CS:GO update is live
By: Pus
Time: 2012-08-11 03:49
Game: Counter-Strike: Global Offensive

The awaited update for Counter-Strike: Global Offensive has gone live, containing even more changes than first revealed.

The developers have been hard at work since revealing the massive change note on Tuesday. Today's update was deployed with additional changes, features and fixes to the upcoming game.

The newly added changes are primarly focused on the community and players who prefer larger servers, according to the official blog. Among them comes the reworked scoreboard.

One of the interesting changes is a quick-play feature for community servers, allowing players to quickly discover new servers in a promptly manner.

"To help players discover new community servers, the main menu now includes a Community Quick-Play option, and the community server browser can now be accessed from both the main menu and the in-game pause menu."

The official Valve game servers can now accommodate for 20 players, and as such the scoreboard has been reworked to support up to 24 players.

Below are the newly added changes.

Gameplay

  • The max penetration distance has been increased to 7.5 feet.

Maps

  • Dust 2
  • Extended fade distance on mid-barrels to prevent double door snipers from seeing through them. Thanks, VeryGames.

Audio

  • Crossfade from “near” gunfire to “distant” gunfire is now smooth, fixing the bug wherein distant sounds first got quieter then louder the further they were from the listener
  • Added exponential function to the “near” / “distant” crossfade operators.
  • “distant” weapon fire mix group has been increased significantly to offset the reduction in decibel levels.
  • Added “pow” function to math operator to facilitate non-linear crossfades in operator stacks.
  • Added a parameter that discounts “player sound” status when determining the distance of a sound that is currently hardcoded into the operators system (“source 1″ legacy).. “force_not_player_sound”
  • Changed all of the new sounds spatialization options to use the following denial test if(sv.IsActive() && !sv_cheats.GetBool())
  • This prevents players from changing their settings during a non-cheat enabled game but allows them to tweak them during a cheat enabled game.
  • Fixed a bug that was always playing the AK47 sounds from the same location
  • Famas – lengthened sound to smooth the 3 shot burst
  • Small edit to the ak47_shoot, rate at beginning of wave lengthened and pitch slightly lowered in this area as well.

UI

  • Scoreboard update
  • Now accommodates 24 players.
  • Scoreboard no longer hides all other UI elements.
  • Fixed Z order for a variety of panels which now allows the chat to draw on top of the scoreboard.
  • MVP stars are now broken out in the scoreboard.
  • Added ping column.
  • Added dollar signs to the scoreboard elements that are represented in dollars.
  • Fixed other players showing your local clan tag on their target id name.
  • The server name now shows in the scoreboard.
  • Showing Elo brackets in scoreboard for casual mode.
  • Added Cost per Kill column to the scoreboard.
  • Added Community Quick-Play button to PLAY sub menu.
  • Made HUD team color adjustments to make them more uniform.
  • Created an additional function to set team colors for “additive” drawing because different HUD elements used the same color values, but rendered them differently.
  • Fixed the chat panel to more-or-less match the position of the voice/info panel.
  • Added the Community Server Browser to the Ingame menu under the title “Browse Community Servers”
  • Added a content warning message before displaying Server Browser.
  • Chat UI update:
  • Made the in-game chat window smaller.
  • Fixed the scroll bar on the ingame chat.
  • Chat input UI now makes a sound when too many characters have been typed.
  • Updated the max number of characters to be1024.
  • Allow numpad ENTER key to close the chat window.
  • Added keybindings to ‘Autobuy’ and ‘Rebuy Previou’s.
  • Shortened binding label “ESCAPE” to “ESC”.
  • Added keybinding to buy menu’s ‘CLOSE’.
  • Added the ‘Dust Mission’ to the match set up carousel.
  • The mini scoreboard now supports up to 24 players.
  • The mini scoreboard now uses the server’s num players instead of being hard coded.
  • Modified scrollable player/map list in “Call Vote” panel.
  • Made scrolling thumbs bigger.
  • Modified scrollbar buttons to be more like standard buttons.
  • Update to Choose Team screen:
  • Screen can now show up to 24 players.
  • Added names to the avatars on the team select screen.
  • Fixed the radio panel to position correctly under the money panel again, but will never overlap the health panel regardless of screen res or safezone settings.

Bug Fixes

  • Removing this convar [ CSGO - sv_allow_lobby_connect_only ]  for CSGO build, since we would like lobbies to always be associated with servers for community matchmaking.
  • Removed setting of maxplayers before every session.
  • Disabled maxplayers command, server now sets min/max/default maxplayers based on server.dll
  • The game now forces extra spectator slots to 2.
  • Kick a bot that a player is controlling now reverts the player to essentially display as alive. -However, their stats still do not change until they are alive again properly
  • Better logging info when a file fails the sv_pure check.
  • Added support for the chat to use the same rules for chat visibility as is used for voice audibility.
  • Disabled mode-based restrictions on showing Elo rank in scoreboard.
  • Fix for vote UI having incorrect maps listed if the server runs custom map groups.
  • Fixed some HUD elements not getting scaled properly.
  • Play With Friends update:
  • Hooked up Steam page button.
  • Made mouse click get correct IDs for Invite and Join states.
  • Made Join states show correctly.
  • Removed team play option.
  • Fixed the toggle for Private / Public option.
  • Fix for the Kick player function.
  • Kick now shows the correct ‘kicked’ text string.
  • Fixed an issue where tracers were coming from the wrong spot when spectating.
  • Now return correct number of max human players for server browser and master servers.

