AlienTech16Aftermatch6EventMap / statsinfernoOtherNo demo - MatchpageReason16Space Soldiers6Aftermatch16myKPV12SK5Space Soldiers16EventMap / statsmirageOtherNo demo - MatchpageNatus Vincere1Virtus.pro3EventMaps / statsdefault (1:0)inferno (6:16)train (24:26)overpass (11:16)OtherNo demo - MatchpageE-frag.net2Playing Ducks0Aspen8Reason16AlienTech16OMNIPOTENCE5EventMap / statscobblestoneOtherNo demo - Matchpage
In the wake of the announcement of the showmatches at IEM6 Global Challenge New York, HLTV.org brings you a detailed look at Counter-Strike: Global Offensive.
Counter-Strike: Global Offensive started as a Counter-Strike: Source PC to Xbox 360 port, but during its development Valve saw the potential of the port and decided to transform it into a whole new game. It has been in production since March 2010 and it will be a downloadable title only. It's almost ready for a closed beta, which will start this October.
For the past month Valve showcased the game in three distinct game expos, the Xbox 360 version in August at Pax Prime, the Playstation 3 version in September at the Eurogamer Expo and the PC version at Igromir this past weekend.
When looking back at the previous CS games, Valve noticed that the players would only use a few weapons, therefore in GO they decided to mix things up. The damage done by the pistols was reduced and increased on the SMG's (sub-machine guns). Valve also seems to be following the real-life weapon trends, as some old firearms were replaced by newer models (ex: USP and the MP5 have been removed from the game).
Here are the new additions to the weapons lists:
-TEC-9 (terrorists only)
-P2000 (replaces the USP)
-SSG 08 (replaces the scout)
-SG 556 (replaces the Krieg 552)
Sub Machine Guns
-PP-Bizon (replaces the terrorists MP5)
-MP7 (replaces the counter-terrorists TMP)
-MP9 (replaces the counter-terrorists MP5)
-Zeus x27 (Taser-like weapon)
-Decoy Grenade (Creates sounds to delude that there is someone shooting a weapon)
-Molotov Grenade (Creates a curtain of fire which does little damage for a few seconds)
Some of the new weapons at work
Aside from the weapon-handling changes, another key mechanic of Counter-Strike has been changed, which was the removal of the defuse kit from the buy menu, as the old wire-plier is no longer purchasable. In the feedback session with the CS:S players in August, Valve gave the players a test version where the CT's would only have one defuse kit for the whole team, but after the negative feedback this has been changed, as now two random Counter-Terrorists will spawn with the kit and they will be easily identified with a plier icon on the scoreboard.
Wall spamming is still possible in some locations flashes are similar to 1.6 the headshot animation is similar to 1.6 oil drums don't have physics, they are static, only smaller props have physics and they won't interfere with the players' movement there will be chickens on cs_italy(!) the game will run only on DirectX 9
The final game will ship with 7 classical maps, 5 of them being demolition maps (de) and the last 2 hostage maps (cs):
For the past two months all that was shown map-wise was dust2's older brother, de_dust. If you've been waiting anxiously for some dust2 gameplay, wait no more, in this interview by gamespot we get a sneak peek of the dusty lands 2 on Global Offensive.
With this title Valve not only wants to please the competitive community but the casual community as well, including some new game modes which will certainly delight the casual audience, one of which is the much known Gun Game mode. Arsenal mode (as it's called in CS:GO) is now part of the game and it will be divided in two modes:
Arms Race - consists of the typical Gun Game match where you start with the low damage pistols and for each kill you do, you’ll earn a better weapon until you reach the knife.
Demolition mode - It is a mix of Arms Race but instead of being a deathmatch type of match, this mode is played on demolition maps.
The Arsenal mode will include 8 additional maps to the 7 classical maps, some of which are remakes from the original Gun Game maps. Valve is also talking with other CS and CS:S mod creators to add their mods to CS:GO.
Competitive and Casual mode
CS:GO will be divided into two main sections, Competitive mode and Casual mode. Casual mode will offer the players all the freedom and the perks the game can offer, free armor/helmet, unlimited money every round, so that the casual audience can enjoy the game without worrying too much about the game's mechanics.
