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ALTERNATE have given a strong indication that they are in the process of building a Counter-Strike: Global Offensive squad.
On Wednesday, ALTERNATE manager Johannes "siGGe" Sick created on ESL's website a new team called "Team ALTERNATE Cs Go Cup 1.6" and added five players to it.
With the open and the invite qualifiers for the first EPS season in CS:GO taking place in the coming weeks, it looks like that this will be the German-based organisation's team for the league.
Tobias "Troubley" Tabbert makes the transition from ALTERNATE's 1.6 team and will captain the CS:GO division, being aided by former ESC Gaming star Andre "BARBARR" Möller.
The other three players come from CS:Source and they are Tera Gaming duo Hendrik "strux1" Goetzendorff and Dimitrios "stavros" Smoilis and ex-mTw member Brandon "Weber" Weber.
This leaves ALTERNATE with the following CS:GO team:
Tobias "Troubley" Tabbert
Andre "BARBARR" Möller
Hendrik "strux1" Goetzendorff
Dimitrios "stavros" Smoilis
Brandon "Weber" Weber
gl BARBARR!
I could probably name a hell of a load more.
There is probably in the region of 100 +. That's not counting retired players either.
Just 1 thing.
46 of 49 events won by the same team in 4 years.. That should tell you how the level and competition in the game is ;)
Post edited 2012-09-07 16:45:04
Verygames did it with something like 20 players, they were just on another lvl of everyone. But you still have 2/3 top teams in every country with great players.
In the 49 events, half of it was French events without international top teams.
Shut the fuck up please.
One teams "dominance" of events is not a justification of the "level" and "competition" in the game. Their feat is impressive. But there are a considerable number of factors in and around that.
"100 + Source players who could compete with the best of 1.6"
With the best 1'000 of 1.6 or what?
"where Source players originated from."
Most of todays "Source pros" never really played 1.6 and almost none of them was successful in 1.6 (or even none? the only one I can think of is Volcano ... who else? can't think of any french, swedish, polish, russian, british (don't bring up rattlsnake or I will have to post his poor 1.6 "achievements") or german player (nookie was a mediocre EPS player who tricked the rating system, but okay, let's say he was successful in 1.6, so we got 2). Any danish guy?)
Post edited 2012-09-07 17:13:37
Source requires more aiming skills, because of speed models move. Source is more of quick action game, where 1.6 is stand and pick. Believe me or not but each Source team, which moved to CSGO will kick the shit out of 1.6 team even thou they prolly have twice more experience, mainly because CSGO is as quick as Source.
Now, cuz im sick of some of you cumming all over the fact that none of Source players when moved to 1.6 achieved anything, Because how are they suppose compete with people who played 1.6 for years longer then them? In this case point me one 1.6 team that moved to Source and achieved anything? Exactly, fucking none.
Also, i give you simple example from my experience. So far me and my team played in official games 9 1.6 teams and about 12 from Source. We won with 8 1.6 teams and won with 6 from Source. Do you know what that means? That 1.6ers, suck ass at CSGO. Obviously it doesnt reflect the skill level of whole scene or actually skill level of pro players, but give you rough idea what is going on and who's actually better. So now STFU and wait till big tournaments start and all of your 1.6 teams, will get spanked, even thou there are teams that i would love them to achieve a lot within CSGO (like ESC).
Stand and shoot game ?? OF COURSE... in 1.6 u cant run and shoot.. thats what makes it competitive and skill-demanding. Source loverboy
Post edited 2012-09-07 18:17:37
See you dont get it, what i meant by stand and shoot that you can't aim while you run, because bullet goes off target. In Source and CSGO 1st bullet goes on target, this requires aiming skill while moving. 1.6ers are weaker on that.
Post edited 2012-09-07 18:20:04
"i meant by stand and shoot that you can't aim while you run, because bullet goes off target."
Yeah, that's true. But that's why you have to learn special shooting techniques.
Do you really think the fact it's possible to shoot precisely while running makes a slow game like CS harder?! Try to play Quake..
Another difference I forgot to mention: In source you can spray on one enemies and switch over to an other enemy without stopping to shoot. If you do that in 1.6 the recoil will go wild.
Post edited 2012-09-07 19:10:45
A game with bigger models, hitboxes of almost double the models size, no tagging, no skill required in terms of movement, poor grenade mechanics (no silent flashes, no golden flashes, no fast double flashes, no stacking,..), easier to handle AWP and deagle, running and gunning WASDA gameplay, no need for complex tactics since flashes are imba and can be thrown over several buildings, ...
