CS:GO update adds spectator UI
Time: 2012-08-31 08:55
Game: Counter-Strike: Global Offensive

Valve has once again updated Counter-Strike: Global Offensive. Today's update also features the addition of a spectator UI in time for ESWC North American qualification.

As suggested by Salvatore "Volcano" Garozzo, Hidden Path Entertainment has added a spectator UI featuring health and armor bars, active weapons and more.

Furthermore, a new addition is Garozzo's suggested X-ray vision which only works in spectator mode, allowing viewers a better idea of a how a certain round will play out. Dead players can also see their teammates through walls.


CS:GO's newest update adds X-ray vision to spectator modes

There was also a long list of other updates, including ones for footstep sounds and penetration while spamming. Below are the release notes for 30th August 2012 CS:GO update:

[ Gameplay ]
- Adjusted footstep volume fade out and maximum audible distance to match source/1.6.
- Increased default Casual match length to 15 rounds.
- Fixed an issue that caused the AWP to zoom to the wrong level after reloading.
- Tuned flinch aimpunch values.
- Fixed a bug in the penetration code that incorrectly determined the exit spot as being not solid when it was which allowed penetrating much further than it should have.

[ UI ]
- Added x-ray vision of own teammates for dead players.
- Added new spectator UI that shows both team’s active weapon, player name, health, armor, etc, when spectating a 10 player match.
- Added a new convar "sv_competitive_official_5v5" that:
   o Forces a match to display 5v5 scoreboards regardless of maxplayers setting ( Allows setting maxplayers to 12 to allow spectators into a 5v5 match ).
   o Allows connected spectators to see both teams in x-ray.
- Added support for international characters in play with friends lobby chat.
- Fixed an issue that caused the mouse cursor to reset its mouse position when clicking on the UI when the window didn't have focus.
- Fixed being able to open the radio menu when you were an observer.
- You can't toggle the scoreboard in half-time now
- Fixed the scoreboard win animation firing before the scoreboard was told to come up in the end match state and was usually missed
- The countdown timer now flashes prior to the start of a match.

[ General ]
- Reduced frequency of polling server console to save CPU.
- Fixed a rare crash when applying decals.
- Significantly improved precision of dedicated server frames to match tickrate.
- Clamped dedicated server fps to match quantized tickrate.
- Fixed two exploits. One that would allow players to see out of smoke with much more clarity than players could see them if they were boosted up while inside the smoke volume. Also made the smoke a tad shorter/smaller. Two, fixed players being able to see through a few trains out of the corner of their screens on de_train and de_train_se. Thanks Volcano.
- Fixed messages in scoreboard overlapping at end match.
- To pass a vote in competitive mode, all eligible voters minus one must now vote yes

[ Community Servers ]
- Fixed cases when values of some convars set on community servers would not correctly replicate to clients.
- Game modes configuration file now specifies cfg files to exec instead of keyvalue pairs of convars to make it easier for server operators to configure their game modes. To tweak game modes it would be sufficient to provide gamemode_competitive_server.cfg and _server.cfg files for other game modes which will exec after stock cfg files.
- Linux: running srcds_run with -autoupdate will now update the server during hibernation, in addition to changelevel.
- Fixed an issue that was limiting connectivity to community servers to only 25 players.
- Deprecated mp_ggtr_rounds_per_half. Use mp_maxrounds instead.
- Changed timelimit matches to stop at round end instead of exactly when the limit expires.

The new spectator UI will be in use right away as the North American ESWC qualifier takes place this weekend in Seattle. What do you think about the updates? Leave a comment below.

thank god. no need to search for another gui
2012-08-31 08:56:23
by: xb0y
#2
:|
2012-08-31 08:58:01
by: Nomad - HLTV.org
#3
Excellent updated, I think CS:GO is moving forward very nicely..
2012-08-31 08:59:49
whats up with the ".." in the end? ;)
2012-08-31 09:02:08
It's his thingy.
2012-08-31 09:09:01
It's some kind of fetish I think..
2012-08-31 12:36:52
:D
2012-08-31 14:56:34
"Excellent updated" tho ?
2012-08-31 22:30:16
Hmmmm i think being the main admin you should not post something like this. It seems same as liking your own status on facebook :D
2012-08-31 11:37:21
by: Nomad - HLTV.org
#56
Yea because I cannot have an opinion if I happen to run a website, what the hell?

I have been playing CS since beta 3, I think I am entitled to thinking Valve is doing a good job with the latest additions to CS:GO.
2012-08-31 11:42:16
im liking your status
2012-08-31 16:57:31
I'm liking your like.
2012-09-01 03:44:11
+1 like to you
2012-09-02 20:01:12
kosice spotted!
2012-09-03 00:43:00
+1
2012-08-31 18:57:59
Or maybe it's the money talking.

Post edited 2012-09-08 21:07:53
2012-09-08 21:07:39
it would be awkward if it was his post, but it isn't
2012-08-31 12:02:20
you are ridiculous
2012-08-31 12:27:38
unbeliavable!!
2012-08-31 13:19:35
Hey, I was considering buying CSGO (probably next summer, though). Is there the option to change the in-game HUD so it resembles CS 1.6's?

