 00:55:48
It's a lot more mobile that's why CT's are so aggressive in GO.

Personally at the end of the round as a T I always grab an M4 to open bombsites next round, while as CT the choice is an AK to hold a corner next round.

Post edited 2013-08-03 04:55:22
2013-08-03 04:54:00
About 3) on AK:
AK is slower than in CS 1.6.
CS:GO = 3s (full clip)
CS 1.6 = 2.8s

About 4) on M4:
M4A4 is slower than in CS 1.6.
CS:GO = 2.6s
CS 1.6 = 2.5s

About 1) on M4:
http://forums.steampowered.com/forums/showthread.p..

It's better than before, so for me you're wrong in this point.
2013-08-02 12:59:37
The hit-boxes are similar to 1.6, but the way the models have their head positioned is different. The posture for GO models is more upright; 1.6 models lean forward more. This is why in 1.6 (when you are behind a player) you have to aim higher for a head shot.

So when you aim for the neck (while face to face) in 1.6 you are technically aiming at the chin. When you aim for the same area in GO you are aiming right below the head hit-box. The bullet spread then determines whether you get a head shot or a body shot in GO.

Post edited 2013-08-03 05:50:34
2013-08-03 05:48:43
M4 two shots in the head to kill? A shot to the head and one to the body will kill the person as well.
2013-08-03 01:12:57
It was a direct comparison.
2013-08-03 04:43:05
n11 lurppis!
2013-08-02 00:17:57
"One thing to consider as well is that not every map should be intended to have a 50-50 split in rounds; some of the best maps in CS 1.6, namely de_train and de_nuke, used to be very counter-terrorist sided."

The game shouldn't be balanced. Why ? "1.6 wasn't", classic.

Maybe they could let CTs buy the glock, but then it would most probably be glock+kevlar vs glock.
2013-08-02 00:29:53
body armor is overrated in pistol rounds in go
2013-08-02 07:49:16
by: Tgwri1s - HLTV.org
#198
The game should be balanced, that's the whole point of the article?

But the maps don't have to be, cause that brings actual variety opposed to forcing variety by making guns imbalanced. It proved to work well in 1.6 for over 10 years with the imbalanced nuke and train maps, so based on experience it's a solid concept.
2013-08-02 11:16:18
The best thing is nuke and train are the most unbalanced maps on CSGO too, even more than on 1.6 even tough this is less accurate.

Valve made something ugly, low cost, with CS : they tweaked weapons and money system (+peeker advantage ?) to favor T because it cost less than working on heavily CT sided maps.

Obviously "balance" has not the same meaning for everyone, to me it means that you must be able to get pretty much the same number of rounds playing ct or t (with teams at the same level). If it occurs on most of the maps (and it does on CSGO) then it's fine.
2013-08-02 15:31:05
I don't think the p2000 needs a buff, as the pistol is actually incredibly accurate when shot slowly. However, the glock is still RIDICULOUSLY overpowered. A pistol with no recoil and hardly any spread when fired at maximum speed, a twenty round clip, and the power to 1 shot unarmored foes regardless of range is a TERRIBLE change to gameplay. I really have no idea why we've been playing like this for seven months now. This kind of imbalance wouldn't last longer than two weeks in Dota 2. Both the glock and the deagle were FINE before the January 22nd update that ruined these two pistols.

The colt should have a silencer, seeing as that it costs $400 more than the ak and is less powerful.

Defuse kits should go back down to $200--I'm also confused as to why this hasn't been fixed yet.

Post edited 2013-08-02 00:47:41
2013-08-02 00:46:47
So, they should keep glock as he is now, and buffer extra bit p2000, and make him to be more like usp. You should definitely buffer deagle, cuz, he was most powerful pistol, and now he have only dmg, no acc. So you must fix that. And ban that b2 and b3 weapons, in mm, cuz they are so powerful in close range combat, and that ruins spirit of cs.
2013-08-02 00:52:42
What they should do is bring the pistols exactly how they were BEFORE glocks got buffed. You know what the real issue was? P250. Instead they overbuffed the glock, made the deagle almost useless and made the p250 cheaper. Yes the p250 got nerfed a bit, but look how strong of a buy it still is..
2013-08-02 00:57:15
by: dkf
#135
I don't know about the glock anymore, I guess I got used to the p2000. From long range it feels so much more reliable than the glock, and the first shot is more accurate too... It seems that this is the point the devs were aiming for: you need a higher rate of fire to make entries, but to defend all you need is a good first shot, one that is reliable at almost any range (at least on pistol rounds).