"Source requires more aiming skills, because of speed models move."
The running speed is identical in CSS and 1.6.
The CSS hitboxes are almost double the size of 1.6's hitboxes, there's no tagging and no need to learn some special movement techniques...
"Source is more of quick action game, where 1.6 is stand and pick."
"Just stand an pick" --> try to do it noob.
What you call "quik action game" is just this running and gunning bullshit, using the WASDA-technique and poor tactics.
"Believe me or not but each Source team, which moved to CSGO will kick the shit out of 1.6 team even thou they prolly have twice more experience, mainly because CSGO is as quick as Source."
Everyone who played 1.6 and CSS will confirm: CS:GO is waaaaaaaay closer to CSS than 1.6. CSS players got a huge advantage, but it wouldn't suprise me if the 1.6 player would start dominating them after some time.
Also I remember ESC and SK being in the final of the CS:GO event at CPH (both of them failed in the 1.6 tournament), while the CSS mousesports team, who won the CSS tournament, got destroyed by SK in the semi final of the CS:GO tournament...
"Now, cuz im sick of some of you cumming all over the fact that none of Source players when moved to 1.6 achieved anything"
What the fuck...I never spoke about CSS players moving to CS 1.6. I was speaking about the mentioned "1.6 roots" of some CSS players.
"In this case point me one 1.6 team that moved to Source and achieved anything?"
I remember some US 1.6 players winning Source tournaments when Source was financially lucrative. But since the game simply sucks they all moved back to 1.6 after the money was gone.
Post edited 2012-09-07 18:53:01
Makes it harder to hit target, which even thou got shot is still moving. So you are wrong on that one.
poor grenade mechanics (no silent flashes, no golden flashes, no fast double flashes, no stacking,..),
Double flash makes the game easier, enemy can't respond quick enough after dodging one flash (dodging flash is also skill). Most of the above are bugs, which are not meant to take place. Also, you can dodge 1.6 flashes much easier (turn around and you not blind). In Source flashes are more powerful therefore it is a skill to learn how to use them correctly, because of slower throwing time. They also make you hear beeping sound, thats' why using flashes in source is really important. I think this proves that Source flashes are more tactical then 1.6.
The running speed is identical in CSS and 1.6.
Source is faster, check it again. Valve posted that on them blog.
What you call "quik action game" is just this running and gunning bullshit, using the WASDA-technique and poor tactics.
Well this makes game harder. Whether you like it or not.
Everyone who played 1.6 and CSS will confirm: CS:GO is waaaaaaaay closer to CSS than 1.6. CSS players got a huge advantage, but it wouldn't suprise me if the 1.6 player would start dominating them after some time.
Actually not, CSS is just as different to CSGO like CS is to CSS.
What the fuck...I never spoke about CSS players moving to CS 1.6. I was speaking about the mentioned "1.6 roots" of some CSS players.
Why mention it at all then? And try to use it as valid argument.
Also I remember ESC and SK being in the final of the CS:GO event at CPH (both of them failed in the 1.6 tournament), while the CSS mousesports team, who won the CSS tournament, got destroyed by SK in the semi final of the CS:GO tournament..
Mousesports CSS team was the biggest failer of whole Mousesports company. They havent won anything in CSS as well. It's like comparing Very Games to some mid class 1.6 team.
Wrong. The game would have to be much faster (like Quake or UT). Tagging actuall highers the skill ceiling. You can't just run away. Everything you make will have serious consequences.
"Double flash makes the game easier, enemy can't respond quick enough after dodging one flash (dodging flash is also skill)."
Of course dodging a flash is something which comes with the skill. But that's exactly why quick double flashes (in combination with the stacking effect) makes the game harder to master. If you turn away by the first flash and turn back quick you will look straight into the second flash (it's actually possible to turn back again, but you have to be very very fast). You have to read your enemy's mind. If you turn not enough or you don't bring yourself in the right position the stacking effect of the second flash will make you full blind although you didn't look straight into the second flash.
"Most of the above are bugs, which are not meant to take place."
None of the mentioned techniques is a bug. Do you even know what a silent, a fake or a golden flash is?
"Also, you can dodge 1.6 flashes much easier (turn around and you not blind)."
Yes that's true, but that's exactly what makes them so great for competition: A noob simply can't flash a skilled player in 1.6, but in Source it's very likely you will flash a better player (one of the biggest reasons is the size of the grenades and the fact you can throw them over multiple buildings).
