CSP gets GoldSrc sound spatialisation
By: Pus
Time: 2012-03-25 22:02
Game: Counter-Strike 1.6

The CSPromod team have figured out a way to enable GoldSrc spatialisation in CSPromod, revealing it will be available in the upcoming 1.09 release.

GoldSrc, or Goldsource, is a heavily modified version of the Quake engine that Counter-Strike 1.6 runs on and is the predecessor of the Source engine, which games like CS: Source operate on.

CSPromod runs on the Source engine, but the sound spatialisation has been based on how the GoldScr engine calculates sound volumes instead of it works in the Counter-Strike: Source game.

This does, however, not mean the sound spatialisation has been exactly like that of Counter-Strike 1.6 and the GoldSrc engine. The CSPromod development team have now caught a break, though.

The developers have found a way to replicate the sound spatialisation used in the GoldSrc engine. Put simply, this means
the sounds in CSPromod will behave just like in Counter-Strike 1.6.

And that is basically what sound spatialisation is. Essentially, it is the way that a player perceives a sound depending on where the sound had to travel from.

For example, if a player fires a gun, but the sound generated by the shot has to travel through two walls, it will sound different than if you have a clear sight of the gunshot.

In the Source engine, the sound volume is modified based on a complex curve. This curve is generated from what objects are between your ear and the sound source and many factors.

This weekend has also played host for the planned Deathmatch mode feature and the public has been able to get a preview of what changes are to come in the upcoming 1.09 release.

Contacted by HLTV.org, CSPromod programmer Saul "Saul" Rennison revealed that the new sound spatialisation will be available in the 1.09 release, whenever that may be. 

Questioned about how the weekend has been in terms of the testing of the Deathmatch mode, Rennison said the following:

"It's been a good chance to gather feedback on the community as we've been working. Considering CSDM was never an official gamemode, it was helpful to see how players felt about the deathmatch gamemode, and our implementation of it as a whole.

The team would love to hear from anybody with feedback (especially the pros) about what they think too. Unlike Valve, we're driven by community feedback."

As Rennison noted, players who took part in the weekend testing are encouraged to give their feedback about both the Deathmatch mode and the game itself.

This can be done by heading over to the CSPromod forums or through the feedback post we did on HLTV.org, which can be found by clicking here

N1. Needs more recognition of the pros.

Post edited 2012-03-25 23:05:04
2012-03-25 23:02:13
Indeed! It is a fine game.
2012-03-27 09:34:07
It's a great game!
Just some more improvements, for example model movement and it's gonna be great.
2012-03-29 21:41:12
by: apTT - <3 Gux
#2
This is huge for promod :)
2012-03-25 23:02:55
by: cosho
#3
nice work csp team
2012-03-25 23:03:13
Good going. <3 CS & Quake
2012-03-25 23:04:17
by: [EA]
#5
Good read.

The 1.09 BETA will make socks fly.
2012-03-25 23:04:46
promod catching up ! keep bringing updates and stuff and be sure that 1.6 community will accept it very well = )
2012-03-25 23:05:10
+1
2012-03-26 15:59:46
by: grijo
#7
"Unlike Valve, we're driven by community feedback."

Haha I love them already!

By the way, on the last patch the feeling I got when shooting someone was like in CSS, like, you don't know where the bullets are hitting (?), it's weird its the same feeling as CSS, in 1.6 I know exactly where the bullets are going but in CSP I don't, like in CSS, is that because of the models or something? Will it be fixed?

The feeling I got when shooting someone was like in CSS, like, you don't know where the bullets are hitting (?), it's weird its the same feeling as CSS, in 1.6 I know exactly where the bullets are going but in CSP I don't, like in CSS, is that because of the models or something? Will it be fixed?

For example when giving a headshot, I didn't felt I was giving a headshot, it didn't have any "impact" on the enemy.

