Volcano's de_nuke_ve for CS:GO
Time: 2012-08-03 14:13
Game: Counter-Strike: Global Offensive

Former 3D and most recently Team Dynamic member in CS:S, Sal "Volcano" Garozzo has modified the de_nuke_se map in Counter-Strike: Global Offensive and created a more competition friendly version de_nuke_ve.

The new version of de_nuke_se, which is a slightly modified version of de_nuke included in CS:GO for competitive matches, addresses multiple problems within the map, including the removal of backstairs leading to the lower bomb site.

Other notable changes include changing the size of the hut window and windows under ladder so a player can go through them, removal of further items around the map such as the forklife, adjusting vent size so players can stand up and run in there, and more.


Volcano is actively trying to help improve CS:GO
 

Garozzo notable visited Valve's headquarters earlier this year and tried to push for multiple changes in order to make Counter-Strike: Global Offensive more competitively viable, but not all of them were implemented.

He has also been a vocal member in the CS:GO pro feedback forums, but similarly to no avail as the Valve and Hidden Path Entertainment members haven't been active on the boards, resulting in most players losing interest in attempting to help.

If you're interested in more thoughts from Garozzo, including an article about improving the spectator experience in Counter-Strike, check out his blog at volcanotv.tumblr.com.

Tags: Volcano, de_nuke_ve

by: wenke
#2
will have to improve a lot
2012-08-03 14:15:11
i hate this cs and devlopers too ..
2012-08-03 23:42:57
+1..
2012-08-03 14:27:16
rofl it sucks so bad.
2012-08-03 15:03:10
after watching his yard version,of that you can go B without even having problems of getting killed... just by using smokes and then when you at underground using 2 flashes....
what a joke.
2012-08-03 18:07:32
? Since when do Ct's not defend outside? It is much easier for t's to get to lower, but I don't see it being too easy.

This looks like we would see a lot of aggressive ct side strats.
I like it :D

Post edited 2012-08-03 18:38:35
2012-08-03 18:36:02
nah it would be too easy... trust me,a good split push
3 ramps,wait for outside guys to push more
then they push too,and they get B easy...
the big problem of getting to B in nuke was you need to smoke too many things to get there without problems
2012-08-03 18:38:09
Again. Like I said. When did Ct's stop defending outside? Lol im not sure how it is made too easy. I definetly would like to see how this plays out.
2012-08-03 18:44:43
the thing is that at nuke,it is really hard to defend outside when the rush is well played... i cant imagine how hard it will be at volcano's map... but lets see,if cs:go will think about fixing the gameplay and making it more like 1.6.. i will try it for sure
2012-08-03 18:45:58
Yeah I can't comment in game play. I nerved played it. I wish someone would give me a key :(. But to be honest after 9 years of me playing cs I am bored of 1.6 and rarely play it. I hope cs go is good!
2012-08-03 19:19:25
+1, you're reading my mind. ;)
2012-08-03 20:13:55
If someone is playing/spotting outer and a mass of smokes go out near the lower entrance, flashes etc, they'd just call for someone from ramp to rotate lower and be waiting for them if they were to push it, or CTs could watch and cover effectively from ramp entrance seeing as Ts can only reach the site from the left hand door (or vents which'd be risky anyway). What I'm saying is it there's a ton of things CTs can do, it doesn't make it easier for the T side in the slightest.

