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The developers of CSPromod are interested in your feedback and welcome you to post it through HLTV.org.
With the developers having launched the weekend testing of their planned Deathmatch mode, the team is depending on feedback from testers in order to improve both the new feature and game.
The Deathmatch mode is in a public alpha testing phase, so it is still in a very early stage. There are bound to be bugs and things that can be changed. This is where your feedback comes in.
Since we know CS 1.6 players are an own species, and that not too many will bother to sign up on the CSPromod forums to assert their feedback, you now have the chance to do it right here.
With that out of the way, the development team will be keeping an eye on the comments in this post for constructive feedback on the Deathmatch mode and the game itself.
Have you tried the new Deathmatch mode and the features that will be introduced in the upcoming release version? Are there anything you think needs to be changed?
2. <3 vedimak
But HOLY SHIT it is bad... I hadn't played it in six years and it was just as bad as it was last time. In fact, its gotten worse. Now, you cant change your name to anything other than your Steam name -- and when you kill someone it does a TF2 freezeframe on them for 5 seconds (you can turn this off -- but it's still the default).
It was like someone at Valve said, "Okay guys, let's take the most popular PC shooter of the time, reduce the recoil until it's not existent, change the grenade physics so you cant throw trick grenades, reduce sound so you can't hear people from far away, make it impossible to shoot through most walls, and keep the maps similar, but put debris in the way that people will get stuck on. Oh, and just for shits let's make the models about 20% too big to that your head can be seen over a crate when you're standing."
Valve is a money-making corporation, which means they are going to make games that can sell lots of copies of. Which means making a game where the playing field between good players and bad players is much more narrow, so that new players can still have "fun." In doing so, they have removed everything from Counter-Strike that made it Counter-Strike, except for the basic gametype and the look of the maps, weapons, and models.
Post edited 2012-03-24 18:08:52
I've had similar thoughts, but it's hard to put them in words in another language!
Thanks for doing that.
/anti-flame shield
You can use the files associated with Team Fortress 2, which is free!
http://4.bp.blogspot.com/-Ad0ORXTViEE/TikxLly2HpI/..
Post edited 2012-03-24 21:44:26
edit: add cl_bob 0 if it's possible
Post edited 2012-03-24 17:41:55
Amen to that =D
Haven't played the game though
just finish that game and release it so you realize how much people would like to play it
Also, ty pus for writing about CSP:-)
Aztec map it is a bit different with some new connects between some areas. Inferno map looks like 1.6 with new graphics and Dust 2 looks like it's bigger than 1.6 map. Also i think that the ct spawn to mid double doors needs to be more open.
I think that is all that i noticed, keep working as i will keep playing and bring some more info :D
PS : I don't know if in promod you can wallbang. I never tried to do so.
Post edited 2012-03-24 17:54:44
I have also experienced several times that the deathcam goes mad when I die with a loaded nade in my hand.
And the devs should highlight the your own name in the scoreboard, in the same way they highligthed the name in deathnotice. So hard to find your own name sometimes.
Edit: Its bookmarked now!
Post edited 2012-03-24 23:52:20
"bot_create" to add bots to your game
http://h9.abload.de/img/clipboard01d2ykr.jpg
Post edited 2012-03-24 18:22:47
Post edited 2012-03-24 18:24:56
Great game.
cs 1.6 is perfect!
No one should be forced to play a new game just to make the community live on.
You should play the game you enjoy the most.
I'll try promod soon again and see what I can find that could use a change.
2. Sometimes when you kill someone, it is displayed in top right corner with a short delay.
3. It would be nice if you could highlight every kill, like blue screen when you kill someone etc...
Post edited 2012-03-24 18:19:26
hf
Post edited 2012-03-24 18:45:02
I think that PROMOD took so long that it became old before being released.
I dont know anything about programming games or whatever but I think that the game should look like a 2012 one when ready.
I really don't know if its possible just to change the overall look/graphics without loosing all the good work that you guys did.
First off all: Great game! I'm really enjoying it.
1. TDM is awesome! I always missed "real" TDM in 1.6 (TDM in 1.6 uses the same spawn-system like normal DM respectively FFA).
