-

-

-

-

-

-

-
As well as playing CS, you might be interested in online poker. You can get a party poker bonus code that offers $25 free at this poker bonus site.
-
Currently no bets from XLBet -
(15)
(813)
(140)
(70)
(128)
(51)
(66)
(18)
(28)
(15)
(650)
(340)
(3)
(228)
(7)
(86)
(560)
(70)
(9)
(6)
(120)
(43)
(68)
(100)
(12)
-

-

-


HLTV.org's Luís "MIRAA" Mira casts his eye on CSPromod Beta 1.04 and tells you what to expect of this new release.
In February 2008, the CSPromod developing team released Beta 1.03 to public. Like the previous releases, 1.03 was received with criticism and many have questioned the future of the project. Since then, almost two years have passed, and the crew behind CSPromod have been working hard to make 1.04 a stable, bug-free version. But will Alex "chibsquad" Garfield's baby finally triumph?
First of all, I have to confess that I have always been very skeptical about the whole CSPromod project. Not only because putting the fate of that which is the favourite game of thousands of people on the hands of a project which has had far too many problems since its inception seems risky, but also because I have never been a friend of Counter-Strike: Source myself.
I have been playing Counter-Strike since 2003 and, as such, witnessed the transition from 1.5 to 1.6 and also the failed introductions of Counter-Strike: Condition Zero and Counter-Strike: Source. I have only played the latter once or twice in these years, and it was more than enough to realize how bad it was. Of course the community opposed Counter-Strike: 1.6 when it came, but in their eyes Source was just too much.
Moving on to the main subject at hand, CSPromod Beta 1.04, it will be released on the last day of the month and, as members of the media, we have been given pre-access to the version.
Options Menu
When you enter the game and go to the Options menu, besides the regular tabs at your disposal in both 1.6 or Source, you have a "CSPromod" tab, which allows you to customize the game to your liking. You can choose your favourite HUD, Radar, Crosshair, Weapons and Wall Impact Effects settings so that the games suits you the best possible way.
As you can see, the developing team want to make this a game for 1.6 and Source players and, as such, you can play it the way you prefer.
Ingame time
To test Promod, I created a server and played around with some bots, which come with the game but have no Artificial Intelligence, they just move around in a funny way and do not shoot you.
The first thing you will notice when you create a game is how good the maps are and how they resemble those of 1.6. There are no barrels, no cars, no stupid things standing in your way and distracting you. They truly are 1.6-like maps, but in a new, improved engine. Also the way you move feels very 1.6-like, but since I am not an expert in bunny hopping or crouch jumping I will let someone else make that call.
But those happy thoughts soon vaporize as you realize player models have yet not been touched. They are still Source's models, and thus one still thinks he is playing the wrong game. But the CSPromod developing team have told us it will be ready by the time Beta 1.05 is released.
CSPromod HUD
One of the best introductions in Promod is the detailed HUD, which gives you much info in an easy-to-read way. On the map, you can now clearly see where your team-mates are and who is who, as their nicknames are displayed. Also by pressing the tab key for the scoreboard you can check your mates' health points, as well as their money.
Quake-like Weapon Switch & Grenades
Something that will please many 1.6 fans is the Quake style weapon switch, commonly known as HLTV models. This allows you to switch between weapons without having to see the animation, just like it happens when you are watching a match on HLTV. Due to the fact that some leagues, like the ESL, state that non-default models are forbidden, several players have been unable to use the HLTV models, but they can now finally customize it the way they like without having to fear getting banned.
One of the main concerns of the community has been the fact that grenades in Source have little to do with the ones in 1.6. But as you will be able to check from the video below, which also demonstrates what Quake-like weapon switch is, they have been modified to behave as they do in 1.6.
Weapons Control
When it comes to controlling weapons, be it rifles or pistols, it is extremely hard, at least for me, to tell where we stand in CSPromod, given the fact that Source models are still being used. It still looks very weird to shoot and watch my bullets cause a different animation, I can't tell whether I am hitting my target. Therefore, I made this little clip so you can draw your own conclusions.
Regarding the AWP, I am pretty satisfied with it, and believe it is similar to the one used in 1.6, as you will be able to see from the video below.
All in all, if you take a deep look at Beta 1.04, you can see that there are huge improvements from previous releases, which is normal if you consider it has been almost two years since the last version came out. Still, there are still some things that I think need to be changed before CSPromod can go live.