His changes are actually a genuine improvement for competitive play from the looks of it, I think you're just comparing it too much to people's style of play with the current map layout. You have to take into account that with changes like this people would adapt different positions and styles of play to compensate, it wouldn't result in an advantage for Ts, from what I can see it really does only serve to make it slightly more balanced and a more viable option for Ts.
2012-08-06 03:22:01
+1
2012-08-03 23:55:40
I agree. Probably too easy. +1
2012-08-03 20:17:34
im just shocked how "exprienced player" didn't think about it...
maybe he has his own idea but i still think it will be too easy to get to B..
2012-08-03 20:46:23
Or maybe it's just that he is a professional player and you look for stupid shit to rage on ?
2012-08-05 10:44:54
With respect, he has thought a lot about it, and he knows a bucket load more about competitive counter-strike (and cs in general) than you. Just because you can't quite grasp the changes it doesn't make him the fool. For you to quote him as an "experienced player" in that sarcastic manner shows only your own lack of experience seeing as you clearly don't quite know or appreciate how experienced he is.
2012-08-06 03:27:46
NOW is cs go we play with 4 in bombsite b ;D
2012-08-03 21:24:00
It's not to easy getting to B, the CTs can pretty easily lock the T-players from the site defending window and door, and then playing 1 or 2 players ramp rotating from CW to the ramp-area.

It will surely change the gameplay, but since the map mostly plays out in CT's favor this will maybe make the map a lot more balanced and it will give the terrorist team a lot more oppurtunities.

Be honest guys: how often did you use underground yard in 1.6 other than for rotating as CT? (providing that you've ever played CS on a decent level) Never, it sucked to go there, CT's would always know you're there and the rotation from CW to B was a lot quicker than from stairs to B.

It's not to easy getting to B2 with the new stairs, it makes it easier, but not to easy, as I said, CTs will be able to lock the B2 bombsite with proper rotation and defending.

Noobs, all of you.

Sincerly,
kalibo
2012-08-04 20:09:19
Didn't see this post, nice to see someone gets it.
2012-08-06 03:28:49
You are so right, but anyway, the legion of haters won't care...
2012-08-15 13:33:57
i must confess that the new open in the yard is rly nice, will make nuke more a T/CT sided map like inferno imo
2012-08-03 23:55:00
great work by volcano !
it's way better than de_nuke_se in my opinion,hopefully leagues will pick up his map instead of de_nuke_se :)

you can download his map here:
http://gamebanana.com/csgo/maps/167625
2012-08-03 14:16:04
start from 0
put cs1.6 gameplay and keep graphics
here you go volcano special tutorial for veri gud gheim
2012-08-03 14:16:06
that would be cool
2012-08-03 22:35:34
It doesnt matter , you can change maps as much as you can , the gameplay is atrocious and I doubt Valve is gonna do something about it.
2012-08-03 14:17:16
+1
2012-08-03 17:52:27
Not a big fan of running in the vents... that's just stupid.
2012-08-03 14:17:34
+1

The vents are probably the only thing in CS:GO which HPE/Valve took from 1.6 and not CSS. Now a Saucer comes and changes them back to CSS-vents.

No thanks.
2012-08-03 14:51:20
i couldnt agree more... its not supposed to be a fast way in... its supposed to take time, hence making it more difficult... now it seems overpowered, tbh.
2012-08-03 15:23:21
In 1.6 rotating to lower after the bomb has been planted is pretty much suicide 9 times out of 10, I wouldn't call that just 'more difficult', it's completely overpowered in the opposite sense. I think if people were to get used to running around in vents they'd actually come to prefer it.

I know 1.6 players refuse to admit anything about css is better, but from a neutral perspective you have to admit both games have aspects that are better, in source for example I believe the vents to be better, along with squeeky door on nuke, and the nades are much more natural, in 1.6 the wider more open maps (take inferno mid for example) are much much better, particularly for competitive play, and the hitboxes etc. are better as everyone likes to bang on about. I wish 1.6 players would keep a more open mind about things though instead of completely disregarding everything that isn't like 1.6 (that isn't aimed at you, i'm just on a rant - it is aimed at a lot of people on hltv though). 1.6 is an incredible competitive fps game, but it's by no means without flaws, just because veteran 1.6 players are used to all aspects of the game and alternatives seem difficult or not right in comparison doesn't mean that those aspects are the best they could be, or right at all.