2. In FFA-Modus the spawn-point/rotation-system needs some tweaks. Examples:
Aztec: There are a lot of spawn-points very close together near the T-base. There is always a huge fight going on and sometimes you spawn right in front of an enemy and if you kill him there's already an other enemy spawning right behind you. And the spawn-point in the new room (near the bridge) is overused. Sometimes you spawn there and just 2 seconds later an enemy spawns there too. On the other side: the water-area is quite unused - I would switch some spawn-points from CT-base to the water-area.
Inferno: The A-bombspot (the bigger one) isn't used enough. I played for hours but there was no action on A all the time.
3. Movement: It's nearly perfect! I only had the feeling that it's harder to gain/keep speed while bunny-hoping. But I'm not sure about this, it's just a my personal feeling.
4. Weapons: They're already pretty close to 1.6. I'm not sure about the M4. The first 4-5 shots are exactly like in 1.6 bud spraying a whole stack feels different. But again: That's just my personal impression, I may be wrong. Another thing is the galil: Does the galil shoots faster than in 1.6? Im very bad with the galil in 1.6 but I did very well in CSP. But if there really is a difference, I wouldn't change it. The 1.6-galil isn't strong enough IMO.
5. The HE is to heavy. It's funny to see that everyone is missing the catwalk on nuke :D
But I think you know that anyway and you're going to fix it.
6. The scoreboard is a bit to much like an excel-file. I had a hard time to find myself on the scoreboard.
Anyway: Great job! Hope to see more. Thanks for your work.
Post edited 2012-03-24 18:36:48
http://cspromod.com/community/threads/4368-MOD-Sco..
And other like this one:
http://cspromod.com/community/threads/3877-MOD-Cla..
keep up the good work.
Post edited 2012-03-24 18:39:13
7. It's cool that the dropped weapons stay for some seconds and disappear afterwards, but this sparkling-effect doesn't fit into a CS-game. It's too much. Just let them disappear slowly or sinking through the floor.
8. When a player re-spawns the weapon should turn from transparent to non-transparent too. Otherwise it looks like a flying weapon.
9. In dark areas you can't say if it's a T or a CT. The models just turn black. And the CTs have a huge advantage in those situations (on the other side the leet-krew is very hard to see on aztec). Example: On nuke, there is a dark area on the right side of the ladder that leads to the catwalk. I can't see the CT's in this area.
Post edited 2012-03-24 18:59:49
if they wouldn't disappear, the whole map would be full of weapons after some minutes.
And when a player gets hit, the wep is flying up in the air should be fixed.
Freezes in aztec.
check my thread , there's some feedback from ppl :)
-eHK.
Just make cs 1.6 but with better textures& different shapes.
CS:GO can be quite fun for a public game, but trying to make it competitive really sounds like a bad joke. I hope that we can make CSPromod the Holy Grail of Counter-Strike. Fingers crossed and send us more feedback :)
hope the community will except that csp not only for 1.6 players,also for the css community :)
CSP is the perfect upgrade from cs1.6, the maps looks pretty similar, the recoil/movement could be updated slightly and even if it Isn't updated everyone plays with equal settings.
Keep updating the game CSP, people behind tournaments and so on will see what kind of potential this game really can bring to the table.
Post edited 2012-03-24 19:33:25
Post edited 2012-03-24 19:57:48
1.08 is without DM so test it.
You don't need to download TF2 but Source SDK 2007, and what you want it's for free, gosh.
first of all, i really think this game can be the next Counter strike!! you make a very good version :)
The recoil is good, maps are like 1.6=awesome :)
I'm just shocked with "skins". They are bad, they look like cartoon, this is my only advice change them.
player models need to be fixed, but i think they have been working on new ones for a while already. also sounds need to be fixed. those are the two big fixes imo. other than that there are only smaller tweeks and nothing even comes to mind atm. so good job csp team!
i think a lot of people have really liked this game. never saw so many positive comments on the earlier versions. the csp team really deserves a praise for all the good work they've done!
* CS:GO weapon modells
* CSP maps.
* 1.6 recoil and movement.
It's like they're from a BF/CoD but not CS
I never really thought CSP will succeed, but a month ago my ex teammate told me it's worth a try so I installed... and it was worth it.
The movement is pretty flawless, almost entirely feels like 1.6. The sounds are from source what makes it feel a bit weird for the first time - and also difficult to hear somebody - but I got used to it pretty fast.