- Player models - This is definitely the biggest issue at the moment. The CS:Source models are terrible and they make people not want to play the game, despite all the changes that have been made. I wonder whether Beta 1.04 should go out with these models, as the community have waited so long for updates that I am sure they would not mind waiting a bit more for a new release with something as important as this;
- No HUD while flashed - If you had a look at the videos above, you could see that, when you are flashed, the whole screen goes white, you completely lose your HUD, which means you are unable to check what you are typying;
- Few weapons - It is not possible to buy all the weapons in CSPromod, only the ones that are standard in competition, which means you cannot use the Scout, the AUG or the Sig, for example. This makes absolutely no sense and, if you remember the WCG 08 Finals, the Scout helped mTw against SK;
- Grenade Switch - You cannot switch between your grenades using the mouse wheel. (UPDATE: We have been informed this issue has been fixed for Beta 1.04 already).
Should these things be changed for Beta 1.05, specially the player models, then I guess we have a version that could well please both 1.6 and Source players. However, that may not be enough, and much of Promod's success will depend on the developing team's promotion of the game, not only with the community and the top teams and players, but specially with tournament organisers.
Post edited 2010-01-26 13:29:16
1.6 is amazing
Oh, but if you dont know, you must buy new comp to play those "new games". CS have so old and ugly hud, blee : ( Its time for changes.
it's because of gameplay, there is no game at the moment with the incredible gameplay that 1.6 has.
if you like games with good graphics you have lots lots of options but how many do you have with such good gameplay as 1.6?
and don't think that i've only played 1.6, i have played game with incredible graphics like crysis
They are trying to put 1.6 gameplay into better graphics. I dont think it's a bad idea. To be honest 1.6 is quite ugly nowadays.
flash are bad, it's so fucking easy to kill while running and hitboxs are bad
That said though, i still don't think this will be a success, for the sole reason that the support from 1.6 players isn't that great. Maybe from organizers that wants a better looking game for the audience. Still doubt it though.
if i want good looking i playing crysis or something like that not source...
and i played source 1 year.
Post edited 2010-01-26 17:05:25
All of you who have low computers, go and change smth, then you can sleep well and dont be scared of fps ( :
And fanboys of 1.6, plOx dont hurt me !
They obviously don't think that the game need improvements? Why would they play it then, instead of all the other games?
Post edited 2010-01-26 18:42:33
Post edited 2010-01-26 17:28:55
Post edited 2010-01-26 17:14:08
Im not trying to insult you but you didnt get the point of this what im saying.
Maybe another way... would you all play CS if all of the pro players would stop playing it? And you know... there wouldnt be any SK, fnatic or other pro gamings with sponsors. There wouldnt be salary for playing this game. Would you REALY still playing it? I dont think so.
Gameplay is the most important in game, but dont you want to have something new, fresh and nice looking?
I wont believe that you dont like the new hud in promod.
READ IT \/
IF <<<<<< IF FOR GOD SAKE IF IF IF !! Promod would have the same gameplay as a 1.6 WHY DONT PLAY IT ? huh?
If you want graphics there are a lot games there for you, I have a ps3 and I still love playing 1.6 and I don't even bother with the graphics, if you play it for a long time you get used to them. And in personal opinion I like them better than Source graphics.
CSPromod is just really a waste of time to it creators :s, but hey what you gonna do? :(
It's a valid point. Most 1.6 teams\tournaments has already lost the backing\support from companies within the computer industry (ex: Intel) If Promod can bring those types of companies back into the fold I see it as a good thing.
Personally I'm not an Eyecandy person but I wouldn't mind playing 1.6 with an updated look to it.
?
Post edited 2010-01-28 05:57:26
It doesen't make it all custom, only the mod.
Post edited 2010-01-28 11:51:00
Post edited 2010-01-26 13:58:14
most stupid comment of the last decade
Post edited 2010-01-26 19:45:31
and
Grenade Switch - You cannot switch between your grenades using the mouse wheel.
--?so you can`t rush nuke
Post edited 2010-01-26 13:44:55
About the question, you can select between grenades using the "4" key, but not using your mouse wheel, which some people use.
Post edited 2010-01-26 13:46:23
What I mean is: you cannot switch between your HE, flash and smoke grenades using the mousewheel.
