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The CSPromod developing team have announced the changelog of the upcoming Beta 1.05 release.
Some of the most important changes from 1.04 include a new headshot animation, for both front and back kills, the addition of csp_aztec to the map pool and the introduction of CT model SAS and Terrorist model Leet Crew.
The ducking code has also suffered some changes, in order to mimic that of Counter-Strike: 1.6, with the CSP team stating that silent-running has been fixed.
The Steyr AUG, Steyr Scout and the Sig SG552 have been added to the weapons' list, while tweaks have been made to the AK-47's and the Desert Eagle's accuracy.
The model of the HE grenade, which will now explode upon falling to the ground from the hands of a dead player, has been replaced with one of a cylindrical grenade.
The CSPromod Beta 1.05 release will be available for download on 31 January, exactly one year after the previous release. You can find the complete changelog of 1.05 by going here.
So many things would have to happen for cspromod to be successful. It would have to first replicate 1.6, including the netcode, not going to happen. Also, assuming promod was exactly like 1.6, the only people that would be interested in even trying it, let alone switching over to it and being as dedicated to it as 1.6 players and fans alike are to their game, would be people that currently play 1.6 and source (not going to happen). Which compared to the amount of people that play the yearly released cakewalk games on consoles is minuscule. But even assuming that promod was exactly like 1.6 and every 1.6 and source player switched to promod (lol), promod would have to also be supported by the sponsors that currently sponsor 1.6, which 1.6 is slowly losing them. Even with all of them promod would not be able to sustain itself on the source engine because no new sponsors would jump on board, the time gap between the goldsrc and source engines is starting to appear smaller and smaller. So in the end there's no point in switching from 1.6 which is still hanging on.
That said, I understand the CSpromod team has apparently written all their code so they can easily transfer the mod to other engines. The same points I made still would apply if they were to go to a new engine as well. With game sequels being pumped out every year, hardly any people buying newer games, that run on newer engines that promod could potentially switch to, would be interested in playing a mod that replicates an 11.5 year old mod. So without a huge increase of newer players the game would still just be hanging on. Perhaps on a newer engine more sponsors could be attained for events, but let's face it, the money is in the "blockbuster" games that get released every year now. That means that those games have all the money, marketing, and sponsors. And money is the only thing that talks, especially in a still tough economy.
Bah, what a useless post of mine.
go 1.6! :D
Its going to take Valve to make this happen though. I dont think promod can pull it off perfectly. And 1.6 players like myself, want the next cs to be perfect.
the only place that source hasn't been successful is with competitive gamers, simply because 99% of them are too stubborn to go and play a new game. granted, 1.6 is a good game, sooner or later, it's time to move on.
most of the players aren't going to even move to promod, no matter how similar it gets to 1.6. they're THAT stubborn. i don't know why promod is even trying to do this. just leave the brats to play with their old games until they grow out of it. simple as that.
Post edited 2011-01-29 07:45:10
Why should i move to a game which is worse than that that im already plaing?
Still hoping for CSP to turn out good.
99% of gamers havnt moved on from 1.6 because there is no other team based FPS game that has the same skill level required... so many other team based FPS games are so dumbed down and noob friendly and thats the main reason why no one has moved from 1.6
please dont talk about source.. the skill ceiling in that game is so low comparatively hence why no one moved over to play it except the noobs that got owned in 1.6.....
I mean one image stays in my head from the fnatic vs reason(?) showmatch. When f0rest used ~36 bullets from the usp and couldn't kill the guy, I mean in 1.6 even if it was online he'd be dead long before. (note- the other guy also had an usp and couldn't kill f0rest, they both looked like total nubs :)
And I believe that's the main reason why Source games in general have such big, slow moving models, and huge interpolation embedded into the game.
Just try playing the sniper in TF2 and you'll know what I'm talking about.
But lets wait and see.
Post edited 2011-01-29 09:34:18
maybe its time valve came up with another engine ? :D
and for the earlier poster, yes there are some stubborn players. but mostly we havent made the change cause we prefer/enjoy the gameplay mechanics of 1.6. simple as that..
Post edited 2011-01-30 04:30:56
its pointless effort ..cs1.6 is already perfect ...
I mean, is cool see the maps and the animation of 1.6 on source engine.