Matchmaking

  • Added a convar:mm_session_search_distance which allows us to bump session search distance to be able to find lobbies on Steam Beta (set to >=1).
  • Fixed the search to not use -1 for numSlots, to not use a filter on numSlots and to not use bypasslobby, but rather use game state filter.
  • Fixed dedicated server reporting numSlots no greater than 16 even when running PC casual with 20 slots, will still need to do client-side work to not stomp that value.
  • Fixed a bug where Korean characters could not be typed in chat.
  • Fixed several bugs with session slots:
  • When transitioning from PWF lobby to an official dedicated server we increase members limit to 20.
  • Dedicated servers now report numSlots representing max human players
  • Session created based on information from direct connect to community server will now preserve number of slots defined by the community server.
  • Fixed a memory leak for searches that produce no results from play with friends.  Message information about no results available only shows for community quick play, otherwise a new game is created without notifying user about it.
  • Fixed number of slots not getting correctly set when auto creating a new game from an official matchmaking search that didn’t return any results.
  • PWF happens only on official or listen servers.  Play with friends now finds a dedicated server for public game correctly. 

Community Support

  • Added a callback into server.dll that can send client messages before engine advances sign on state to connected state. This lets server to pass data to client before client starts loading map and precaching models.
  • CSGO will send information about viewmodels and player models, max players and maplist down to clients since clients do not necessarily have info about mapgroup and map played by the server.
Gameplay
-The max penetration distance has been increased to 7.5 feet.
 Maps
-Dust 2
o Extended fade distance on mid-barrels to prevent double door snipers from seeing through them. Thanks, VeryGames.
 Audio
-Crossfade from “near” gunfire to “distant” gunfire is now smooth, fixing the bug wherein distant sounds first got quieter then louder the further they were from the listener
o Added exponential function to the “near” / “distant” crossfade operators.
o “distant” weapon fire mix group has been increased significantly to offset the reduction in decibel levels.
-Added “pow” function to math operator to facilitate non-linear crossfades in operator stacks.
-Added a parameter that discounts “player sound” status when determining the distance of a sound that is currently hardcoded into the operators system (“source 1″ legacy).. “force_not_player_sound”
-Changed all of the new sounds spatialization options to use the following denial test if(sv.IsActive() && !sv_cheats.GetBool())
o This prevents players from changing their settings during a non-cheat enabled game but allows them to tweak them during a cheat enabled game.
-Fixed a bug that was always playing the AK47 sounds from the same location
-Famas – lengthened sound to smooth the 3 shot burst
-Small edit to the ak47_shoot, rate at beginning of wave lengthened and pitch slightly lowered in this area as well.
  • Community quick play search will no longer attempt to create a new lobby if it fails to find an existing lobby to join.

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n1
2012-08-11 03:50:37
n1 ? maybe you didn't try the game !
but , what looks lik 1.6 ? is DEAGLE and AK !
2012-08-11 23:56:16
CSGO to take over!
2012-08-11 03:51:12
1.6 i will miss you so much <3
2012-08-11 03:51:17
1.6 is still alive
2012-08-11 12:33:31
+1
2012-08-11 14:55:43
CS 1.6 is zombie
2012-08-11 15:14:33
+999
2012-08-13 13:36:42
damn it i was playin 1.6 and is started lagging, i wondered why xD
2012-08-11 03:52:35
good
2012-08-11 03:52:59
keep it going !
2012-08-11 03:53:48
nice
2012-08-11 03:54:43
:| just wanted to play a few rounds cs go after weeks...

Post edited 2012-08-11 04:03:15
2012-08-11 04:01:01
10% left!
2012-08-11 04:01:35
I would be happy, if I had 10 % :(
2012-08-11 04:05:27
i cant wait till 14 August :PP
2012-08-11 04:49:37
downloading :d
2012-08-11 04:04:18
Constant crashes for me...
2012-08-11 04:06:17
same here.
2012-08-11 10:39:38
Check forums, there are plenty of fixes aviable for this kind of problems. Seems like the game doesn't like AMD products and that causes most of problems. I had the same thing too but finally managed to fix it.
2012-08-11 11:15:41
I don't have any AMD related products in my pc
I will check if my problem is there though, thanks anyway;)
2012-08-11 12:33:45
http://twitch.tv/adren_tv

adren playing csgo with the new update

Post edited 2012-08-11 04:11:22
2012-08-11 04:11:11
Spin deagle is back btw
2012-08-11 04:15:26
REALLY ? FUCK YEAH
2012-08-11 05:46:39
this is what I wrote at the steam forums;
http://forums.steampowered.com/forums/showthread.p..

yo!

finally a playable version of this game :P anyways, I still have some stuff that concerns me.