Sometimes the glock feels indeed OP, sure, but I don't know exactly how much it should be nerfed.
2013-08-02 00:58:44
It's the opposite actually (well for a classic CS scenario that is). When you defend bombsites, you're most of the time outnumbered. You need a weapon which can fire quickly and easy to control. On the other hand, when you're attacking, you need to be accurate and powerful, in order to create openings.
2013-08-02 01:13:22
by: dkf
#141
Yeah, you're right, it depends on the scenario indeed, I was thinking of what happens when you, as TR, try to enter at a bombsite full of CTs, and have to take down multiple enemies in the shortest amount of time possible while moving (thats why its hard to attack with an AWP), but thats not always the case.
2013-08-02 01:20:01
fuck me, threads have got even more boring
2013-08-02 01:01:11
You're right, fuck you.

P.S. : couldn't resist. don't take it personally.
2013-08-02 01:14:23
by: '_'
#144
x-D
2013-08-02 01:41:21
;)
2013-08-02 12:22:02
Ak = 1shot hs, silencer isnt gonna change the pickup of aks by cts imo. It just adds to the fact how u can play ct posis in the game, which would be super great :)
2013-08-02 01:42:08
Good article, thanks
2013-08-02 01:50:22
this will do more to help csgo than all of the "data" and "thoughts" pro players have givin valve. Good job lurpris, They can't argue with stats
2013-08-02 01:52:45
1.ADD Kz and Kz_maps , the game will become more interesting .
2.fix some narrow passage in the train/inf ..Remove some decoration,let the map becomes more concise.


2013-08-02 02:56:21
rather than fixing bugs and guns and all other issues they should focus on making kz_ maps?? are you out of your mind, son? that's something for the community to do. if those maps are desired they will be created by the people playing the game.
2013-08-02 10:29:10
What are Kz maps?
2013-08-03 01:14:04
when i playing on pistol round at T side , iam totally no carrying who is will win pistol round , i just know T side will get it !
2013-08-02 03:03:32
good job.

do something valve!!!!!!!

http://store.steampowered.com/news/9802/
- Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
...........................
2013-08-02 03:05:23
Notes from Valve is bullshit.
2013-08-02 13:01:45
Matchmaking needs updates too pls : D
2013-08-02 03:25:30
nerf the glock, fix the deagle.
2013-08-02 03:47:56
All in all,
cs:go sucks
2013-08-02 03:53:15
Important post is important xD
2013-08-02 04:52:20
Really nice article man , this is so impressive , but i just hope that valve listens and update the game better as they update dota 2 almost everyday..

Post edited 2013-08-02 04:31:57
2013-08-02 04:31:41
It's time for a brand new Counter-Strike... to much time already wasted with CS:GO.

Bring back the good things the old CS had and throw it into a newer engine, it's simple.
2013-08-02 05:35:34
I dont agree with anyone saying increase the p2000, If anything they should nerf the glock and fix the deagle to counteract and win Eco rounds
2013-08-02 07:18:04
1. M4A1 with scilencer make 1 shoot with helmet 100 damage (every rifle in real life 1 shoot is deadly head shoot )
2. AK 47 make a little more powerful
3. Fix AWP fast zoom every shoot missing accuracy.
4. clean the scope awp.
5.the clock is fine in real life you can shoot and run in the same time
6. CHANGE THE P2000 with colt 45 acp. - low magazin but well be good for eco round, with p2000 you can win eco round.
7. turn off the smoke-dust on the maps i cant see the enemys from long distance.
8. fix glock burst mode. it suck.

sorry for my bad englesh
2013-08-02 07:24:09
1. m4 has never been 1 shot kill and shouldn't be now
2. AK is fine as a weapon
3. agreed
4. with certain graphics options it is clean
5. cs in not a real life simulator and i don't see anyone talking about the run and shoot part, every pistol is like that
6. -
7. agreed
8. it's fine
2013-08-02 07:33:12
and wats hapend with M4A1 scilencer and de_tuscan valve ?????????
2013-08-02 07:24:58
nice job!
2013-08-02 07:43:28
this shows how much valve knows about cs
2013-08-02 08:05:18
Aimpunch .
2013-08-02 09:25:32
Few words about silencer:
*Were taken from /scripts folder, file "weapon_m4a1.txt".
// before string means description for this string or use to make program do not execute this string without removing it from code.*

