EPG1Tricked2EventMaps / statsnuke (7:16)mirage (16:11)cobblestone (8:16)OtherDemo - MatchpageOutlaws2DarkPassage0EventMaps / statstrain (16:10)overpass (16:14)OtherDemo - MatchpageRogue2GODSENT1EventMaps / statstrain (12:16)overpass (19:17)dust2 (16:14)OtherDemo - MatchpageTRIDENT2Lucid1EventMaps / statscache (16:14)nuke (9:16)overpass (16:9)OtherDemo - Matchpage
NiP have triumphed at SteelSeries GO by overcoming a solid resistance from BuggIT in the final with overall score 2-0 (16-12 on de_dust2_se and 16-10 on de_train_se), which brought them 30,000 SEK (around 3,600€).
Both NiP and BuggIT came into the final of the first ever CS:GO LAN tournament after dominating in all of their previous matches and clearly showing that they are the two best teams at the event. The only question that remained was will the less known squad of BuggIT be able to play evenly with the superstars of NiP.
The match kicked off on de_dust2_se with some rather serious streaming issues, but we managed to see that BugIT opened up by winning their T pistol. However, NiP responded with a deagle buy win which propelled them to a total of 5 round wins in a row, making BuggIT face a 1-5 deficit.
The lesser known team managed to even the score at 6-6, but NiP went into the second half with a solid 9-6 lead, considering they started as CTs. Former fnatic in-game leader Richard "Xizt" Landström led the scoreboard with an impressive 19 kills.
That lead quickly doubled thanks to winning the pistol round as NiP was up 12-6 after the eco rounds by BuggIT.
The match wasn't over yet though, as BuggIT replied with three of their own rounds, partly thanks to solid AWPing by their star player Simon "twist" Eliasson.
A few rounds later BuggIT were almost completely back into things as NiP's lead now stood at 13-11, but the resistance was then broken as the Ninjas went up 15-11.
Johan "nahoy" Gustafsson's individual heroics, including a 1vs1 clutch, kept BuggIT in the game through the next round, but NiP closed it off right after that with a 16-12 score.
The second map was de_train_se where NiP started as CTs, but BuggIT once again won the first pistol round. They almost faced a repeat from the first map when facing NiP's deagles, but Eliasson starred in the second round by winning a 1-on-3 situation to keep his team in the lead.
With the score standing at 3-0 for BuggIT, NiP were now able to arm themselves with rifles and that resulted in an impressive streak of 7 rounds in a row.
BuggIT finally found a way to win a full buy round, firstly with an outside rush and then with a good after-plant at the inner bombsite, making the score 7-5 in favor of NiP.
That was all BuggIT could put up in the first half, as the next three rounds went to NiP for a 10-5 lead at the half, with Landström topping the scoreboard same as in first map, this time with 17 kills and 5 assists.
As the sides changed so did BuggIT's score, as they quickly brought themselves back in the game following a great pistol round by Eliasson (2 kills and 2 assits), which propelled them to bring the deficit down to only 9-10.
However, it seems that NiP then figured out what they need to do, as they made all the right moves and shortly found themselves at match point with a 15-9 lead. Even though BuggIT hung in there for one more round, the match was over right after that with a 16-10 scoreline, bringing NiP the first title of their CS:GO careers.
Aside from their first title, Ninjas in Pyjamas also won a nifty cheque for 3,500€, while BuggIT will have to be happy with just putting their name out there as a force to be reckoned with in the future.
In the 3rd place match, Lemondogs defeated myRevenge after a long fight that spanned over three maps - 16-11 on de_dust2_se, 15-19 on de_inferno_se and 16-9 on de_nuke_se.
SteelSeries GO 2012 final standings
1. NiP - 30,000 SEK (~3,600€)
We now put the first CS:GO LAN tournament behind us and turn to the future, even though the next announced tournaments are a few months away, ESWC 2012 (November 1-4) and DreamHack Winter 2012 (November 21-25). However, it's quite possible that something new will pop up in the mean time, so stay tuned to HLTV.org as we will keep you updated with all the latest news.
Post edited 2012-08-27 00:03:46
they dont have a real enemy yet, so dont celebrate them that hard..
Still not that impressive to watch as 1.6... All the best actions are usually very boring to watch.
Nip vs Team Dynamic/Area 51 maybe?
CSGO IS teh_alive
1.6 is dead, mb not entirly for random semi-elites like you, who play it even if there will be no money left like after DH Bucharest.
Nice read tho, gg NiP and congratz!
But maps are horrible so dark and with alot of details that make competitave game play just not possible.
Not gonna mention how stupid the actual characters move.
Don't even start me on the smoke granades you can't do anything until they are off apart from move from 1 location to another and well lets face it if you are to move the enemy team already knows you are there because those have no other use.
It looks random people jump back and forth headshotting randomly just so bad.
Stream was horrible at the last 2 games and not having a proper streaming method is just bad for a game that is supposed to replace one of the best FPS shooters of all time.
Either make a game and release it with full potential to actually replace the previous version or don't release a game at all.
This is just a cheap ripoff from Source and we all know how source ended up.
I haven't commented on anything since CGS and back then every one was laugthing at me saying source is here to stay.
Well the way the game is now it is not gonna be here to stay for long.
Major changes are needed both in terms of gfx design on maps and actual gameplay recoils and for god sake even movement of the characters because it looks really redicules.
And getting hit by bullets and moving left/right/left/right .... this is not battlefield or CoD this is CS it should not matter.
End of my rant it is not a game that i would watch unless as mentioned above things do not change.
Smokes = horrible
GFX models both map and Char/weapons - horrible
Maps - way 2 dark way to overcomplicated with uneeded stuff for actual tournament.
Recoils - just none of the recoils makes sense.
Pushback effect when getting shot - this should instantly be removed from the game it is supposed to be a CS not a battlefield or CoD game.
The only thing you could do (if you don't like the game) is to not play or watch it.
Edit: damn reply button :d
Post edited 2012-08-27 01:39:13
but lets give the game a chance maybe they will fix those mistakes
I don't wish any other fps death, but the fact is that CS:GO will empty other fps's communities... is the expected and natural development, unfortunately for some and gratefully for the rest.
Post edited 2012-08-27 14:56:13