Post edited 2012-03-25 23:16:23
2012-03-25 23:05:39
did u change the bullet sparks to black rather than white? usually looks alot different :>
2012-03-25 23:14:48
Hum... I don't know it's on default.
2012-03-25 23:16:58
LoL, where on Earth can you find black sparks? :D
2012-03-26 19:24:47
by: [EA]
#16
Word.
2012-03-25 23:14:52
The exactly feeling that I got.
2012-03-25 23:24:03
by: Pus - HLTV.org
#24
Also have mixed feelings about that. I want more visible reaction; I want to feel that I headshot/hit someone more than now. Pretty sure they're aware of this, though!
2012-03-25 23:32:37
Yeah, I really hope they fix it, it's something I really hate.
2012-03-25 23:34:12
It's all about models and their animations.
2012-03-26 12:07:44
All valve has to do to make their next counter strike game a success is hire the CS promod team and fire the cs go team to make their next cs game.
2012-03-26 19:46:03
Gotta love watching how CSP is evolving. Keep doing it!

Post edited 2012-03-25 23:12:45
2012-03-25 23:06:36
(Saul) The team would love to hear from anybody with feedback (especially the pros) about what they think too. Unlike Valve, we're driven by community feedback.

NICE & CLEAR

Post edited 2012-03-25 23:07:18
2012-03-25 23:07:01
Love that part<3
2012-03-25 23:13:53
thats actually a dick move

valve spend alot of money getting flying pros to their offices so they could play the game
2012-03-26 13:54:41
That's called "promotion-gag".
2012-03-26 14:05:10
Duh, if the pros play it itll really help them get me. The, "average Joe gamer" playing it. :p sucks but it's true.

Post edited 2012-03-26 16:19:07
2012-03-26 16:18:05
Nice
2012-03-25 23:09:07
This is a chance, for us as a community, to make the best possible game, not some source or cs:go, We can make cs 1.6 come alive in a new form, and a new skin.
2012-03-25 23:13:28
I'd like an interview with the CSP-team concerning CS:GO and general counter-strike future!
2012-03-25 23:13:29
this.
2012-03-25 23:44:14
by: [EA]
#51
Fire away.
2012-03-26 02:23:53
Would love some more focus on CSP too.
2012-03-27 09:36:31
gl :) CSP>CSGO
2012-03-25 23:14:01
by: mah9
#18
pro mod is worlds better than cs:go
2012-03-25 23:17:37
Yay!
2012-03-25 23:19:02
"Unlike Valve, we're driven by community feedback."

HAHAH oh snap.

OT: this game is just getting better and better :)
2012-03-25 23:20:37
I left CS 1.6 pro 1 year ago, but I am going to play CS:Promod all the way!!
2012-03-25 23:22:31
by: teco
#22
CSP>CSGO
2012-03-25 23:22:33
no way, cs 1.6 better
2012-03-25 23:33:05
CSP is the future. WE WANT A LEAGUE!
2012-03-25 23:37:53
CSP>CSGO
2012-03-25 23:41:32
"Unlike Valve, we're driven by community feedback."


:DD
2012-03-25 23:48:15
GO PROMOD !! +1 CSP > CS:GO !
2012-03-25 23:51:54
Awesome, hope they keep it up and see the opportunity
2012-03-25 23:53:39
Guys are on rampage!
2012-03-25 23:59:54
promod is WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY more ahead than global offensive, fuck that game. Go promod.

Post edited 2012-03-26 00:06:05
2012-03-26 00:05:48
do promod have same hitboxes as 1.6?
2012-03-26 00:21:06
Yes, Yes it does.
2012-03-26 00:27:07
quite similar. and with the new models there will be also new hitboxes, which will be even closer to the 1.6-hitboxes (or even the same; 1:1-copy).
2012-03-26 00:27:49
Yes, but right now on these models they are bugged.
2012-03-26 12:09:02
Interesting. Could you elaborate a bit further what do you mean by "bugged"? Misplaced? Over/undersized? Be precise.
2012-03-29 23:15:33
Misplaced in player model movement.

