Players speak out: "Ban molotovs"
Time: 2012-10-09 23:42
Game: Counter-Strike: Global Offensive

Two Danish players Mathias "MSL" Lauridsen and Lukas "gla1ve" Rossander set out to prove to tournament organizers that Molotov cocktails don't belong in competitive matches. To achieve that goal they called upon numerous players from top teams and gathered their opinions about this matter.

In the aftermath of ESWC's announcement to allow Molotov cocktails (and their CT-side counterparts Incendiary grenades), numerous players spoke against that decision and claimed that those grenades have no place in competitive Counter Strike.

Two Danish players, Mathias "MSL" Lauridsen from team HastaLaVista and Lukas "gla1ve" Rossander from Cph Wolves set out on a project to gather all those opinions in one place, contacting fellow players who support that claim in hope of changing the minds of the organizers, such as the ones at ESWC and ESL.

"gla1ve and I chose to start a project about getting rid of molotovs in official tournaments. The reason behind this is that it's destroying the competitive game and makes it boring. We have the impression that average, and top teams, feel the same about this matter, that's why we chose to contact teams that have competed in different online tournaments and teams that have been playing actively (practice).

We hope with this gathering of information and different points of view that the event organizers will choose to listen to the community instead of enforcing rules that have no backing among their target group." explains Lauridsen.

The two Danes provided us with all the statements they gathered, including players from practically all top teams at the moment:

Allan "Rejin" Petersen from PRIME

"I think the molotov is ruining the game as Counter-strike is. When you can lock down a site totaly for rushes it will destroy the metagame.. Also you can lockdown (on inferno) banana like 40-45 seconds, with molotov/smokes. So it is a NO GO for me."

Richard "Xizt" Landström from NiP

"We would prefer playing without molotovs, yes"

Mário "Fyx" Rodrigues from k1ck

"I think molotovs should be banned from competitions because they're too strong comparing to the other grenades, slowing and basically taking alot of damage, and in most cases actually killing someone when trying to get through one. The use of molotovs will make the game slow and in my opinion with less interest comparing to the other titles."

Niclas "enkay J" Krumhorn from gamed!de

"I do not like the molotovs since they take all the pace out of the game and are too imbalanced !"

Taneli "disturbed" Veikkola from ex-ROCCAT

"In my opinion molotovs should be disallowed, because at the moment any rush attempts by terrorist side will be too easily blocked by CT's using molotovs. Molotovs also inflict too much damage and the they should be nerffed a bit. Molotovs also help to improve teams who like to play "slowly" and it decreases the changes of teams who've used to play fast and offensive. I like the idea of molotovs but now they're too powerful, like in nuke."

Dennis "Rytter" Rytter from EYES ON U

"I don't want molotovs. You can with molotovs get the opponent away from banana at inferno for like 1 minute if you start out smoking them out, and then using molo afterwards. It's so awful so much CT sided every map will be."

Sam "DaZeD" Marine from Area51

"Molotovs ruin the game, playing the game with them is just brutal when it comes to competitive play. Imagine having a strat that you work on where you throw multiple flashes and smokes and are very confident in, calling the strat, and as soon as you attempt to execute a rain of fire comes down upon you and makes you want to leave the server. They take zero skill to use either, you sit there with a molotov prones at feet above hut, and when you get flashes you toss it down... it's a joke. Without molotovs the game is much much better."

Joel "emilio" Mako from H2k

"I didn't appreciate it in the beginning, trying to get used to it. But of course I would love to not have it :))))"

James "Mx" Smale from mousesports

"Molotov completely alters Counter strike game play, that has been standard for many many years. Rushing is IMPOSSIBLE with molotovs unless you're nuts. It breaks the whole game dynamic, and should be banned."

Johan "nahoy" Gustafsson from ColdGame

"We think that molotovs ruining the game. In some of the maps you can throw molotovs from spawn in a certain place to stop rushes really easy and so on. When you are playing Terrorist and have planted the bomb, you can just throw a molotov on the bomb to prevent Counter terrorist from defusing"

Samal "SFM" Mikkelsen from RECESSION

"Me and the other guys in my team think that the molotov should be banned from all serious tournaments. At this point it is still not useable in serious matches - it ruins the tempo of the game."

Kristoffer "hoddi" Huotar from hiGhrollers

"we are against molotov in csgo :) don't play with it on praccs and so on, it should be banned tbh"

Joona "natu" Leppänen from WinFakt

"Molotovs are not suitable for competetive gameplay. The only thing they will do to the game is slow it down, which is not good for spectating experience. The effectiveness of them is just far too decisive in certain situations, which shouldn't be possible in top tier competetive play."

Phil "Whindanski" Nicholas from fm.TOXiC

"I think the molotov hinders the game in a big way. I think in terms of rushes for the T's it makes it hard for them to attack the sites. It stops the flow of the game and it really does slow down the use of fast tactics for the T's. The game does not need them and they haven't been used in any version of the game. We need to get rid of them and bring csgo back to the roots of other cs versions"

Alexander "rdl" Redl from Team X

"All I can say is that for the sake of the people watching the games and for the general fun to play the game, don't add molotovs to the tournaments. It will slow down the games and make it shit to watch."

Joshua "steel" Nissan from mTw

"Valve is trying to re-invent the wheel by adding the molotov grenade (among other new weapons) into a game that has had a standardized set of league rules. The time it took to refine these rules should not be overlooked by mindlessly adding in new features just because they're cool. Molotovs should be banned from leagues and tournaments."

Alexander "Lk" Lemeshev from zNation

"Well, it's kinda obvious that we should have molotov oFF. It's just game ruin and there's nothing to do with it. Valve's fixed it a bit, that's great but there's still a huge advantage for the using side."