I'm used to telling whether I've killed someone by seeing the green flash of money in the corner - in order to switch targets accordingly (or stop shooting altogether). Or are the death animations so distinct that you know someone's dead the instant you kill him? Thanks.
2012-08-31 12:23:34
lol valve pay u money and u say cs:go good game

nomad tell us the truth
2012-08-31 12:46:07
by: Nomad - HLTV.org
#88
Nope, too busy spending all my Valve money on hookers and blow..
2012-08-31 12:55:34
FUCK YEAH!

one of the best characters in Entourage
https://www.youtube.com/watch?v=rDpiwlC_ye8

Post edited 2012-08-31 13:21:25
2012-08-31 13:20:00
dude you CRACK me up hahahaha
2012-08-31 13:44:52
haha
2012-08-31 14:45:11
i loled. waits for someone to not understand sarcasm.
2012-08-31 15:14:35
:D
2012-08-31 16:44:26
there are people who actually like the game. I'm not one of them but stop thinking valve is paying ppl rofl. This is Valve not USA gov
2012-08-31 13:59:01
nice update :)
2012-08-31 09:02:33
Great, but still have FPS problems.
2012-08-31 09:03:04
+1
2012-08-31 12:51:59
+1
2012-08-31 13:28:37
Not the games' fault.
2012-08-31 14:10:08
I have AMD Phenom II x4 3.01GHz and ATI Radeon HD5700 and 70 FPS max. Nice try.
2012-08-31 14:38:48
WTF, I had a similar to yours (3.2Ghz) I really thought it could get at least 100fps lol
2012-08-31 15:15:47
My brother has lower PC and better FPS.
2012-08-31 15:19:42
I have an ATI Radeon HD 4870, and Intel Core 2 Quad Pro Q6600 @ 2.4GHz..

I top 130, I think his computer is messed up!
2012-08-31 20:21:40
Maybe not, since the 5700 series are 128bit and yours are 256bit! in smooth/mud scenarios your VGA have a great advantage...
2012-08-31 23:27:55
It's still not the games' fault.
2012-09-01 00:21:22
You graphic card is weak, thats why you have lower fps.
2012-09-07 18:29:52
Brother has weaker and his computer runs Source with more FPS than mine.
2012-09-07 18:33:01
Something wrong with you Pc then. Maybe you have too weak Power Supply, and it doesnt give enough power to Graphic CArd and CPU, i dunno.
2012-09-07 18:36:04
Ok, thanks!
2012-09-07 18:56:05
its the games fault everyone i know has fps drops its just a valve bug maybe they will fix it soon.

and because of the drops you get lag. sometimes it drops from 300fps to 150 like in 1sec and it makes it lag.

and changing resolution or graphic doesnt make any fps improvements. its same do you play with low graphics and all turned off and 640x480resolution or with all high settings and 1980x1080 you get still same fucking fps and same fucking fps drops so its because of the game not because someone is running bad computer. my computer is i7 with gtx285 graphic card and even that makes the game lag so the game has some issues to be fixed and im serious about this.

Post edited 2012-08-31 15:15:41
2012-08-31 15:10:04
What are you on about? Like seriously?
The game had FPS issues in its beta stage, but as soon as the game released, those were all fixed. Either 'everyone you know' has a crappy ass PC, or you're just trying to make CS:GO look bad.
2012-09-01 00:23:27
well with i7 and gtx285 graphic card i have bad fps i mean 150-280is bad fps how can csgo take so much power more than css. css has same engine and it runs smoothly 300fps, so why csgo cant run smoothly id understand if it run like 200fps all the time but fps drops in some places over 100. i think csgo isnt balanced because of the fps drop, and i know all you agree when you throw 2molotovs at middle door and your run through it if your fps isnt dropping over 50. you must have i8 and best graphic card in the world even i doubt that would help.
2012-09-01 10:18:03
In its latest beta stages it ran quite smoothly but with the Weapons Course update majority of players started having FPS drops and its not yet repaired.
2012-09-01 14:06:32
Awesome, I didn't check the "- Adjusted footstep volume fade out and maximum audible distance to match source/1.6." but I hope it was really changed, it was needed as hell
2012-08-31 09:05:46
Yeah, lawl I couldn't recognize from where the target is coming in the latest beta stages. So this is a great update.
2012-09-01 14:03:03
good
2012-08-31 09:07:54
Cool. Its definitely going to the right direction. Is there any info out about who will cast ESWC NA?
2012-08-31 09:13:00
does it mean we will be able to watch hltv instead of streams for matches?
2012-08-31 09:14:41
by: lurppis - HLTV.org
#14
A HLTV (or CSTV/GOTV, whatever it will be called) is not yet out, this is something that will apply for actual spectators for the servers, so for example on streams you will now see the health bars etc.