But it doesn't matter because there will be new the model.
2012-03-30 00:03:02
keep the good work up guys, 1.6 community supports you ;)
2012-03-26 00:22:46
Away at school so I can't play.. But makes me happy to see people agree on something
2012-03-26 00:36:44
by: Pus - HLTV.org
#42
The positive comments towards CSP have been baffling, really!
2012-03-26 00:59:38
Want a link for Csp :S ... cant install CS:S just for testing that ...
2012-03-26 00:42:53
u can playing CSP without CSS :)
2012-03-26 01:06:25
how :S .. downloading a tool named 'Source SDK base 2007 ' right ?
for me its the same situation.. :/
2012-03-26 01:42:43
Just download Team Fortress 2 - I think it's free. Then you have the Source SDK Base 2007, and then you can install CSProMod.
2012-03-26 08:10:51
just make sure to release it before CS:GO
2012-03-26 00:56:00
This game is going to be amazing keep up the good work!!!
2012-03-26 01:21:36
I did play some promod during the 1.09 beta testing, i like the feeling of the game so far but some tweeks is defenitly neccessary. Something i dont like tho is that the maps is exactly the same as in 1.6, sure you should not go the way CS:GO did and make the maps look ridicilous.

But now we have a chance to make some updates on some of the maps, some changes here and there wouldnt hurt at all :)
2012-03-26 01:31:09
by: Pus - HLTV.org
#47
Like csp_aztec? I liked that map, and it had a few changes.
2012-03-26 01:48:21
yeah, but they should do some changes to every map, its not like every map is "perfect" right now. People just dont like changes, but some small changes to the maps could really mix things up and make for some great new intressting tactics.

I like the concept with the maps on CS:GO, some new things here and there. The thing is that they added to much, some changes is fine but not if they overdo it. If you get my point :)
2012-03-26 02:53:17
I'm sorry but I don't share this opinion.

Yes, maps should get a better look and unbalanced maps like aztec should be balanced, BUT:

Well balanced maps (and therefor good for competitive gaming) are very rare (we only saw 6 or 7 in 12 years) and sometimes little changes can already destroy the balance. IMO it's an unnecessary risk to change the layout of good working maps everyone loves. They should give those maps an interesting modern look but keep the layout. Maybe some of the them need some minor tweaks, but nothing game-breaking.
Instead of wasting time by changing good working maps it would be better to think about new map-concepts. A total new balanced map with a new interesting look would bring much more freshness than a dust2 with some unnecessary changes.

btw: Valve didn't made a single balanced 5on5 map in the whole history of Counter-Strike. Dust2, inferno, train, nuke, tuscan/mill, mirage/strike, ccble/forge and season were all made by people outside of the valve-company and I'm quite sure: If valve would change the layout of those maps in 1.6, they would destroy their balance. They never understood Counter-Strike and they never will.
2012-03-26 03:21:36
most of the maps in cs1.6 is not well balanced, i would say that inferno & tuscan is the 2most balanced maps. You cant say that train, dust2 or nuke is well balanced?

And changing maps is not a bad thing. Not that it really mathers, the maps only need to be "somewhat" balanced for it to work out, becouse topteams will figure out strats that works with the maps anyway.

If you look at the history of cs, nuke / train & dust2 has gotten more even the later years of cs becouse everyone knew that nuke was a CT map, so teams worked really hard to make new good T taccs to counter the CT team.

And i never said that i wanted valve to change the maps for us, i want CS:GO to take it into consideration that changing a map here and there doesnt really mathers. It wouldnt hurt if maps like train, dust2 & nuke became a little bit more balanced by a few changes.
2012-03-26 04:30:20
yeah, you're right. those maps aren't 100% balanced maps, but they are very well balanced in comparison to maps outside of the actual tournament-map-pool. I can't think of an other map beside inferno, nuke, train, dust2, mirage/strike, tuscan/mill and forge that is balanced enough for being played competitively.

