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While visiting New York for the IEM6 Global Challenge New York, we had the chance to sit down with Chet Faliszek from Valve, for an extensive talk about Counter-Strike: Global Offensive and more.
Ever since we heard about a new Counter-Strike in the making back in August, the questions have been many, some more critical than others. Will Valve's latest CS title, Global Offensive, be the game to replace Counter-Strike 1.6 on the pro circuit?
The questions were many, both from our side, but also from the community's side, who got the chance to ask questions, when we sat down with Chet Faliszek during the IEM6 Global Challenge New York.
The interview is a little over 36 minutes, hit play below to watch the interview recorded during our visit in New York and who knows, maybe there's information regarding the beta keys for Counter-Strike: Global Offensive.
We will continue to follow Counter-Strike: Global Offensive as it progresses and enters the beta stage, as well as how the future might look for the game.
I'd apprecitae if any one of you to tell me . I've searched it from gotfrag.com,but the link doesn't go well.
Really? You didn't bother to watch and understand this interview did you?
I'm very satisfied on his opinions and ideas to create a game built on how we _THE COMMUNITY_ want it.
All you haters should motivate your answers and not giving states such as "this game is made for FFA boys...", explain what the problem is and MAIL Valve, they are open for solving problems.
keep it real, jeez
This is a great chance for us, we should not waste it due to being close minded.
they made a great game only once - by accident
Still, whatever they will do with CS:GO, it's still more than they ever did with 1.6, ever. And CS 1.6 lasted for 10 years, why wouldn't this succed? This has better graphic's which attract players, sponsors, viewers.
And the rated matchmaking for the more serious people, and then the pubbers can play the casual mode or gungame.
Why are you so negative toward CS:GO, you seem to wish that it will a failure, so we can stay and step 1 forever...
Please, don't be pessimistic!
and from the things i have heard and read... i will stick with 1.6 until the end
many of you will call me mental for me judging the game by just 1 picture but thats the reality some people realize things way faster than other people sadly
Post edited 2011-10-27 22:14:55
I love 1.6 but to look at pictures and judge a game is the dumbest thing you can do. Its the same thing with any old competitive game too. If you don't play Street Fighter, go watch Third Strike videos. If you don't play twitch FPS, go watch Quake 2 videos. If you don't play RTS, go watch Starcraft videos. They are all fantastic games but just looking at videos or pictures of them, you would never be able to tell.
it looks crap. but since you've played it for a long time you're probably like "ooh de_prodigy, great map!" or smth like that but imagine a totally random person looking at that picture or any 1.6 pic. and i'm not just talking about the graphics.
Is it because the graphics? No one is sure giving a damn 1.6 graphics, although they are out dated as hell, yet 50k people gather to see a bo3 of CS at home. So what does it matter if the graphics are updated/changed? The game play will be the thing that matters. If you don't know how the game play is how can judge it, especially when its in the pre-alpha? I do not understand your logic.
Yet with Counter-Strike, also a very popular modification of an already incredibly popular game, and on top of that made by Valve themselves (which I assume would make replicating intricate technicalities a lot simpler when compared to an engine they don't have access to) they decide to ignore a lot of what their huge fanbase loves about the game with each installment they put out, dividing the community with each attempt and thus making the job of pleasing all of them with a single awesome game progressively harder.
Don't get me wrong, I'm a huge optimist and have high hopes for this new installment, and plan on getting in the beta as soon as possible and providing my feedback.
I prefer to see their initial run with DOTA2 as an epiphany they had and that they've finally woken up to realize the competitive potential their games have and that they will be actively pursuing it from now on, not only with DOTA (which I also enjoy) but with their very own mod-community phenomenon Counter-Strike :D.
Post edited 2011-10-27 21:08:14
I spend like 60€ in the pack half life2 game of the year, hl2 rocks i'm playing it atm, but ffs i wish i had my 60€ back, crapy crapy game, there isn't other words to qualify cs:s
I am source player but i prefer 1.6 as a better game, but that doesn't make source a fail game. Of course when you switch from 1.6 to try source you might think that it's broken since it is entirely diffrent game.