Movement physics when you're inair
This is the biggest thing. The most important thing in a game is the feeling of it, in wonderful games like Quake Live and CS 1.6, you're happy when you play them, you feel so light, the game feels so right, it's a pleasure just jumping around on a server by yourself.

The current airphysic is horrible and destroys the gamefeeling of CS:GO. I get very pleased when I shoot a gun now, when I get a kill, when I move. But everytime I jump it feels horrible, and destroys the overall gamefeeling.

In 1.6 I am like a bunny, I jump around all the time in every possible situation, it's actually one of my stronger sides in 1.6, I end up in so many favourable positions because of it. But in CS:GO it has this floaty feeling, I can't control my body inair, but in 1.6 I am in charge of everything and can do whatever I want basically.

Maps
Either you make 1:1 copies from the 1.6 maps or work together with Volcano to recreate every single map (or make totally new ones), because the current ones are frikkin horrible. Even whisenhunt have given up on that department, saying that we should let the community handle that instead because Valve seems incompetent on that area. I disagree with him, I think the _se maps needs to be as good as possible, because I think they'll end up as the ones that'll be played no matter what.

Tracers
Atleast give us the option to turn them off, they bother me pretty much sometimes, despite them being pretty hidden as of now.

AWP's?
I haven't played enough games competitively to know 100%, but from playing a few competitive games and watching them aswell I'm very concerned about AWP's. In 1.6 you have the amazing in-air physic and crouchwalking as an counter to the awp. I'm worried that without this the AWP might become megaop, but this could be false. Anyone that plays CS:GO more then me could comment on this subject.

The CT-models head
Is it a frikkin bikehelmet or what?!

Decoy grenade, im curios
One thing I don't understand about this grenade. Why is it in CS:GO and not in CS 1.6? Wallbanging is almost non-existant in GO, doesn't that render decoy grenades almost completely useless? Open up for wallbanging a bit more or buff/change this grenade in some way.

I will support CSPromod as I find it as better and funnier, but CS:GO is pretty decent right now, and I hope it'll only get better if it happens to end up as the new big CS.

Post edited 2012-08-11 04:16:52
2012-08-11 04:16:33
Agree with you. Also I think that the decoy grenade will become useless like tactical shield in 1.6
2012-08-11 04:33:55
what are tracers
2012-08-11 04:40:45
That thing when you shoot bullets
2012-08-11 04:52:18
the biggest concern is the lack of tapping , every situation is a noob spray fest that is both boring to see when youre a viewer and to execute cause its pretty random.
Rest are details , even the movement , recoil is the biggest concern !
2012-08-11 04:49:40
as if noobs in 1.6 dont spray...

anyway i think tapping and bursting in CSGO is very overpowered, while spraying seems so fucking difficult to do
2012-08-11 08:15:42
I know CS:GO is here to be a new game. It's nice to have new stuff and new options, but some are too bad.

- Bad:
1) Recoils still suck. I don't know how to describe it, I feel it's too random. A bullet go to the bottom, the suddenly a bullet go to the top.
2) It's wierd to tap enemies that are far away.
3) Achievments poping up all over my screen with songs of war and shit.
4) Yes, I died, I realised it when my HP dropped to 0. I don't want to save this moment. Never.
5) Famas and glock in burst-fire mode are OP, IMO.
6) Skins should have more colors. At long ranges, I don't know if I'm seeing a CT or T without looking at the radar.
7) Wallbanging?

- Good:
1) I like the graphics.
2) The maps are different, but they need to be improved. On de_train, when you try to reach middle as T there's a train just in front of the door. WTF?
3) Hud is fantastic. I loved the way the grenades are displayed.
4) Matchmaking is good.
5) Gungame is included and is fun.
6) You can't use Zeus on competitive mode.
7) Molotov doesn't last long, so it's ok to me.
8) Radar shows the map in a clean way.

Post edited 2012-08-11 05:54:17
2012-08-11 05:53:45
Pretty much agree with you, but actually the recoil isn't that bad really. For the first time it was terrible for me but after some time I've managed to learn it so now I'm more accurate. A good thing is with this recoil you don't only buy all the same 5 weapons every single round (famas,m4,galil,ak,awp) but some others might be pretty good too.
And about wallbanging: I prefer how it looks like in GO, since you can shoot through some thick walls and it doesnt look so ridiculously like de_nuke wallbanging in 1.6 which is far away from being realistic.
2012-08-11 11:22:32
I think realistic is not a must in CS right?
2012-08-11 12:31:08
Maybe but being able to wallbang every wall is not fun as well.
2012-08-11 13:57:21
I think that's the attractive part of it. Since it's not easy to get a wallbang frag, you need a bit of luck skill to do that like calculating the sounds and remember the opponents pattern/movement, etc. And the feeling when you get the frag is very rewarding.
2012-08-11 16:46:43
I mean, wallbanging is ok, but not when you can kill your enemy who is far away from the wall you shoot through or the wall is really wide.
2012-08-11 16:49:51
yeah agree
2012-08-11 17:49:43
Well some of the wallbanging are ridiculous indeed, but I think that's rarely occur in a game.
2012-08-11 18:09:14
+1
2012-08-11 17:49:00
+1
2012-08-11 12:29:28
Pretty much this.