1.6 > Promod > source
Post edited 2011-01-29 07:39:03
cs 1.6 best
who would want a better looking cs?? noobs would
pro players dont want shiny graphics ..if anything thats just gonna distract u ..otherwise why are most people playing with 640x480 rezolution?
if pro player wanted better graphics they would use highdef textures pack ...wich they dont
yeah noobs like graphics ...professional gamers like to see their enemy clear not see 129523895923523 details on the walls
goes to show people's basic mentality about competitive gaming is lacking
"pro players" don't want to play with shiny graphics? I don't think so, they just want more prize money, so everything depends on organizers of tournaments. If they will choose promod, then every "1.6 proplayer" will switch to this game.
1.6 can't live forever, because this game isn't spectacular for casual gamers nowadays, only oldfags still playing it. We need something new to shake the scene...
cs1.6 havent moved on for a long time.
this didnt use to happen in earlier version?
hey everybody , I want you to read this content.
I think cspromod need fix it.
on 16:9 monitor you can see more then on old 4:3 monitors.
if i use 2 or more monitors, the same effect ?
LOL 16:9 = cheater !!!! ;P
@spezz dont read watch the pics ^^
Post edited 2011-01-29 09:41:09
These people have gone out of their way in an attempt to port 1.6 into the Source engine, while trying to keep all of the game play elements from 1.6 the same. They do this for free, and all anyone can do is openly flame the project?
This version may not be ready for competition, or maybe even 1.06/1.07/1.0X may not be ready. Who cares at this point though? You have a future game to look forward to with a dedicated development team willing to work out all the problems in the game and continue to fine tune things like matching the recoil from 1.6 into CSP.
And after all, it's not like anyone's holding you at gun point to play CSP. 1.6 is still well and alive, and CSP is merely a POSSIBLE future option. You should be supporting it rather than spamming "1.6 > CSP".
i play games because playability not details... there are lot of super detailed 5-hour max. to complete games that are made only for details... i don't want to see cs end like that in couple of years :P
Also HLTV could use a huge update as well as VAC.
if only valve still supported 1.6
if u filled 1.6 with fancy textures everyone u could play it good cus its way to hard to focus on all the details
This means that not only do they have all the original animations from 1.6, they also are correctly sized to the CSP maps, meaning the whole "feeling like a giant" thing you had in CSP, as well as problems like being able to see over boxes, not being able to do a few jumps and etc are all gone.
IMO this version is a huge step ahead from the last one, and with the awesome features they have planned for the future betas (custom CSPTV client, custom weapon models, etc.), and the more constant flow of updates from now on (they mentioned monthly updates as a possibility) I can see a bright future for CSPromod if people stop being too close-minded and actually give it a shot.
Btw, there are some other major things worth mentioning in this changelog, like the addition of csp_aztec to the mappool, which was a great job done by j0lt to remake the 1.5 aztec with a few balancing changes to make it viable for competitive play. The map looks gorgeous and plays awesome. Also worthy of mention are the several minor fixes Redstar made to the current maps, like adding flash tricks from 1.6, fixing the red rock jump, and overall just making the maps closer to their 1.6 counterparts.
So does that mean no more silent running?
* Added a "The bomb is already being defused." notification
Wtf? no more ninjas?
* Reworked the smoke grenades to not allow players to hide in the middle of them
So no more fooling around with your opponents?
Post edited 2011-01-29 10:26:29
The "The bomb is already being defused." notification is for OTHER CT's who try to defuse it while there is already a teammate doing so. This way you know you can't defuse it because someone else is currently doing it. It will never show up for the T's in any circumstance. It's just a minor addition.
I don't get your third point though, what do you mean by "fooling around"?
Wow clicked the edit button and it made another post instead >_>. Sorry about that.
Post edited 2011-01-29 10:30:33
You can still hide inside smokes as you'll be virtually invisible inside a solid one much like you are in 1.6, it's just now you will have the same visibility as your enemies :).
btw i dont have source!!
What they are doing is great i admire they will to keep 1.6 gameplay elements and same time, upgrade the game graphics.
I'll tell you why it will fail like all other attemps.
Unless all the competition of cs&css will announce "Next year we drop support of cs 1.6/css and will have CSProMOD competition"
There will be no reason to drop those games for cspromode.
Thing is the companies who sponsor the events need to market their newest products, and NVidia can't market their new GTX480 cards for a CS1.6 tournament if you can run CS1.6 on an old FX5200.