I don't say any kind of change is bad, I just say it's not easy to change such great maps without destroying the balance or by making them even more balanced. Yes, teams can learn new ways to play the maps, but if this "thing" a map needs to be good enough for competition would be such a small part of the whole story, we would have seen much more competitive maps during the past 12 years.

But yes, changes can be good too. The best example is mill->tuscan. A lot of people still say mill is the better one, but nowadays we know that tuscan is way more balanced as a 5on5 map.

I know you didn't say valve should change maps for us, I was just pointing out that you can't know at this early stage if the changes valve made are good or not. Yes, it would be awesome if those maps you named would get more balanced, but I would get mad if they would get more unbalanced by changes that make absolutely no sense (e.g on nuke: deleting the stairs down to the lower lever so the CTs can give a fuck on the outside and the map gets even more CT favored). And to be honest: I just don't believe valve understands the essence of CS and therefor they will never be able to create balanced maps or changing a map into a more balanced version (this idea on dust is stolen and the reason why they deleted the stairs on nuke is: "uhm, our statistic-software told us, that the second hall on the lower lever doesn't get used often").

btw: maps like dust2 and nuke may be not the most balanced map in top-team-tournaments, but these two maps are actually very balanced in matches between random semi-skilled gather-teams. train is unfortunately even more unbalanced on lower skill-levels.

Post edited 2012-03-26 05:15:00
2012-03-26 05:09:38
* "level"

I'm too tired. Good night :D
2012-03-26 05:32:22
and btw. I personally dont really like the idea of totally new maps adding to the pool, i think there is enough already. And more maps would in my opinion somewhat destroy the topmatches, to explain why:

Before it was 4 maps in cs1.6 that was played regullary in tournaments (dust2, train, nuke, infero) these are the most common maps, and even when it was only 4 maps it takes ALOT of work and time to be well prepared on all 4 maps. A topteam that goes to alot of events need to spend SHIT tons of time making new tactics before every event and to be as prepared as they can on every map.

Then they added tuscan, forge & mirage to the pool aswell (tuscan have been there for a while, and before it was cpl_mill and some other maps aswell but teams NEVER pracced them becouse they just didnt have time to prepare on as many maps as there was in the pool (most teams anyway)

And if you add even more maps then there is already you would either have to remove some old maps or just have less quality counter-strike, becouse ppl wouldnt focus 100% on the maps that where, some teams would be much better on some maps then others (wich already is the case ofcourse) but the difference would be even bigger.

And personally i like to see quality cs when you can clearly see that both teams knows exactly what they are doing on the maps etc. I think you get my point so i wont try to explain it further.
2012-03-26 04:36:13
Yes, I totally understand what you're saing and I agree with you in every point.

But that's no reason for beeing negative towards new good maps. It's just a questions of the size of the tournament-pool. I'm playing CS for 12 years, I don't attend at tournaments but I love to play gathers and night-cups. I'm really bored by playing the same maps over an over again. People like me would be very happy if there are more maps balanced enough for being played competitively. The tournament-pool of the big tournaments could still include only 4-5 maps. They could change the pool every second or third season by taking 2 maps out and bringing two "new" maps in.

Post edited 2012-03-26 05:28:35
2012-03-26 05:26:09
I agree with you to some extend aswell, but i dont belive that move one box to another place would change the whole balance of the map to the extend that it will be unplayable. But it could make for some intressting new things.

And i am like you, i hate playing the same maps over and over again in gathers. But when it come to tournaments etc it could be really intressting to see a map like inferno just get a really small change, becouse every pro player knows those map in the back of thier heads, but if you just change something small on a map like that, then it could be really intressting to see how players adept to that specefic change.

But thats something you cant see on a whole new map, becouse then people would need to learn the whole map again and you cant compare it to something that was before.

What im talking about is really small changes to a map like moving one box to another place or just simply adding something or removing.

