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Rod "Slasher" Breslau from GameSpot sat down with Counter-Strike: Global Offensive writer Chet Faliszek for a lengthy Q&A session at E3 2012 in Los Angeles.
Counter-Strike: Global Offensive, Valve and Hidden Path Entertainment's new title, is targeted for release on August 21 and will be priced at $14,99 on both the PC and consoles.
Starting off the interview, Breslau questions Faliszek about the price, which is surprisingly low compared to regular releases these days, and the free-to-play model Valve will use in DotA 2.
"The beta is not polished," Faliszek later explains, talking about how the beta stage has been, also sharing some information on how Valve and Hidden Path Entertainment have been working.
Moreover, Faliszek adds that although August 21 is the release date, it is not "the end of development," it is just the date the game will be released. Valve and Hidden Path Entertainment will continue to work on the game into the future.
Going into details, Faliszek reveals there is a patch coming out that will make sound "better than ever." For how and more interesting details, watch the Q&A session below.
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Post edited 2012-06-08 18:26:00
that's an appropriate reaction when you just heard an interesting headline
And I doubt that you're trolling, since this community always seems to welcome these irrational accusations towards the early comments
Sorry to dissapoint.
.. and matchmaking and it's differences to RTS games, other than that just prices.
Post edited 2012-06-08 19:14:41
It's horrible that they're not adding russianjumping or proper bunnyjumping :(
Cuz adding bugs would be awzum... right?
Should add spectator-bug and bugflashes too.
They were original bugs of CS.
look at super smash bros. melee, and tell me how that competitive scene was SO HUGE? (because of the glitches and bugs, it made the game SO much harder to master, because you could now chain combos, perform tough movements and you could be offensive/defensive)
Don't know what I'm talking about? youtube "Ken ssbm" and watch, if you have played the game at a high level, you will really know how hard it is to BE THAT GOOD!
this means the game would reach a climax of skill, and players would not get better, and more players would be at the top.
(in sum, making the game unstable, and the competitive scene would be no more than CSS, and look where it is today. same with CSGO).
Post edited 2012-06-10 08:08:22
The point really is, they were bugs, people at first complained about them, they have now learnt to accept these bugs, and have tried to master them.
In the actual Q&A Chet, admitted they had made mistakes with how they went about CS before, and have tried an entirely different approach this time round. He was admitting that Valve were silly to ignore the bugs firstly, and should have fixed them in the first place.
They won't fix bugs, they make the game they want, they want money. They have no right in making a good competitive game, hence CS:S, CS:CZ, CS:GO. Done.
Seriously, do you even play 1.6? I'm asking because you'd know why 1.6 is better than source.
History shows that game-mechanic-enhancing-bugs make games more competitive, I have told you this already. Look at 1.6, look at Melee. Both prove that the simpler game is infact competitively superior to the current games such as CS:S, CS:GO, and SSB:Brawl, and the next SSB game to come out next year.
What is there to say? ur a brick wall, go play CS:S because you want games that are simply strafing games, no nature of complexity.
(look at cs:s's scene and tell me the how it could possibly match 1.6's competitiveness today. Because you just said CS:S>1.6. same kind of scene? cs:s is dead, LOOK at all the scams dude. CGS, etc etc, nothing but greedy people ruining a failure CS:S game, while the steady 1.6, I have nothing else to say. and look at SSB Brawl, awful competitive scene, any kid can be the best because there is nothing to get better at.)
No skills, bad game. CSS, CS:GO, ssbBrawl.
Lots of skills, successful competitive game. SSBMelee, CS 1.6.
Facts, not speculation.
Ur the one who thinks a bug should be annihilated from the face of a game just because it was an accident. Some mistakes improve the atmosphere of the competitive part of the game. Think about it. Side with the Valve employees who are greedy? go ahead.
I used to play 1.6, but you are sitting there justifying that these "bugs" make the game better, yeah that's because you probably didn't remember the original outrage at the bugs in the first place.
The bugs became ACCEPTED by the community, that is the major difference, this is where the game managed to get that extra skill. Note the use of the word "extra".
Counter Strike in general is a much more skill based game than other FPS titles, however that doesn't automatically mean those bugs were there to be used in such a way?
The fact that you think CS:S has no "skill" to it is unbelieveably naive, and the same to say about CS:GO.
What your point is, that any game without any of those bugs is not as "complex" in skills. The stupid thing is, most games have similar like bugs to master which eventually become part of the game, new players or players of a different game, may not know these bugs, and get caught out.
"Lots of skills, successful competitive game"... I'm not so sure about that. The reason why Counter Strike is so successful is because of the basic core elements to the game, ie standard guns, standard maps, 2 sides, and no massive advantages like games Call Of Duty/Team Fortress 2 have. Please note the use of "basic".
nothing more to say.
Post edited 2012-06-15 06:24:01
Get real you ignorant "developers"!
Post edited 2012-06-08 20:03:41
f0rest: "will move to cs:go"
next day hltv.org topics "cs:go best game ever", "cs:go is here", "bye 1.6"
Not that i want to overpay for the game, that, for one thing, has most of it's maps pretty much ported from it's predecessor, but i'm not sure if it's a good or a bad sign.
that's what everyone is wondering about. whatever is in the tournies, is where people will follow...
Post edited 2012-06-10 07:30:39
Chet: 'I'd cover that hair up'
Best line of the interview.
Post edited 2012-06-09 05:20:56
Even though you are saying that this is a completely new game and it won't change a thing about 1.6 but it will accelerate death of CS as we know it and come to love over the years.
Sponsors will obviously move onto new and graphically attractive games and put money in those games only thus killing old legends like 1.6 due to lack any kind of incentive take up 1.6 professionally. While this little game of yours will make you some initial money and die out just like Source did.
But what do you care you guys will get your investment back anyways.
end of story HF HF HF