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With CSPromod Beta 1.04 just a few days old, HLTV.org went around and asked some top players for their opinion on the mod.
The CSPromod Beta 1.04 was released to public on the last day of January, with the mod receiving mixed reviews from the community.
With CSPromod still in beta stage, there are still some things to fix, and HLTV.org has asked some of the world's best players for their opinion on the current state of the project. It was no easy task, though, as many players have simply not yet put their hands on the new release.
Below you can find what the pros said about CSPromod Beta 1.04:
Patrik "cArn" Sattermon (fnatic): "At this stage my main concerns are that the player models, movement and some sound issues will be the naysayers' biggest argument to not support CSP. Personally I maintain my belief in the CSP cause they are VERY open to what the progamers have to say and they are willing to work day and night on the details that might take CSP to the next generations Counter-strike. From what I´ve seen from CSP so far is that the maps resembles 1.6´s a lot, the flashbang is still a flashbang and the movement could soon be as good as the 1.6´s with some tweaks."
Joona "natu" Leppanen (Soltec): "I think the one thing is that it has potential but things need a little readjustement such as the grenades feel a little "lazy" in my opinion. Not including crouch-hopping takes away from what 1.6 has become throughout the years and since it´s aimed to replicate that game mainly, it´s a shame. It´s a little bizzare they're claiming the reason for that is that the event organisations have wished so, seeing as it has been approved as a part of the game for almost four years now."
Bruno "bit" Lima (FireGamers): "I particularly liked the game a lot, they made a good mixture between both games and I think it has everything to work out. I hope this will be a great opportunity to join the two communities so that CS can grow even more."
Steeve "Ozstrik3r" Flavigni (Millenium): "For me, the game has really evolved and it is a good mixture of 1.6 and Source. I think this game will become the most played game in competition and it will join the two communities."
Andrew "Irukandji" Timmerman (compLexity): "The game shows a lot of potential with a ton of neat features (interactive HUD, CS 1.6 menu options, etc.), but the game to me is still very far away from competitive play. The CSP team seems to have overlooked a ton of mainstays in CS (additive flashes, smooth movement, etc.), besides obvious current animation/model problems. The team they have, however, seems to be competent and up to the task so hopefully they can get a finished product ready by late this year for use in tournaments in 2011."
Gareth "gazR" Lynn (Immunity): "I went through all the maps and was amazed at how well they incorporated both Source and 1.6 features into one game . It's great that the game has incorporated the option to choose between Source and 1.6 features. Although the game does have a few minor details to fix at this period of time, I do believe it looks promissing! For some reason it does feel more like Source when i shoot.. but the recoil patterns are the same as 1.6. Grenades are a bit too big, models too big, but the HUD/interface I think is awesome, very marketable, the way they've tried to make it as SPECTATOR-friendly as possible is good. Can't wait for the official release!"
Richard "Xizt-" Landström (Begrip Gaming): "I really like the idea of Promod and I think the game has a very good potential if they fix the player models, sound and other small things. I hope that everyone is open for a change because 1.6 feels kind of pointless to play since it is never getting updated. I really love the graphics, HUD, etc, big ups to CSP developing team!"
Suffian "Suffz" Arshad (Dignitas): "Well basically I thought it was quite crappy, if I am honest, looked just like Source and felt like it. Grenades were too big, footsteps you could not tell at all, models were too big. Hopefully in the new patch they'll make it more like 1.6 rather than more like CS:Source."
Oliver "minet" Minet (mTw): "I think that if they fix some of the minor problems, such as the scoreboard ( there's way too much going on there), the proportions and the maps, I wouldn't mind switching to it, now I've just tried it on FFA in the middle of the night, which doesn't give the best insight but it seemed pretty well thought out..."
You can download the CSPromod Beta 1.04 by going to the project's official website.
In my opinion its good idea.
I ll say same as Xizt- "I think the game has a very good potential if they fix the playe rmodels, sound and other small things."
cs:s models just suc* so much, it ruins all feeling.
While you don't see any players it feels cs1.6(shooting, running (sound of steps interval), jumping is pretty similar) then the cs:s model you see, witch slide around, not walk or run, legs move so slow and stupid, CT holds AWP between the legs n stuff, and then they die not lie in cs1.6 models (HS flies ;D n stuff).
waiting for 1.05
thats what i think... btw i replied here so ppl would read it xD
laterz
Post edited 2010-02-05 00:37:36
anyway if they fix the sounds recoil and that kind of little stuff i'm almost sure the csp scene wil be big :)!