Ever noticed how the companies who sponsor 1.6 teams and tournaments these days are almost exclusively the peripherals manufacturers? Razer, Zowie and Steelseries are pretty much the only sponsors for a LOT of teams out there, and there's a reason for that. The only thing you can really sell to 1.6 players is peripherals, because it's the only thing they'll be changing no matter what. Besides that 1.6 has no real marketing value as far as potential consumers go.
And to be very honest with you, I find that the opposite is the truth here. It's not really about the players going "I'm gonna move to CSP" and then the tournaments decide to support it, but the other way around. When the tournaments start deciding to put money on the game, that's when the community follows.
Just look at the CGS: nobody liked Source, that's a fact, and despite that the moment they announced the huge prizes for the CSS competitions, half the top teams in the world switched over to Source. Imagine the potential of a game with a gameplay as skill-oriented as 1.6's is, but with a marketing value similar to CSS's could have? That's what CSP is trying to achieve.
Post edited 2011-01-29 10:44:10
cspromod > 1.6 > source
so go buy cssource and wait 31 january
Who cares about haters?
The fact is 1.6's popularity is decreasing and Source is completely fail. Go and figure.
Post edited 2011-01-29 11:08:06
And what do you think sponsors want to place their money on?
1 player and earn ALOT MORE MONEY
or
5 players and earn less money
Truth is, if there's an audience for it, it has marketing potential. Thing is 1.6 has been losing it's potential for a while now due to being a dated game which lost most of it's appeal to new players, thus crippling it's audience, and consequently, it's marketing value.
Post edited 2011-01-29 11:37:23
The interp problem is what comes to mind and as far as I know, that isn't fixable? In my opinion, that is the biggest issue that plagues source.
However, think of it this way. If 1.6. was going to die and you wanted to continue playing, would you rather play CSS or promod? The answer should be pretty simple. I doubt promod will ever be as good as 1.6. but perhaps it can get close?
and I hope that they inspired by my topic
http://cspromod.com/community/threads/3409-Please-delete-this-3-pillars-on-csp_inferno
:))
1.5 FTW
Some people saying that the source engine is already old, so there's no point of doing this, you're wrong, when the code of the game is finished they can port it to any engine. Plus, the 1.05 version runs on the "Orange Box" engine (2007), as soon valve releases the SDK of Portal 2 (2011) the mod will be ported to it. You should check some videos of it, the source engine is still good ;)
Other things is that the game looks like CS:S, that's the next step on the development, they already hired a 3D modeller which in his portfolio there are some concepts of guns, which probably means that he will create new weapons models. About the maps, they will suffer some changes due some textures belongs to CS:S and the objective of CSPromod is to run the mod on any Source engine game.
Some people are worried that their computer sucks because on CS:S can only get 60 Fps. The good on CSPromod is that everything unnecessary is removed, no physics, random particles in the air, they even removed unnecessary water elements that could drop fps. For example CS:S on my PC is stable in about 120 Fps, on 1.04 i have always over 250 Fps.
Other important aspect is that the Devs team listens to YOU for example, on 1.04 it was impossible to do the emulate flash, several people reported like this user
http://www.youtube.com/watch?v=TN4PB-N7hv4
and what happened?
Changelog
Fixed the emulate flash
You can't do the flash hitting the lamp above the squeaky door?
Reported and then?
Added the flash trick above squeaky door
The next months they are thinking on doing like monthly or bi-monthly updates
http://cspromod.com/community/threads/3426-Pace-of-future-CSP-updates-feedback-needed!?p=53135&viewfull=1#post53135
Any question you might have you can reply to me ;)
We'll be getting a game which is 99% 1.6 that will have constant support and updates yet some people seem resistant to the tiniest bit of change
The source engine isn't demanding so the whole "sponsors want to market their products" argument is redundant. You can run any source engine game with 150fps on 5 year old hardware.
Besides, Intel still sponsor/host the Extreme Masters tournaments all the time. And funny enough they choose 1.6. over source.
And I highly doubt CSP will ever be 99% 1.6. The source engine just won't be able to mimic certain things. I'll bet CSP will always feel like source.
That engine is broken. Its only good for pub players with high pings doing their usuall noob stuff.
all that matters is the end result. we will play the game when it comes out. if it fails, then it fails and thats it.