// "SilencerModel" "models/weapons/w_rif_m4a1_silencer.mdl"
// "special1" "Weapon_M4A1.Silenced"
// "special2" "Weapon_M4A1.Silencer_Off"
// "special3" "Weapon_M4A1.Silencer_On"

// accuracy model parameters
"Spread" 0.60
"InaccuracyCrouch" 3.68
"InaccuracyStand" 4.90
"InaccuracyJump" 0.640
"InaccuracyLand" 0.192
"InaccuracyLadder" 110.994
"InaccuracyFire" 7.00
"InaccuracyMove" 92.88

"SpreadAlt" 0.45
"InaccuracyCrouchAlt" 3.68
"InaccuracyStandAlt" 4.90
"InaccuracyJumpAlt" 0.656
"InaccuracyLandAlt" 0.197
"InaccuracyLadderAlt" 113.672
"InaccuracyFireAlt" 6.34
"InaccuracyMoveAlt" 82.00

That means they have already coded silencer in game(copy-pasted from cs:s actually but who cares). They just have to make 3d model of silencer and attach it to 3d model of m4.
Ton of kids from gamebanana.com can do this.
#ffs

Post edited 2013-08-02 10:06:46
2013-08-02 09:58:14
Thats been in the files since the beta. So no real "evidence" ....
2013-08-02 12:15:52
One thing they have to do is make view and world models.
It's not take almost year.
2013-08-02 13:30:47
I do enjoy the game and its balance like this (am I the only one? :p), and I don't wand to play on a "1.6 remake"
I like the fact that we need to adapt to a new way of playing in competitive, pistol rounds are now so important (to not loose as T and to win as CT^^)...

But true, I'd like to get back the fucking silencer xD
2013-08-02 10:03:03
Just make it free2play give payed players there own MM section.
So you will increase the community and there for get more payed players that also want to go to the beter MM section.
2013-08-02 10:18:51
Keep the glock the way it is! Improve the P2000, right now it's a joke of a weapon, for me completely unusable! Always have to waste money on a P250 or 57.

And of course the silencer, so we can finally stop a rush with 4-5 kills in a single spray.
2013-08-02 10:45:47
How would suppressor make that any more possible than it's now? And what teams in 2013 still do 5-man rushes in ECO to give a single guy $1500?

Post edited 2013-08-03 05:08:33
2013-08-03 05:08:06
p90 > all :D
2013-08-02 11:01:59
*random comment about how cs:go sucks, and cs 1.6 is the bestest and not deaded*
2013-08-02 12:26:11
Even the weapons for T side does have advantage ,the game is still CT sided.
So if the weapon should be balanced,then the maps should be balanced too.
Otherwise the knife round will probably decide which one will win.
2013-08-02 12:41:51
by: lurppis - HLTV.org
#208
yes, because teams don't get to play two halves in the same match, so first half score always determines the winner.
2013-08-02 12:58:57
No,I didn't mean that.
In my opnion,who plays the advantaged side first who has more winning pecentage of the match,and the more unbalanced the map is,the more obvious it is.
So if the map is extremely unbalanced that lead ur opponents get 14or 15 points in CT side for example,it's harder for u to comeback when u are under heavy stress because ur opponents are so close to or have got the matchpoint.And I think that's why everyteam almost chooses the advantaged side everytime after winning the knife round and that's why the knife round exists.
But I haven't analysed the statistic such as comparing the winning percentage for each team when they start on t side with one when they start on ct side to get this conclusion ,so may be I am wrong.:)
2013-08-02 13:44:59
by: lurppis - HLTV.org
#222
only people who are weak mentally think that way. good teams come back from big deficits all the time.
2013-08-02 13:57:58
Yes,but we are human and we are not something with AI,so we may performed differently under heavy stress.
And I would like to ask u a question:As an IGL,which side u would prefer to choose on de_dust2_se which is a third map of a main tournament's final Bo3 after winning the knife round .
2013-08-02 14:11:10
by: lurppis - HLTV.org
#268
i always prefer to start as counter-terrorists regardless of the map for one simple reason: as terrorists you can force buy a lot more often if you need to (read: you must win x number of rounds), but as a ct it's harder to come back because winning with low money is much harder than it would have been if you just bought a few extra times as terrorists.
2013-08-02 18:20:11
Ok,I see. ty :)
btw,great artical


2013-08-03 08:04:08
Jesus, am I retarded?
I completely don't understand what you wanted to say.