Just want to add: deagle is OP.
2012-08-11 14:19:05
Yes. Deagle has no recoil at all.
2012-08-11 17:08:01
I agree with the deagle, it's pretty much my only major problem with GO atm.
It's far too accurate
2012-08-11 17:11:38
"I will support CSPromod as I find it as better and funnier, but CS:GO is pretty decent right now, and I hope it'll only get better if it happens to end up as the new big CS."

with this comment you made them laugh obviously :o)
2012-08-11 14:03:35
why?
2012-08-11 16:47:58
Because everyone knows that CSPromod is dead before it's finished. :p
2012-08-11 16:50:38
because CSP has no advertisement and any promotion
2012-08-11 17:51:25
Well, that doesn't make the game less interesting. This and that is a different thing.
2012-08-11 18:11:55
Uhm...kinda
2012-08-11 14:05:11
I really agree on many points, but I've seen players doing some crazy movements to avoid the AWP, it's not OP imo, just new mechanics that both you and I don't understand, and will gain with practice.
2012-08-11 17:53:25
Played it today prior to the patch, had a lot of fun, can't see myself playing it competetively though, just ran around with a machine gun holding down mouse1 getting headshots ez
2012-08-11 04:32:45
Well

Galil & Famas have a 0 second reload time :DDD.

Smokes are bugged, easy to see through etc (Not source, or 1.6 alike - its like.. dno

2012-08-11 04:33:35
theres a bug where sometimes you see a frame with a ct model, right before he comes around the corner.... i cant explain it.. its kinda weird
2012-08-11 04:35:56
big big big
2012-08-11 04:36:17
real spunj? like THE immunity spunj?
2012-08-11 08:17:02
the only
2012-08-11 10:40:55
The interface is amazing , Im playing the new update
2012-08-11 04:49:23
some one gimme a key :D
2012-08-11 04:59:02
What do they mean "penetration distance"?
2012-08-11 05:01:39
bullet penetration distance I guess, not sure.
2012-08-11 05:31:49
then 7.5 feet is too short
2012-08-11 05:41:18
pretty short ye, its even less than css
2012-08-11 07:07:22
and how do you think is penetration distance long in real? after going through wall bullets are loosing so much speed they are not able to hurt anybody at longer distance.

Post edited 2012-08-11 11:24:14
2012-08-11 11:23:43
gtfo with your realism kid. go join the army
2012-08-11 15:53:39
rofl
2012-08-11 16:12:51
Don't compromise yourself, really.
2012-08-11 16:29:01
by: Jonathan E. - HLTV.org
#254
Take it easy. Thank you.
2012-08-12 01:05:02
yay, i think CS:GO is fun to play now imo :D

EDIT: they need to fix the smokes, the smokes area is just too small.

Post edited 2012-08-11 05:22:37
2012-08-11 05:13:38
This game isnt bad at all played beta and it intersting, so gonna play full for sur :)
Give it the chance ^^
2012-08-11 05:21:29
Really nice, much better then before! :)
2012-08-11 06:16:30
Am I the only one who has lower FPS than before the update was done ?

Imo the "old" deagle looked a way better than the new one, the scoreboard has too much useless information and I`ve honestly no idea why valve decided to change the design of the deathnotice.
It would be better to me if they had only changed some engine things but kept the design untouched.
2012-08-11 06:27:56
Yeah, I had like stable 70-80 fps and now I have <60..
2012-08-11 17:34:58
Upgrade your pc man
2012-08-11 18:39:30
Yes. I really need to..
2012-08-11 20:14:22
Can any1 give me a beta key? -,-
2012-08-11 07:06:10
Downloading it! :)
2012-08-11 07:49:15
nice update ;)
2012-08-11 08:27:44
The game is really nicer , A LOT .
It's now promising :)
2012-08-11 08:32:14
nice
2012-08-11 08:40:57
2gb patch, shieeeet
2012-08-11 08:55:54
ikr :C
2012-08-11 16:13:33
great
2012-08-11 09:16:27
CSGO Update video : http://youtu.be/2POe2vOwNjk
2012-08-11 09:22:54
Many of you want the CS:GO to become absolutely the same with CS 1.6, guys it's a new game, and it has to be different, and well 1.6 has so many bad things and you know it, if it was supposed the cs:go to be the same as 1.6 then valve would not produce it. There isn't any version of game that lasts for ever.And well be willing to try new things. At least it will be something new and i hope that there will be a bigger community than now in 1.6!
2012-08-11 09:31:18
i hope for our community's revival with this game!! i'm gonna buy it and some oldschool players that i know will too :))
2012-08-11 16:06:23
realy nice :) waiting next tuesday..
2012-08-11 09:38:51
LIVE LIVE LIVE
2012-08-11 09:40:38
preordered
2012-08-11 09:45:46
Guys is it possible to download the game and just wait for beta? I just bought preorder but I dont see any download :/
2012-08-11 10:16:38
in 3 days u'll get access to the beta, on the 21st it will be live live live !
2012-08-11 12:53:53
Well, the sound is actually much better, but there are still soooo much they need to change.