I think it's best to keep it that way, just like in 1.6, so you can't take advantage from the radar/player icons in csp :)
Post edited 2010-01-26 13:49:39
Post edited 2010-01-26 13:56:45
Post edited 2010-01-26 13:56:27
I think it's a great idea for new players, it should have in it a mod like czero for newbies to learn this game :)
Post edited 2010-01-26 13:57:04
And maps didn't bring me any "feel of 1.6" as it was stated, train looks extremely different. I mean the colours make you feel disoriented(?).
- Fix the crosshair, how it expands when shooting. Seems a bit off?
- The sounds when you were planting inner is still very CS:S and horrible.
Other than that it looks really good. Can't wait to try it out.
:)
grenades working fine is the biggest relief for me :)
And seriously..I think CSP has the best ever in-game HUD!!
they have put in a lot of work..lets hope it is as good as I imagine it to be :)
looks like shit!!
Deagle and ak47 are so funny ^^
Hahahaahahaha
I'm waiting for cs in movies graphic, until than cs 1.6 > all
I expected something big, and i disappointed
csp = css = shit for this people which one have no skill in cs 1.6 and go for something easier
many people seem to be missing this: why bash it when you can change it? :)
Post edited 2010-01-26 14:14:00
too bad
I would rather go for 1.6 still.
and css skins and models sux
Though I really hope im completely wrong.. cause 1.6 is gonna die in a few years :{
1. You won't really know until you play it for yourself(taking note that this is still a beta version, with another to follow, and probably many more until this game is as close to 1.6 as the community is willing to get it to.
2.They're asking for feedback and taking it openly as soon as Beta 1.04 drops (4 days :D!!!!!). Making this game essentially as good as the Counter-Strike community is willing to make it
It's probably gonna be the same as CSS... (I mean with community)
*1.6 till the end of gaming...
Post edited 2010-01-26 14:50:48
1.6 for live :)
Gameplay might be the most important thing to most of us here but for public interest and hence sponsorship and moneys graphics are a fairly big deal. I mean you cant deny that 1.6 is a fairly ugly game.
They seem to be making massive improvements in promod but they obviously still need more time. Good work for now but its not finished.
And lets be honest, if it gets picked up by most or all of the large tournaments i dont think any level of "omg 1.6 forever" is going to make a difference because money makes the world go round
nearly every pc can run 1.6 and sponsors need a game with better graphics so that people buy their graphic cards. promod is helping us out in that because it shall have 1.6 gameplay on the source engine (or you'll have to switch to source eventually).
Post edited 2010-01-26 21:41:45
Post edited 2010-01-26 21:54:26
we're changing for the SPONSORS, not because WE don't like the graphics.
/facepalm
why are the players playing? because of competitions/tournaments. who's sponsoring these tournaments? the sponsors i.e nvidia or intel, etc.
we have to change so that the sponsors find our game attractive.
Tell me please what is it you really want: to feel comfortable yourself or to create more comfortable conditions for companies being sponsors of progaming? Isn't it obvious that you have different interests and priorities? If you like cs as it is right now but sponsors force you to change the game do u want to be a part of flock of sheep and do as they say? Jump when they say jump? If not - then protect your interests. On the other hand, if YOU don't like cs as it right now and YOU want it to change - then you better convince millions of fans and players that it needs to change or change the game and stop playing it. Facepalm urself if u a duster.
Post edited 2010-01-27 11:59:50
cs will die without sponsors.
*1.6 till the end of gaming...
!!!!!!!!!
so many years have been developed and such terrible models again and now we are asked to wait untill 1.05 :)))
haha so little effort to change so big and established game as 1.6 version. They make me cry(
I dont like the sounds either.
The maps looks pretty nice, and they have got some nice fixes, looking forward to try the final release.
Mira, grate review ! ! !
Post edited 2010-01-26 15:16:37
You can push it over the edge and do things with slightly better quality than Half-Life/Counter-Strike, but it will never come close to what the Source engine can handle. Keeping the game in the Goldsrc engine would be pointless, since the visual difference would be minimal.
There are limits to things like how much polys it can handle for models/level design, lighting, mapping features (like bumpmaps, displacements, high-resolution textures, etc.) that you simply can't surpass on the Goldsrc engine, unless you have it's source code to heavily modify it, so remaking Counter-Strike in the same engine is just not viable :).