On the other hand, competitive mode turns the game close to what we play today in tournaments, the rounds are shorter, your frags become your currency crucial to buy new weapons, you'll need to buy the armor/helmet and there is friendly fire.
Another interesting step in CS:GO is the inclusion of matchmaking, something that is new to the franchise. In the Competitive mode you'll be able to play against someone with the same level without the need to leave the game. When you're playing a matchmaking game it means your opponents have the same skill level you have, even if they are playing on the PS3 with a controller.
Counter-Strike: Global Offensive will feature crossplay play between PC, MAC and PS3. Valve will be hosting the servers for matchmaking and Arsenal mode, while the community can still host their private or public servers via the dedicated server tool provided.
Beta testing to start soon
The CS:GO beta will start this October, at first only the Pro-gaming community and those who got the keys at the expos will be able to play the beta, but Valve will be expanding the Beta from time to time and they expect that it'll be available to everyone until the year's end.
CS:GO doesn't have an exact launch date, only a time window (Q1 2012), as it will be the community giving the green light for when the game will be ready to hit the Steam store.
The developing team of Counter-Strike: Global Offensive will be present at the IEM6 GC New York, where they will be doing a feedback session with the professional 1.6 teams present there. ESL TV will be hosting 2 showmatches between the teams, and as always, HLTV.org will be on location bringing you all the news related to Valve's new baby.
edit: Well, it HAS chickens on Italy though.
Post edited 2011-10-12 21:33:50
Post edited 2011-10-13 19:09:08
Honestly a sport shouldn't be changed to add variety, think of it this way...
Football/Tennis/ any other real life sport has stayed the same for hundreds of years and are still some of the top sports. You can shine up CS without having to change it and it'll still be one of the top sports.
The whole "new grenades" or whatever is healthy enough, it's like in Football they removed "Golden Goal" and put extra time instead. You can change the extra stuff but don't change the core of the game.
they you go, I just fixed counter-strike!
We never will see Another game like 1.6, same they make one game with better grafics and 1.6 gameplay, the comunnity Always reject then, its like cspromod example.
1.6 > all
CS 1.6 4 EVAAAAAAAAAAAAAAAAHHHHHH
wtf is that...
You can't call a game Counter Strike, whilst they have only maps and few wepons in common :s
my very first ace in cs was whit usp
i just dont like the this game! :s
For me, what they have got to do, is that all weapons be good, i mean, with different features, but all of them competitive, not only the AK and Colt
Nice article mate, well done ;)
I'm gonna stick with 1.6 for life i guess.
Edit: NO USP? HAHAH Kill your self VALVE
Post edited 2011-10-12 21:52:30
this is pure garbage.. And in the beggining I was thinking.. dont reject this without knowing it.. but now I can say! 1.6 4EVER!
Is there a website where i can sign up for the beta?
Percentage of kills with weapon
ak47 - 38%
m4a1 - 30%
usp - 9%
awp - 8%
famas - 5%
deagle - 4%
he & glock - 3%
with this g*y s***t http://www.imfdb.org/w/images/thumb/9/90/Mpc-hc_20.. ?!?!
"but after the negative feedback this has been changed, as now two random Counter-Terrorists will spawn with the kit"
and not launching with de_train..
They use the fame from the name of CS on a horrible game, to make it sell better.
In my opinion neither Source nor GO is even close of being worthy of carrying the name Counter-Strike.
Post edited 2011-10-12 21:56:54
1.6 game play and source's graphic.
PS: WTF did u put on that upper bombsite on nuke?!?!
Still, it didn't feel as bad as my inicial predicament. If they correct some blood-related issues, that FUGLY XHAIR and genuinely separate the competitive mode from the casual one (and that includes taking those ridiculous achievements in competitive mode), we might have a winner, in the long run.
1.6 > Valve "Counter Strike:Source engine producers"
Post edited 2011-10-12 22:03:19
btw did someone realized that every model when it dies from the side it makes the air jordan move with the legs
Post edited 2011-10-12 22:05:49
Post edited 2011-10-12 22:20:49
Post edited 2011-10-12 22:18:53
It's like Mac10, and it will be added to Terrorists, that will give a huge advantage in pistol round, even if won't be the default one, it's added to pistols, so it will cheap to buy.