It's a great update and I'm really impressed by Valve/HPE this time around. Time to fix maps, money system and add a TV client.
2012-08-31 09:21:28
when your stream (cs:go) tom ? :P was joking... i hate the game like you :_
2012-08-31 09:53:29
is there a list of current bugs waiting to be fixed (maps&money system)?
2012-08-31 09:57:30
by: lurppis - HLTV.org
#31
i'm not aware of an official list existing, but money system is one of the most mentioned subjects on the pro forum (which seems at least somewhat active again).

valve/hpe have already made it clear they don't plan on changing the maps afaik, so it's up to community members (e.g. brute) to do it - his de_mirage_csgo is great, if only he could re-make all maps similarly (he's currently working on de_tuscan_csgo).
2012-08-31 10:04:18
Very much looking forward to reworked maps by community members. I think its also important that well known map makers come up with some new ideas to keep things fresh otherwise old tactics will still be implemented but just tweaked slightly.

Like you say though, the money system is horrendous as some guns are overpowered (SMGs) and if you win the pistol round you could be at $10k+ before the buy round if you get a kill or 2 with them!

TV Client will surely come as it can't be hard to implement but it looks like they are holding up their end of the bargin with spectator modes so be patient and it'll all happen. I think some guys underestimate how much Valve/HPE are actually interested in suceeding in making a competitive game, they just dont want it to be like the old versions.
2012-08-31 10:46:26
by: lurppis - HLTV.org
#40
i'm still not buying valve/hpe being interested in making it a successful competitive title, it's clear they are only willing to make changes that do not hurt the pubber community, who to me still seem like the main priority. at least they're making it better, though.
2012-08-31 10:51:48
Well I think its important to realise that they are looking at getting new players interested (yes for their own monetary gains but still, its new players!).

But they are also tweaking the game for competitive play. They could also update the game for the competitive mode only with the money system etc.. A lot of the updates have little value to anyone new so it must be competitively beneficial. Like sound... no one playing public cares about sound :D
2012-08-31 12:52:10
by: lurppis - HLTV.org
#91
like i said, they are improving it for competition, but they are not willing to change things that would hurt the pubbers, so they are still the priority.
2012-08-31 13:00:00
Could you tell me where can I download the mirage, I've seen it on stream I think.
2012-08-31 11:30:30
by: lurppis - HLTV.org
#52
Troll where is my CS:GO folder
2012-08-31 17:12:12
by: lurppis - HLTV.org
#149
*\Steam\steamapps\common\Counter-Strike Global Offensive
2012-08-31 18:33:41
Wow thanks... why is it there but not under my steam name.. thanks a lot :)
2012-08-31 18:56:45
How do you think maps like: CS:GO Aztec Remake and "Volcanos" de_nuke_ve, plays out ?
2012-08-31 14:01:23
de_mirage_csgo is without a doubt the best CS:GO map I have played so far.
Do you think creating remakes of all the other maps (inferno, dd2, nuke etc.) in the same style would be taken use as official maps, as people are currently getting used to the new maps?
2012-08-31 16:58:52
by: lurppis - HLTV.org
#148
i'm sure if someone re-created all the original maps they would get picked up by tournaments. current maps suck.
2012-08-31 18:32:56
I sure hope you're right and can only agree that the current maps suck.
2012-09-01 19:38:46
What do you think is the problem with the money system?
2012-08-31 11:33:57
by: lurppis - HLTV.org
#54
currently you get $900 per kill with smgs, $50 with an awp and $300 with other weapons. it should be set to $300 for each gun in competitive mode so it makes more sense; currently you can rack up up to $10k by first gun round by using p90s or mp7s versus ecos.
2012-08-31 11:37:35
Yeah, The money system definitely needs to be sorted along with the difference between hit punching with and without armour. Not sure whether this update has made any difference. There is also a pretty unnoticeable change to tagging when the last update was brought in which did not make much affect.

Post edited 2012-08-31 13:08:14
2012-08-31 13:07:38
by: p0s
#114
+1.... its a shame that the money system still hasn't been fixed. Not to mention most people will keep the p90 on 4th round because its way too powerful at its current state.
2012-08-31 14:18:56
I agree that the $900 kill reward for SMG's is awful but I think they are onto something with the idea of offering different rewards for different guns, I just wish they would expand on it and perhaps flesh it out to the point where literally every gun has a different kill reward instead of just lumping the groups together.

I'm sure you guys have talked this topic to death in the pro forums but I think there is something to be said about this being a method of balancing out guns and I really think it would be a shame if HPE reverted back to a $300 across the board system.

The AWP kill reward of $50 is harsh and perhaps it should be $100 or $150 but the sentiment makes sense, its everything else that doesn't. The popular guns that are obviously powerful and bound to be used by the majority should have lower kill rewards while more difficult guns should have higher kill rewards to encourage players to use them and reward the players that become competent with them.

Maybe in the competitive scene, we'll see a guy like Markeloff master landing headshots with the Scout instead of just choosing the AWP because the Scout offers a better kill reward and it benefits the teams economy more. Maybe we'll see a guy like carn asking a guy f0rest to buy a Five Seven instead of a Deagle on their eco round to retain his money because hes confident that f0rest can land a few kills and possibly turn the round around and possibly put them in a position where they can win better than he could with a glock.