Post edited 2011-01-29 14:10:51
I said first lets play the game when it comes out, and then lets talk about it.
If its good, then it might have a chance. If its bad, then its a massive failure and will probably stay like that. If its broken, no one will play it just because the devs had a good intention with this project LOL. If its broken it will fail, and thats it.
If the 1.6 players don't care about it, the project which is direct to them which they don't support it in any way, will fail of course.
"If the 1.6 players don't care about it, the project which is direct to them which they don't support it in any way, will fail of course."
Post edited 2011-01-29 16:13:13
I like 1.6 and hate source, for the same reason.
If CSP is good, we will like it (why not?). If its bad, we will hate it.
There is no reason to like a broken game, or to replace a very good game (1.6) for a broken game (if CSP is bad).
We played CSP 1.04 and it was a fucking broken game. We don't know how 1.05 is going to be, but if it is still broken, then its broken and it will fail. There is no reason to like a broken game.
They update their beta once per year (lol), its so damn slow, so it 1.05 fail, you will wait probably another long time before 1.06, and that just make it more of a failure.
Don't try to make it the commmunity fault. If they release a good game (1.05) people will like it. If they realease a shity game (1.05) people will hate it.
Its that simple.
The HUD ingame looks too "modern" too for cs, even more modern and overdetailed than source's.
http://alba.cspromod.com/dev/hud_classic_test2.jpg
I think that we just want a better graphic, nothing else, we love the bugs in the game and other "fails", we love CS 1.6 because his gameplay. Let CS 1.6 be the original, JUST CHANGE THE GRAPHIC. That's all!
P.S: leave the weapons, just get better textures. If you do that, it'l be a success.
Post edited 2011-01-29 15:06:00
I'm a 1.6 Player and im playing from 1.5 .
everbody told on 1.5 the same that no one will move to 1.6 and "1.5 > all" .
but let it happen , atleast give it a chance to CSP !
Post edited 2011-01-29 15:20:52
Lets cheer up and support these guys who are willing to sacrifice their time to develop the source engine and to mimic the 1.6. They love 1.6 just much as we do thats why their doing this things to promote CS to younger generations. I doubt when big hardware companies promote CSPROMOD and begin sponsoring competitive games and give big price money , most likely Top CS teams will begin its transfer and thats when you guys will move too.
PS: Some people just wont move for a change because their PC is older than their dog.
Post edited 2011-01-29 16:31:11
Their intention doesn't matter (they are not helping poor kid in africa, wake up), no one will replace a good game like 1.6 for a broken game, just because some people put some time and effort into it and had good intentios.
Wake up. Here is what matters. The final result. If CSP is good, then it might have a chance. If its bad, then its a fail and thats it. No one will play a broken game because some people had good intentions with it.
So far, 1.04 was a MASSIVE failure, even GeT_RiGhT said it was worse then source (lol is that even possible?), and GR knows about competitive games and how they should be.
So don't try to make this a community issue. If CSP is going to fail or not, depends only on their devs. If they put a good game out, then it won't fail.
If 1.05 is still broken, then it will fail, since they update this thing one per year (lol?), no wants to wait that long to try another BETA that might still fail.
CSP want to replace an already good thing (1.6)? Then they need to put up a better game. Other way it makes no sense.
The very fact the project is taking this long is already a fail for them. The longer it takes, the smaller are their chances, and more and more people from the community will have second thoughts on it.
Even before 1.3, CS was hardly the competitive game we know today. They'd release one beta version every month, and some things were just horribly broken.
Every game has to go through that stage. I'd rather see them release 10 betas and improve the game than see them release an unfinished game as the first official release.
Can't you see it the average age of a player is 24 - 25 when you reach a certain lets say 30 you will most likely start focusing on stuff that's more important and at the current situation that doesn't bring new players we will have a really tough time when all the 24+ get older and quit.
WE NEED THIS PROJECT, we need this game to be so it can continue what 1.6 left the BEST FPS IN THE WORLD and possibly take it to the next level.
What do kids today look in a game? Competition?