Post edited 2012-08-06 03:38:07
2012-08-06 03:31:13
yeah the vents are a good idea to keep them from css but the rest of volcanos map is shit
2012-08-07 14:54:32
I thought the slight obstruction of hut entrance to A was good, works in favour of both teams without making too much of an impact.
2012-08-07 16:08:52
+1
2012-08-03 19:21:23
agree
2012-08-04 11:41:51
by: Cals
#11
Not sure if I like all these new versions of the already implemented maps. When it comes to the maps, it's all about adapting. Sure there are some changes on certain maps in cs:go that makes them very different, but then again, as you play on both sides every match, they can't be called "unfair" or "unreasonable" as both teams get their turn at "abusing" them. I guess in some cases changes may lead to a CT-map becoming more CT-sided, which is bad from a spectators point of view. I guess some people can live with the changes, and others needs it to be reverted stright away. I just hope the community can agree on one version of each map in the end, so we don't get tournaments running different versions of train, nuke and inferno.

I'll adapt either way, so to me, the above is more important.
2012-08-03 14:17:48
well the first version is bad, it just narrows the possibilities for everyone may it be CT or T. Second version tries to stick with CS:S' version of de_nuke but volcano changed some things that makes it more noob-like imo. Such as being able to run in vents.
2012-08-03 16:05:49
by: xb0y
#12
8/10
2012-08-03 14:17:55
1.6 vents ares still better , sure wish we could ventdive in cs:go ...but they don't wanna add duckjumping
2012-08-03 14:20:29
gj volcano!
2012-08-03 14:22:18
by: uno1
#18
shit, go css if you want run in vent
2012-08-03 14:22:55
+1 1.6 like vents is the real solution!
2012-08-03 14:58:57
Theres no point... considering the vent would be just a deathtrap otherwise. There is no back vent in this version, so it'd just be pointless having no running in vent.... (open your eyes perhaps)
2012-08-03 22:12:03
sAucer.
2012-08-04 16:58:19
Very nice!
2012-08-03 14:23:08
by: zyZ
#20
man wtf are they thinking with these maps...
2012-08-03 14:23:27
was thinking that as well....they should first clean the maps from all the useless junk and then think about other changes
2012-08-03 14:46:10
+1
2012-08-03 19:11:42
wow... there is no junk on that map?
2012-08-03 22:02:12
:D
2012-08-04 04:24:27
good stuff :D - thanks for sharing lurppis
--
for anyone interested, the de_nuke_ve changelog is here: http://volcanotv.tumblr.com/post/28514126215/compe..
2012-08-03 14:23:46
Csgo is improving a lot, but we need duckjump
2012-08-03 14:24:55
wrong...the maps are by alleged co-workers to valve, even though they do not listen to them at all!
The gameplay is still pretty shitty
2012-08-03 14:54:04
nuke without wallbangs... :/
2012-08-03 14:25:16
Volcano is actively trying to help improve CS:GO, but desperatly you will not =)
2012-08-03 14:26:36
...good.
2012-08-03 14:27:39
much better than the original
2012-08-03 14:30:06
If you could just focus on the gameplay for the moment it would be great...
2012-08-03 14:34:42
much better than original
2012-08-03 14:38:26
all we need in csgo is decent bunnyhop, nothing else, if you fix that you will fix the game itself.
2012-08-03 14:43:02
they need to fix the physics, movement, sound, and plenty more..B-hopping i agree with, but there are more pressing matters if this is going to work(which it never will imo), if only pro-mod would've worked out :(
2012-08-03 14:59:46
i'm kinda used to it all already, it can't be changed to the end, because engine doesn't allow that, and only bad thing for me is source crouching and bad bhop(how it should be http://www.youtube.com/watch?v=O5PPsSKyHYE
and how it is http://www.youtube.com/watch?v=vIiqGtaet-o&fea.. sounds could be better, but they need to satisfiy both css and 1.6 players...Yes promod could be only solution...

Post edited 2012-08-03 15:14:49
2012-08-03 15:14:08
the vents look strange comparing with 1.6
2012-08-03 14:55:10
It's a lot better than the original se map, but I'd still like to see completely transparent doors at the lower bombsite!