In the end there isn't even so much difference between 1.6 and cs:s. Both have just some diffrent mechanics and metagame.
recoil, hiboxes, grenades and flashes, bunny hop, you barelly can't wallbang in css (what is 1 onf the coolest fictures in 1.6), in css you can't do russian walk, the big ass models in css, the movements, de_train map lol it got to suck to not be able to do that tricks on the stairs of the trains like we do on 1.6 lol, in the end, it's like 2 totally difrent games in terms of fictures. PS: CS:S developers were so fucking dumb that they took out quickshot, fastzoon what you wanna call it.
Ps: Without russian wallking half of the crazy clutchs you saw till today wouldn't be done or even the competitive games would be boring and slow, probably one of the best fictures in 1.6, super human wallbang? pretty much the best feeling about playing cs shooting a wall and killing some1 without seeing them, and you can use it tactics.
I also agree that 1.6 awp would be better for competitive gamplay than CS:S, making you get punished for missing shot. And this may be added into the game some day now, at least I think many ppl have suggested it in the CS:S private forums with Valve developers.
Wallbanging is kind of a big diffrence, which I would love to see more in CS:S. Not because the crazy one deag through 4 walls, but to punish for stupid peeks around corners. But it is something you just get used to.
And I think that CS:S is more tactical game, don't think that i think 1.6 is noob game etc. But the truth is, it is easier to master shooting in CS:S comapred to 1.6, thus more people shoot so good that you will need to think your movements more. Also will require you to use more strat smokes + flashbangs (which play so much bigger role in CSS than 1.6, by being so much more effective) to beat your enemy.
Post edited 2011-10-28 20:08:23
But overall in terms of individual skills, cs1.6 still's the one who requires it the most, and that's because of that, that many people still plays it.
And russian walk, is pretty much one of the biguest features, to encrease the pace of the game in 1.6. Wallbang in maps like nuke is the thing that make nuke terrorist side and ct side more even, and so.
CS:S in terms of a counter strike game, lost the coolest features, that make 1.6 the game it is today, probably if css had the same or similar type of rcoil and hitboxes, russian walk, wallbang, quickshot, bunny hop, ladders, etc.. i probably would play it, imo thats why cs:s compared to 1.6 is a fail, cause they tried to make a game to replace cs1.6 but they didn't get the best of 1.6 into it.
The duck jump gave so much variety in cs1.6: something between running and walking, a style to peak corners, going onto ledges without jumping, increases gameplay and clutching ability...
CS:GO engine cannot create that movement?
The mods are ton better in CS:S, I for instance love to play Minigames, a thing that rare servers have in 1.6, and its really poor in 1.6. I.E Jail, its a lot better in CS:S than 1.6. I hope you understand my point.
PS. I am no source fanboy, I rarely play it anymore, but just saying that is isn't a fail, just a different type of game!
This will be for ffa boys, casual gamers, ps3/xbox players.. In other words, this game will be easy.
this should fix alot of problems CS1.6 had towards the end of it's patched life (Riot Shield) and also what CSS constantly has.
As long as the "competitive mode" has constant and correct updates, then eventually the game could possibly replace 1.6 and CSS as the esport title.
Post edited 2011-10-27 21:08:25
For way too long, people have associated "Games with good graphics, make really bad competitive games". With examples like CSS, BF2, MW2 etc"
But if you actually think about it, it doesnt have to be that way, when CS1.0 came out, it had probably the best graphics around for an FPS, and it came out pretty good.
So maybe "better" graphics can work.
Secondly, CS was never aimed to be a simulation or a "realistic" shooter game. Nowadays, all developers aim to produces FPS games that could be as realistic as possible(I'm talking about BF,COD,etc). So that is also another point which shows WHY CS was successful and today's new-gen games aren't.
The reason why CS 1.0 was successful even because it had the best graphics was because of its unique game-engine that attracted a competitive nature. Even till today, people are learning new undiscovered things in CS 1.6 whether it be a flash or a jump or whatever, no other game in the world has achieved something like that AFAIK.