Post edited 2010-01-26 16:08:16
Post edited 2010-01-26 15:23:26
on topic.. u guys know what the pope said to galileu? "the sun spins around the earth, not the earth around the sun" or something like that, but oh well, your holiness the pope was wrong, so guys dont talk unless u already have played it.. i really looks better than css.. and lets be honest, everything in the world evolves, so why wont CS?give this guys a shot.. ;)
Just kidding ;)
looks like source only with the maps refined to exclude etraneous details.
ok, good review MIRAA, now I can say that they failed again, didn't understand it after watching gotFr@g review but now it is obvious.
And what? Same shitty models, some black smoke, bad flashing system, bad models etc.
Dont advertise it like it is the best fixed mod and like it is the final beta, if it is still CS:Source.
Post edited 2010-01-26 16:09:09
I'm not saying that's perfect already, it really need tweaks but it's good for beta.
Post edited 2010-01-26 16:21:14
If they can't understand that all what is needed is to change graphics @ maps and took all stuff like player models, movement, gun models, plant, he/flash/smoke, radar from 1.6? That's all, then people will play CSPromod. They already changed graphic at maps, ok, it seems to be good, now they have to do 2nd step.
Who care about that shizzle Scoreboard where u can see ur teammates money and radars with nicks?
A BETTER ONE!
worse than Source
I cant understand those working on the promod.
They have to much freetime, or what ? :)
PS: grenades ( physics for example ) are way much better in source, than in 1.6
Bots win!!!! ahahaha
Post edited 2010-01-26 16:26:46
People don't be ignorant and try it before trashing it.
Post edited 2010-01-26 16:51:13
With this videos i still don't want to play it, i hate css and the graphics are to similar to css, If the gameplay is equal or almost to CS it's other thing, but this videos don't prove me anything to play it.
This is just me!
spraying with ak and m4 sux
the aim sux
Post edited 2010-01-26 17:06:14
Source engine has a huge potential. Anyone here played Day of Defeat: Source? The gameplay is freaking awesome.
Ok, 1.6 gameplay is fine. CS:S is somewhat an improvemet. But dod:s.. its next level stuff you know.
You have the feeling like its going to slow.
Post edited 2010-01-26 17:11:10
W8, let me re-read your comment.
Reading through these comments and there is some pure failed opinions here, half of them from 12 year old kids with the mental ability of a dog such as "Looks like source" Of course it looks like source, it's on the source engine & then "Why does it take so long?"
Probably because there's only a handful of people working on it in their spare time (the animator of the models can only work on animating so much every weekend) and I'm sure the rest of the team have jobs + education (something a number of people here lack)
My point being: Don't be a dick and use some sense.
:)
Death 2 1.6!
yeah, it's because of the AMAZING SOUND EFFECTS that you need a new PC. seriously?
maybe you're retarded too?
so far, this is just an sliiightly better version of Counter-Strike: Source.
*cough Fodder bandwagon
Post edited 2010-01-26 17:27:33
But the rest of it seems nice. Change the models and it will be ok.
Edit: I am also awaiting FODDER's epicness to comment on this.
Post edited 2010-01-26 17:30:23
MIRAA killed Bot05 with m4a1
*** MIRAA killed Bot02 with m4a1 from headshot ***
*** MIRAA killed Bot01 with m4a1 from headshot ***
MIRAA killed Bot04 with m4a1
owned!!! nice ace! MIRAA > all
the tab health indicator is very usefull but it changes the little things counterstrike is being played, cooperation in and out of the game.
the digital ammo and health HUD may confuse some of us but in the end it gives the game something fresh and new, makes it look like a new game.
since noone of us played 1.04, i couldn't understand why they removed the animations between gun changes, and how it looks like. I guess you can't fire your gun right after you change your gun, you have to wait the same ammount of time like 1.6 , right ?
the thing i hate the most about source is that when you throw a flash or HE grenade it glides and moves a little bit more than it used to happen in 1.6
But if you do remove them, you still have to wait the same ammount of time before firing.
Post edited 2010-01-26 18:03:46
I agree that what MIRAA mentions should be changed and maybe we'll see a contender-release at a point in the future. But if they change anything other than the graphics in regards to 1.6, then I'm not seeing it overtaking 1.6 in any regard. Update the engine, leave the gameplay, then maybe it'll have a chance.
btw. nice review miRRa.