The recoil didn't feel comfortable when I played it for the first time but it's okey overall. I think the patterns are very similar to 1.6 patterns, but everyone will feel a bit strange for the first time. Again, I got used to it fast.
The grenades are good and work fine, the smoke is a bit different but it does the job so I don't really care about how it looks like. The physics are perfect for a game which is made for competitions. The maps felt a bit weird for the first time, but I was glad that doors aren't inverted in dust2 and I was able to throw grenades by bouncing them of from walls (and they actually exploded where I expected them to do so. :D)
The models look pretty lame. The animation of running is really ugly and doesn't feel like real at all. It's horrible. The headshot animation is pretty cool tho, it feels more real than in 1.6. A minor flaw but still it would be very nice if you could work on it.
It's hard to write a conclusion on CSP because it's in the early beta phase but i'll try anyway.
If anything has to replace CS1.6 it HAS TO BE CSPromod. Because it's lightyears ahead CSS and CS:GO in every way except graphic. (I personally like it better than CSGO because the maps in CSGO are pretty much desaturated and it's very depressing and boring.) The movement and recoils are both good - not perfect but more than playable - and the maps arent butchered, it looks and works the same as in 1.6 which makes it easier for 1.6 players to switch. The small features like the money display when you press TAB are great and useful. And finally the FEEL of the game is great. It doesn't feel like CSS even tho it pretty much looks like CSS. That's the most important thing.
Oh and lastly, when I play CS:S it doesn't entertain me at all, because I don't like the game. I like CSP very much. And it's FUN.
Post edited 2012-03-24 22:00:24
+ recoil
+ guns
+ maps
+ configurability
- death models that stand there so you don't know if they're dead and they get in the way of players (ie. someone dies in front of you but you can't see who shot you b/c dead model is still standing)
- not enough visible reaction when a player is hit - no idea if my bullets hit
- not enough if any slowdown/acceleration when being shot
One last thing - you've done a fantastic job at making the models feel the proper size. I think they're still tall and the maps have been adjusted as well as other movement related things but they really do feel a lot better than the clunky-ass clown models source has. Thank you for that!
This ridiculous, stupid, full-of-lies, terribly slow project has been going on since 2005.
It's FREAKING 2012 ALREADY. The porpuse of "giving 1.6 the best graphics" is GONE. The Source engine is no longer intresting.
Congratulations to have wasted your time, and our time too.
the source-engine is evolving since years and will so in the future. cs:go, dota2, l4d2 etc. are all on the source-engine. csp is fully custom-coded, so whenever a new version of the source-engine gets released as an open-source, the csp-devs can switch over to it.
Post edited 2012-03-24 22:41:59
and if you bind duck to mwheel it's a lot easier and you basically can go at the same speed as when running normally so maybe that could be a little tweaked cause it's annoying when you see someone doing that , other than that the game is awesome :D
I really think it is actually playable right now, what i would actually do is to make the grenades be thrown a very little faster (it just seems they fly faster in 1.6, but i might be wrong after all) and stop the nade swinging while being thrown - i do not know if it can not affect the bounce, to explain my point : i want to throw a nade to some bar to bounce how i want, but because it swings in the air while going, it might bounce slightly differently and end up at another place or at least another height, this might not be that cool for competetive gaming, as we could blame it for being little more of random factor, than just skill, am i right?
(statement may be completely wrong, have played some 40 minutes, only deathmatch and have thrown several he grenades)
Movement wise and shooting-accuracy and recoil wise, i got nothing else to say, its AWESOME, i like :)
Post edited 2012-03-25 01:57:16
i have both played both enjoy CS: promod better
This might be off topic, I don't even care.
Also just in general tournaments arent just going to pick up this game if there are no players, likewise players / pros arent going to pick up this game if there arent tournaments so we come to an awkward crossroad.
Best case scenario i can predict at the moment is that CSP will take over what 1.6 has, which currently isnt enough to make it successful and grow which wasnt that the whole point of promod? to make 1.6 grow and prosper? so why do we need or should change to promod if its going to only give what 1.6 currently offers.