I was purely making an observation about peoples misconception of good graphics means bad competive games.
Nothing to do with reasons why, or what type of game. Also nothing to do with other reasons why CS is such a good game.
Still, I think you are correct, we should open our minds a bit. To me, the interview was encouraging. Let's see what happens.
Graphics and gameplay are independent.
CS was aimed as a realistic shooter. The other contemporary were iD games, the unreal series and HLDM or team fortress.
Very unrealistic games, it doesn't look realistic now, but it's all about perspective. Those were the circumstances at the time.
And it doesn't take alot in terms of changes in order to make a your favorite game so different that there's a good chance that it's less fun to play. I mean, just look at the reactions when there have been more significant updates. Granted it's been some time since that last happened, but still. I myself just recently got over things like that you can't sneak fast anymore (like you could way back when you could sneak fast by tapping the forward button just right) and that they changed so you couldn't (in fact it turned out that you can, but it's alot harder) jump several times in a row. So when we're talking about an entirely new game, people are bound to be sceptical, I think.
Chet makes a really good point in the interview that if you like the game, and you like the sport. You'll deal with the changes and embrace them.
It's like people complaining about interp or reg or something. That's just how the game is, your playing within it's confines. It's your job as a player, to deal with it.
To all you ignorant. Lazy. Closed minded dolts. Everything is independent. You can still play jolly old 1.6. You just want the attention, so go ahead. Poop on the game, because everyone else is.
In 1.6 we have like 10 - 16 super pro teams, what would it be like if there was IEM and there were 64 teams that every single team could beat any single team? That makes the game so much more interesting, makes people spend alot more time and involving themselves more, being geeky.
CS:Promod is way better.
In the beginning of the video this dude says 1.6 and source community each have the game they want to play. well.. it's partially true. I think there are bunch of people that would like 1.6 to have better graphics but that's really not the argument i'm using for this. CS 1.6 community wants new graphics because the game is about to "die" so to say in a little while. I know 2010 was the year that had the most amount of big tournaments but 2011 we're going a little downwards again without having ex. Arbalet cups..
I've played this game since the first beta came out about 1999 or 2000. I like the game how it is and I'd still play it as long as i have the competition in the scene too like we have it now.
Post edited 2011-10-27 23:21:10
Also, personally I really don't like the slow-motion feature on HLTV. That ought to be removed as well, I think.
Post edited 2011-10-28 01:06:51
Fair fact is that CSPromod is way ahead CS:GO atm though i really hope there's going to come some kind of "cs1.7".. And btw, the gun models on CS:GO look awful, they're FAT.. can't even believe that they are real-life size? if they are u have to make em thinner :D
CONCLUSION: 2 Defuse kits make the CT play really random. Luck is too great factor in this point and it messes really much with the original gameplay of CS1.6 and CS:S..
I know Valve want to throw in some new stuff but i think atleast the Molotov is a bit too much. if you conquer bombsite B in de_dust2 and have 5 Molotov's on your side and throw 1 at a time or 2 at a time in front of the B double doors.. it's kind of impossible to retake the site. It's like spamming nades while defending b site or something.. so it should atleast have a limitation.
Another idea for the molotov and other new stuff is that the competitive mode wouldnt have them or atleast would have serverside possibility to disallow 'em.
With these ideas and arguments about CS:GO or another CS development I only try to achieve greater future to Counter-Strike 1.6 players AND mby TOGETHER with CS Source players. mainly for 1.6 players because what i hear is that the community of 1.6 is bigger than source's or atleast it has had or has the highest amount of players all time so it's about time to get updated cs 1.6 in our hands at some time so the players can still achieve tournament wins.
Or maybe I say that because I've been playing CS ever since version 1.0 or something back into the year 2000-2001...
Post edited 2011-10-28 00:20:13
Valve guys are just doing their jobs (developing games), and they're doing it the best way possible!
I know you guys love 1.6, but what they're trying to do is just the better for everyone mid/long term.. it's to unify both communities and make a bigger/better one, with more competition.