All hypothetical situations so don't read into it too much but the point is, a variable like this could really shake things up and make things interesting for us competitive players and I think it would be foolish to discredit it because its current implementation isn't as balanced as it could be.
2012-09-01 09:01:10
by: lurppis - HLTV.org
#189
we have talked about this, and all everyone has said was "change it back".

no one would ever use a weaker gun and risk losing rounds because the benefits are less.

this is a prime example of something that's a good change for the pubbers but not competitive scene.

mr laurent told me you can change how much money a frag with each weapon gets with server commands though, so consider that fixed.

there's nothing interesting about something so random, how are you supposed to somehow even keep track of another teams money?
2012-09-01 13:04:31
no one would ever use a weaker gun and risk losing rounds because the benefits are less.

We see it all the time in 1.6. Its called the Famas and the Galil. They are competent guns that are cheaper but inferior to the M4 and AK however the appeal is that they can do damage while saving a bit of money. Prior to them, the MP5 was a gun we saw the competitive scene using for a bit. The MAG 7 and the Bizon are great examples of guns that fall into that category and with something like kill rewards inclining players to use them, there can be more of a purpose to these guns. I'm not saying kill rewards will be the determining factor, mostly because this game is far too early into its life span for anyone to make that determination, but its an interesting idea that deserves at least a chance.

The difference between 1.6 and CS:GO is that the M4/AK/AWP don't reign supreme. In fact, as an AWPer in 1.6, I think I quite like the Scar better than the AWP. There is not yet a rule that says the M4 is always the better gun than the FAMAS in this game, its mostly preference and kill rewards are the sort of thing that would incline players to experiment and at least try different guns and perhaps make strats around those guns.

there's nothing interesting about something so random, how are you supposed to somehow even keep track of another teams money?

I can see your point that it would get a bit confusing but that would only be an issue if the kill rewards remained as absurd as they are. If the different were between a few $100-$300 instead of something like $50 for an AWP and $900 for an SMG then I think it would make more sense. If your knowledge of the game a few years down the line encompassed knowing that the AWP only gets you $100 per kill while the SCAR gets you $300 then I don't think its hard to keep track of at all. If Quake players can keep track of and do the math for times on red/mega/yellow while running around the map frantically then I think we can evolve to a point where we can keep track of the oppositions money or at least ballpark whether they are saving or buying next round. If anything, variables like this make the game more difficult and ask you to use your brain more often. Its just another skill that we as players need to practice.

The point is, the rules for the guns in CS:GO aren't yet set in stone like they were for 1.6 after a certain point. It would be a wasted opportunity to shoot this idea out of the air when its one of the things that can vary the game up. As a games designer myself, its so easy to sit here and rip apart any new idea but its something else to take a new idea and make it work.

I think what a lot of people forget is 1.6 wasn't and isn't balanced at all and its design was never intended to be competitive but it ended up that way because we found the game enjoyable and we found a way to make it work. If you don't think so then go play Goosemans new game, Tactical Intervention and tell me that guy knew what he was doing with the competitive aspects of 1.6.

From the outside looking in, one of the biggest gripes with Counter-Strike is that we default to a fraction of the available guns because they are clearly the best. There is no depth with which guns we choose, only in how we use them. Look at Quake, almost every gun has a function, look at Street Fighter 4 where literally every character is capable of placing top 8 at EVO. A guy like Dieminion in the SF4 scene is proof that if you give players the tools then they will find a way to use it.

http://www.youtube.com/watch?v=oljmmsxro5U&fea..

Post edited 2012-09-01 17:52:30
2012-09-01 17:45:33
by: lurppis - HLTV.org
#204
i read the beginning of your first paragraph and that was enough: "We see it all the time in 1.6. Its called the Famas and the Galil"

why don't you show me 3 examples of matches where teams had money for aks and cols and they stuck with famas and galil (zneel doesn't count)?

please.
2012-09-01 18:48:40
What the fuck are you talking about? I never said players opt for the Famas and Galil over the AK and M4 when they have the money, in fact I explicitly said they choose the Famas and Galil over the AK and M4 when they DON'T have the money. That's what this entire argument is about; the money situation.

Take a reading comprehension class, take the stick out of your ass and don't put words in my mouth you pompous prick.
2012-09-01 22:18:47
by: lurppis - HLTV.org
#209
umadbro?

you said "Maybe in the competitive scene, we'll see a guy like Markeloff master landing headshots with the Scout instead of just choosing the AWP because the Scout offers a better kill reward and it benefits the teams economy more..."

...which is exactly the same as buying a galil/famas instead of ak47/colt to save money - which no one in their right mind would do.
2012-09-01 22:24:16
there are players who play all the time with the famas/galil. For example one of my teammates plays only with famas but will pick a better weapon for us and exchange it for a famas or just drop it to one of us. And thanx to that we always have the right weapons to buy and when we are low on cash 1,5-2k he always have smth like 12-13k and drops weapons for us so we avoid eco
2012-09-01 23:03:34
by: lurppis - HLTV.org
#211
not at the top level (apart from zneel who started using colt towards the end, too) because the guns are simply worse
2012-09-01 23:07:37
you said "Maybe in the competitive scene, we'll see a guy like Markeloff master ... and it benefits the teams economy more..."