The recoil is still a mess. It doesn't have to be like in 1.6, but it needs to be less random, and it needs to be easier to see where the bullets go. With a totally random spray you can never learn the pattern, and that just makes the game based on luck rather than skill.

The maps still suck, but I guess any random mapmaker can fix this.

The problem is that compared to 1.6 there are so few elements of skill that you need to master. The recoil you can't learn very well because it sucks, the movement isn't as fine, the grenades bounce randomly, you can't wallbang anywhere so knowing a special place to wallbang gives no advantage. It's a decent public game right now, but for competitive gaming it just isn't good enough. And the competitive side of CS, and the ability to always become better, is why we all come back for more, isn't it? Too much luck is involved.

The 21st of august is way too early. The game is not ready yet, and now there is just a huge risk that people will be disappointed.
2012-08-11 10:17:18
I agree. Especially about spraying and traces of bullets. Spraying is random this is a big flaw. Bullets has to be managable.
And you don't get to see where the bullets go efficiently. In 1.6 bullets make themselves clear on where they have hit. We need that.

If there is going to be further patches it is OK to release it on 21 August since it will get critics from larger portion of community.
2012-08-11 10:42:45
+3*10^8! The best thing about 1.6 is the incredibly high skillcap; CS:GO feels like it relies too heavily on simple strafing and aiming. I don't think there are any 1.6 pros who would be willing to say that aren't more useful spamspots to find, pop flashes to invent, or that their movement (bunny hopping, ladder movement [I could write an article just on this], evasive action, pre-aiming/peeking in a lot of different ways) couldn't be improved dramatically if they took the time to practice it.

I've tried the last few iterations of CS:GO and tried to keep an open mind but I can't help but feel the game won't even be worth my time to spectate if I think the level of play/skillcap I've come to enjoy isn't POSSIBLE to produce. I'd much rather play bots and CSDM in 1.6 and spectate DotA 2 than support CS:GO because hERPdeRP thIs is last chance for FPS GAMES! UNITE THE COMMUNITY SO IMPORTANT

Post edited 2012-08-11 10:46:59
2012-08-11 10:44:17
This!

Post edited 2012-08-11 10:58:41
2012-08-11 10:57:29
You're absolutely right.
2012-08-11 11:01:21
Actually that's wasn't a secret. They were saying the same thing in kotaku's interview months ago. It won't be competive as we expected. That's why it'snot CS2.
2012-08-11 11:22:31
I remember that too, which only proves Valve are complete jackasses. The competitive side of CS is what makes people come back for more and more all the time. If it would just be about being a one man army running around randomly killing people, the game would never be the same success.

A counter-strike without the competitive side is sort of like football without matches. Sure it could be fun to kick a ball into a goal, or pass it to a friend, but without the real competing part it wouldn't be fun for long.
2012-08-11 13:44:59
The recoil isn't random, take an m4 and shoot it into a wall. The pattern is very simillar to 1.6.

I'm guessing it just feels random because nobody's used to it.
2012-08-11 17:14:43
word.
+1
2012-08-11 17:36:15
the recoil is fine,but the thing is that the crosshair doesnt follow your bullets(as it happens in 1.6 kinda) and the bullet dont go where your crosshair is(make a lan server and shoot against a wall near you)
2012-08-12 06:14:38
My max penetration distance is a bit shorter i'd say