Anyway the gameplay is still shitty so no big use from volcano's hard work
2012-08-03 14:56:09
He just make the map easier to move and i dont like the new outside, will give a huge advantage to T side
2012-08-03 15:04:44
by: sike
#56
Not really. Look at it this way. Instead of having a guy cover outside from garage he'll frequently watch outside from those lower stairs giving a third guy to quickly rotate to lower and quickly flank any outside splits or pushes to upper. And ramp can be to lower bombsite significantly fast to cover it if the push kills the guy covering outside from lower stairs.
2012-08-03 15:16:34
No, because I think CT will be later in there than the terrorists.

This should be tested before post some thought.
2012-08-03 19:24:29
If that's the case then yes. But lower seems pretty small now so if he goes to ramp and goes doors he might make it just as there pushing through. Which is still a little bs. But your right testing needed. If it's not then I think my idea is very viable
2012-08-03 20:36:50
I don't really care about this map and GO in general.. but the vents at squeaky look imbalanced as fuck, the whole idea of running in vents and being able to get to the other vent/new underground hallway in half a second, makes no sense to me.
2012-08-03 15:06:48
Lol It's Sucks and shitty Game too.
2012-08-03 15:08:21
The enhancements on nuke are actually pretty good, nice reflexion.
2012-08-03 15:13:32
just like CS:S nuke.. SUCKS! I hate it.. looks horribel and seems so awkward.

cs 1.6 nuke is just amazing the way it is, I dont care if its old fashioned or whatever you wanna call it.. stop trying to improve something that millions of people love and dont ask for improvement, just support.
2012-08-03 15:13:51
please, it's not even simular to source try to play or watch the source map before you judge.

The only thing is that you can now run in the vents instead of crouching.
2012-08-03 15:18:58
vents are terrible! add crouch-jump so you actually need some skills to enter.
2012-08-03 15:15:08
Yeah it requires a lot of skill to press forward+crouch+jump at the same time...
2012-08-04 15:15:16
at least more skill than simply going inside with W. You can enter also bhopping and much more! Isnt it incredible source fag??

Post edited 2012-08-04 15:25:56
2012-08-04 15:25:30
It requires absolutely no skill at all. I played 1.6 for many years, and we don't call that kind of things "skill". Your brain is just fucked so you can't hold 3 keys at the same time. Sad
2012-08-05 01:38:01
whatever
2012-08-05 03:33:58
Lets start from CS v1.5. With this version, Valve attracted a lot of people, as they have seen an interesting PC game. This continued with v1.6, able to respond at all gamers requests. This game seemed perfectly for almost every player passioned in FPS games.
After this, they created CSS. Eh, a game that imitate previous versions, but unsuccessful to the public. So it was a fail.
So they continued with CSP, a mix between v1.6 and CSS, but, identically as CSS, was a total fail.
Now Valve designed this "game", CSGO, trying to "kill" the entire CS1.6 comunity and the game itself (for me, i hope they will fail).
The question is, now, how we, the v1.6 comunity and players, can keep everything alive?

Post edited 2012-08-03 15:22:35
2012-08-03 15:20:37
"So they continued with CSP, a mix between v1.6 and CSS, but, identically as CSS, was a total fail."

WRONG

1. CSP isn't from Valve, it's made by the CS community.
2. CSP isn't a mix between 1.6 and CSS, except some visual stuff it's 100% 1.6.
3. It's not a fail, it's becoming AWESOME.

Post edited 2012-08-03 15:28:50
2012-08-03 15:28:16
"2. CSP isn't a mix between 1.6 and CSS, except some visual stuff it's 100% 1.6" - it's indentical with v1.6? Answer: no. So we can consider it'a mix.