No. They like pretty nice graphics and a big community that includes his friends. How many times have you heard of a kid solely playing competitive counter-strike because of the HUGE marketing they make to the? Never. It's always a friend of a friend that plays competitively and that's how he gets involved, this creates a really low source of newcomers to the game, unlike CoD:BO that with all the marketing gets LOTS of new players and a high success rate for competitive gamers. This mod with a refreshed face to the old 1.6 can become not only successful but become bigger than anything we have seen before.
What do sponsors look in a game? Good graphics?
Uhm that's a tough one brands like Intel, nVidia, AMD, etc look for gamers to use their latest hardware that's why they invest money.
Can 1.6 use their latest hardware? No, it can be run on a fuckin pentium 3 and it will be OK.
Why do they keep investing in a game that doesn't use their latest hardware? Easy, because of the HUGE community, that's dwindling but still HUGE, it was so when the time arrives that CS doesn't have many players it will definitely loose the sponsorship of big brands. This game can also help us in this aspect, first it provides WAAAAAAAAAY better graphics than the ones on 1.6 and gives us the possibility to constantly upgrade it, and gives us the custom ability to meet each tournament/sponsors need to the max.
After all this I thing still puzzles me, Why do you guys hate so much on the mod? What can go wrong? You simply can't deny the fact that playing simply 1.6 with upgraded graphics is not sexy as fuck, and all the other reasons that I stated in this paragraphs and enough for you not to hate it but take with a more open mind.
Please if someone can reply to me with a valid reason on why to hate promod it would be awesome.
PS: BTW we get a lot of from this mod not only sponsors and a graphic update but maps, a better netcode, better plugins, better customization, and whole lot of new possibilities
Post edited 2011-01-29 16:39:28
anyway, as to your reason why i think so many people hate the mod is of two main reasons.
1. They dont really hate the mod they just hate how long they have been promised this mod. About 4 years now it has been in the works and still we are waiting all the while cs has been slowly going down hill those 4 years so they are getting impatient and frustrated as they know their beloved 1.6 CS is dying.
2. I think the next biggest reason to why people hate this mod is because they fear it will split the communities up even more... kind of like what CSS did.
I think those two reasons are somewhat justified reasons to be against the mod. and i think reason 2 is actually a much higher chance of happening than boosting CS back to or past its former glory days.
Actually I think chibsquad can help a lot with that since he will be able to talk to tournament organizers about picking up the game and who knows get steelseries involve and what not.
The thing is the game is 10 years old, 10 years ago there where no FPS like CS no competition it was expected to get this mayor backslash when other FPS became successful. I really think the key is get rid of the nostalgic feeling we have and move forward because we will never return to the "golden days" we will improve and create a better community but in order to start this process we need a refreshed look to get not only people interested but also media like TV, WHO THE FUCK WOULD STREAM A 10 YEAR OLD GAME ON TV? Nobody.
The biggest problem I see with Promod is the new players - why would anyone (who does not love 1.6) start playing Promod? Sure, the graphics are a bit better but there are games out there that look 10 times better.
You talked about Black Ops before, but the difference is that they spend crazy amounts of money on marketing. Who is going to market Promod, who is going to make people - that don't care about Counter-Strike - pick it up?
the graphics have nothing to do with the show failing, except the fact that it got a company and their sponsors to invest millions of dollars into it. how is that not a good thing?
csp 1.6 gameplay/1.6 rules/css graphics
cgs css gameplay/css rules/css graphics
cgs has NOTHING to do with whether csp will fail or not.
if they start releasing updates quicker and not once a year, i see no problem with alex garfield persuading tournament organizers into picking it up.
I think a lot of people think that this game will magically get on TV (even though the graphics are awful) and get a lot of new players into the game, even though nobody outside the CS scene knows that it even exists.
2. SC2 could be bought in the shops. Promod wont have that feature.
3. Blizzard has huge followings in gamers of other genres WoW, WC3 .. point here is those gamers when they see a new game from blizzard will naturally try it out.
4. People will need to get HL2 / CSS to get promod. and how many of these people will know about promod and even if they do will they really just get it straight away? Also as far as i know i doubt HL2 / CSS are still selling well after all these years.
5. As stated above. SC2 is a stand alone game. Promod is not.. and the engine it runs on no one is purchasing anymore... if promod came out like a year after HL2 when sales were probably still high it may have worked.