I think it could be very intressting to see how differnet players would come up with new ideas to exploit that change on specifics maps :D But i do get your point aswell and agree with some of it.
2012-03-26 06:33:28
I think we've been playing the same maps for too long. As much as I love de_nuke and de_inferno, I think it's time to move on. I'd like to see a totally new map pool, this would totally redo the metagame of Counter-Strike as we know it and that might be what the scene needs.

2012-03-26 14:07:41
Must agree with you, could be really cool seeing the top teams adept to new maps.
2012-03-27 09:47:48
by: Pus - HLTV.org
#86
I don't know how well that would go down with the community. A lot of people have asked for the same maps, and those who saw the maps this weekend appreciated that they replicated 1.6 maps. However, people didn't seem to dislike csp_aztec and the changes made there - which I think is a good sign.

Making changes to all the maps will be very hard. Even though we already have very few balanced maps, it will require a lot of thought to make changes that will make them "better."

I also like the concept with the maps in CS:GO, and, like you said, they have overdone it. Then again, you can argument against with those _se versions of the maps.

Also, focusing on CS:GO will just give be a downer as the final product approaches. It is not catered for the competitive community or the already existing CS community, and unless Valve/Hidden Path change their agenda drastically, it's not worth our time. (I don't mind them having their own agenda, though. They are a game development company, anyway.)

Apologies if I'm any hard to understand, I just woke up and I'm writing this on my phone!
2012-03-26 11:44:43
Depends on what do you call a "small" change. This is one of Valve's biggest and most critical mistakes: why fix something that ain't broken?
2012-03-26 17:53:20
totally agree, it'd make the game more interesting.
2012-03-26 01:59:25
I was with yuri the last 2 days correcting the sounds direction to be 1:1 with 1.6, so yes you will get 1:1 sound sytem, or perhaps EVEN better than what 1.6 ever had!

If we are lucky you will see the sound system into full release of 1.09 :)

Post edited 2012-03-26 02:06:25
2012-03-26 02:06:04
Sounds awesome.
2012-03-26 02:15:18
=D
2012-03-26 02:34:43
by: [EA]
#57
How come I can't play Deathmatch anymore?

-_-
2012-03-26 03:23:02
Because it was a test. It lasted from 23-25 March :-)
2012-03-26 03:35:45
Why thank you kind sir!

:-D
2012-03-26 15:34:48
Got to confirm this, it's so easy now to detect where does the sound come from :)
2012-03-27 15:53:04
yuri is full of rage because these 2 days were so mindfu*king....
2012-03-27 22:25:06
...but definitely worth the effort :]

Post edited 2012-03-28 12:19:20
2012-03-28 12:19:05
Shit son, if they're able to recreate the 1.6 sound aswell as 1.6 hitboxes I would change in a heartbeat.
2012-03-26 02:49:12
and player model + weapon models i dont know what is 1.6 :))

Post edited 2012-03-26 03:01:27
2012-03-26 03:01:15
I really enjoyed csp dm 1.09.

However, there were sometimes when i had already killed a player and it was like they were alive (model animation). A side from that I have nothing to point out.

Great job overall CSP developpers!

Btw, the awp in CSP is really great, enjoyed it quite a bit!
2012-03-26 04:22:23
There is a death prediction system. This predict death system is for people on the same ping to experience less lag (client calculating when people die) but with too high ping you'll get falsedeaths, and then you have to turn it off with the command

cl_death_predict 0 (I think it was called that)
2012-03-26 14:09:42
thank you mate!
2012-03-26 21:02:19
"Unlike Valve, we're driven by community feedback."

ouch
2012-03-26 04:28:00
CSPROMOD > CS:GO
2012-03-26 04:28:05
Hell yeah, I actually started to believe that this could be the furute of our beloved game.

CSP needs support! You there, download it and PLAY! :D
2012-03-26 04:55:33
without the support of ESL, csp dont have a chance against CS:GO :(
2012-03-26 05:47:55
without the support of players, cs:go dont have a chance against CSP
2012-03-28 13:35:00
Man, I sure hope CSP works out. Absolutely LOVE the game so far.
2012-03-26 06:16:16
promode makes me hAPPPYYYYYYY!!!!!
2012-03-26 06:44:52
Are you all high?