Post edited 2010-02-05 18:22:53
i repet... if they really want to make 1.6 look better, then creat new maps and new models and that is that.
good luck!
There's nothing you can do to make it look better without changing the engine.
i agree, but then i have to ask... why they say, they just want to make a better looking version of 1.6?
they should say, this a new version of counter strike and stop lieing to themselves
Post edited 2010-02-05 02:25:08
- more amazing graphics from the source engine;
- the "perfect" gameplay of 1.6.
You forget that this "change" is not only for the current players of 1.6, but the new players that will come and the players that play Source. It is a evolution for the best :) (if it actually maintains 1.6s gameplay that is)
then from 1.5 to 1.6 cs. it was slow and painful and some sad 1.5 forever some sad 1.3 forever :D
CSP is the future, but nobody is taking 1.6 from you, play it till you die ! :D
Post edited 2010-02-05 01:02:17
i have been playing CS since 2000 so i am not one to play a game about graphics but if you want it to go mainstream you sure as hell are going to need the product to be as beautiful as possible.
kids today just don't have the same mentality as we did when we were because we are a different generation now. 1.6 will never grow to what it once was again without an updated look and some tweaks to change the game.
remember, complaints always came with the new CS updates but sooner or later people get use to it because in the end it's still counter-strike.
we play for the competitive nature... not because we just want to bunny hop, scope with an m4, or plant while moving.
as long as the game FEELS more like 1.6 (in terms of play model movements... lets be honest it trumps Source movements) I don't see why anyone would have a problem switching over to it.
has the same graphics as source because it's on the source engine.. however, since they built this from the ground up they can conceivably just move it over to any engine they want.. pretty easily.
could be wrong but that's my understanding.
nothing that looks like 1.6 would ever get attention.
lets all just hope this video actually is the future of the movements!
youtube.com/watch?v=xTBOygU-_R8
+1 Suffian "Suffz" Arshad
Post edited 2010-02-05 01:20:55
Crappy movement/models and hitboxes... :(
Agreeing with most of them though, surprised with cArn's response though. Lots in the maps have changed, little things that you can't do anymore which are frustrating
You get a mix and nobody wants to play anything other then dd2, inf, nuke or sometimes train. Try getting a cpl_mill or whatever and you'll be searching all night
Post edited 2010-02-05 02:17:12
OT: Glad to see that it's being accepted generally but also criticized on it's bad parts.
The progamers all want to see the communities as one again, which is so amazing by their part, and they have a lot of hope and faith on CSP so I really hope the CSP Team can impress us in the near future :)
Thanks HLTV for bringing us these "reviews/comments" from the progamers, I was ansiously waiting for this :)
And i completly agree with natu, the crouch-hopping should definatly be included. It seems like the CSP team rely on old things said by the tournament organizers. And why do they even to that, relying on what the players think would be a much better idea.
For now i just hope that they update CSP regularly, because waiting another year would really be bad.
Post edited 2010-02-05 02:20:27
i am looking forward to the release version, that would be nice
the "purpose" of it is supposed to be to unite the cs community, but there will always be source players who think it is too much like 1.6 and 1.6 fans that will think it is too much like source. if anything it will split the community to three. =\
Post edited 2010-02-05 03:32:25
Don't bash what is saving your game. Sure it doesn't feel exactly like 1.6 now, but that's what the team are trying to sort out. They WANT this game to feel like 1.6, not Source. Stop bashing your saving grace.
Post edited 2010-02-05 05:51:56
I don't know if you've heard, but CS is not an open source game. They can't just get the code and adapt it to the Source engine. They have to code their own, through trial and error to replicate 1.6's gameplay as closely as possible.
Of course it won't work flawlessly the first time around, and possibly not on the second or third even, but each tweak gets them a little bit closer to their goals, and people should take these pros' example and actually be open-minded about it, and realize this is not a final release, but a BETA.
I'll link it for you cause you're all so useless:
http://cspromod.com/about
http://cspromod.com/faq
Have a read, and learn something.
I love 1.6 just as much as the next guy, but the absolute bullshit you guys spew out annoys me to no end. I support this mod because I don't want to see 1.6 die.
Post edited 2010-02-05 06:54:13
Come on , lets play cs 1.6 :(
Agree.