Post edited 2011-10-12 22:05:35
bottom line cs1.6>all
Post edited 2011-10-12 22:10:15
I am just kidding cs 1.6 rules :D
oh my gawd they cannot be serious!
2012 game and we don't see any defuse animation from CT side!
WTH with weapons animation from POV, it's funny how gun moves when we run it's not even realistic.
Post edited 2011-10-12 22:40:10
I guess that there are acceptable changes likes you did between the 1.X versions and even earlier, but now you went too far with it and the game that you call "Counter Strike" looks more and more like "Call of Duty" / "Battlefield" which is obviously NOT good.
New gameplay is not something we, the CS 1.6 fans and players are interested at.
We might need in the future to add more maps to the tournaments routine, but nothing more than that!
I'm pretty sure that my comment is something many people that plays and loves CS 1.6 can agree with, so take that to your attention dear Valve.
Post edited 2011-10-12 22:39:24
We own the name "Counter-Strike" and will use is however we see fit. We are not making this game for the "CS 1.6 fans", we are making it to appeal to a new market.
We are a multimillion dollar company that has designed award winning games. You are nobody.
Sincerely, Valve Corporation
I'm pretty sure that my comment is something many people from Valve can agree with, so take that to your attention dear RAGE2k.
Readers - We are living in 2011, not 1999. Just accept that.
Post edited 2011-10-12 22:56:53
Post edited 2011-10-12 23:29:06
Adding few new cool and fancy stuff (and removing the old ones we are used to) does not mean that the game will be a success.
But at this point when we, yet, have not tried this game, can not say anything bad about CS:GO.
39,894 63,898 Counter-Strike
36,046 45,387 Team Fortress 2
34,446 56,307 Counter-Strike: Source
So, 1.6 is already the king, and MOST 1.6 players won't even touch that crappy CS:GO shitty. I guess some sAuce players will move on to CS:GO, and it will make their numbers even worse.
In the end, looks like this will help 1.6 and make it even more stronger. Looking good to me :)
Post edited 2011-10-12 23:35:19
Long live 1.6 !
No its not
Source is actually a good game, compared to this shit
I really hate that source animation model of running+ shooting together-non realistic...
Post edited 2011-10-12 23:54:15
And in the end I am not suprised with this,they have nothing to do,so they make shit like this.So What is next? Counter Strike : Space Offansive ?
I expected the game to be mediocre, but the more I read, the more I begin to think that the game will be shite. I'll probably try it, but if I get a Diablo III beta invite, I'll probably forget all about it.
1.6 & promod > all this crap shit
if i was u HLTV i wouldnt promote this shit anymore, or w/e u guys are doing, u dont want to hear or read about this crap anymore... please drop it, focus on Promod, that looks promising
Post edited 2011-10-13 00:11:56
In 1.05/1.06, we would spend hours in servers trying to contribute to the teams hard work by trying to figure out spray patterns or why wallbanging was different from 1.6 or why the god mode glitch would happen and all the rest of the 1.6 community would do is bitch and whine about how we were wasting our time. Now that CS:GO has been announced, people have suddenly changed their minds and they pretend like they always supported the project but unfortunately, some of the people who were crucial to the project have quit, presumably because they didn't want to deal with the fickle, whiney, 1.6 community that is impossible to satisfy.
There were some people who tried really hard to get CSP off the ground. People were hosting servers and hosting in house pick up games to get more people to try the game. They would leave the server to open up slots for newer players to play. There were people running tournaments to encourage others to start playing but all the 1.6 community did was complain about how CSP wasn't 1.6 which was an unreasonable thing to ask when the project had accomplished so much.
In all honesty, I would be a liar if I said I didn't feel a little bit happy knowing that these assholes who were attacking the project may never get a proper functioning full release of CSP solely because of their "1.6 or die" mentality. Perhaps you weren't one of those people but for the most part, even the pro's attacked the game and its only recently people started to care but now it may be too late.