First of all, you're backpedaling. You said that in reference to what I said about the Famas and Galil in your previous reply, not what I said about the Scout. Second, what I did say about the Scout situation was a completely hypothetical situation as per the fact that I said "All hypothetical situations so don't read into it too much" Again, get on those reading comprehension classes, it'll do you wonders.

...which is exactly the same as buying a galil/famas instead of ak47/colt to save money - which no one in their right mind would do.

Here is get_right using a Famas
http://www.youtube.com/watch?v=NTkJ2kRRzpk

Here is Steno using a famas
http://www.youtube.com/watch?v=uEWYuyQU6FI

Oh hey, here is YOU using a galil.
http://www.youtube.com/watch?v=zPSAwnjAw8M&fea..

umadbro?

And yeah, I'm the kind of guy that does get angry when a guy like you who obviously represents this community, which includes myself, acts like an ass hat. Your name is in headlines on the front page of this website, you don't get to be a prick without someone despising you for it.

Post edited 2012-09-01 23:38:46
2012-09-01 23:30:35
by: lurppis - HLTV.org
#214
get_right clip: $85 money, did he buy famas to save money or because he couldn't afford a colt?

steno: no pov, can't tell money

me: losing 1-6, $0 money. once again, would never use such a shit gun if i wasn't forced to by bad money situation.
2012-09-01 23:36:53
You're veering so far off course. There was a situation in which you purchased the gun. That's the end of the discussion. The FAMAS/Galil, unlike a TMP or a MAC-10, is a variable that exists in competitive 1.6 and that's what we are talking about. Whether it was purchased because someone decided they didn't want to ditch head armor or because they couldn't afford a M4 is irrelevant. The gun has a purpose and if HPE can find a way to give more guns a purpose then I don't see the harm in that.

If we go back to the discussion, if handled correctly, kill rewards can be something that the competitive scene has to consider when they purchase a gun. As I said before, it may not be a determining factor but its a variable that you have to consider and I fail to see how that hurts the competitive scene if done with the intention of balancing.

You or I cant say with 100% assurance that this is true or false because the game is only months old but the point is, to chuck that idea out of the window immediately and default to $300 is presumptuous and close minded.

Post edited 2012-09-01 23:53:47
2012-09-01 23:45:38
by: lurppis - HLTV.org
#216
have fun playing a game where everyone buys a p90 and racks up $10k by 4th round then.


OH WAIT, server settings can already fix it as i just found out last night, so not much more of that bullshit i hope!
2012-09-01 23:54:31
As I said before, I don't disagree with you in that the rewards at their default right now are incredibly broken, hell even the $1500 for a knife kill is absurd, but I think there is something to be said about the idea of different kill rewards for different guns.

Its been said to death in this thread, the M4/AK were obviously better guns than the Famas and Galil in 1.6, so if that were the case in CS:GO, which I cant say with any bit of certainty at this point, then fluctuating the kill reward to reflect that seems like it would make sense.

I think it would be a powerful thing if HPE were the ones to fix this at its default because the relationship between the competitive scene and the developer is important. Just look at Blizzard and SC2 or Id and Quake or Capcom and Street Fighter. They all have much better relationships, which yield more events, more patches, more expansions and content to their games and most importantly, more communication. There is a reason we've been playing 1.6 for over 12 years and its because Valve had no idea how to provide for the competitive community.

I mean, I've been playing CS:GO since day one of the beta and I think its pretty clear that HPE has come a long way into understanding what competitive FPS is. They aren't quite there and the game still needs a few more patches to be considered competitively viable, in my opinion, but its been a huge step forward.

Post edited 2012-09-02 00:15:55
2012-09-02 00:10:18
+1 yes those are the 3 main things to fix atm, also in that order
2012-08-31 12:31:16
will be added to the m4 and silencer usp? and a flashlight?
2012-08-31 09:16:30
yep, lots to do more.

changing a bit recoil, redo maps(train!), fps fixes etc
2012-08-31 09:20:45
+1
2012-08-31 15:39:57
I truly hope so.. SILENCER FTW !!!
2012-08-31 17:08:48
There is no USP in GO, how Valve will create a silencer for gun, which was never exists in CSGO?
2012-08-31 19:38:48
I didn't like the x-ray , in the championships may be good but in mix you can enter some friend of one who is playing and to give informations ;p .. AND couldn't put the old menu of shopping? ):
2012-08-31 09:25:27
by: lurppis - HLTV.org
#19
if you had a friend enter as a spectator in a mix he could follow any player anyways, why would this matter at all? just don't allow spectators - problem solved.
2012-08-31 09:36:05
by: JNA
#35
hltv delay bro..
2012-08-31 10:16:30
This is spectator mode, not GOTV/CSTV whatever.
2012-08-31 12:17:08
So you had spectators watching your mixes in 1.6? Interesting...
2012-08-31 16:53:10
yes, why?
2012-08-31 23:44:34
rofl
2012-09-01 09:44:21
by: bist
#16
Great update, but it should be added before release.
2012-08-31 09:26:16
Damn ... some of those updates were thought up by a guy who hasn't played 1.6 professionally in a long time ... >.>
2012-08-31 09:27:48
What about that server bug where everyone can join either you have password set or not? Or there's already a way to fix it?
2012-08-31 09:28:09
o_O
that epic fail from valve...
2012-08-31 09:51:48
That was fixed in the previous update.
2012-08-31 12:45:10
nope
2012-09-01 09:45:10
My mistake. Seems to be an issue. I'm sure it will get fixed :D
2012-09-01 23:12:09
now need fix maps and more updates for recoil
2012-08-31 09:38:22
LIKE LEFT FOR DEAD ? ... next update... appear zombies ?
2012-08-31 09:49:22
ahahhahahaahahah +1
2012-08-31 09:55:24
Zombies might be good addition for game modes. Why not?