He's right and it looks like you are totally good with scores like 14:1 and 0:15 etc.

I agree with whole article, but something more needs to be done or scores will be just like that.
2013-08-02 14:14:15
by: lurppis - HLTV.org
#269
balancing pistols would not lead to 14-1 type scores.
2013-08-02 18:20:54
I was metioning this with whole picture in my mind.
Silencer, Nerf glock/better p2000 etc. Looks like most of potential changes benefit CTs ;)

Post edited 2013-08-02 18:40:09
2013-08-02 18:36:39
by: lurppis - HLTV.org
#272
doing all of that combined wouldnt change the maps from 50-50 to 95-5.

;)
2013-08-02 19:03:08
Slower acceleration, increased moving innacuracy and increased tagging :D
2013-08-03 05:11:54
gj lurpp
2013-08-02 13:00:05
by: DhK
#213
most important (w silencer) : bring back the possibility to spray a tag!
2013-08-02 13:24:44
What about to do the same price for all pistols except deagle and balance their parameters, so each pistol will have something special?

In example:
P2000 and Glock = $200 + tweak P2000
Other pistols = $300 or $400 + balance
Deagle = $800 + tweaks

Then people will use pistol what they like.

P250 = better on medium distance + smth special
FiveSeven = better on long distance + smth special
Tec9 = better on long distance + smth special
Elite = better on short distance + smth special


Excel document:
https://docs.google.com/spreadsheet/ccc?key=0AkghP..


The same they could do with AUG and SIG:
In example:
AUG - slightly worse than M4A4 in dmg and parameters, current rate of fire and scope, the same price as M4A4 ($3100)
SIG - slightly worse than AK47 in dmg and parameters, current rate of fire and scope, current scope, the same price as AK47 ($2700)

So players will pick gun in this way:
CT
1. Gun for short distance and spray - they will buy M4A4
2. Gun for long distance and tap - they will buy AUG
TT
1. Gun for short distance and spray - they will buy AK47
2. Gun for long distance and tap - they will buy SIG


Currently they often buy M4/AK and very rare AUG/SIG.
2013-08-02 13:28:07
by: dkf
#216
Give us examples of "something special", and assure us that all those "something special" will have the same "value" overall.
2013-08-02 13:33:02
I don't want to lose my time to do it, it's Valve job not mine.

It's only the suggestion how they can change smth about pistols balance.

"smth special" could be armor penetration, damage, range, inaccuracy parameteres, recovery, recoil parameters etc.

It's not soo hard to do.
1. Do the same parameteres for these pistols.
2. Tweak them to be different but still without changing the price.
3. Profit.

People don't buy other pistols because they're too expensive and they prefer to buy defuser/grenades because they're more important on pistol rounds.

So why not to make these pistol cheap so they can buy pistol what they like (pistol for choosed role/position) and they will still have the money for defuser/grenades but not for vest.


Post edited 2013-08-02 13:57:49
2013-08-02 13:49:18
by: dkf
#221
But people do buy other pistols.
2013-08-02 13:50:40
Yes but very rarely (4%).
Did you even read the news?
2013-08-02 13:59:48
by: dkf
#224
So, for the pistols to be balanced, every pistol must be bought equally on the pistol round?
2013-08-02 14:00:47
It's all about defuser and grenades, these things are more important for pro teams than other pistols.

Deagle in example should be picked after losing first round aka deco round ofc ourse when some team is confident about that move.
2013-08-02 14:08:18
by: dkf
#229
You just gave an example of why evening the prices is a bad idea.

Statistics aren't always a indicative of balance. See the silencer for example, adding it probably will raise the use of M4, but this doesn't necessarily means that the M4 will be stronger.
2013-08-02 14:13:56
I mean about "usage" not about round "balance".

Even with my changes people would still stick with default weapons and buy defuser/grenades/vest but on the other hand it's highly possible that other pistols would be used more often.

When deagle will be better people will use it more for "deco" round which was really nice move in CS 1.6 and maybe CS:S.

2013-08-02 14:22:22
by: dkf
#236
"Usage" is a matter of preference. You want to sacrifice balance, and the implications of different prices for the sake of usage?
2013-08-02 14:26:17
You think that my suggestion will badly change the "balance", you must be joking right now, isn't it?

Post edited 2013-08-02 14:31:24
2013-08-02 14:31:04
by: dkf
#240
Did you ever ask yourself why every weapon in CS has different prices?
2013-08-02 14:33:18
Yes, because they think it is the best parameter for gameplay balance but it isn't.