I can understand, CS 1.6 with Source graphics, but why are people complaining about that they don't replicate every single thing that is in CS 1.6? I know the CS community is very stubburn, I mean still playing Dust2 after all these years, but come on, you must want some changes after all this time, look at Quake, every version was different, and I loved it for that, and so did the competitive scene. I suppose the scene back then was more mature than todays, and alot of CS players I play with now seem to have only ever played this one game and couldn't imagine playing anything different.
I think what the CSP dev team is doing is great, this beta was too early, they need to patch it asap, the models and map scales are horrible. It has potential, but I don't want it to be an exact clone of CS1.6 in a source engine, the game needs to evolve, and change, it needs new things to discover, new maps to play.
You'd also be suprised at the amount of "community" players interested in this mod too, I know of a few different communities setting up 24 player servers and even starting up teams to compete, it's bringing back some excitement to the game!
Yeah, but Quake4 came out (which was essentially CS:S to 1.6 in terms of Quake4 vs Quake3) and still everyone preferred Quake3. In fact, ID went so far as to create QuakeLive which is basically Quake3.
Gameplay > graphics.
At the end of the day, the people spectating are the people playing, and you'd be hard pressed to find people spectating CS that don't play it. So graphics mean very little ;)
Post edited 2010-02-05 15:31:30
If you own Hl2 or mostly any Source Game you can play f.e. Insurgency for free if you are referring to this kind of 'mods'.
CS 1.6 FOR LIFE
come here and spam: 1.6z<4eva<3!!111
E: As you can see, most of the progamers agree that cspromod is the way to go. They know more about cs than all of us. So you must agree that comments like "if you give them 100 e they would say that CSS is awesome
CS 1.6 FOR LIFE" are just stupid. He even dosen't know what this thread is about. It's about cspromod not CSS !!!
Post edited 2010-02-05 16:28:53
Ofcourse these childish comments you read along such threads like this but try and ignore them. ;)
They used some positive critisism, and made some valid points.
And I understand why Suffz is so straight forward, if your from the UK and you aint a bad ass online you will get shanked at L@N, much like prison.
Post edited 2010-02-06 14:17:18
It is quite good and seems very close to counterstrike. But there are some bugs and adjustments to be made.
<i>The granades could be a little smaller.
Players run like they are hurt in their backs.
Scoreboard sux, even tho there is a nice thingy with CASH.</i>
There is alot to fix..
overall its fun to play it. but as many others say its not for competitions.
But one more question?
How hard can it be to make CS 1.6 AS IT IS. AND JUST MAKE SOME BETTER GRAPHICS?
I would pay for it? i guess many would!
Post edited 2010-02-06 17:28:55
They don't have access to the 1.6 code, it's not open source you moron. They have to reverse engineer CS.
There will be no further warnings with regard to this as it is already the second time I tell you this.
1.6 FOR EVER! :D
.reply and agree
imagine , your high -_-, and the HE grenade flies to you, and you are thinking" looook HE flies, mm switch weapooon, shoooot , damned too late" :D

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Joona "natu" Leppanen (Soltec): "I think the one thing is that it has potential but things need a little readjustement such as the grenades feel a little "lazy" in my opinion. Not including crouch-hopping takes away from what 1.6 has become throughout the years and since it´s aimed to replicate that game mainly, it´s a shame. It´s a little bizzare they're claiming the reason for that is that the event organisations have wished so, seeing as it has been approved as a part of the game for almost four years now."
Steeve "Ozstrik3r" Flavigni (Millenium): "For me, the game has really evolved and it is a good mixture of 1.6 and Source. I think this game will become the most played game in competition and it will join the two communities."
Gareth "gazR" Lynn (Immunity): "I went through all the maps and was amazed at how well they incorporated both Source and 1.6 features into one game . It's great that the game has incorporated the option to choose between Source and 1.6 features. Although the game does have a few minor details to fix at this period of time, I do believe it looks promissing! For some reason it does feel more like Source when i shoot.. but the recoil patterns are the same as 1.6. Grenades are a bit too big, models too big, but the HUD/interface I think is awesome, very marketable, the way they've tried to make it as SPECTATOR-friendly as possible is good. Can't wait for the official release!"
Suffian "Suffz" Arshad (Dignitas): "Well basically I thought it was quite crappy, if I am honest, looked just like Source and felt like it. Grenades were too big, footsteps you could not tell at all, models were too big. Hopefully in the new patch they'll make it more like 1.6 rather than more like CS:Source."