Anyway I just hope that they don`t overdo it, by making pointless updates just because some players can`t get used to certain aspects in game whose doesn`t really bring down depth of gameplay.
2012-08-31 09:57:59
i talking about in cs normal mod... x ray ... really ? was joking bro :/

Post edited 2012-08-31 10:02:14
2012-08-31 10:00:05
Well, I`m talking my own thing as well. :)
2012-08-31 10:02:02
all cs have modes... if this game haven't modes... will be a total fail
2012-08-31 10:04:40
Indeed, and actually it's really possible that the next update will feature zombies because some time ago Valve signed an agreement with a team from Plaguefest to do a zombie mode...
2012-08-31 09:58:48
i talking about in cs normal mod... was joking i don't care this game xd

Post edited 2012-08-31 10:01:00
2012-08-31 09:59:51
seems great!... cant wait to see eswc! :D
wanna watch hold mouse one
2012-08-31 10:10:27
UI looks great, and hopefully the sound is done well too! Well done Valve!
I just hope they fix the "That game session is no longer available" bug, I get that ALL the time when joining community servers, so frustrating. And all that vpk_1010 file differs from the servers bullshit.
2012-08-31 10:16:08
nice update, looking forward to upcoming updates also :)!
2012-08-31 10:17:05
by: alex! - HLTV.org
#37
Looking good :)
2012-08-31 10:21:31
Nevermind, it's still beta!
2012-08-31 10:40:25
:D oh come on
2012-09-01 14:09:57
Good News, It would be better if they add a hltv, also to fix the awp fastzoom,
2012-08-31 11:01:59
Nice!
I love how CSGO is getting better for all - players, spectators and movie makers!
2012-08-31 11:08:20
but when would be hltv for cs:go? :D
2012-08-31 11:21:40
Volcano is really helping in creating a good competive game, well done.
2012-08-31 11:24:08
nice :D
2012-08-31 11:25:07
Do you still hear Terrorists planting?
2012-08-31 11:32:42
by: Nomad - HLTV.org
#57
Really, any concept CSP has ever shown (but still haven't implemented, god knows how many years in) now cannot be done by anyone else?
2012-08-31 11:44:58
Of course. Or would it be okay if someone copies HLTV.org?
2012-08-31 12:14:58
by: Nomad - HLTV.org
#68
If we published just a picture and then waited 5 years and did nothing, yea..
2012-08-31 12:16:42
It doesn't matter if the project launched or not. It's about who created the concept and put in a lot of effort.
They will make some millions with CS:GO, while the guy who created this viewer concept won't see any dollars.
2012-08-31 12:19:46
Bah, thats full of shit. Streams in CS1.6 and CSS have been using this format of spectator UI for years... CSP hold no claim to where they place anything on the screen more than anyone else who put together a GUI.
2012-08-31 12:39:36
by: Nomad - HLTV.org
#90
As ashed also says, this is by no means CSP's invention, so why they should have a patent on it, even when it is nothing more than a concept, is just ridiculous..
2012-08-31 12:57:02
Are you an Apple fanboy by any chance?
2012-08-31 12:18:20
Not at all. I never bought any Apple product and IMO Apple is totally ridiculous for what they're doing these days.
But I'm a person who respect the work of others.

Post edited 2012-08-31 12:22:31
2012-08-31 12:21:06
My point is, this design is the optimal design and has been used by most GUIs for broadcasters.
2012-08-31 12:25:51
And where's the reference to Apple?
2012-08-31 13:16:25
Most of their "patents" refer to their GUI.
2012-08-31 13:31:03
Okay, I see. But it's not the "optimal design" .... I love my new Nokia with Windows :D

Post edited 2012-08-31 13:35:48
2012-08-31 13:35:30
haha wanted to say the same :D
2012-08-31 17:13:19
You poor boy
2012-08-31 12:06:44
The new UI was suggested by Volcano (wasn't he involved with CSP at some point?) so blame him.
Also since the last two years or more almost all game casters use UIs similar to that, which is also similar to spectator UIs in other games.
2012-08-31 14:03:06
you mad bro?? :D
2012-08-31 16:55:40
by: Puki
#55
- Linux: running srcds_run with -autoupdate will now update the server during hibernation, in addition to changelevel.