Even in CS 1.6 people didn't use other pistols.

So thinking that "price" is the solution is a stupid idea.
2013-08-02 14:36:29
by: dkf
#242
I don't even know where to begin.

They don't think price is the best parameter, its just one more parameter, one that affects the planning side of the game.

Think about it, seriously: what would happen if every weapon had the same price?
2013-08-02 14:40:04
Where I wrote "every weapon"?!

Only "other pistols": P250, FiveSeven, Tec9 and Elite.

Please read more carefully next time.
2013-08-02 14:49:53
by: dkf
#245
I did read carefully, the point stays the same for every single thing you can buy on the game.
2013-08-02 14:51:23
Give me an example why it's a f* bad suggestion?

Then I'll shut up and admit your right.
2013-08-02 14:56:04
by: dkf
#262
Your suggestion address two points: changing pistols parameters so there aren't good pistols and bad pistols, and getting rid of prices.

Here's the deal: when you create a new weapon, you want that weapon to feel unique. It must be used differently than the weapons that already exist, otherwise there's no point on creating it. Every weapon is just a representation of a different playstyle. The problem is, some playstyles are inherently better than others, thats where the price comes in, you get what you pay for.

Creating an entirely new playstyle isn't as easy as just changing a few parameters, you have to know what you're aiming for, and remember it must feel different. Due to the nature of the game, how the maps were made and how the game flows, there's only a few possible different pistol playstyles. Right now, whats the difference between p2000, p250 and Five-Seven? Do playing with each one of them really feels different? You may think that a change in effectiveness from medium to long range justifies the existence of a new pistol, but in reality two players each one with one of these will face overall the same situations on a map, and one of them will be more effective most of the time (because maps don't favor all playstyles equally). And there's still the problem that pistols must cohexist with other weapons like rifles, so they must be different than other pistols, and different than other weapons too.

So, why is cost there? Because this way you give players a reason to use weaker weapons, you add a new parameter to be considered. If you want to save money for a defuse kit, don't buy a better pistol. If you aren't such a good aimer anyway this would be a wise decision. This is the reason smgs and shotguns are cheaper than rifles (and this is also the reason why they reward the player with more money per kill). You say almost everyone buys grenades instead of pistols, but this is because almost everyone favors tactical play instead of raw killing power, and you're taking into consideration only pistol rounds.

For example, lets say I'm playing CT. On eco rounds, I always buy a p250 and maybe an HE (depending on how much money I'm planning to save), because I'm good enough to kill unaware, unlucky, or just plain bad rifle players with it, but thats a risky choice (p250 is so cheap though that the risk is almost always worth taking). Now see how this works, with the same amount of money, I could buy armor, or a stronger pistol (Five-Seven), or a defusal kit. With the HE + p250 I could try to surprise them with a crazy rush and maybe kill one player and do so damage to the other ones. With the defusal kit option, I could try to play carefully and take advantage of any errors the TR's make to try to eliminate them at the last second and defuse the bomb. Alternatively, I could just be cautious, don't buy anything this round and make a safe full buy on the next round.
2013-08-02 16:32:59
Ok, so maybe we should have 5 strong pistols for pistol eco to surprise the opponent.

In CS 1.6 we have deagle and nothing more.

In example:
Pistol round - often default pistol with equipment, sometimes stronger pistol without equipment

Eco round - often full eco, sometimes strong pistol

Or maybe you have some idea how to change the "usage" of other pistols?

For me P2000 should has slightly faster rate of fire to balance it with strong glock.
And the deagle need to be tweaked so we can kill 2 guys one by one in a situation.
2013-08-03 14:45:20
by: dkf
#299
I think the way it is right now is fine. People still need to understand how certain pistols work, understand what playstyle options they offer. Maybe the glock needs a very small nerf, maybe lower the effective distance, or increase just a little bit the recoil, so consecutive shots are less accurate, and I'm not even sure of this.

I don't think deagle should be buffed. It's actually pretty good right now, a 800 weapon that can kill anyone anytime with a single HS. You just gotta have good aim. If you buff it, all the other pistols will be less useful in the same proportion, and I believe we don't want that. The things is, there is no such a thing as the old deagle playstyle anymore because thats was too unbalanced. Do you think its really fair for a player to be able to take out 2 armed enemies with a $650 weapon and two consecutive and very fast shots? It sure wasn't easy, but it wasn't that hard too, anybody could pull it off with some pratice, what the hell people used to even get aces against fully armed teams.
2013-08-03 17:22:36
So you have no idea how to do it too.