Firstly many people think that changing the games graphics is all of a sudden going to bring a flow of new gamers in to the game... well wrong.. thats not going to happen. why? because the new age gamers want the next "best thing" in gaming and CS is worn out for that.. we all know CS is a great competitive game but the new generation of younger gamers dont care about that... they want to be able to fly their helicopters use their bazookas and all that junk we all know is horrible for a competitive game.... thats the biggest problem promod is going to have.. getting new people who are unfamiliar with CS to to actually play it
Can we blame them for not wanting to play CS and think that its horrible? No. Below is a reason why.
I remember back many many years ago when i first played CS and all the things that were totally new to a game made me be like WOW... From being able to actually stand on a teammates head to do boosts to places you cant reach on your own, Recoil patters, grenades that make your screen white, all these things we now take for granted where huge leaps and bounds in gaming back then but now if i put myself back into my 12 year old self when i first played CS and add into the mix the amount of new games that have incorporated so much more things you can do i have to admit that CS doesn't look so appealing as im not really going to know much about the competitive scene nor really care for it as much because i would initially just want a game thats going to offer the most pleasurable time to play and at first glance CS wouldn't appear to be that game.
I fear the only thing promod is going to do if it becomes half successful is just split the communities up even more. I hope i can eat my own words but i really think this mod is a little to late.
Post edited 2011-01-29 17:34:36
Other then that, the changelog doesn't tell you anything, in fact, 1.06 changelog could be even larger, and you just can't know for sure.
It all depends on how good or fucked up 1.05 is going to be, and you don't know that, so you can say anything about it.
PEACE!
http://store.steampowered.com/stats
what happens is source is 99% played on steam, and 1.6 is played in non-steam in lots of countries (asia) and those non-steam players doesn't show in the official stats.
AND, those numbers means nothing. We are talking about the competitive scene. And the competitive scene in 1.6 is MUCH larger than source. 1.6 has ESWC, WCG, KODE5, IME, GAMEGUNE, etc, etc, etc... source is not even close to that.
Not only that, but source is broken, even the source pro players are saying it. The game also failed to replace 1.6, so thats another real reason to call it a FAIL.
And this one is just for the fun of it.
http://csgoodies.com/source.jpg
Post edited 2011-01-29 17:29:33
are there many servers in europe up and running?
On the other hand the majority of CSS players come/have played cs 1.6 and if they sticked to source its because they prefer it. They wont change to a new game that is trying to "mimic" the outdate version of counterstrike (1.6). btw some 1.6 blind guys say that 1.6 is much bigger than source but thats only for some scenes...check the UK or FR for example, CSS»1.6 , and even DSRACK #3 had better prizes for source than 1.6.
my opinion merging the 2 communitys would be an awesome hipotetical thing (not going to happen). It would be nice to see a good fight between verygames.css vs fnatic.1.6 or mTw.css vs NaVi.1.6 in a new game, the fight for the top spots would bring a new dynamic to esports, even in Portugal all the 1.6s teams facing source would solve lots of discutions xD.
so im curious about what CSP has for us :)
im a source pro player and even for a spectator point of view and merging 2 communityes would be great :)
We only had 1.6 ,we had a huge amount of players and tournaments,then came condition zero wich split the community, after that CS:S wich split it even more.Now what,CSP? fuck off
So from my view of it, there are 2 ways CSP can win.
1) CSP team need to do a miracle and really adapt and fix that broken engine and netcode and make the game as good and consistent as 1.6.
2) Use the brute force. Even if the game sucks, CSP can force big events to switch, forcing 1.6 players to switch. This is what happened with CGS, and its not a good thing.
There is no other way for CSP. Either the game is very good and doesn't have any of the CS:S issues, or you need to force everybody to switch to a broken game.
I hope its the first one.
And of course, there is the most likely to happen thing. CSP will just not be as good and consistent as 1.6 for competitive games, and it will fail.
I am giving you facts here.
1) Even the source players are saying CS:S is broken. Even the competitive players admit the game is broken.
2) There are NO source-engine based game out there in the high competitive level as 1.6, quake and other REAL successful competitive games. That is because the engine and the netcode are not ideal for that.
I really hope CSP team can fix those issues, but I find it almost impossible, especially when VALVE and HPE themselves can't do it.
Lets see what happens.
If you mean the ENGINE is broken then we have all kind of broken games not in competitive aspects but in all aspects since the ENGINE, the base of the game, is broken. L4D is not broken, Portal is not broken and many others.