Just stop trolling and wait for the beta to be released, play the game and then give them the feedback you want!
They want to release the game that is better for everyone, why the hell would they want to release a game that we hate?
As we say down here in Brasil: "PARA COM ESSA BIRRINHA CARALHO!"
Post edited 2011-10-28 00:43:14
It's so much easier for "newbies" to enjoy the game, and eventually the community will get bigger and bigger!
In the end try it and judge it!
Post edited 2011-10-28 01:24:35
If we do the right thing and give constructive feedback, this could be a fantastic version of our game.
And I would really love to not give Torbull my money to avoid cheaters.
Time for a new PC.
Valve should look at the HUD from promod.
I hope it fails for the first time with this game, but it seems to be quite impossible, because I dislike EVERYTHING I have seen about CS:GO, every single map, every single model, every single sound, every single shitty recoil shown in the videos.
Also you will be getting it for free for the beta to give them feedback and let them know everything before they release it for a price. Basically saying try it first if you don't like it don't play it.
U stoped on getting better a PC game, of course u want that game to die.
Duckjump is a must have.
drop them at 2 bombsites at the start of the round,
so that if someone without a kit clutches, he would still have the kit.
Doesn't really make much of a difference imo.
Unless ofcourse Ts can too pick up kits n hide them. In that case CTs should also be allowed to hide c4.that would be funny /jk
GJ nix0nMVP and Chet Faliszek
Post edited 2011-10-28 10:55:34
we don`t need another Call of Duty: Modern Warfare
Post edited 2011-10-28 13:46:00
Is that so fucking hard?
Oh, 1.6 is the dominant game since it was release, lets make a CSS2 to "fail" again instead of a 1.6 gameplay based game. Seriously...
I bet this shit won't even get close to 1.6 gameplay but whatever just make your new game "fail" again.
Probably it won't fail in terms of selling like you said CSS didn't fail but it will fail in terms of competition, probably.. I don't know because 1.6 is getting really old, the only way CS:GO succeeds is if you trow big tournaments with a lot of money and sponsors and teams are FORCED to move to CS:GO
That whole matchmaking and stuff not in-game is awesome but please just make a cs 1.6 gameplay based game !
Post edited 2011-10-28 15:59:30
Nobody wants an exact replica of 1.6, I think the majority of us are happy with 1.6.
But if Valve are making a new game, I'm happy for them to take chances, and try come up with something new, and if we don't like something, they are giving the community the opportunity to let them know.
I honestly do not get how people (not just you) are sat here complaining, and saying "no no no, that's not what we want". Who the fuck is 'we'?
Post edited 2011-10-28 22:18:12
well, they wanted to do something new with css too, look how it is... and now they say they will listen to the community but it will never be a equal or better game then 1.6 because they wont just listen to 1.6 they will also listen to css community, even if they listenned only the 1.6 community it would have some of their "new" ideias anyway, hopefully good i can't say much really cuz i still haven't tried the game, but anyway i think it will always be worst then 1.6 if they try to merge the 1.6 and css communities because the game will always have css ideias and i hate everything in css i think it's worst then 1.6 in every possible aspect.
so yeah, that's my opinion and i don't really think i ever mentioned anybody but myself idk how u came up with that 'we' but maybe i did mention, i wont read my comment again.
How won't they listen to the 1.6 community, what reason would they have against the 1.6 community? At the end of the day 1.6 is the larger of the two communities, so who has much more input into the game? If you had even bothered to listen to this wonderful interview, you perhaps would have heard that from Valves mouth that they made mistakes in the past and want to rectify them with the community. They work hard with communities like TF2 & L4D to make their games better, they also listen to Source players to make Source better. If you had also listened to the interview, CS GO will be a completely new game, so yes there will be noticeable differences from any of the previous Counter Strike games to bring Counter Strike out there to a brand new audience as well as retaining the current audience of players.
At the end of the day the power lies within both sets of communities to make this work and help Valve make a game that can both unite the two communities and push out the CS Franchise for another 10 years +!