Glock: yes it needs a little nerf, range or innacuracy.

P2000: need to be slighlty faster

Deagle: is shit, you can only hs people every 4 seconds, right now you need to aim ideal shot and run away to get next position for clear shot.

We should be able to kill although 2 guys in a row.

About "unbalanced" it was like that in CS 1.6 and no one complained, we 1.6 players love deagle actions.

They need to do smth with it and with other pistols too.
2013-08-03 18:24:32
by: dkf
#303
Why buy shotguns, smg or other pistols when you can do better with a 650 pistol? We might as well remove these weapons and leave only the old deagle.
2013-08-04 00:58:47
Shotguns:
- good only in low range and in narrow alleys
- high armor penetration
- high recovery time

SMGs:
- good only in low/medium range
- normal armor penetration
- medium recovery time

Deagle:
- should be for $800 not $650
- similar to beta deagle
2013-08-07 11:18:34
by: dkf
#326
If you mean beta deagle, you forgot to add:

- Good when you want to shoot down two fully equiped players for $800 at any range at all.
2013-08-07 19:12:53
Nice effort, but it's kinda funny.
It could work only for casual players.

Untlil AK is the only one rifle with one-shot-one kill ability it will always be weapon of choice by pros.
2013-08-02 14:20:35
You must be a casual player, because...

Untlil AK is the only one rifle with one-shot-one kill ability it will always be weapon of choice by pros.

Wrong! SIG can 1s1k with helmet even from long range (1024 units).

Please test next time when you write smth like this.
2013-08-02 14:27:28
Tested it just once after update and it wasn't useful at all because of movement and recoil.

And the funniest thing. What's the point of
"SIG - slightly worse than AK47 in dmg and parameters"
if you still want to remain it with 1s1k.
2013-08-02 14:44:04
And the funniest thing. What's the point of
"SIG - slightly worse than AK47 in dmg and parameters"
if you still want to remain it with 1s1k.


Because than SIG would be 2nd AK47 but with scope, and we don't want that.

So why not to make weaker AK47 but with scope, then people will use it more often for long range, and AK for short/medium range.
2013-08-02 14:54:12
by: dkf
#238
AK isn't the only one single shot weapon, not even the only single shot rifle.
2013-08-02 14:28:41
Krieg is 1s1k, higher body damage and a lot better for tapping than the AK is.
2013-08-03 05:16:02
It will be more balanced if valve add silencer on m4 and nerf glock...
2013-08-02 14:02:53
People shouldn't write "nerf glock" because Valve still don't know what they should to nerf, and generally they would nerf it too much like always.

They nerfing too much and buffing too much :)
2013-08-02 14:10:47
But did you guys even see the statistics?
If you do only those changes it will end up with 15:0 for CT. Yeah glocks are frustrating for cts, but on full rounds with well used nades Ts have nothing to say ;/

Post edited 2013-08-02 14:24:24
2013-08-02 14:23:44
When they would add "silencer" they can buff a little AK47 as well.
Maybe increase "CycleTime" becasue AK47 has slower rate of fire than in CS 1.6.

CS:GO = 3s
CS 1.6 = 2.8s

But it can be other thing.
2013-08-02 15:06:09
So, in essence, CS:GO is not as good as 1.6

WHOAH, did not see that coming. What, with Valve's track record with CS sequels and everything.
2013-08-02 14:55:21
Impressive work with those statistics, really gj!
2013-08-02 15:02:58
Adding silencer will decrease matchmaking popularity.
inferno, mirage, train - you wouldn't even know where you were shot from with so many colors and details on the map.
With people not knowing when to buy and how to use grenades T side would be very hard. Same pain in the ass as it was on nuke and train in 1.6.

Making p2k more accurate, nerfing glock and p90 are good ideas. Other than that please leave matchmaking alone.
2013-08-02 15:03:56
So they would have to learn and adapt.
_____

P2000 has really good accurate, but it's slower than USP so for me they could only change "CycleTime from 0.170 to 0.165 or even 0.160".


Post edited 2013-08-02 15:08:30
2013-08-02 15:08:17
First bullet is accurate.

And they won't learn because Valve gives points and MVPs to wrong people. And if you play responsible, support role, you will always play with those who started playing last week.