Personally, I'm happy to say that it doesn't bother me because when it mattered, I tried my hardest to help the project and I was in the HLTV.org or ESEA or even Gotfrag forums defending the project and I tried to contribute to what the modders were doing in giving us a game to play for another 10 years but the rest of the 1.6 community can honestly fuck off. I sincerely believe that with their awful attitude towards people who were trying to help them, they don't deserve to move to a new game.
Post edited 2011-10-13 22:30:35
fuck this commmunity shits me
Post edited 2011-10-13 00:47:42
Also it really depends on what the pro gamers on Friday will say.
Post edited 2011-10-13 02:49:26
As long as they fix that and a few other things the game CAN be perfect, it's still in pre-beta they can change it by the time of 2012.
I assume they are building this game to open up cs and esports to this previously untapped but potentially lucrative base of new players. which is exactly what cs needs if its going to survive at all.
not saying the game looks great, then again its pre-beta.
maybe after this has served its purpose and brought new blood to the cs community they'll actually release a cs2 that'll last the next 10 years
This is gonna make walling so boring. Basically Valve will tell you where you can wall and where not... no 10 year wallbang evolution like in CS.
Let's have some fun on public and then back to 1.6 imo.
Where Neo happens...
Where HLTV.org happens...
When skill matters...
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The #1 fps game on the planet...
Where JoeM is...
Where you find Nix0n...
Where tradition is more than a word...
Where history was written...
The standard in e-sports...
The ultimate team game...
A part of our lives...
Where you make friends...
Where you share...
Where you cry...
Where you kill...
Where you die...
When a community is more important...
When a community is larger...
When you are part of something big...
When you are home...
When you feel home...
When you enjoy your game...
1.6 FOR FUCKING LIFE
we have new maps getting played more and more often(mirage,forge,and more coming) so fuck off valve
ok it's perfect for me
Lets wait for the beta to come out, but this is not looking good so far.
Post edited 2011-10-13 04:41:23
And as for the pro scene.. well It's still running on the CS:S engine which is completely useless for a serious pro fps. If they want to continue CS as a pro game, I would suggest licensing a OpenGL engine from ID and get working, but that wont happen before hell freezes over.
This game will fail.
Post edited 2011-10-13 10:36:19
even if its 'free' to play it will be with very lower audience and players than the others cs versionsi am peretty sure :)
Mark my words, will be absolute shit.
-WHY ARE THEY CONSTANTLY RUNNING WHILE SPRAYING? DID VALVE LEARN NOTHING FROM THE BACKLASH OF CS:S SPRAYING?
-Maps look crowded and 'foggy' as heck.
-Player models aren't distinctive enough
-Their attempts at making all the guns usable is commendable but utterly futile and unnecessary to begin with.
-They STILL weren't able to add new maps? Come the FUCK on.
-What the HELL are a taser and molotovs for? Did anyone ever ask for them?
-The models look EVEN WORSE than in source. That one is an accomplishment to be honest, I didn't think it was even possible.
Just some main points. Overall it looks just plain horrible.
VALVE, I THINK IT'S ABOUT TIME YOU REALIZED SOMETHING: THE SOURCE ENGINE IS JUST NOT VERY GOOD FOR GAMES LIKE THIS. For titles like TF2, maybe, but not for games that require some actual skill.
Stop trying. Kill the source engine, and make a new one that's less about OMG GRAFIX and more about some actual fucking skill-based gameplay.
On the other hand, ProMod suddenly looks (and feels too, I'm sure) freakin' awesome. Maybe that was Valve's cunning plan all along: Make a CS clone that's possibly even worse than source (a feat the CoD series has proven to be possible, hard as that may be to swallow), and suddenly people will love ProMod.
The one thing they overlooked was that 1.6 is superior to all three inferior clones so why bother with any of them.
Post edited 2011-10-13 12:44:18
Anyway, I don't give a f*ck, I won't buy this crap, either playing the beta or whatever comes out.
That this game is total SHIT
But this ain't gonna put 1.6 to the grave. That is for sure. How can you make perfect game any better?
this looks like a mix of COD/SOURCE/BATTLEFIELD I dont see any "cs" in this shit.