Gooood :)
2012-08-31 11:38:28
Great update, coming along nicely :)
2012-08-31 11:47:59
c00l
2012-08-31 11:49:15
It`s a very good trend they are showing. Got to give it to Valve this time around, as they really have picked up the community and actually are listening to them and building/shaping the game accordingly.
2012-08-31 11:55:39
this really impressed me

oh wait..
2012-08-31 12:02:13
pauLo strikes again :D
2012-09-01 14:11:52
by: Jiga
#64
nice!
2012-08-31 12:06:54
cool
nice idea using x ray
2012-08-31 12:10:16
Considering how well Valve develops Dota 2 (compared to the shithole SC2 is with Blizzard, as far as gameplay and esports goes), I have faith in Valve's ability to bring CSGO on par with 1.6 and even further. Coming from a devout 1.6 player.

Maybe in the future Valve will release an RTS game on par with SCBW. The key diffrence between Valve and Blizzard is that the former is a private company, while the latter is publicly traded.
2012-08-31 12:17:05
stop dreaming dude

valve is all for pure business just like blizzard EA games or anything else


they are one of the biggest game compagnies out there and you realy think they would make hundreds of millions each year by beeing a great developer?

You maiby forgot how many bugs there are still left at there old games they never fixed??

Post edited 2012-08-31 13:18:35
2012-08-31 13:17:29
are you implying valve and blizzard are not great developers/?
2012-08-31 13:52:51
i never said they weren't good at there job


but like the guy above said blizzard didnt finish there work, when you dont finish your work.... well you get what i mean.


There is a difference between launching a game with a great idea AND Putting the effort in it to fix all bugs ok ?

Of course there games aren't fully bugged but they aren't taking the money to make it almost perfect.
2012-08-31 14:23:39
wow calling blizz shit... you must be out of your mind or too stupid to play their games...
2012-08-31 16:59:59
nice
2012-08-31 12:24:00
it needs so much more:

- recoil
- he grenade takes so long to throw it
- money system is rubish
- P90 what a joke (overpowered)
- crouching
- jumping (its ridiculous)
- a lot of people needs fps commands
- sound system (i didnt try it play after update - maybe its fixed)
- maps
- colours of skins
- skins of some pistols are terrible
- silencers (not that important)
- sounds of guns - some of them are funny
- movement (more like in 1.6 then like in source, cause in source is rubish)


and so on...

Post edited 2012-08-31 12:33:56
2012-08-31 12:29:37
so, there are maybe 4 points which are true, the rest are 'what you want to be this game'.

recoil, should be fixed in some way a bit
he grenades, use to it, it's not 1.6, it's a new game.
p90, overpowered, true.
crouching, no problem.
jumping, no problem.
fps commands, true.
sound system, obviously need to be fixed, but it was already taken in this update.
maps, will come, the game has 3 weeks.
skins, please...
pistol skins, u kidding? will it affect your game? not, use to it.
sounds of guns, use to it.
silencers, would be nice to add it, true.
movement, it's a new game use to it mate.
2012-08-31 15:57:44
recoil works just fine, It's just hard.. just like in real life(if u have tried shooting an ak47)..

crouching? whats the bug with that? its too slow to go crouching mby?

imo the p90 is a good thing but ak47 / m4 kinda guns should have better accuracy when tapping to encounter the p90 overpowering.

jumping is fine although I'd like to have more inair strafing acceleration.

sound system still needs to be fixed so that you rly know when a player is running close to u and when he's far away.

yeah the maps should be remodeled but I think it will eventually be done by brute or some others. I rly count on that.

Skins work fine imo?

Yeah some pistols look HUGE but doesnt rly affect the gameplay so I don't rly mind since I'm a 1.6 player anyway :D

Silencers.. hmm should be added but the m4a4(not the m4a1) doesnt have a silencer as an accessory in real-life and there is no USP in the game either so it would be kinda akward to add a silencer to the p2000/m4a4. (I've always used the silencer on m4a1)

Sounds of the guns are just ok imo since they made them detectable so that u know which gun is firing.. atleast u can hear if its an ak47 or a m4a4(which wasn't like that in the first betas)

BUT HERE IS SOME MORE THAT JUST POPPED IN TO MY MIND:

jumping while almost standstill you shouldnt produce a jumping sound imo..

the radar should have a larger view.

c4 planting should be silent(fucked up when its a 1onX situation..) or atleast it should be SIGNIFICANTLY moderate than it is now.

seein thru smoke with a grenade -bug should be fixed.

moneysystem should be fixed. to get 900 from an smg/shotgun kill? WTF? Imo it should be more like RIFLES 300, PISTOLS/SMG/SHOTGUN 400? KNIFE KILL could be like 900 or something.. mby the pistols might be as high as 500 or so that the eco/anti-eco rounds would be taken more seriously so that the eco players couldnt stack up money with 2-3 kills per eco round.

Post edited 2012-09-01 18:27:15
2012-09-01 18:22:11
Keep the updates coming
2012-08-31 12:30:12
Nice!
2012-08-31 12:51:25
useful
2012-08-31 12:56:27
awesome game, awesome update
2012-08-31 13:05:12
by: rzyx
#93
Loved the spectator thingy. Well done Valve.
2012-08-31 13:06:00
this update is valuable in competitive mode ? in middle of pracc will you watch the guys ?
2012-08-31 13:10:32
good update
2012-08-31 13:13:21
Are they planning to fix recoil?
2012-08-31 13:33:41
Why fix what isn't broken?