Or do you all just play source.

CSP is comical. Always was and always will be. Give it up Garfield. Its source.
2012-03-26 07:21:40
Are you high ?
2012-03-26 07:54:18
looser
2012-03-26 11:37:47
nab
2012-03-26 12:07:18
Now all you need is to fix the sound a bit, I don't know where people are running ingame while in the CSDM mod, but except that alls good.
2012-03-26 07:53:18
All those cs 1.6 players will switch to this i guess becuz its the same as 1.6 same recoil same movement and better graphics which nowadays the kids love
2012-03-26 08:16:03
CSP team.. i love u so much :)
2012-03-26 08:21:47
me too, they are great
2012-03-26 10:36:35
Add some Indian servers also :X
2012-03-26 10:32:28
Go CSPromod go, CSGO dont go :)
2012-03-26 10:37:34
"Unlike Valve, we're driven by community feedback"

Kinda douchy statement. Tried the game after the last update and the feel was just right even back then. Pity there weren't any decent populated servers at all...
2012-03-26 10:44:43
by: Pus - HLTV.org
#87
That depends. They're obviously taking feedback, but from CS:S professionals. What does the 1.6 community get? "Meet the Pros" videos... *chuckle*
2012-03-26 11:50:22
funny how valve owns csp and have the right to close the project at any time. so yes it would have been a rather safer statement to make if they left out unlike valve
2012-03-26 17:44:07
by: Pus - HLTV.org
#127
I haven't really read all the terms et., but Valve wouldn't do that just like that. Especially when they're working on their own, similar game. Would probably do more damage than good.
2012-03-26 18:46:34
i mean what csp developers is completely legal as long as its free. i just dont think saul should have downplayed valve like that when csp involves valve coding and that valve could make a move in attacking csp
2012-03-26 19:36:46
CSP >>> CSGO !!!!
2012-03-26 11:18:31
great work..loved the game...csp is much better than cs:go..
2012-03-26 11:35:46
GOGOGO CSP!!!
2012-03-26 11:40:53
We sometimes can't hear the sound of shooting from long distance, like in long de_dust2, there is no sound and we are killed.

btw. great job about it.

Post edited 2012-03-26 12:31:30
2012-03-26 12:31:17
We're working on it, don't worry :]
2012-03-26 18:02:25
Programmers not you :]
2012-03-26 18:30:13
Not really, someone has to do the research first.
2012-03-28 12:21:18
And you made some key researches?

In example this one which I mentioned.
2012-03-28 12:26:09
CSP is sure funny project, but nothing can replace 1.6

You just turn this game, for fun, and you cant stop playing, even after 10 years.

I'm not active now for few months and a friend came to check my Zowie EC1 with Steelseries Grips and he tried CSDM, after a while I wanted to play it a little too and took him some time before he could make himself stop playing. Then I've started with AK, switched to AWP... we've spend few hours just DMing and loling on how we still pwn even without training.

If CSP can every be as great as CS 1.6, then it might be in year 2090 or something imo...
2012-03-26 12:42:04
by: tSN-
#93
The sudden updates on HLTV.org tells me they know something about CSP we dont maybe they have secured some events or something whos knows.. maybe nothing?
2012-03-26 12:49:22
hltv is based on 1.6 so a game that looks more like 1.6 will always have some sort of attention.