If you mean the netcode, source engine netcode was developed by valve and I've gotta admit it blows dick, but it was replaced by the Quake CPMA netcode that is regarded as probably the best netcode ever created.
I sincerely don't get what you mean that the ENGINE breaks the game and that the ENGINE can't produce a competitive game, I really think you are misunderstanding some words you are using.
BTW, How is Source Engine responsible for bugs on CSS?
Post edited 2011-01-29 20:44:45
Thats an example for you of an engine issue.
Its just not as ROCK solid as 1.6, thats the point.
Post edited 2011-01-29 20:48:56
Textures missing because you carelessly alt+tab, if you alt+tab again you get your textures back btw and how does that breaks the game competitively you won't alt+tab a major clutch round on the final of the WCG.
Source ENGINE is not broke, and it is capable of creating a perfectly competitively game so your argument is invalid because the netcode was replaced too.
Post edited 2011-01-29 20:55:28
If you alt+tab on the HL1 engine problems arise just like in any other app.
Post edited 2011-01-29 21:04:23
That doesn't mean anything. What means something is the end result and the player experience.
I played 1.6 and played source. I had A LOT MORE issues with textures in source than with 1.6. And they didn't happen only when I alt-tab. Some of them happened when some aniso filter or AA filter was on, etc. It was just not as solid as 1.6. I had more crashs and problems with source.
You see, that is what matters. I played both, and 1.6 had fewer issues. Its the player experience that matters. So release CSP, let everybody play it, and eveybody will compare it to 1.6, and then we can talk about it.
Thats what matters.
give it time, give it time, ok.
I am 1.6 player, cs 1.6 is what I enjoy to play.
The way it is today, i dont want it any other way.
It cant be improved, so why try? that all I say.
maybe Im wrong one day, and there is reason to change, but not yet
Post edited 2011-01-29 20:06:41
Also nothing stops you from sticking to 1.6, but playing CSP for a while and providing your feedback on it. At this point this is the most important thing for the CSP dev team: feedback from the community.
They have the best of intentions with this mod, and I can assure you that whatever is the community consensus on what features/tweaks it needs, they'll do their best to accomplish that.
anyway I do beleive that Source is better and more ppl play it, check steam statistics
I doubt I will install a game just to be able to test/play a second one.
Just a heads up though, you'll never be able to install CSP as a completely stand-alone game. It will always be a Source mod, and therefore will always require you to own at least one Source game, even when they drop CSS as a requirement. I'm pretty sure however that most people own at least one Source game in their Steam accounts so it should be fine :P.
Actually, as far as I know, if there is no need for models (just like in this case) you would only need the Source SDK which is free if I am not mistaken but is only available if you own a Source game. Therefore, as least on this basis, there should be a way to install it independly if no Source game wants to be purchased.
But I presume, especially on the long run, at least you will be able to purchase the one you are interested in.
would be great if it is possible
This takes an enormous amount of work though, so I wouldn't count on it happening any time soon.
Post edited 2011-01-29 22:33:41
the community is very open to gamers and so we really should appreciate their achievment.
but not only due to this fac, but also that there are really good ideas realized in this game
cl_crosshair_thickness 1/2/3 just got added in-game. It's pretty awesome if you play with a high resolution
You can all thank Source Jesus.
c/p from twitterpage
Post edited 2011-01-31 02:54:58
Cs 1.6 = Hardcore gaming
Either way i'd say that both games are good. Source, for just some casual fun playing some public servers every now and then, maybe hns?
1.6 for competetive playing. Lets just admit it, 1.6 takes more skill than Cs:Source in many ways. Its so easy to pull off 5 dgl headshots in source just by aiming at their legs. + in source you most likely never notice if you actually hit someone until they're dead which is another big problem. The E-Sport spirit just isnt there in source. Although this is just some speculating, feel free to speak your mind :)!
*EDIT
Just look at WoW and its community now(yeah i know its an mmorpg and not an FPS but still).
Before it used to be the ultimate hardcore gaming sensation. Now they turned it into a Casual's paradise and they probably lost about 5% of their devoted members. I know its a high number, but im not counting in all the multiboxers that exist right now. Its basicly the same with cs 1.6 and cs:s. Hardcore/casual paradise. Its ur pick! ;)
Post edited 2011-01-31 18:43:36

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