2013-08-02 15:18:41
Definitely needs a higher fire rate. Slow fire rate and small mag don't make for a good combo when the enemy team comes at you with nearly double the bullets before having to reaload and almost double the fire rate to spam at you.
2013-08-02 16:00:20
Im clueless why M4 wont do +100dmg from headshots with kevlar like AK does. Its slightly more precise and costs 400 more it would make perfect sense.
2013-08-02 16:14:02
Here is the translation for the Russian-speaking people.
Link: http://hs-play.net/blog/cybersport/1022.html
2013-08-02 16:37:40
1. Maybe this falls to the movement category, but I think we need the duck-jump in cs:go. The duck-jump (or whatever you guys call it) is that move we make when we press the duck button twice in cs 1.6.

To me, this move has been a great element in cs. It helps us when we are about to go peek a corner, or surprise attack an area. It also gives a different sensation (a good one too!) when moving around the map. So when I first tried cs:go, the first thing I did when I started moving was tap the duck button, apparently, cs:go models get tired faster than those of cs 1.6. I noticed this when I pressed the duck button continuously, and the pace starts to slow down. It's kinda sad to me that we can't do the duck-jump anymore, it was great to have it.

2. Another thing I noticed about the jumping mechanism, is the movement mid-air. The way we jump in cs:go is a bit awkward. I feel that it would be better to improve the strafe-jump in cs:go. It might just be me though.

3. Also, it would be great if we can peek from behind boxes with the duck button, just like 1.6.

4. I must raise my voice on the awp quick-scoping as well. I've been trying to pull off this move ever since I started picking up the awp in cs:go, but out of 10 tries, maybe only 2 or 3 are successful. This might be a problem with the movement, or the bullet registry, and some of you might think I'm just a noob who can't do that awesome move, believe me though, I could swear it should've hit. Anyway, it would be great if the quick-scope is buffed a little bit.

I may sound like a 1.6 freak, but I think these moves are worthy enough to be applied in cs:go.

5. Please change the penalty you get when abandoning a competitive match. I just got my third ban (24 hours) simply because of a power outage. In my country it's quite common, and it's quite random too. It might happen anytime throughout the day. So there's no way for me to set a gaming schedule for this. It's kinda annoying that you get these matchmaking cooldowns when it's not even your fault.

Other than that, I pretty much agree with the balancing of the weapons. Either make it available for both sides, or balance out each side's respective weapons.

Sorry if I made mistakes, I'm just trying to give my opinion for this game to get better. I love it, just needs some tweaks to get to its optimal state.
2013-08-02 17:33:10
- perhaps having the choice of buying clips just like in 1.6 and not be giving a full clip every single time could be more interesting

- shotguns should be nerfed, some wallbangs should be added

- the sound system should be reworked because it's not very accurate sometimes

- the recoil of the deagle should be reworked as well

- and for god's sake, fix this fps leak issue.
2013-08-02 18:54:53
by: Striker - HLTV.org
#298
FPS bug can be partially fixed by -processheap launch option. Since I added it I had no problems with FPS (some Valve guy posted it on reddit somewhere, props to him)
2013-08-03 15:08:17
dead game
2013-08-02 19:09:53
#CS:GOing nowhere
2013-08-02 21:24:46
- movement tweaks
- complete end to adadadad
- silencers
- larger maps to 1.6 scale
- more consistent spam spots
- increased nmber of total boosters
- old weapon reload and selection animations
- classic player skins
2013-08-03 04:08:29
p2000 is fine. glock could use sort of nerf.

adad spam needs fix.
2013-08-03 20:54:54
great article lurpis. i understand you threw in "percentage gain" because you are breaking down he stats. i think it's better left omitted and best substituted w/ relatively speaking. you reiterated immediately after the 223% ---- the better way imo.

everytime i see "33% more" on bottles i think... 33% more than a bottle i didn't pay attention months ago?