"3. It's not a fail, it's becoming AWESOME." - I'm comparing this 2 games, and i see that the comunity and the interest in playing this last game are much lower than for 1.6. Let's say it's not a totally fail, but a semi-fail game. At least, for me it is.
2012-08-03 20:57:42
"they" did not create CSP.... and it wasn't because the idea wasnt good... it's just going too slow for them.
2012-08-03 15:29:54
Good nuke only thing I hate is that you can run in the vents... It will make nuke too T sided.
2012-08-03 15:21:41
Actually it makes it a lot more ct sided because cts have a much faster backup
2012-08-04 15:20:35
How.. T rushes door and runs down the vent, CT has to have a good spawn in order to try to kill him. So it's more basically T sided.
2012-08-04 16:54:41
I played a lot of source. T lower rushes by the door don't happen really often because then, terrorists have to face the cts who backup from ramp, from vents and from backsteps. And it's not a very good idea since you can't cover the vents.

The big css vents make it more ct sided because counter terrorists can back up faster. Moreover, the ct holding the door can stay in the vents and won't be flashed at all if the t's flash the upper bombsite

Post edited 2012-08-05 01:35:30
2012-08-05 01:31:38
wow people are really naiv and constantly complain about the game instead of looking it from a bit more positive side..

The game is improving each update and in my opinion this map is a good improvement because the changes Volcano have made, made the map much more balanced between ct and t's.

And yes im a "saucer" but maybe some of you negative naiv guys who is thinking that cs 1.6 always will be alive should start to realize that both 1.6 and source IS FREAKING DEAD.

At least you can wait till the full version will come out before you judge. Instead of crying over "it's all source" it's not god damn..

THIS IS THE FUTURE OF FPS - support the only game which can make the FPS title huge and give the game a shot when it will come out.

Valve are already listening to the competitive community and there will come loads of updates throughout 2012 and maybe in 2013 we will finally have our PERFECT GAME.

sry for being so mad, just had to come out with it.. have a nice day :).
2012-08-03 15:28:02
While i do agree with alot you're saying.. i just dont see how it makes sense that it takes them so long to make updates now....

i still play the beta almost daily, and i like the game in general... but there are alot of issues that they need to address, before release..... and release is getting damn close.
2012-08-03 15:32:37
I agree it takes a long time. But take a look at it like this. We are realizing that css and 1.6 is getting dropped by almost every tourney now and we need a new game.

But yeah, I wouldn't mind if they will release it at in the early 2013.
2012-08-03 15:43:27
agree with almost everything except "THIS IS THE FUTURE OF FPS - support the only game which can make the FPS title huge and give the game a shot when it will come out."

We have to wait and see what csp can do.
2012-08-03 16:50:14
CSP is dead tbh. If counter-strike will have a chance in getting huge. It will be CS:GO im pretty convinced about.
2012-08-03 18:49:03
need to improve a lot...
2012-08-03 15:38:25
What have you done to de_nuke? :CCCCCC
Not a snowflake's chance in hell am I buying, playing or supporting this piece of shit.
2012-08-03 15:49:48
He keeps saying in the introduction video to the new map: "I took out this and that", but why the hell did he still leave so much useless stuff there... A nuclear plant or whatever de_nuke is doesnt need lockers in the ct lobby or so many radio/electronics in the ramp hallway... :< Also why not just stick to the exploding crates.. Why do they have to be big yellow barrels. Doesnt make any sense to me.

WHY NOT JUST COME UP WITH NEW MAP NAMES... Retarded people. Thats not de_nuke. I would be happier if the name was like de_nuclear or de_whatever.

Post edited 2012-08-03 16:02:10
2012-08-03 16:00:30
better than original but comon steel need a lot of fix :)
2012-08-03 16:14:53
i'll try csgo again when they come out with a good update. they need a ton of good updates to make it playable but just one would be good for a start

edit: and i even enjoyed my first times trying the beta. but it hasn't improved a lot since... don't really care about map workshops when the game is what it is

Post edited 2012-08-03 16:28:06
2012-08-03 16:24:35
by: nsis
#79
A significant improvement on the map. However, the game still sucks monkey balls.
2012-08-03 16:31:48
Really? After the last update it became much better... Right now it's fun, but not yet balanced enough.
2012-08-03 17:42:36
Fixed missing bot chatter
• Fixed de_dust2_se.kv models
• Activated Play with Friends
Known issues with Play With Friends
- Private/public doesn’t seem to do anything.
- Invite item is disabled in pause menu but still possible from steam.
- Can’t invite players into lobby that aren’t already in the game. They will load the game but not be in the lobby, you will need to invite them again.