1.6 is unique. and crap like this makes 1.6 stand out even more.
lol notice the guys hand while reloading the AK... deformed looking
Post edited 2011-10-13 16:01:58
Having said that.. Shut up dude
by the fucking kill animation that looks so stupid just like CSS.. and the hole game smells to COD man.. god help valve
You're right, 1.6 is totally getting stronger bro.
This game is gonna kill the counter-strike scence if they are seriously thinking about a competative mode for it.
BG Valve. :(
Ill save all of you some time. If you come to these news posts to see some sort of resemblance of 1.6 in CS:GO then just stop because its not going to happen. If you're coming to these posts, you should be looking towards a new game that is asking you to play in a new way.
For those of you who pay attention to the fighting game community, you may have noticed, they went through a very similar situation. Third Strike was THE fighting game to play. Its home to that oh so famous parry video clip titled "Evo moment #37." In 2008, Street Fighter 4 came out and, you'd be a fool to not see that its not nearly as complex as Third Strike. Button inputs are a lot more forgiving, there was no longer a visible stun meter, they removed Third Strikes complex parry system and ultimately made the game a lot more approachable and nub friendly.
In Third Strike, almost everything you do matters and you will get punished for stupid moves while in SF4 you can get away with a lot of stupid moves. However, if you look at the fighting game community right now, they are on cloud 9 and its mostly because of SF4. SF4 reinvigorated the community, it brought in new players and it brought attention back to competitive fighting games. Its the reason why MVC3, MK9, 3S OE, SF2THDR and the upcoming SF X Tekken even exist.
What I'm saying is, what Third Strike is to SF4 is what CS 1.6 is to CS:GO. Its a necessary step and if you're not willing to take it, then you should stop looking to CS:GO because its not going to be what you want it to be but instead what we as a community need. Those of us who move to CS:GO will probably start playing with a larger, competitive community and have a blast learning a new game and those who cant get over how different it is from 1.6 will keep playing 1.6 and watch it fizzle out as more and more events stop hosting the game and more and more players quit.
What I'm trying to say is, give CS:GO a chance. Stop expecting CS:GO to be like 1.6 and help us build something new. Where does it say that the way 1.6 did things is the only way a competitive tactical FPS can exist? Valve, unlike Blizzard, unlike Activision, unlike EA has no problem keeping a game in beta until the community is happy with it. Take advantage of their generosity and help us make something new. Don't opt into this beta and complain about how recoil is different or how spray patterns are different because its supposed to be the same. I feel that I cant reiterate this enough, but look at CS:GO as a new game.
We've been playing this game for 12 years so I can see how you would forget that the net code is awful or that most of the weapons in the game are useless or that I can defuse through walls or that the flashlight doesn't work (much less having a purpose) or that I can boost into the sky box or that it took user revised maps to get rid of flash bugs and ESEA client to prevent people from fucking with interp, rates and 16 bitting. Thats just off the top of my head. There are a ton of things wrong with 1.6, it is far from a perfect game.
Just because we've put up with a lot of shit and adapted in this game it doesn't mean its Miss Universe.
If your argument is that 1.6 feels good and CS:GO doesn't then all I have to say is that remains to be seen and evidence from people who have played the game suggests otherwise. Torbull himself said CS:GO doesn't feel like 1.6 and it doesn't feel like CS:S but he likes it and its very different.
Post edited 2011-10-13 20:08:34
"that the net code is awful or that most of the weapons in the game are useless or that I can defuse through walls or that the flashlight doesn't work (much less having a purpose) or that I can boost into the sky box or that it took user revised maps to get rid of flash bugs and ESEA client to prevent people from fucking with interp, rates and 16 bitting."
That's what makes Cs1.6 so SPECIAL!
Edit: And the USP is the best weapon (for me ofc) in this game... hahah gtfo with ur new "real liFe" weapons V4LV3.
Post edited 2011-10-13 20:17:06
PS. Removing the USP sounds like a really bad ideia, its one of the best pistols of the game.
Post edited 2011-10-13 20:18:37
The only point that i like, but i will probobly still buy it and give it a try.
THIS WILL BE BEAST
But they need to work on the sounds!
graphics looks nice
i hope it gives decent fps during online play on a decent card