Rod "Slasher" Breslau from GameSpot sat down with Counter-Strike: Global Offensive writer Chet Faliszek for a lengthy Q&A session at E3 2012 in Los Angeles.
Counter-Strike: Global Offensive, Valve and Hidden Path Entertainment's new title, is targeted for release on August 21 and will be priced at $14,99 on both the PC and consoles.
Starting off the interview, Breslau questions Faliszek about the price, which is surprisingly low compared to regular releases these days, and the free-to-play model Valve will use in DotA 2.
"The beta is not polished," Faliszek later explains, talking about how the beta stage has been, also sharing some information on how Valve and Hidden Path Entertainment have been working.
Moreover, Faliszek adds that although August 21 is the release date, it is not "the end of development," it is just the date the game will be released. Valve and Hidden Path Entertainment will continue to work on the game into the future.
Going into details, Faliszek reveals there is a patch coming out that will make sound "better than ever." For how and more interesting details, watch the Q&A session below.
They improved recoil and they claim it's "close" now. There will be a patch that will dramatically improve sound and that it will be "dead on". They will focus on CS:GO even after it's release, also they won't focus on other games such as CS2 and just fully focus on improving CS:GO.
.. and matchmaking and it's differences to RTS games, other than that just prices.
It's awesome that he explains everything, that he explains that the game was shit because it was suppose to be shit back when beta just came out. It's awesome that the game has evolved into a WAY better game than that it was back when the beta was released.
It's horrible that they're not adding russianjumping or proper bunnyjumping :(
The things he mentioned are existing tactical gameplay elements very important to the competitive scene. What you mentioned is game-breaking and stupid.
bugs or not buddy, they were what made the game competitive.
look at super smash bros. melee, and tell me how that competitive scene was SO HUGE? (because of the glitches and bugs, it made the game SO much harder to master, because you could now chain combos, perform tough movements and you could be offensive/defensive)
Don't know what I'm talking about? youtube "Ken ssbm" and watch, if you have played the game at a high level, you will really know how hard it is to BE THAT GOOD!
the point is, if those bugs weren't there, the game would have capped out at a closer point in time, meaning players would all be the best, because there were less skills involved to dish out on gameplay.
this means the game would reach a climax of skill, and players would not get better, and more players would be at the top.
(in sum, making the game unstable, and the competitive scene would be no more than CSS, and look where it is today. same with CSGO).
No it would still be the same kind of scene today. You are purely speculating on that front.
The point really is, they were bugs, people at first complained about them, they have now learnt to accept these bugs, and have tried to master them.
In the actual Q&A Chet, admitted they had made mistakes with how they went about CS before, and have tried an entirely different approach this time round. He was admitting that Valve were silly to ignore the bugs firstly, and should have fixed them in the first place.
if you believe he means what he means, and seeing what they have done "maintenance-wise" on 1.6 for the past 7+ years, they haven't done ANYTHING. Nothing will be fixed, they could fix bugs right now. You just don't get how competitiveness works, yet I keep telling you.
They won't fix bugs, they make the game they want, they want money. They have no right in making a good competitive game, hence CS:S, CS:CZ, CS:GO. Done.
Seriously, do you even play 1.6? I'm asking because you'd know why 1.6 is better than source.
History shows that game-mechanic-enhancing-bugs make games more competitive, I have told you this already. Look at 1.6, look at Melee. Both prove that the simpler game is infact competitively superior to the current games such as CS:S, CS:GO, and SSB:Brawl, and the next SSB game to come out next year.
What is there to say? ur a brick wall, go play CS:S because you want games that are simply strafing games, no nature of complexity.
(look at cs:s's scene and tell me the how it could possibly match 1.6's competitiveness today. Because you just said CS:S>1.6. same kind of scene? cs:s is dead, LOOK at all the scams dude. CGS, etc etc, nothing but greedy people ruining a failure CS:S game, while the steady 1.6, I have nothing else to say. and look at SSB Brawl, awful competitive scene, any kid can be the best because there is nothing to get better at.)
No skills, bad game. CSS, CS:GO, ssbBrawl.
Lots of skills, successful competitive game. SSBMelee, CS 1.6.
Facts, not speculation.
Ur the one who thinks a bug should be annihilated from the face of a game just because it was an accident. Some mistakes improve the atmosphere of the competitive part of the game. Think about it. Side with the Valve employees who are greedy? go ahead.
