ALTERNATE aTTaX2PRIDE1EventMaps / statsmirage (7:16)cache (16:3)overpass (16:12)OtherDemo - MatchpageSpace Soldiers1Kinguin1EventMaps / statsnuke (16:12)mirage (12:16)OtherDemo - MatchpageEscape2ENCE0Tricked2k1ck1EventMaps / statsdust2 (16:1)train (3:16)inferno (16:7)OtherNo demo - Matchpage
ESL have changed a couple of important CS:GO rules in their ruleset that will affect all levels of gameplay across the company's platform of tournaments.
A new set of rule changes related to CS:GO were published by ESL today and they will come into effect for all ESL-related tournaments, from amateur online leagues such as Go4CS:GO or the ESL Open League to more prestigious tournaments such as the Intel Extreme Masters, ESL One events, and the ESL ESEA Pro League.
The German-based organisation arrived at a consensus to change these rules after apparent discussions with partners (which can be taken to include ESEA) as well as with an official players' union.
In particular, four changes have been made:
- Round and bomb timers have been set to 1:55 and 0:40 respectively, in accordance with Valve's changes to these times for the game developers' Major and Minor events.
- The deathcam has been shortened to two seconds after internal discussions and discussions with players.
- The end of round delay (after a new round starts once a round has finished) has been shortened to three seconds.
- Jumpthrow scripts have been forbidden after a vote from players was in favour of banning.
In particular, the banning of jumpthrow scripts and shortening of the deathcam will have a large impact on competitive play as these two issues were quite hot button topics in the community in regards to their respective, perceived unfairness.
Jumpthrow scripts are alias-based commands that players can add to their configs in order to jump and throw grenades with exact precision, rather than manual timing which relies on near frame-perfect execution.
ESL have added that the new rules have already come into effect for the IEM Katowice qualifiers currently taking place on ESEA's client, and remaining tournaments will begin to enforce the rules starting Monday, January 18th on .
stich writes for HLTV.org and can be found on Twitter
what a fucking joke
Winning on an ECO vs AWP's is nice, but if you can't get the AWP afterwards...
A CT that dies due to bomb expl is just in the wrong place, because why are you close to the bomb if you can't defuse it?
3 seconds is not nearly enough to run from where you currently are, to where you've made the kill.
So, Moni, you little fucking autistic german humpback, when your silver ass is playing Dust_2 (What else would you play) on short, holding the bomb you so professionally planted, and a CT pushes up short. You, with your instantly panic attack happen to tag a headshot. He dies. I'd like to see you run from A spot to short in under 3 seconds.
Not every kill happens at a proximity of 1ft. fucking educate yourself.
AFTER A NEW ROUND STARTS....
so that means when your standing at spawn buying guns, armour, nades, its 3 seconds...
not 3 seconds when you kill the last person before the new round starts...
The end of round delay.
After a new round starts once a a round has finished.
once a round has finished, there's a delay. This is called the 'End of round' delay, it's the delay at the end of the round. After this delay, the new round starts. It has been shortened to 3 seconds.
The buytime is already 10 seconds, it'd be useless to add 3 seconds to that.
Post edited 2016-01-15 20:00:46
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "h" "+jumpthrow"
MSL and Spunj: https://twitter.com/MSLcsgo/status/688067916928004..
Post edited 2016-01-15 20:02:26
They don't mention deathcam and timings since everyone will have to get used to it, but it's definitely for the better.
I wonder if any top teams are really going to be affected by this negatively.
Only surprise on that list was Spunj, as I know for a fact he uses jumpthrow scripts.
Let's add more random to the game
they said they changed it because of smokes being too effective/thick/lasting too long
well why dont they just fucking balance smokes better
1.55 round and 40 bomb
toppest kek cs is dead
death cam so annoying dude... they shoulda fucked it completely though.
'peeking u right! no wait, now left! NOT ON IT NOT ON IT DONT PEEK!!!!' fak u shouldnt this be a skill game? not that skillfull if somebody basically wallhacks for u for an inconsistent amount of time but up to like 6 seconds...
I liked the other rules, but this one is a fucking joke.
bind v "-attack"
press both at the same time as you prime your nade, same effect - not a script.
Post edited 2016-01-15 21:02:23
still allowed in faceit or mm
Post edited 2016-01-15 20:55:33
you can just stand on a corner & throw it without jumping or anything.
The death cam change is nice, I think 2 seconds is a lot better than 1032481 seconds
the round timer is stupid, fuck Volvo and forcing this change bunch of idiets
it's too easy these days
Just reenter it everytime u launch the game.
Theres going to be a lot less innovative CS play and a lot more raw aim coming out of these matches now. Don't think I like that. And I really hate them using Valve's new timer shit. Pro players shouldn't have to adjust their style for people who aren't as good as they are. Valve is moronic forcing this on teams and on leagues.
You can instead just bind x "+jump" and bind c "-attack" hit both and nearly the same?