223% does look impressive in text though. nonetheless, you're writing is getting better. keep it up

Post edited 2013-08-04 11:35:57
2013-08-04 11:30:46
As a newbie I would say that the only two things that need to be changed in terms of pistols is faster fire rate on p2k and lowered (dunno how to profesionally call it) deagle recovery time after shot. Oh and inacuracy during running with glock should also be slightly increased. Now I can basically run in shooting and it's pretty probable that few of that shots will be hses. It's annoying and makes cs more fast paced shooter then actually CS. Just my humble noob opinion.;)
2013-08-04 13:47:42
+1
2013-08-04 18:23:25
It's hard to argue that CS GO isn't balanced overall, because you get to play both sides. One half you will have a glock and one half the other team will have it. I'm no pro player, but unless it gets to a point where you are getting lots of draws, then I don't think changes need to be made.
2013-08-05 10:33:12
That is way oversimplified dude,it depends on too many factors like teams morale comming into second half or if the score is too high to comeback,and also the fact that you can kill people/get killed with glock like its a rifle meaning one shot on any distance can upset people.This article reveals the part of the problem with csgo and is backed up with numbers,yet people try to discredit the work tgwri1s and lurrpis did,just unbelievable.There is a difference between hating on something and pointing out its flaws.
2013-08-07 13:42:32
"In CS:GO under 2% of all terrorist side kills are scored with an M4A4, compared to 13% of counter-terrorist kills starting from an AK47 barrel. That means a total of 15% of all kills are scored with the other team's rifle, and that on the opposing team an AK is picked up much more than an M4A4."

Should be 7.5% of all kills.

Great read otherwise, +1!
2013-08-05 13:55:48
VALVE can you answer me what happens with de_tuscan and silencer on m4a1???
1. you need 1 month to put silencer ???
2. you say de_tuscan well be done in the end of july???
3. valve asking the gamers what they want to be change - many comments
we say :
-fix awp fast zoom
-clean the scope
-silencer on m4...................................... and you dont change nothing

(VALVE What would you like to see changed next in Counter-Strike: Global Offensive? Where should Valve's developer team next focus their efforts? Leave a comment below). DONT ASK ME AGAIN "liars"
SORRY FOR MY BAD ENGLISH.

GL HF PLAYERS and dont answer on valve issues they made us
fools.
2013-08-06 21:06:28
brute makes de_tuscan not valve you fuckin down syndrome stricken mongoloid... have you not ever wondered what the "brutemaps" banner on de_tuscan means?

Post edited 2013-08-07 09:44:56
2013-08-07 09:44:41
Ignore him. He thinks all Valve have to do is listening to us and doing whatever HLTV users want to see.

Valve have to please both 1.6 and Source scene, so there must be some balance. And it takes some time.
2013-08-07 10:28:39
you are blind??? or stupid??? 100.000 comments for silencer and valve just show us statistic for the weapons and you told me they don't have time to fix m4. if you trust on valve you are fool. we see how long well be m4 without silencer and the end you read my comment!!!
2013-08-07 12:33:25
100k comments? Are you serious?

You're f*cking retarded if you refuse playing CS:GO just because of silencer.
2013-08-07 14:08:56
you are idiot. ak47 is better then m4a1. no balance and players don't want to play moron. fast zoom in 1.6 was 100% accuracy in cs go every fast zoom suck. many of my friends don't play cs go because valve have no idea for the weapons in real life. but with amateur errors never be no1.
ask your self why counter strike GO is not on WCG . and never be on the level on history 1.6

Put the famous weapons like colt45 , walter ,SW , .....
If i shoot 1 bulett in the helmet with m4 your head well be on pieces.

Learn more about weapons and back to speak with me fool

GIVE ME ANSWER ON THIS QUESTION http://www.hltv.org/news/10813-no-counter-strike-a.. MORRRRRON
2013-08-07 15:06:16
http://www.youtube.com/watch?v=rg--dkrz1uA


THIS IS REAL GAME LIKE REAL LIFE!!!


BUT CS GO NEVER BE...
2013-08-07 15:12:50
by: Striker - HLTV.org
#320
So, in order to be successful, the game has to be realistic? It's a game, it's not supposed to be realistic. Was 1.6 realistic? Bhop, russian walk, running around even though having a leg pierced with an AWP, I could go on forever how 1.6 was not realistic.
2013-08-07 15:17:14
kid i will tell you something. valve work on game to be real ,why they made every month update??? but they made many mistakes on weapons and they well pay the price why cs go is not on WCG.
2013-08-07 15:25:10
by: Striker - HLTV.org
#322
Like talking to a wall, nvm.
2013-08-07 15:52:24
lol. Same here.
2013-08-07 17:16:11
wow, I've been talking with COD fanboy. What a shame, I'm out.
2013-08-07 16:19:47
fan boy of real game nob... sometimes walls have ears gl hf bots
2013-08-07 16:27:41
I want that MP5 returned into place!!!
2013-08-07 19:28:08
agreed
2013-08-08 02:17:58

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