It's the perfect online fps game, and that's not just my opinion
or so I hope :O
-
That's probably the stupidest thing I've ever read.
It just shows how lazy the CSP team is.
Why are there weapons missing in CSP?
Based on knowledge common weapon usage in competitive and professional play, the decision was made to initially only include the following weapons:
USP
Glock
Deagle
MP5
Famas
Galil
M4a1
AK47
AWP
Once these weapons are perfected, others can be implemented according to community input.
Post edited 2010-01-26 22:48:10
You know - i'm kinda stupid, cause I also can't see whay cars, barrels and anything like that makes a map unplayable. For me - it's just a part of a map, an obstacle, which makes a map look more realistic than just some boxes on the flat floor.
Anyway, I'm looking forward to seeing CSPromod. It has the potential imo...
wouldn't that be suicide since the new players would hear that they have been screwed in the ass big time, actually it's just some 10 year old game and they kept most elements from it and stole from themselves
btw good review
Post edited 2010-01-26 19:54:45
So that will be in 2012, I guess? -.-
As shown in the video, you can't get that 1.6- feeling with Source-animations.
You can barely see if you hit your enemy, and death-animations suck, as well.
I actually liked the concept of CSP when it was new. But after few years of "development", they should have fixed basic things like these models, instead of adding stuff to the HUD just for fun.
Post edited 2010-01-26 20:06:23
Action AK47 on train ?
hahah
cs 1.6 > other
We Love 1.6 !
And rather have the autosnipers removed and bring in the scout! :))
Other than that it looks very interesting! :))
No HUD while flashed - If you had a look at the videos above, you could see that, when you are flashed, the whole screen goes white, you completely lose your HUD, which means you are unable to check your health points or even what you are typying;
Few weapons - It is not possible to buy all the weapons in CSPromod, only the ones that are standard in competition, which means you cannot use the Scout, the AUG or the Sig, for example. This makes absolutely no sense and, if you remember the WCG 08 Finals, the Scout helped mTw against SK;
Grenade Switch - You cannot switch between your grenades using the mouse wheel. (UPDATE: We have been informed this issue has been fixed for Beta 1.04 already)."
This is why i won't play it, if theyre left unchanged
Maybe the in-game feel is different but, as said, from outside it looks like CS:S using 1.6 maps. Same "no recoil", same "Oh, I just died" effect, same models CT=T, same weapon sounds (the knife's is the one I dislike most).
I know people want to keep the "1.6 spirit" but I would personally also welcome some innovation, especially in terms of weapons arsenal (f.e. to start with, getting rid of waste weapons and adding some new ones to add more variety).
For now I still see it as CS:S(Pro*)mod.
*If they actually end up playing it.
Of course it looks like source as it's the same engine and they use the same sounds, weapon models and until b1.05, player models.
1) I do not give any feedback ¿how could I if I have not tested this release?
I have posted my opinion on the basis of the review videos MIRAA has posted. According to you I am not allowed to do so? Please...
2) I do not judge the recoil or the feeling in-game watching the video but on my experience when I played CS:S. Looking at those known "spray-HS" sequences it is the same when I played. And I also stated it in reference to CSP by saying "Maybe the in-game feel is different but, as said, from outside it looks like CS:S using 1.6 maps."
As you can see I am fully aware that we are seeing a CS:S mod (read the last line of my previous message??) more than a supposed "CS 1.6" using the Source engine.
It is not about being good or bad that way but that is just how it is from my point of view. But being that way if CS:S is not very appealing a mod for it will be as appealing as its "base" game.
You state it is temporary, well, then as said I look forward to see changing it from a CS:S mod to a Source engine mod (joining games more appealing than CS:S).
As for the last point, I sincerely have wondered if it ever will get close 1.6 . And honestly I think it will be due to the Source engine. Again, do not read me in terms of good/bad but different "environment", different "feeling". Still with the in-game feeling, pending.
Still I would insist of taking the chance (challenge even?), maybe during the step of "leaving CS:S behind" of weapons improvements/additions and even rescue some oldies like rifles zooms (f.e. for the AK and the Colt, just like nowadays games feature similar things (iron sights etc.)).
Aside from these models, CSP has nothing to do with CSS. It already is a Source engine mod.
Thus yes, still a CS:S mod to some extent for me.
Also change the models source ones are aweful.