Learn to aim :D
2012-08-31 13:59:35
Lol recoil and aim not the same. I can aim good but I can't learn recoil.
2012-08-31 14:45:25
awesome, important update!
2012-08-31 13:44:39
Nice update =)
2012-08-31 14:06:56
Dead players can also see their teammates through walls.


Why?
2012-08-31 15:11:55
Why not?
2012-08-31 15:36:33
Kinda useless when you can spec them.
2012-08-31 16:10:43
It's cool option beause I don't need to still switchin players pov.
2012-08-31 17:09:51
+

or using progs like xspectate in 1.6
2012-08-31 19:11:20
next update : valve add hltv
2012-08-31 15:22:19
sweet update
2012-08-31 15:52:57
Sick after today's update I can't join to server

Post edited 2012-08-31 16:01:05
2012-08-31 15:59:24
Very nice. Keep on updating game ;)
2012-08-31 16:28:34
It's kind of bad when my computer runs high on BF3 without any FPS issues and only manages to get 80-150 FPS in CS:GO.
2012-08-31 16:30:20
Yeah I got same problem. Especially in dm it's really bad.
2012-08-31 17:16:50
dm is simply unplayable atm
2012-08-31 18:38:15
jeez, do you guys have pentium 3's or something? i average like 240fps on highest settings lolol
2012-08-31 18:49:31
lolol no...
2012-08-31 19:31:38
AMD FX!! FTW :DDDDDDDDDDD
2012-08-31 22:05:56
well I've got Intel Core2Quad Q6600, 8Gb DDR2 & GeForce GTX460 and I average about 60 on a deathmatch CS:GO on the lowest settings possible 1024x768..
2012-09-01 18:11:20
They also need to change the RADAR. They should do it like CSP where the whole map is visible or like 1.6 because in CSGO you are not able to tell the precise position of your teammates if they are further than 10m away :S
2012-08-31 17:14:40
Wonder if they will ever make a "CSGO TV" or just rely 100% on streaming..
2012-08-31 17:37:44
no silencer no care
2012-08-31 18:51:46
hello im big problem :( im turn game and game crash :P and show my say on my pulpit : this game requires steam . sorry for my bad english :P end help :!!!!!!
2012-08-31 20:17:37
"- You can't toggle the scoreboard in half-time now"

Thank god, that was sooooo annoying.. :D
2012-08-31 21:06:37
by: Jonathan E. - HLTV.org
#176
Is it possible to toggle that xray thing? If not, i think it should be added.
2012-09-01 00:35:30
it isnt possible to toggle that guardian thing

Post edited 2012-09-01 01:53:27
2012-09-01 01:53:06
by: Jonathan E. - HLTV.org
#179
That's bad indeed as, just like when streams use wh, I think it ends up pretty distracting.
2012-09-01 01:57:13
the kid is trolling you.
you can clearly see in the picture above^
[X] X-ray [SPACE] Camera

tell me, what do you think X does?

euros.. sigh
2012-09-01 05:16:54
well the toggle only exists for spectators i think.. not for the players who see the xray when on deathcam
2012-09-01 18:10:07
by: Jonathan E. - HLTV.org
#222
As I do not know for sure I ask. A healthy habit I think, and quite independent from where one is, honestly.
2012-09-03 22:27:15
Spectators - can
Players - can't :/
2012-09-01 17:45:27
by: Jonathan E. - HLTV.org
#223
So on the long run it may not be only distracting but also annoying? That does not sound very nice.
2012-09-03 23:12:18
thats nice
2012-09-01 01:38:51
did they fix the screen shake while shooting??
2012-09-01 05:45:55
IT's cool
2012-09-01 09:46:31
Gotta hand it to whoever made this game, they are really putting in the effort at least.

Though I still maintain that the Source engine is just not fitted for competitive shooters, and this is all just a bold effort to cash in on all the 12-year old CoD kiddies. Or rather, their mommy.
2012-09-01 10:00:36
nothing special ...
2012-09-01 15:33:21
Bug Spectator UI:
http://64bitvps.com/csgo/ticket/avatars-on-spectat..
2012-09-01 17:42:14
I'm so annoyed by the current radar system too. I just cant freakin read where dafuq my teammates are. the are shown should be larger imo! +the indicators of the players outside the radar should be more clear!
2012-09-01 18:07:20
I need a fix for this game. When I have dualscreen , my other screen slides to the side. It does not happen with other games and/or programs
2012-09-01 18:55:34
good news :D
2012-09-01 21:54:24
the world will move on, with or without the 1.6 people. forgotten ya'll shall be. you'll succeed the people that "still play 1.5"... as the guys that....

u get the idea..
2012-09-03 19:33:40
NiCe !
2012-09-04 01:42:58
what X-ray vision. it's thinggy that L4D has.
2012-09-05 07:14:04
Game is crashing all the time when spectating in competative games..
2012-09-13 09:37:48

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