Keep it up HLTV and CSPROMOD!
2012-03-26 13:21:15
by: th3W
#94
Dude this is cs future!
2012-03-26 12:57:56
I think CSPROMOD will be better then CS:GO and first choice for former CS 1.6 player !
2012-03-26 13:34:05
CSP is the last hope for CS Players !
2012-03-26 13:44:15
where can I report a bug ?
2012-03-26 13:49:57
good news!
2012-03-26 13:51:47
csp and cs:go both aren't bad games. I don't understand what's so good about csp and bad about cs:go? If you're saying that cs:go is unplayable and at the same time you're praising csp, you must be retarded. These games will be pretty similar when cs:go is officially released. Movement and recoil are the two things that should be fixed in cs:go. I like that cs:go is bringing some minor changes in maps. People that create csp should do that too. It's kinda boring when the only places in which you can see changes are spawns. This situation is kinda strange. CSP is almost the same as cs 1.6, but still pros only see how bad is cs:go and they don't give any feedback to csp. That's pathetic. If valve would be creating something like csp, pros would be playing it but now they only care about prize money, sponsorship. So most of the people in pro scene are not looking for a game in which they can have fun, they just want to play a game in which they would dominate and get some solid prizes. The only chance for csp to rise is to get some huge company to sponsor the game and if that won't happen, csp will never go big.
2012-03-26 14:11:56
"These games will be pretty similar when cs:go is officially released. Movement and recoil are the two things that should be fixed in cs:go."

What makes you believe that the recoil and movement will be fixed? 6 month of feedback and it's still bullshit. I'm sorry but I don't believe Valve will turn this game from shit into a good competitive shooter. They started their development by modding CSS. Originally CS:GO should be an XBOX-version of CSS. All those things that mad CSS a inferior game were already included from the beginning. The aren't stupid and they know exactly why we prefer 1.6 over CSS, but they don't give a shit. So fuck them.

The only thing I agree with you is the annoying and ignorant behavior of our pro-gamers.


edit: some CSGO-maps a nearly identical with the CSS-maps:
http://forums.steampowered.com/forums/showthread.p..

Post edited 2012-03-26 14:40:44
2012-03-26 14:33:28
What exyctly cs comunity want ? I rly dont uderstand.

U wanna anther 1.6 in better graphics ? Or do u wanna and CS FPS title which can compete with sc lol and nowadays esports titles ?

If u wanna first thing ok i understand that this can promod provide. If u wanna a game which can stay next to sc or lol (everybody knows that it wont happen cos for exapmle sc has more competitive aspects than cs) in esports. Then its fail cos theres no way u can bring so many new people cos of promod. Its basicly like bringing new people to 1.6. In this CSGO has much better chance than promod.

Post edited 2012-03-26 14:37:50
2012-03-26 14:36:01
We want better game than CS 1.6, not worse like CS:GO right now.

Better I mean about:
- movement,
- recoil,
- sound spatialization,
- graphic,
- player and weapon models,
- new needed features like csptv etc.
- ...

CS:GO has worse/better:
- worse movement,
- worse recoil,
- worse sound spatialization,
- worse player ans weapon models,
- worse money system,
- better graphic (obvious),
- better HUD,
- some nice features,
- ...

Post edited 2012-03-26 15:00:43
2012-03-26 15:00:30
I suppose but the key is your target audience which is e.g the 1.6 AND source communities respectively. Now 1.6ers are all for this for the most part. I can't speak for people of the source community but their game is struggling more than ours is at this present time. Now both communities are large. There will also be a few bystandards who play the game they want to play which is of course, fine. But you combine two large communities that were split in 2007 basically. You will be able to get the game to grow through sheer force of what the player wants. When I say player I mean me, the shitty nobody who loves watching great games. We're the ones that keep these games going, not the pros. We technically pay their salary in fact.

Combine all that and you might be able to market some sales and the game is free right now which instantly will attract more people to it. Why you might ask? Because why not. "oh it's free it must mean it's shitty, I'll just try it out cuz' I'm bored." then while they're playing we the joined community try to give new players help and show them a great pleasure in playing. Which all of us decent human being aren't capable of doing.

Games are about the competetive spirit and good fun, so the real question is, does this game offer these two things? Yes? Then it will grow. No? Then it will not.