Post edited 2010-01-26 21:20:38
good review MIRAA! and please do not use the CSS flashbangs :b
Post edited 2010-01-26 21:39:13
if you are flashed you cant see the hud in cs 1.6 too, so i dont understand why is this a problem, if you see the radar (csp) you can do everything becouse csps radar shows the whole map
the pros, cons and the videos are great as well :)
I think it's a great idea, and pretty much a HUGE challenge to do something like that. Obviously, this is a BETA, which means lots of stuff will have to be tweaked or changed entirely (models ? sound ? = major changes, HUD to display when flash = MINOR change)
I really wished some people would just appreciate the work they're trying to provide, this could very well work, as it could very well be a complete failure.
Personnaly, I will try this BETA and make my own mind more based on the feeling while playing, but I am pretty sure many many many things will change between this BETA and the next one.
Keep it up, listen to the constructive feed back and we might end up with something enjoyable.
Cheers
EDIT : thx MIRRA for that article.
Post edited 2010-01-26 22:15:05
The thing that sucks is that so many people are so STRAIGHT minded... Cant accept the fact that some people are trying to improve a game that is super popular and make it look better and more spectator friendly..
Tbh i cant wait for this because sponsors and the younger generation is looking at games for mainly graphics and great gameplay, so if they make our 1.6 based game and make it look better whats the harm..? obviously 1.6 needs to be updated because its a 12 year old game that hasnt been updated forever (yes i love 1.6 and support it 100% and i dont think anything is really wrong with it besides graphics) but i do feel that CSP has such a great potential for making the community come back together and make bigger tournys and sponsors are going to support more teams then before.. people are saying that it can split it more, but i disagree highly. It's also a beta so therefore any changes can be made and this CSPteam has put years now to make it somewhat playable.. I believe it looks good and i can't wait to play it!
Give it a chance, if you don't like it dont play it.
Not to mention this game is littered with legal issues so that if it even sees an ounce of remote success it will never be able to succeed. If they try to port the game over to smething else, Valve will take them to court by copyright infringement regarding gameplay, game layout, map layout, many of the game's copied functions, the list goes on. And if they stay under the CSS engine then later on down the road Valve is going to see that instead of buying their new overly priced games that they spend millions of dollars in advertisement to get onto TV and in the UFC fighting rings, and so forth, that all of their customers are going to CSS (which by their standards is an old, outdated, and one of their far cheaper products). Valve doesn't want anything distracting from their more expensive products and packages and if it does, they will do something about it. Rest assure, you can say Valve will like the idea of us paying for CSS all you want. But later on they will see that they had lost money in the ordeal if CSP even becomes successful because then it will just breed another generation of players who never purchase another game, thus costing Valve more money, in contrast to them releasing games like L4D and L4D2 in much more relatively fewer time frames. Their money and market plan lies in their new products. Not their outdated ones (CSS). And if anything takes away from it, bye bye. CSP is cornered and doomed to fail because it is just a terrible idea when there is so many better alternatives that the community could do if a few choice people (cough Torbull) were willing to do them that could preserve CS better than the very idea of CSP ever could in it's wildest dream.
And no HUD while blined, are you kidding? this is source not 1.6, and the fact that you can only use a glock, usp, deagle, m4, ak and awp is retarded, which means you cannot even have fun in a pug or something and use a aug/sig or scout, tmp or anything like that.
All in all, horrible. If any major league like ESL, ESEA, WCG, IEM picks this up I will switch to mw2.
Post edited 2010-01-26 22:59:15
2) The maps are units for units the same as 1.6. Only graphical improvements have been added in non-playable areas.
3) If you can't shoot/spray because of the weapon models you shouldn't even be playing CS.
4) Leagues will picks this up if the game is good and if there are players.
5) The fact that you want the other/fun weapons to be implanted just proves that you are a retard that either play in pub or against awfully low skilled players.
6) Who the fuck cares that you can't see you health/ammo while you're blind?
Post edited 2010-01-27 15:26:30
Take it easy. Thank you.
He kind of did. And sorry but such comments just piss me off.
Post edited 2010-01-28 21:28:10
Talking to a brick wall here but:
To the haters: put up a decent arguement, or shut up until you develop your own opinion.
im said right
yes all ?
EDIT: Wouldn't normally phrase it like this but it had to be said.