Yep much better. Or....
2012-08-03 20:20:15
This was the last update:

Gameplay:
• Updated weapons based on performance metrics:
- Slightly increased the damage for the fiveseven to keep it on par with other pistols.
- Lowered the max width of the recoil patterns for the MG's to make them better for their price point.
- Lowered the spread on the Negev to be more in line with the m249.
• Improvements have been made to burst fire and tapping.
• Added player spawns to all maps to support up to 30 players.
• Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map.
• Adjusted bot behavior to fix the “antline” looking behavior.
• Added support for server operators to specify tick rate with the –tickrate parameter.
• Physics simulation tick rate now set to be the same as the game tick interval.
• Bullet tracers have had improvements made to speed, visual effect, and frequency.
• Chickens added to Inferno
2012-08-03 20:43:00
No link to the youtube video, amazing.
2012-08-03 16:33:14
lurppis please make a version of nuke you are the only one smart here in your own mind ;)

Post edited 2012-08-03 16:36:32
2012-08-03 16:36:18
dont like the vents, dont like the big windows, give the damn game a good movement!!! and make the models smaller :/
2012-08-03 17:01:36
still bad
2012-08-03 17:29:52
not bad
2012-08-03 17:57:35
I actually like the changes he made when you compare it to Valves GO version of Nuke.

Being able to run into the vents it not a big deal for me. If anything it helps out with the movement since its not up to par with the movement in 1.6.

The new "back steps" also add A LOT of new possibilities for both sides to play around with.

Still don't like GO but ... I still hope.
2012-08-03 17:59:37
the only negative thing in this edition is running in the vents... seriously!? this way if terrorists plant it will be pretty hard to retake :S
2012-08-03 18:03:43
stopped reading at "slightly modified version of de_nuke included in CS:GO"
2012-08-03 18:35:02
running at full speed in vents is silly, way to imbalaced for ct, not to mention nuke is ct map anyway.
2012-08-03 18:40:13
Well, both suck :/
2012-08-03 18:48:27
Still de_nuke CS 1.6 > cs:go and cs:s nuke.
2012-08-03 19:26:13
the map is a peace of shit, why? because on 1.6 map used to be balanced if you played against a very stronk T team then actually t was a bit favorited. but now? t can do anything like jumping down in vent (you can even run there now lol) and t can just run to new room (just as example and do every shit. and most shittiest thing is that ct cant really defend the new room (beside warhouse).
2012-08-03 19:27:50
exactly i dont get it why there are even a few(30%) defending that map. i bet they didnt even played a decent nuke match or got a clue what they are talking about.
2012-08-07 14:57:38
1+
2012-08-07 15:23:54
Going B too easy for Ts.
2012-08-03 19:58:02
I would like to see CS 1.6 Maps just with better textures , no moreeeeeeeeeeeeeeeeeeee!!!!!
2012-08-03 20:10:50
Agree, the sames Textures but a little improved. Models a little Improved, sounds a little improved, netcode a little improved, that's all what we ask!
2012-08-04 00:15:35
omg this A bombsite :O awful
2012-08-03 20:48:18
i liked the changes at the vents, lower bomb site,hut, and the removal of the stupid TRUCK AT THE BOMB SITE!!,also the changes at the windows outside its a must!!..but going at the lower site just like that is stupid..if volcano could keep all his changes except the new way to go downstairs it would be awesome!!actually the map is very good
2012-08-03 21:17:07
the path in yard to lower bombsite changes how the map plays so he will probably move that inside garage or remove it completely.
2012-08-03 21:50:09
idc
2012-08-03 21:25:39
Waaaaaaay better the shape volcano did de_nuke, it feels more like 1.6 now.
2012-08-03 21:27:10
I don't think running in the vents is a good thing.