Post edited 2012-08-11 10:21:39
2012-08-11 10:21:09
this patch is terrible : I got fps drops to like 20 when I shoot and sometines it even crashes my game ( had max fps before ) , on official forums many people have this problem , fuicking gratz assholes....
2012-08-11 10:24:54
same here, no fps drops before the patch and now massive drops while shooting...
2012-08-11 13:04:14
me2.
2012-08-11 17:36:42
Waiting to get the game as i dont have beta access :(
2012-08-11 10:27:49
In my opinion, they need to make mouse movement a little bit more hard - don't know how to explain properly, but for me mouse movement is very strange.
2012-08-11 10:42:34
nice update
dgl turn as in 1.6 :)
2012-08-11 10:46:54
by: DRM-
#91
Love it...
2012-08-11 10:49:05
by: BeX
#93
Like it or not, CS:GO is getting bigger everyday :]
2012-08-11 11:00:22
Yeah and 1,782 players of 100k beta keys given out are with you! lol... even CZ has more players currently.
2012-08-11 14:27:47
Could someone make a gameplay video about this new update?
2012-08-11 11:16:06
http://youtu.be/2POe2vOwNjk
2012-08-11 14:11:04
Thanks, but I've watched this video right before asking for a video... actually I have asked for it because I didn't saw any big differences on this guy's video
2012-08-11 22:10:04
Much much better now, but it will need one more major update, just to fix airmoving and grenade behavior
2012-08-11 11:19:56
i wonder if valve has ass to make a free weekend for CS:GO.
2012-08-11 11:26:16
Didn't read all but seems that they know what they are doing.
+silencer
+fix recoil and I think game will be playable.
2012-08-11 11:30:01
actually, when you have played the game for some hours, the recoil is very good.
2012-08-11 15:30:24
Even if you play the game 100hours the recoil is STILL bs
2012-08-11 16:16:53
+1
2012-08-11 18:16:06
silencer will be in game ?
2012-08-11 11:35:36
YES
2012-08-11 11:40:52
don't you get iem,wcg and eswc will pick up cs go soon ?
wake up guys
2012-08-11 11:40:09
good update
the game changed
2012-08-11 11:53:26
Does the low internet connection can affect recoil in CS:GO like in Counter-Strike? Can anyone tell me? Or it is like Source - you can't see random recoil.
2012-08-11 11:53:58
i played 2 hours with the new updates, man i can only say that this game has a lot of potential. Sure the maps MUST BE REMAKED... the recoil and the weapons dmg must be adjusted but overall i felt good playing it. i will preorder it today.
2012-08-11 11:58:47
Its great update :) CS:GO is going to be so awesome like 1.6 is :)
2012-08-11 12:20:27
CS:OG is acctualy not bad game, just need to try it out foryourself, some haters should better not even write stuff like cs 1.6 forever <3, if u are so poor and stupid that can't buy a new game and will play 13 years old game than better stfu.
2012-08-11 12:23:19
+1
2012-08-11 12:39:44
+1
2012-08-11 17:04:30
YES CS:GO
2012-08-11 12:30:07
Please help with this update...
i have the "beta" but after this update i can't enter to game...
when i go to play appear a black screen and return to desktop
help
2012-08-11 12:43:53
I've played the game yesterday, gonna get the new updates and try it out today. :D
2012-08-11 13:11:55
cs:go is a good game with this update.

They just need to backup 1.6 maps for more competitive/tecnical positions.

Update a better recoil system and "clear a little" the game for a better view, sometimes it's too hard to see enemies.

There are so much useless details, if they clean a little them, can be a game much better than 1.6
2012-08-11 13:23:43
CS:GO is playable game. But i can't still imagine this game like competitive game for professional gaming.
2012-08-11 14:01:22
just purchased the game, but cant download/play the game yet, it is said beta will be given out from 14th aug, waiting to play this game so keenly :D
2012-08-11 14:02:01
wow they might aswell fix de_dust 2, if you're right outside ct base people can kill you from catwalk and you only see the tip of their head, if you shoot them there it dosen't reg.
VALVE FUCKED UP
2012-08-11 14:16:42
Good, I will try it.
2012-08-11 14:31:50
http://www.youtube.com/watch?v=5gWgbAyuX74

Hf Stopping him 1.6'ers!
2012-08-11 14:52:16
whoz that clown?
2012-08-11 20:18:28
by: Jonathan E. - HLTV.org
#255
Player of CS:S top team Verygames.
2012-08-12 01:15:27
better image quality + lower required technic=sells more
that is the trueth for any games
and i think this is stupid
2012-08-11 15:01:23
please how can i try CS:GO ? i don't know where i can download it :X
2012-08-11 15:23:30
pre-order
2012-08-11 15:25:30
REALLY good update. The scoreboard looks nice now and the sounds has been improved, you can also bhop now, but not like in 1.6.
2012-08-11 15:25:22
can't you cause at hltv.org make some fun cs;go tournaments? fuck prizes, atleast let it be something well managed.
2012-08-11 15:29:00
Been hardcore testing it now, and the recoil really is the big problem because of three reasons:

1. It's too random
2. You can never learn to control it because you can't see where the bullets go
3. The tracers go in one place, while the bullets actually hit another place.

As long as the recoil is like this, the game will never be good. CS shouldn't be decided by who is lucky, but by who is in control. Right now there is hardly any control, and it ruins everything...
2012-08-11 15:42:47
Thats really terrible, however i think 1.6 was too easy to hit the shots, it was becoming a 100% skill based game, and for sure CS should not be like that.
Many shots like strafing and ducking fast and making a headshot from a huge distance too easy...
2012-08-11 15:45:40
1.6 was too eazy you want a more random game? stfu
2012-08-11 15:58:42
+1 this guy don't know what hes saying, people play like ten hours per day to be good at this ''easy'' game.
2012-08-11 16:30:50
run out of weed?
2012-08-12 11:06:02
1.6 too easy? go play source and you'll know whats easy
2012-08-11 16:29:18
1. Hmmm, I don't know how you got that recoil in cs:go is "too random". It's anything but random because it has 1 spray pattern per weapon, for example:
m4a1 - up, left, right, left
ak47 - up, right, left, right
and everytime it is the same pattern for each gun

2. I agree that it is almost impossible to control it or atleast on my laptop which has 60-80fps. I'll give it a try when my new PC arrives.

