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Former 3D and most recently Team Dynamic member in CS:S, Sal "Volcano" Garozzo has modified the de_nuke_se map in Counter-Strike: Global Offensive and created a more competition friendly version de_nuke_ve.
The new version of de_nuke_se, which is a slightly modified version of de_nuke included in CS:GO for competitive matches, addresses multiple problems within the map, including the removal of backstairs leading to the lower bomb site.
Other notable changes include changing the size of the hut window and windows under ladder so a player can go through them, removal of further items around the map such as the forklife, adjusting vent size so players can stand up and run in there, and more.
Garozzo notable visited Valve's headquarters earlier this year and tried to push for multiple changes in order to make Counter-Strike: Global Offensive more competitively viable, but not all of them were implemented.
He has also been a vocal member in the CS:GO pro feedback forums, but similarly to no avail as the Valve and Hidden Path Entertainment members haven't been active on the boards, resulting in most players losing interest in attempting to help.
what a joke.
This looks like we would see a lot of aggressive ct side strats.
I like it :D
Post edited 2012-08-03 18:38:35
3 ramps,wait for outside guys to push more
then they push too,and they get B easy...
the big problem of getting to B in nuke was you need to smoke too many things to get there without problems
His changes are actually a genuine improvement for competitive play from the looks of it, I think you're just comparing it too much to people's style of play with the current map layout. You have to take into account that with changes like this people would adapt different positions and styles of play to compensate, it wouldn't result in an advantage for Ts, from what I can see it really does only serve to make it slightly more balanced and a more viable option for Ts.
maybe he has his own idea but i still think it will be too easy to get to B..
It will surely change the gameplay, but since the map mostly plays out in CT's favor this will maybe make the map a lot more balanced and it will give the terrorist team a lot more oppurtunities.
Be honest guys: how often did you use underground yard in 1.6 other than for rotating as CT? (providing that you've ever played CS on a decent level) Never, it sucked to go there, CT's would always know you're there and the rotation from CW to B was a lot quicker than from stairs to B.
It's not to easy getting to B2 with the new stairs, it makes it easier, but not to easy, as I said, CTs will be able to lock the B2 bombsite with proper rotation and defending.
Noobs, all of you.
it's way better than de_nuke_se in my opinion,hopefully leagues will pick up his map instead of de_nuke_se :)
you can download his map here:
put cs1.6 gameplay and keep graphics
here you go volcano special tutorial for veri gud gheim
The vents are probably the only thing in CS:GO which HPE/Valve took from 1.6 and not CSS. Now a Saucer comes and changes them back to CSS-vents.
I know 1.6 players refuse to admit anything about css is better, but from a neutral perspective you have to admit both games have aspects that are better, in source for example I believe the vents to be better, along with squeeky door on nuke, and the nades are much more natural, in 1.6 the wider more open maps (take inferno mid for example) are much much better, particularly for competitive play, and the hitboxes etc. are better as everyone likes to bang on about. I wish 1.6 players would keep a more open mind about things though instead of completely disregarding everything that isn't like 1.6 (that isn't aimed at you, i'm just on a rant - it is aimed at a lot of people on hltv though). 1.6 is an incredible competitive fps game, but it's by no means without flaws, just because veteran 1.6 players are used to all aspects of the game and alternatives seem difficult or not right in comparison doesn't mean that those aspects are the best they could be, or right at all.
Post edited 2012-08-06 03:38:07
I'll adapt either way, so to me, the above is more important.
for anyone interested, the de_nuke_ve changelog is here: http://volcanotv.tumblr.com/post/28514126215/compe..
and how it is http://www.youtube.com/watch?v=vIiqGtaet-o&fea.. sounds could be better, but they need to satisfiy both css and 1.6 players...Yes promod could be only solution...
Post edited 2012-08-03 15:14:49
Anyway the gameplay is still shitty so no big use from volcano's hard work
This should be tested before post some thought.
cs 1.6 nuke is just amazing the way it is, I dont care if its old fashioned or whatever you wanna call it.. stop trying to improve something that millions of people love and dont ask for improvement, just support.
Post edited 2012-08-04 15:25:56
After this, they created CSS. Eh, a game that imitate previous versions, but unsuccessful to the public. So it was a fail.
So they continued with CSP, a mix between v1.6 and CSS, but, identically as CSS, was a total fail.
Now Valve designed this "game", CSGO, trying to "kill" the entire CS1.6 comunity and the game itself (for me, i hope they will fail).
The question is, now, how we, the v1.6 comunity and players, can keep everything alive?
Post edited 2012-08-03 15:22:35
1. CSP isn't from Valve, it's made by the CS community.
2. CSP isn't a mix between 1.6 and CSS, except some visual stuff it's 100% 1.6.
3. It's not a fail, it's becoming AWESOME.
Post edited 2012-08-03 15:28:50
"3. It's not a fail, it's becoming AWESOME." - I'm comparing this 2 games, and i see that the comunity and the interest in playing this last game are much lower than for 1.6. Let's say it's not a totally fail, but a semi-fail game. At least, for me it is.