Like some guys said above, I don't think that new way from outside to B is well-located. It's much easier now for the Ts to go B from outside and the CTs would be force to play more offensively in order to stop a rush(for example), some smokes and the job is done.

Post edited 2012-08-03 21:30:32
2012-08-03 21:28:33
css version.
2012-08-03 21:53:40
awful
only CS1.6
2012-08-03 22:07:53
http://s15.postimage.org/lm0eq65fv/1123213356.jpg

LOL, gosh ...
2012-08-03 22:28:59
ahhahahaahah
2012-08-04 17:00:52
haha :D
2012-08-07 14:56:17
A guy does something to improve CS:GO to something you guys will like better and all you do is spam hate over GO.

This community disgusts me.
2012-08-03 23:12:11
Admins here, really let the kids run around and have big voice. :/
2012-08-03 23:15:02
yea keep hating on cs:go as CS continues to lay on its death bed. stupid euros don't know how to move on at all
2012-08-03 23:39:30
ye thats why your ancestors are probably european.
2012-08-24 02:31:33
how is possible that no account is to change the power switch from the windows across the crouch position, if u create a fps game, you dont need volcano to remake that things. in brief this game will be sh--.
2012-08-03 23:51:08
+1 Valve is a professional staff... lol
2012-08-04 00:18:06
by: Jonathan E. - HLTV.org
#178
Like

- windows size (both outside and hut - even though a bit too easy to go through)

- clean up of upper BS

Dislike

- running in vents (makes it too easy)

- outside access lower BS (too T favoured until 'CT counter strats' are seen even though I still honestly think T would be favoured)

It makes it look like a heavily CT side map turned to a T one.

Post edited 2012-08-04 01:08:39
2012-08-04 01:08:27
not to mention vents irl are virtually crawl spaces
2012-08-04 04:05:54
by: Jonathan E. - HLTV.org
#204
That is what I mean to say when I say those changes are 'too easy'. If you go through the vents you have to face the crawl disadvantage, just in the case of the windows.
2012-08-04 23:11:27
Agree.
2012-08-04 16:58:26
outside access to lower , a good counter it's to throw a molotov there and someone defend , it isnt that hard i think
2012-08-04 16:58:32
by: Jonathan E. - HLTV.org
#205
As said in my message it would be interesting to see what strats would the CT side set up but as far as I see it placing that entrance that much into T's favour is what leads me to think that it would still be an advantage to this team.

Regarding the use of the molotov, a quite expensive item if I remember correctly, this would already condition the money strategy of the team, especially if the one who defends can not buy a molotov and therefore for this strategy to work a 2nd CT has to go outside.
2012-08-04 23:18:34
If there was a back vent then I would agree with you in terms of your point towards "running in vents".

A heavily CT Sided map is now a balanced map. Outside is defended by CT's especially if you have someone in main just on the rotate/watch back steps.
2012-08-04 20:47:56
by: Jonathan E. - HLTV.org
#206
As I replied to #181 more than any 'auxiliary vent' it is the very nature of the vents themselves that makes this running in them too easy. If you go into the vents you have to expose yourself to crawling.

I honestly wouldn't consider it a balanced map. Placing the outer entrance in such a favoured position turns the map more into T's favour as far as I see it. Strats are still to be seen indeed but, as said, I don't think I would change my mind.
2012-08-04 23:47:18
The vent would be completely pointless if you had to crouch all the way through... it'd just be a death trap and would be useless.

Balanced is what it is now currently. The strats would be interesting, and would add a dynamic to the game.