3. Not entirely sure what you mean, but tracers have delayed representation while hitscan impact sprites are instantaneous.
btw There is visual hitscan impact misplacement in 1.6 and I haven't seen anyone complaining about that.
2012-08-11 16:59:31
disregard tracers, pull down crosshair

problem solved.
2012-08-11 19:11:54
Not sure which point you replied to.


And I forgot to add one more thing, evaluation point on recoil is the same when crouching and standing up...
2012-08-11 19:16:01
Seems that Valve is working, however is taking to long to have the game, i will hate to wait till 21.

HOPE U ARE DOING A GOOD JOB VALVE!
2012-08-11 15:42:59
well 4 things

-fix the spray
-clean the maps from trash(upper nuke site has a bulldozer wtf)
-tweak the maps a little bit more to be more user-competitive friendly!!
-bullet penetration should be deeper
2012-08-11 16:08:53
Recoil has not been touched or they have made it even worse. Not buying this game untill they fix the most important factor for an FPS title.
2012-08-11 16:11:30
Just wanted to say:
The thing i love about CS is freedom of movement and that reality doesnt limit ppl that bad as in other games. ( wallbangs in soo many places)

Playing cs lets u feel more free and unleashed.

hope cs:go ll be more like cs1.6 and less CoD like.

Realism is not sth u should necessary stuck to
2012-08-11 16:56:32
when is the first cs:go tournament?
2012-08-11 17:31:35
1.6
2012-08-11 18:09:39
they should change the maps back to what they lokked like in 1.6 2.
who needs fucking barrels and shit on a cs map.
2012-08-11 18:17:57
by the way, the changes mentioned in this post are only the ADDITIONAL changes, the full list of changes is much , much bigger, also includes a recoil change in the ak47
2012-08-11 19:13:45
srsly guys, I don't have beta key and can't play it till 14th august, i feel buttfucked by valve
2012-08-11 19:20:46
you can preorder and get a beta key

but last year didn't they say open beta would come in january of this year? lol
2012-08-11 20:14:19
so when i buy i get beta key also? cause they say i can start playing on 14th
2012-08-11 20:41:52
by: Jonathan E. - HLTV.org
#256
You don't get a beta key. If you pre-order you will be granted access to the beta on the 14th but you will actually have the full game from the 21st onward.
2012-08-12 01:19:31
so GTR is winning teh moniez from cs:go matches but I can't play even if I payed? buttfucked indeed
2012-08-12 02:15:57
You're right.
2012-08-12 09:51:16
by: Jonathan E. - HLTV.org
#275
He simply has the advantage of having a beta key.
2012-08-13 01:07:30
its an AWESOME update. looks like 1.6.....
2012-08-11 19:57:10
Missing the name "" command, and the Old text buy menu can be cool for next updates
2012-08-11 20:04:09
1.6 4 ever !
2012-08-11 20:35:54
they still have to work at the recool.. it's so bad..
2012-08-11 20:56:39
Why are some of you so dumb?

Yeah i also love 1.6 .. i played it for 12 years. Besides I HATED source...
But after that update it's a really playable game! Everybody who is saying "lololol random recoil" played it for 1-2 hours. You wanna say me that you learned 1.6 in 2 hours? I dont think so. You need time to arrange yourself with the new recoil. But hey... it's easier to say "lol, shit game, recoils i random"... Idiots.
Cs is dying and im not happy about that (instead i am really sad about that..).
ESL cuts the CS AND CSS EPS, fnatic,mouz,sk and other teams are retiering... So yeah.. you wanna say cs 1.6 is alive? Hold your illusions..

They want to reunite the 2 communities. CS:GO have the requirements to make this reunion possible.

You wanna know why its possible?

- official support from valve
- many progamers are supporting CS:Go
- better netcode
- Casualmode und ELO-Matchmaking
- Steam Workshop for CS:GO
- cheap price

and so on. I don't want to describe every point. Go get some informations! And please... stop that dumb ass populisitc crying...


And thats why i don't understand some "LOLOLOLOL CS 1.6 FOREVER" - Faggots. I mean... It's our LAST chance for the FPS-section.
Games like SC2 or LoL are watched by so many people and sponsors are supporting those games.
They eliminate the shooter section.
Thats why i have to ask: are u serious? Is this your biggest problem? Freting about cs 1.6 which is dying?
Poor community.
Wake up!

Just my 2 cents.
2012-08-11 21:01:31
Lol'd @ better netcode.
2012-08-12 01:42:47
+100

true, true and only true.

The gunny thing is that all those fuck cs:go 1.6 forever, will switch to this game in few weeks.