Post edited 2010-01-26 23:49:51
And if everyone would just give it a try and actually stop the childish bullshit about 1.6 and CSS (played 1.6 for years, but stopped cuz of retarded players in the scene who you can still find (read the comments above)). You might actually like the game.
My exp playing the beta, and reading all the improvements, I'd say this game might actually go somewhere.
The nades, don't even get me started on. Just about the only thing that came close to being right there is the potency of the flash effect. The actual physics and how nades act when thrown onto the ground or off a wall is off. In fact the hundred unncessary little miniature bounces that occur when a flash is thrown at the ground for instance pretty much fucks over a crapload of popflashes teams have developed over the years. And I always find it funny that when these videos are made, especially when demonstrating flashes and smokes they never actually demonstrate anything. What do I mean by that? Well allow me to explain. How come you didn't demonstrate the famous smoke practically everyone knows on the slanted big garage roof that has a smoke land in front of the ladder room windows? Guess what. If even 1 smoke grenade doesn't transfer over from game to game, it isn't the same game, and it isn't even damn close. That goes for spam spots, flashes, grenades, smokes, the boosts, the angles. Everything. This is precisely what pro players don't want to have to do again like many did in America when they started CS:S for CGS. They don't want to have to relearn the game because things can't be transferred over. If this is supposed to have CS gameplay then thats what it should have. And so far in every single video of CSP I have never seen a single smoke or spam spot that can be done in CS in a CSP video. For instance can you still spam outside to lower near ladder room on de_nuke? Can you still spam bannana to closet on de_inferno (yes that wall is spammable...)? Can you still throw all of the wNv pop flashes that so many teams have adapted over the years? Can you still do all of the jumps you used to be able to do such as the balcony to motobox at bombsite A on de_inferno? Can you still see through smokes by holding a positioning by looking down while crouched? Can you still spam T spawn to B double doors on de_dust2? If one of these answers is no, then fuck off. It isn't the same and it failed.
"Perhaps the most unconventional but argueably the most important aspect of Promod is that this game is literally a product of the community that will play it. Direct feedback will be at the core of every decision made regarding changes and updates. If a majority of the community is polled and the results point to X change needed with Y gameplay element, so it shall be. If you're having trouble comprehending just how significant of a change this modus operandi represents, try emailing valve to change something with CS." -GotFrag
links to other reviews are on cspromod's site :)
Post edited 2010-01-27 04:57:48
Post edited 2010-01-27 15:38:36
STOP MAKING CSP
INVEST MONEY IN SOMETHING ELSE
CS 1.6 is good as it is and we love it <3 1.6!!!
i was waiting for it for AGES!
1. Models, movement animations
2. Sound of weapons - they sound like toy guns,where's the bass? I've fired a real colt before and it sounds nothing remotely like that. Source weapons sound horrible.
3. Sound of nades bouncing but they are actually rolling on the ground?? WTF
4. Desert eagle looks uglier.
If you want people to play the game, make it as realistic as possible.
It's beyond me..
Same goes for this mod imo...
the nades work 90% the same as 1.6 do I was quite shocked I was running around in a empty server just doing my routine flashes and smokes all they all pretty muched worked.
If I have time I will upload vids of nade physics.
"i said i love you and that's forever
and this I promise from my heart
i could not love you any better
i love you just the way you are"
THIS GUY IS A DAMN F**** GENIUS.. "just the way u are" CS 1.6 xD; the 250 most beautiful megabytes in the world :) (no steam of course xD)
cs 1.6 > graphics, and that's 4ever
KEEP THE BITCH UGLY GRRRRR <3
There are no more public servers ,the community is a joke , it takes forever to find a pcw , 90% of the PCW stop before the end because of cheating
1.6 > css, promod OSV
1.6 is ...
actually CSP should be compared only with 1.6 and unused no overtones SOURCE!
CSP>>> 1.6
tranclate used:)
Like what are we going to play against, those bots?
If someone already asked this sorry; couldn't be bothered looking through all those comments.
As for your question, I think there might be a respectable number of servers available as people have been waiting quite long for this and are eager to play/try out.
They are still working on the game..
They develop GAME for US..for FREE
just because they´ve realized, that CS:S was epic fail and CS 1.6 is just very old and people are calling for change..
I just hope, that i will not need to buy new notebook because of the CSP.

HLTV Ip's




leverAge
EARTHQUA2KE
larsto1se
Gamer360