But that's my opinion for now, I still haven't tried the game, I hope they make a lot of changes and I really hope it's a good game, I just don't think it's gonna happen.
Why do you even think this? Have you even looked at the recent changes for CSS? The whole point of the changes was to make CSS much closer to 1.6, so why would Source players make the "feedback" worse?
Don't get me wrong, i'm a 1.6 player for numerous years and i'd struggle to make CS:GO as similar as 1.6, if i could.
All the hands are on the feedback that we could give. The more organized we are, the more we could make it similar to what we really need.
so, by making a copy that isn't 100% equal to 1.6 in gameplay, who would play that game? for general FPS players it would probably not be their number one choice to play, they'd just rather stick with CoD or whatever, while the 1.6 players and cs:s players would stick to their game as well.
my point in all of this ranting is this: Valve HAD to make a fresh game with lots of new features and whatnot to make it more than just a copy and instead having the best elements from previous CS games but also having some new, cool stuff in it.
that, i think, is the only way to actually get people to play the new game. otherwise the community would just end up sticking to their respective games, as they have been doing for so long now. they or "we" need something that's refreshing but still something that we know what it's all about in essence (counter-strike) to get the best possible result and im hopeful this game might just give us that exact thing.
Post edited 2011-10-28 17:31:34
Why do they gonyatsa for physics games have constant ulutshyt schedule.
"1.5 > 1.6"
"1.6 > ALL"
and after ten years?
"CS:GO (or other) > ALL"
are you mad guys? just wait for the game and play.. or not, depends only on you.
BETA > VALVE RELEASE
1.3 > 1.5 WHY ARE THEY RUINING THIS GAME I QUIT ESPORTS
then like 6 months later
1.5 > 1.6 THEY RUINED IT I QUIT
and now it's
1.6 > ALL.
seriously, you're all hypocrites. At least fucking play the game before talking shit.
Thank you very much.
Valve is doing just fine with their new title, at the moment they're mostly trying to limit how pessimistic the community is at this point.
I liked what he said about having only two defuse kits :D It does add tactical point of view. Although if I understood correctly, you can just drop kits where ever you want. Just drop both of the kits to bomb sites at the start of the round and who ever is alive will just pick them up and defuse the bomb :D
i have some friends that play css and played 1.6 they like css because they say 'its so much easier than 1.6 , 1.6 takes years and years to become fully aware of what the game is'
css failed because it was easy for 1.6 players and it was liked by alot of players who have never played cs before because of the grahpics and some what of similar gameplay to 1.6....
1.6 is more hard much more compatative much more tactical than css will ever be..
and i think that CS:GO will be the same as css if not very similar to it.
lets face it on a populer level css was much more populer than cs 1.6 but on a compatitive level and and on a pro's level they will always favor cs 1.6 better than css.
i think valve is making cs:go like this is because they want it to appeal to css players more than 1.6 players , because they know what 1.6 players think of css , they think its shit and i do too i think its the worst fps game ever made , but the thing that makes it attractive to css players is that , the grahpics are kind of like COD and battlefield games , and the game play is some what similar to 1.6 , and lets face cs:go will turn out the same as css , in the end valve dosnt give a shit about 1.6 players or the community of 1.6 all they want is more MONEY.
but if valve really wants to make cs:go a perfect game for css players and cs 1.6 players , then its to late because most people have to remember that most of the css players started playing css and most of the 1.6 players played css and hated it and the only way they can change cs:go , is making the graphics much better and keeping the gameplay just like 1.6 , but and then the css fanboys will start crying and we all know that css is much more populer than 1.6 so in the end i dont think that cs:go will become loved by cs1.6 but it will be loved by css players , but lets wait and see what will happen.
Post edited 2011-10-31 04:28:17
About CS:GO. I liked everything I saw in trailers, on screenshots, etc. The only thing which concerns me - new stuff with crosshair. However, I won't make any conclusions untill I see this game myself.
waiting for CS:GO :)
though i disagree at a point that CS:S was a success, it was bought under the impression and aura of 1.6 by community..