2012-08-13 12:22:59
is it possible to put 1.6 weapon SOUNDS to CS:GO?

Post edited 2012-08-11 21:03:44
2012-08-11 21:03:32
1)the m4a1 need`s a silencer.
2)the ak47 sound like a stapler.
3)i would like to see the seal 6 team model.
etc..

Post edited 2012-08-11 21:35:35
2012-08-11 21:35:24
Download finished, played for about 30mins and can't see the difference besides deagle and some sounds
2012-08-11 22:24:34
I played the game for the first time today for multiple hours and I actually started to like it. The biggest problem for me is that I can't get a good feeling when I'm shooting. In 1.6 I could always feel where my bullets are going and whether I am hitting someone but in CS:GO I somehow have no clue about where my bullets are going when I'm spraying so controlling it is totally random for me at the moment. I am not sure though whether this is just a matter of not playing enough yet or if it really is impossible to tell.

And also of course the standard Valve maps are pretty terrible but that isn't really an important complaint since most of them have already been somewhat remade.
2012-08-11 22:32:24
i cant tell the difference between cts and ts in the new update
2012-08-11 23:12:00
Looks promising!!!
2012-08-11 23:41:56
seems legit to just ignore recoil in a fps game. Yes valve you're doing it right! :DDDD
2012-08-11 23:45:26
they dont ignore it

ignoring news/videos and talking like actually knowing something, seems legit
2012-08-12 12:12:26
wondering if you have at least half of my hours spent playing csgo so yeah i do know something pal
2012-08-12 12:16:25
but you have no idea what's going on around, especially in this beta... beta testing isn't just playing, it's also about giving feedback and following current and upcoming changes

this time i speak about recoil evolution in CS:GO, sure you can see in the game how this changes, but it's not saying anything about what developers plan, have done (yes, what you play is for testing purpose, its not for final product, so they FUCK UP things on purpose, to make them better in the end) and such

so please, your argument about play hours, yeah i have 3 bronze and 1 silver, so i think we have both played CS:GO, but if you want to give feedback or trashtalk u should really find more info
2012-08-12 13:56:21
sure i gave feedback :)
2012-08-12 14:13:48
fantastic news (?)
2012-08-12 02:06:14
I NEED A CS:GO KEY!!!
2012-08-12 02:59:09
Live!
2012-08-12 12:11:41
is there any video 'in game' with this update?
2012-08-12 13:03:11
graphic is good, but i hate that when you kill man in head (headshot) and he is going down like nothing

i can not explain that because my english is bad...
2012-08-12 15:00:26
haha weak patch > http://iv.pl/viewer.php?file=51744306043093418625...
2012-08-12 21:30:24
You need to update your PC
2012-08-12 21:34:50
Your PC is too damn old, change it.
2012-08-12 21:40:20
game become stronger but still dota2
2012-08-12 23:05:00
go cs go. change the maps
2012-08-13 02:22:13
what i actually hate about this game is that weapons that people usually didn't used, like machinegun, p90, are now totally imbalanced. I mean a guy with p90 can easily run around the map killing people with AK47. The recoil is still messed up, being a good sprayer or "tapper" in 1.6 is now useless cause u get owned by people running around in circles with p90, its really annoying.
2012-08-13 09:02:30
yep, and thats why all the source players will hate it if it stays this way.
2012-08-14 07:25:12
Game is gonna released tomorrow and I'm going to vacation at the same time. Looks like I have to wait 10 more days for playing Global Offensive :/
2012-08-13 11:49:46
From the beta, i have noticed the mouse movement is not sharp, kinda slow reaction... anybody feel this?
Anyway to fix it or is this just a CSGO thing..


2012-08-13 11:57:55
Turn off VSync.
2012-08-13 12:18:50
Vsync is off. I lowered my resolution and it got sharper.
Far away enemies are so hard to see in this game, almost camouflaged...
2012-08-13 12:52:00
Hey bros, if I purschease the game, I will be able to play the beta version at day 14th? Or I am wrong?

thanks
2012-08-13 12:20:36
yes tomorrow u will be able to play the beta.
2012-08-13 14:07:23
Do you think this game will run correctly [perfectly] on my PC?

Intel Core 2Quad Q9400 - 2.67GHz
4GB Ram
Graphics: GeForce GT120

[cs:source runs perfect]
2012-08-13 14:39:22
i still hate it
2012-08-13 15:16:54
I love how noobs cry.

I play beta for a long and I control recoil perfectly and own noobs with new stuff
2012-08-14 08:37:26
CS GO on the dolls sometimes die hard even taking 2 or 3 shots to the head when we do full well no one can control the weapon unlike the 1.6 would improve it. The HE takes very little damage. They could also find a way of players to walk sideways and forward and backwards not hit much, I already took the GO Heads shots several times with the players to walk in different directions because in reality a person while walking to sights not stays in the same place, I criticize it because if you look at the sights by walking awp also moves.
2012-08-20 16:18:01

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