I used to play 1.6, but you are sitting there justifying that these "bugs" make the game better, yeah that's because you probably didn't remember the original outrage at the bugs in the first place.
The bugs became ACCEPTED by the community, that is the major difference, this is where the game managed to get that extra skill. Note the use of the word "extra".
Counter Strike in general is a much more skill based game than other FPS titles, however that doesn't automatically mean those bugs were there to be used in such a way?
The fact that you think CS:S has no "skill" to it is unbelieveably naive, and the same to say about CS:GO.
What your point is, that any game without any of those bugs is not as "complex" in skills. The stupid thing is, most games have similar like bugs to master which eventually become part of the game, new players or players of a different game, may not know these bugs, and get caught out.
"Lots of skills, successful competitive game"... I'm not so sure about that. The reason why Counter Strike is so successful is because of the basic core elements to the game, ie standard guns, standard maps, 2 sides, and no massive advantages like games Call Of Duty/Team Fortress 2 have. Please note the use of "basic".
peek* and what I mean is there is no jumping to dodge bullets/ways to peek out of a corner such that 1.6 had (which obviously I hope you get out of this, more ways to peek means players can become better than just react and shoot out of corners).
chet i just wanna liek say ty to you.. i mean i play on ps3 and it's really hard for people like me (hardcock FPS FANS) to play your game if it would been only pc. i love ps3, i mean those moments in CALL OF DUTY, noobtuubing, 4 feet knifing, ninja pro are so much fun. Thanx for releasing them to countering-strike, i owe you a big hug!
I don't like his explanation on the effects of OpenGL and D3D on games and their competitiveness. His only reasoning is that it's 'just different'. Not better or worse, just 'different'. Get real...
CS:GO - Maps Suck , Guns Suck , Movement ultra suck ... why to switch CS:GO with CS 1.6 i think they need to invest money in CS 1.6 and make 1.6 a little better .. i think CS 1.6 need just a better graphic ... VALVE need to listen more to 1.6.. CS 1.6 players in CPH Games showed that they are better than the CS:S players [1.SK Gaming , 2.ESC Gaming]....
15$ is a very cheap price for a new game.
Not that i want to overpay for the game, that, for one thing, has most of it's maps pretty much ported from it's predecessor, but i'm not sure if it's a good or a bad sign.
This is obviously going to go the exact same way as source. People will try play it and say how horrible and noob friendly it is and continue playing 1.6 hoping they finally get it right with CS2 after failing with (cs:cz, cs:source, cs:go)
i'm stunned with the general iq of cs community users...below average. You just log in to say "fuck source, fuck go , 1.6 for life while most of you aren't even good enough for public servers and you don't have the basic knowledge of the game. this guy said that we wont touch the other two gaming communities we're just try to make a game that is somewhere in the middle between 1.6 and source. Noone is killing 1.6 and noone said that go will be more 1.6ish. Valve is a company and they want to make money so they make a new game that is based on general counter-strike and it will target for a bigger group of players at all game formats (ps3,xbox360,pc) . thats all 1.6 isnt going to die because valve releases a new game but as it seems none of you has the basic critical ability to understand it :)
well the point is, is what will be held at major gaming tournies? csgo? or 1.6?
that's what everyone is wondering about. whatever is in the tournies, is where people will follow...
this is something that has to do with gaming organizations and gaming companies that organize tournament, not with valve. Community cant be afraid that they will lose cs 1.6 everytime a new game goes mainstream and competitive.
crysis ofc..but as i said noone should blame valve, this has to do with organizations like wcg,eswc etc. and you shouldnt expect from nvidia to support 1.6 at 2012 , i wouldn't personally
Chet, dude I know you love FPS and stuff, but you have to see all you are doing here is killing 1.6
Even though you are saying that this is a completely new game and it won't change a thing about 1.6 but it will accelerate death of CS as we know it and come to love over the years.
Sponsors will obviously move onto new and graphically attractive games and put money in those games only thus killing old legends like 1.6 due to lack any kind of incentive take up 1.6 professionally. While this little game of yours will make you some initial money and die out just like Source did.
But what do you care you guys will get your investment back anyways.
you obviously dont have a company do you?? you need to stay competitive in the market if you want to be successful. 1.6 is as 13 years old game they wont support it. and if i had a gaming company i wouldnt either. They could just close all the servers (like they did with 1.5) and every player in the world could play only cs:go but they didnt thats why cs isnt going to die. also you should not expect cs go to attract the companies crysis cod bf will do the job just fine :)