"In Source flashes are more powerful therefore it is a skill to learn how to use them correctly"
That's a bad argument. A rocket-launcher would be very powerful, but every noob would be able to kill some enemies...
A powerful weapons doesn't automatically requires more skill.
"They also make you hear beeping sound, thats' why using flashes in source is really important."
Yeah, it's true, they're more powerful. But again: That doesn't mean people need more practice and skill to master the grenade techniques.
"I think this proves that Source flashes are more tactical then 1.6."
Serious question: Did you ever play 1.6 competitively? Because if you actually did, you would never say something like that.
I played both games for a long time, and this statement is just ridiculous.
"Source is faster, check it again."
When it comes to the knife and the pistols the running speed measured in unit per second is EXACTLY the same. Though I'm not sure about all the different weapons, but from my experience: They are identical or at least very very close.
"Well this makes game harder. Whether you like it or not."
No, not when it comes to slow games like CS. If that's your main argument why CSS is more competitive than CS 1.6, games like Quake, UT, Warsow and PK would be like 10000x more competitive than any CS version (I'm not gonna argue if they're actually more or less competitive than CS).
"Actually not, CSS is just as different to CSGO like CS is to CSS."
Once again: Have you ever played CS 1.6 on a serious level? If yes, you're just a liar.
"Why mention it at all then? And try to use it as valid argument."
Seriously, read the comments again. Gumpert said we should track back on where Source players originated from and I answered on that.
"Mousesports CSS team was the biggest failer of whole Mousesports company."
I agree.
"They havent won anything in CSS as well."
What about the CPH? The last big CSS tournament?
Post edited 2012-09-07 20:11:11
complexity, they destroyed the us css scene fucking knob
3D was a 1.6 team and won the first WCG for source then I remember all the source teams saying how easy WCG was and how much they would rape a 1.6 team and then 3D went on and beat all the top NA source teams and won whatever tournament it was. The first 2 BIG tournaments won by a 1.6 team. Then CGS happened and all the 1.6 players dominated the "established" source players.
saucer=noob. its common knowledge.
for example if someone is nooby u dont say nooby u say "sAucy" player.
or instead of noob if u wanna insult someone u can say "sAucer".
even in real life its a valid term to insult someone and degrade him.
whatch your e-reputation on the mighty internet son.
what about kRYSTAL,Rak,solek,mnL and fel1x ????
2nd place at cph 2012 and alternate kicks them, bad move.
gl weber
Post edited 2012-09-07 17:02:20
https://www.facebook.com/photo.php?fbid=1523019349..
Post edited 2012-09-07 17:06:34
why they don't switch them 4 cS:GO?
Post edited 2012-09-07 19:45:09
Either access MIRAA's profile and choose the 'Write Message' option or simply click on this link,
http://www.hltv.org/?pageid=24&to=170978
Blizzard has in fact kind of figured out how to make the largest part of the community happy for most games and has led itself to be one of the best if not the best game designer.
Valve's community management has failed. They've failed to create a good fps game and in my opinion they will not create a good fps game. The thing that CS GO lacks, is the simplicity to the viewer. The simple graphics, the simple maps, the simple models, somewhere, where a shitty "just for fun" gamer like me can quickly connect the dots and say aaaah "that is long A on dust2", without any barrels trees or any other distracting stuff laying around.
If I had the money, and someone came to me with a good business model proposing to create a good, well thought out fps game, I'd invest, because this niche market (sad that I actually have to call the FPS genre that) is heavily sedated (not good when a new game just came out).
To come back to your point, YES it will split up the communities even further to where it will disappear into oblivion (except if a good fps shooter comes out).
By the way, some of the comments which some individuals made about the hltv.org community and the cs 1.6 community in general were absolutely outrageous, I know for a fact that a couple of people will NOT switch over to CS GO because of those comments. Professional, I think NOT.
Post edited 2012-09-08 04:42:32
You see how confusing this is?
Looking forward to a reply from Troubley though (#129).
Mind asking your manager what this 1.6 part in the team name is about?
I must confess that with this info a re-read of the team name actually solves the 'mystery'. Thank you.
Post edited 2012-09-10 01:27:37
If that is true then the same is true for ut oponent - that means that u will also get much more faster killed than in 1.6.
Its the same fort u and for ur oponent. So these arguments are completly bullshit. But i understand its fucking 1.6 community. Everybody in other games lol, dota etc etc knows that 1.6 is most retarded community ever...

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