The big css vents make it more ct sided because counter terrorists can back up faster. Moreover, the ct holding the door can stay in the vents and won't be flashed at all if the t's flash the upper bombsite
Post edited 2012-08-05 01:35:30
The game is improving each update and in my opinion this map is a good improvement because the changes Volcano have made, made the map much more balanced between ct and t's.
And yes im a "saucer" but maybe some of you negative naiv guys who is thinking that cs 1.6 always will be alive should start to realize that both 1.6 and source IS FREAKING DEAD.
At least you can wait till the full version will come out before you judge. Instead of crying over "it's all source" it's not god damn..
THIS IS THE FUTURE OF FPS - support the only game which can make the FPS title huge and give the game a shot when it will come out.
Valve are already listening to the competitive community and there will come loads of updates throughout 2012 and maybe in 2013 we will finally have our PERFECT GAME.
sry for being so mad, just had to come out with it.. have a nice day :).
i still play the beta almost daily, and i like the game in general... but there are alot of issues that they need to address, before release..... and release is getting damn close.
We have to wait and see what csp can do.
Not a snowflake's chance in hell am I buying, playing or supporting this piece of shit.
WHY NOT JUST COME UP WITH NEW MAP NAMES... Retarded people. Thats not de_nuke. I would be happier if the name was like de_nuclear or de_whatever.
Post edited 2012-08-03 16:02:10
edit: and i even enjoyed my first times trying the beta. but it hasn't improved a lot since... don't really care about map workshops when the game is what it is
Post edited 2012-08-03 16:28:06
• Fixed de_dust2_se.kv models
• Activated Play with Friends
Known issues with Play With Friends
- Private/public doesn’t seem to do anything.
- Invite item is disabled in pause menu but still possible from steam.
- Can’t invite players into lobby that aren’t already in the game. They will load the game but not be in the lobby, you will need to invite them again.
Yep much better. Or....
• Updated weapons based on performance metrics:
- Slightly increased the damage for the fiveseven to keep it on par with other pistols.
- Lowered the max width of the recoil patterns for the MG's to make them better for their price point.
- Lowered the spread on the Negev to be more in line with the m249.
• Improvements have been made to burst fire and tapping.
• Added player spawns to all maps to support up to 30 players.
• Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map.
• Adjusted bot behavior to fix the “antline” looking behavior.
• Added support for server operators to specify tick rate with the –tickrate parameter.
• Physics simulation tick rate now set to be the same as the game tick interval.
• Bullet tracers have had improvements made to speed, visual effect, and frequency.
• Chickens added to Inferno
Post edited 2012-08-03 16:36:32
Being able to run into the vents it not a big deal for me. If anything it helps out with the movement since its not up to par with the movement in 1.6.
The new "back steps" also add A LOT of new possibilities for both sides to play around with.
Still don't like GO but ... I still hope.
Like some guys said above, I don't think that new way from outside to B is well-located. It's much easier now for the Ts to go B from outside and the CTs would be force to play more offensively in order to stop a rush(for example), some smokes and the job is done.
Post edited 2012-08-03 21:30:32
LOL, gosh ...
This community disgusts me.
- windows size (both outside and hut - even though a bit too easy to go through)
- clean up of upper BS
- running in vents (makes it too easy)
- outside access lower BS (too T favoured until 'CT counter strats' are seen even though I still honestly think T would be favoured)
It makes it look like a heavily CT side map turned to a T one.
Post edited 2012-08-04 01:08:39
Regarding the use of the molotov, a quite expensive item if I remember correctly, this would already condition the money strategy of the team, especially if the one who defends can not buy a molotov and therefore for this strategy to work a 2nd CT has to go outside.
A heavily CT Sided map is now a balanced map. Outside is defended by CT's especially if you have someone in main just on the rotate/watch back steps.
I honestly wouldn't consider it a balanced map. Placing the outer entrance in such a favoured position turns the map more into T's favour as far as I see it. Strats are still to be seen indeed but, as said, I don't think I would change my mind.
Balanced is what it is now currently. The strats would be interesting, and would add a dynamic to the game.
Is outside on nuke not defended by CT's in 1.6 or something? I mean really? The place backsteps right now, can be watched from Main, from Crows Nest, and obviously from Mac building.
If you consider it balanced, well, I already said why I do not consider it that way. Strategies will indeed give some real input of how the map turns out to be.
Did I state anywhere that outside wasn't defended by CTs? If they do, they already risk a man in main and despite taking into account the nest Ts are less exposed in this case as they just have to head over right and they already are covered. Whereas previously they still had to expose themselves some more in f.e. the 1.6 version.
We are all going to have to adapt slightly, new game, new map changes, new tactics and strats :D
And if this is the same in Source, bad thing indeed more than 'best of both worlds', honestly.
new engine new cs.
1) not get stuck in doors
2) not have your gun glitch through the door while you are opening it and have someone on the other side spray you down
3) not have some noob throw his gun at the door to open it and juke you out