Ive heard that you guys can easily upgrade it to new engines etc, if thats the case then my advice would be to forget about tweaking small things and really start working on getting it over to the engine that CSGO is on for the better graphics as maybe then we could start playing promod with those graphics and the community could create a pipeline from CSGO for newer players to get into a more competitive market.
just my 2 cents. the game is great but yeah i just cant see it getting big is all and CSGO regardless of how bad it is, is going to take the thing this game needs the most to succeed and thats new blood :(
Im tripping on my words a bit but i guess you can understand what im getting at here.
But yeah it's soon too late to have a chance at getting success for ProMod, they have to hurry now. If I were in charge, I would release it right away so people would notice it, and of cause start advertising the game. The small changes could be made in an update during the late hours :)
Important point is since valve is behind CS GO they are getting opening tourneys in all major events!! Bad signs for CSP ...
HLTV can u do something about this ????
The game is great, and is much greater than a lot of people see it ass. It has a very good balance between 1.6 and source in my opinion, but still there are some tweaks I'd like to see, which is as follows:
The movement is a bit too source-based I think. It's very slow, and some times it's hard to control your character. In my opinion this is one of the most important factors in the game, so I'd definitely vote for some more controlled movement (like 1.6).
I don't know if it's the lag, or bad server settings or something else, but I think the hit-boxes are weird sometimes. I don't remember how it's like in Source though, so maybe it's just a lot source-based. I know it's a matter of getting used to them, so it's not a big deal, but I just wanted to point that out.
The awp is waaay too controlled. U can run with it, and actually hit where you aim, and that's certainly not good for an awp. I think the recoil should be fixed, or else it's just gonna be way overpowered.
At last I think the models could be tweaked a bit. When you hit someone, it could be more visible that the bullets actually hit. As it is now, it's very difficult to determine whether the bullets hits or not.
Great game! Keep up the good work :-)
AWP fast-scope is really nice i love it, keep up good work.
I have 275 of ping so I understand than the bullets doesnt goes as it normally would.
but you gotta fix the hitboxess!!! and the moves
Disconnect: Invalid STEAM UserID Ticket
Can someone help me?
1. Shutdown Steam;
2. Delete your ClientRegistry.blob and config folder in the root of your Steam directory;
3. Restart Steam.
For example when giving a headshot, I didn't felt I was giving a headshot, it didn't have any "impact" on the enemy.
Post edited 2012-03-25 23:16:11
Feedback
- movement/weapon feel is pretty much spot on, although i think max acceleration is a little too much. Not sure if this is just a new feel adapted to the source engine (same # of max units, just on the source engine) but it feels a little too fast at max speed when bunny hopping.
- crouching (surprised no one mentioned this) did nothing for me, did not make my shots more accurate or anything, just made me more vulnerable. It also felt like when you got shot while crouching it was harder (than it should be) to evade.
- the deagle is too accurate, idk maybe i'm crazy :p
- Felt like i shot "through" enemies way too many times with the awp (shots did not register)
I had normal ping so i never tried that command in the readme, but I probably should have.
- hard to see where your bullets are going, but not impossible.
- maps looked great. no unnecessary clutter/bs
Overall, well done. I wish you guys left the servers up past the weekend though, I still want to play:)
Post edited 2012-03-26 09:32:15
Ok, I know that 1.6 is an old game and bla bla, but SERIOUSLY, CS:GO and CSPM sux ass so much. I play 1.6 since like 2005 and it's the best FPS game in the world. I don't understand why it has to be like CoD or anything. Seriously this is bullshit. I really wouldn't play anything except 1.6. I don't understand why the game is dropping like that. I'm pretty sure many of you will share my opinion about this. If you're a true 1.6 player you'll find this so ridiculous.
And my massage to valve is this - I know that you need to constantly develop and come up with new stuff, but seriously guys, leave CS alone. 1.6 is the best version so far and nothing can replace it. The way everything happens in 1.6 is so beatiful. I mean.. the feeling you get when you land an airheadshot with 1 deagle bullet is so amazing. Just take care of what you did, don't try to change it. 1.6 has many years ahead if YOU don't kill it.
I just wanted to add one more thing - for the last 7 years that I've played I NEVER EVER felt boring the game, not for a second.
Post edited 2012-03-31 02:01:39
Post edited 2012-03-31 02:03:03

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