Edit: advertising is probably promise biggest problem.Thankfully hltv.org is helping out with that. But we're going to have to advertise to people we know to once we feel the game is enjoyable and worthwhile. Hopefully the fine people behind promod will make a great game and have it ready to be released with all the problems not only addressed but fixed. Hopefully.

Rant over. Lol. I just really want promod to take off :p

Post edited 2012-03-26 16:47:41
2012-03-26 16:35:23
if we could get cadred to advertise csp it would be great :D
2012-03-27 11:06:56
to be honest, css sound >>>> 1.6 sound
2012-03-26 15:16:16
can anybody give me a download link for CSPromod latest version please? thanks:)

Post edited 2012-03-26 15:51:38
2012-03-26 15:51:06
"Unlike Valve, we're driven by community feedback.""

Cant really agree with this statement, however CSP looks to be shaping up nicely would be nice to see it released before 2013 though.
2012-03-26 15:58:05
I finally installed CSP and joined a random server where i was getting 300+ Ping -.-

This is the outcome -: http://img339.imageshack.us/img339/5287/cspaimawp0..


Imo, the game is better than CS:S but nowhere close to 1.6 -.-

Post edited 2012-03-26 16:09:31
2012-03-26 16:05:02
Then you cant really say your true experiance. Servers were hosted in Germany. With normal ping it's actually nice. I was playing with 40 ping and I had more fun then in CSS or GO.
2012-03-26 16:53:29
by: Pus - HLTV.org
#136
I haven't played as much CS as I did last weekend in ages. Being well aware that CSPromod needs a few tweaks here and there, I honestly think it has an "updated 1.6 feel." I didn't play in your situation, though!
2012-03-27 03:21:49
In my opinion, the first thing CSP team should work onto is, the skin's motion. The motion of another player (when you look at his motion) is so unrealistic... Compared to CS1.6 which is a game much older. Maybe they have some issues with the CSS graphic engine, at least it is a major tweak they need to be fixed before this game could be adapted to competitive gaming...

Post edited 2012-03-26 16:21:19
2012-03-26 16:18:33
What you're talking about is the animations and those will be fixed (completely brand new ones) in the version which will come out after 1.09.
2012-03-26 18:00:02
HUmmmmmmm, sounds perfect to me
2012-03-26 20:08:12
I wish CS:GO would only be released for consoles and CSPromod for PCs :<
2012-03-26 16:34:03
THIS IS THE GAME GUYS

don't play cs:go, play this!!
2012-03-26 16:55:25
Pretty nice game, GO CSP!
2012-03-26 18:36:05
by: 511
#133
I think we need a prize money tournament for this game to make people install it and more stuff to develop it faster

Post edited 2012-03-27 00:01:42
2012-03-27 00:00:06
i play CSP, and its amazing! GO CSP!
2012-03-27 00:09:07
CS:SLOWMOD > CS:NO

There is no doubt promod is the better of the two, and waiting has been worth it to a certain extent. Let's just hope it is released before CS:GO so it can unite the css and 1.6 scenes to have a really active game rather than 4 relatively inactive games. There is no doubt 1.6 is fading quicker than ever, so this could be what essentially keeps the game alive.

GJ promod team.
2012-03-27 01:58:43
sick good move, hopefully CSP takes off - cs:go I don't think will ever reach as a true competitive fps title, just like blackops/mw2 they all try to be but fail terribly ±_±
2012-03-27 10:19:02
Another problem I have with most new games is bug clean up, which is basically taking away some key "mistakes" that can make the game just awesome. Such as crouch hopping in cs 1.6 now I'm not saying we need chopping in promod or GO but some key elements to older releases were indeed bugs. It's impossible for me to say which of these bugs are better than others but I would love to see more "mistakes" in newer releases. Making the game exploitable can also make for a better player experience.

Edit: I'm just basically throwing the idea around that every little bug need not be fixed but rather... Explored.

Post edited 2012-03-27 16:32:36
2012-03-27 16:30:46

Login or register to add your comment to the discussion.