Is outside on nuke not defended by CT's in 1.6 or something? I mean really? The place backsteps right now, can be watched from Main, from Crows Nest, and obviously from Mac building.
2012-08-04 23:58:35
by: Jonathan E. - HLTV.org
#208
Pointless in what sense? If you go vent you have to face the disadvantage of crawling as it happens right now. But if you allow running it is that what makes the vents actually pointless as you remove the penalty of using them.

If you consider it balanced, well, I already said why I do not consider it that way. Strategies will indeed give some real input of how the map turns out to be.

Did I state anywhere that outside wasn't defended by CTs? If they do, they already risk a man in main and despite taking into account the nest Ts are less exposed in this case as they just have to head over right and they already are covered. Whereas previously they still had to expose themselves some more in f.e. the 1.6 version.
2012-08-05 00:29:29
That is because you have a back vent, so you have an extra area to get out/in of/to. The vents in CS:GO version of nuke, have no back vent currently which means the vents would be a death trap. It would render them useless if you were to add crouch. What Volcano has done, has taken the best of both worlds and encorporated it into CS:GO, which is good :D

We are all going to have to adapt slightly, new game, new map changes, new tactics and strats :D
2012-08-05 01:08:28
by: Jonathan E. - HLTV.org
#211
I doubt that lack of a back vent should be the reason to make running available. It is more about vents being crawl spaces as I stated in my message. And it wouldn't be a death trap as one can still access the upper BS.

And if this is the same in Source, bad thing indeed more than 'best of both worlds', honestly.
2012-08-05 01:35:22
Really nice improvements
2012-08-04 01:40:47
the best weapon in cs go is famas with burst fire... this game is shit
2012-08-04 04:02:24
When they let PROS do it, its always better! n1 volcano!
2012-08-04 07:36:17
Both versions are shit imo
2012-08-04 10:20:41
wiw I never noticed how bad the graphics are in CS:GO... this game won't ever challenge games like CoD, it's outdated already before it was even released..
2012-08-04 12:42:47
not that good
2012-08-04 14:13:31
Good changes except the vent running (assuming they will eventually fix the movement issues). Although I think there should be two outside entrances to the inner bombsite - one for the CT's and one for the TT's with a connector below the ground level. CT's would be able to smoke the TT side to see the enemies coming out of the smoke and vice versa.
2012-08-04 16:45:55
Other than the windows size...
2012-08-04 18:43:14
-133232232332343
2012-08-04 18:53:14
"adjusting vent size so players can stand up and run in there"

I disagree
2012-08-05 11:22:49
the vents just shows how freaking big the models are compared to 1.6.when i played cs;go i felt like a giant walking around in hig res bad represatations of 1.6 maps.
2012-08-05 12:16:44
I think that volcanos version is much better. It's still not perfect though. It's a good idea to make outside a bit easier for Ts to take over. It evens the game out
2012-08-06 12:29:29
Blahblablah to all comments, if you want a game like 1.6, then play 1.6, if you want new game then give space to new things, they might turn to be good even if your closed thinking doesnt allow it
2012-08-06 18:36:25
Too bad I already deleted and uninstalled csgo, I doubt pubs would host this map anyway. the map looks so much better, I really wanted to play this atleast once :(
2012-08-06 19:52:54
well atleast i can say this game looks better than css, but source engine = fail engine for fps games.

new engine new cs.
2012-08-07 14:52:00
just support cspromod!!! :<:<
2012-08-07 14:59:41
Vent running fking sucked in source so it will suck in go too.
2012-08-08 00:58:37
CS:GO IS A FUCKING JOKE!!! U OPEN DOORS BY PRESSING E! THIS IS NOT CS !
2012-08-24 02:37:16
u must be stupid. opening doors by using the USE button allows you to:
1) not get stuck in doors
2) not have your gun glitch through the door while you are opening it and have someone on the other side spray you down
3) not have some noob throw his gun at the door to open it and juke you out

enough said.
2012-08-24 03:03:39
What about tactics...
2012-08-24 03:06:52
CS:GO is a joke compared with 1.6
2012-08-24 03:22:16

Login or register to add your comment to the discussion.