Daniel "barsiC" Fanous from Lions

"When I started playing csgo I was very positive to the usage of molotovs, but when I had a chance to try it out in a competitive match I realised that it was too strong. You can stop a rush entirely by throwing one molotov and disabling the whole site, for example if you hold the b site on dust2 and they rush, if you throw a molotov in the tunnel they cant rush through it because you take too much damage from it and it will allow your teammates to rotate before they even got a chance to enter the b site. And as T in a afterplant situation if u spam the bomb with molotovs there is nothing the CTs can do."

With not many noteworthy names missing from this list, it is pretty safe to say that the majority of the competitive scene agrees that Molotovs should be banned.

In addition to these select few from the competitive scene, everyone else can also speak up by signing the petition that Lauridsen and Rossander have set up.

However, it remains to be seen whether league and tournament organizers will react to this player outreach. In the mean time tell us what you think about this subject, do you agree that Molotov cocktails should be banned from competitive play and why?

Johan "nahoy" Gustafsson

lold
2012-10-09 23:44:03
na chuj XD
2012-10-10 00:05:32
xDD
2012-10-10 18:50:35
:d
2012-10-11 19:41:45
meaning?
2012-10-19 18:36:24
Ehh... It isn't that easy to translate it. It's something like "for what" but "chuj" means dick. So I can say that it's like "for dick" but in meaning "for what" :D
2012-10-20 10:09:15
haha :D
2012-10-11 23:00:37
hahaha
2012-10-10 00:08:04
haha
2012-10-10 00:08:51
speaking nick name :D
2012-10-10 01:05:16
hhhh
2012-10-10 06:32:03
smart boy
2012-10-10 08:43:47
:D:D:D
2012-10-10 17:06:17
how is that funny?
2012-10-10 17:55:18
In Russian, and Polish it would be.
2012-10-10 18:54:16
x2:D
2012-10-10 19:00:40
believe me it is xD
2012-10-11 09:30:42
nahuy hahaha
2012-10-13 14:46:12
haha :D
2012-10-14 20:43:17
ahahahhaa
2012-10-15 20:49:20
yes

Post edited 2012-10-09 23:48:54
2012-10-09 23:44:09
Sooo true... Just 1 min ago i raged about a molotov that fucked up my rush
2012-10-09 23:44:13
I liked the molotov
2012-10-09 23:46:54
Phil "Whindanski" Nicholas from fm.TOXiC
+1
2012-10-09 23:47:31
I dont care if there is molotov or not. Can play either way.
2012-10-09 23:47:31
ban molotovsssssssss
2012-10-09 23:47:36
Agreed, ban the molotovs..
2012-10-09 23:48:09
seems he is very bad guy
2012-10-10 03:27:28
I HOPE YOU GUYS WILL CHANGE ESWC RULES :)
2012-10-09 23:49:24
Watch for the caps lock dude.
2012-10-09 23:52:01
it's not a dude actually :)

Post edited 2012-10-10 00:20:33
2012-10-10 00:20:24
don't care.
2012-10-10 00:43:58
i hope you dont say the same about ur gf :D
2012-10-11 00:18:49
he's gay :) bf
2012-10-11 11:43:22
lol just because he don't care, he's gay. good job.
2012-10-19 18:35:07
its dudeka?
2012-10-10 15:02:15
dunno what dudeka is supposed to mean.
it's a girl
2012-10-10 15:33:56
Maybe you're "IT"

but she's a girl... :)
2012-10-11 20:23:03
ahahah :DD
2012-10-15 20:50:31
Ban those molotovs from everything competetive!! :-)
2012-10-09 23:50:30
ban molotovs!
2012-10-09 23:52:03
Well if this not work and they dont listen cba... Even for the spectators on stream its ugly, and userius to watch on :D Oterwice teams could just make a inside deal, if they are not willing to listen :)

(bad eng..:D)
2012-10-09 23:52:20
Agree.
2012-10-09 23:52:26
I agree and I'm sicking of half tournaments banning them and half not banning them. It makes practise impossible.
2012-10-09 23:53:13
play 1.6 no need to ask to ban molotovs ;]
2012-10-09 23:53:53
!!!+11111 :D
2012-10-13 14:11:05
finally, gj guys

Post edited 2012-10-09 23:54:08
2012-10-09 23:53:59
there's no molotovs in 1.6
2012-10-09 23:55:51
yeah bad features belong to bad games, I think you prefer them so why don't you spam a CoD website or something?

at least stop replying to my comments with your butthurt attitude.

Post edited 2012-10-09 23:59:22
2012-10-09 23:58:46
+1
2012-10-10 02:58:04
bad features... bad games.

+1
2012-10-11 00:19:39
add my name to that list
2012-10-09 23:54:17
yeah, ban it..
2012-10-09 23:55:28
ffs, just go promod.
2012-10-09 23:56:20
true
2012-10-09 23:59:12
fuck molotovs, just killing gameplay
2012-10-10 00:03:17
Same retards still infesting these forums with brainless "BAN CS GO - GO AWAY" -spamming.

Poor potatet kidz is still retatrd3d kids still needs to GeT_L.A.I.P.H.3.
2012-10-10 00:03:17
maybe replace it with some sort of ice grenade like immobilize or slow down enemies
2012-10-10 00:06:43
good idea, replace it with freez granade oh wait what.. -_-
2012-10-10 00:15:17
believe it or not lmao i actually kinda like that idea, not to freeze someone but kinda put a sheet down like the molotov but used to slow a rush down. atleast it will give u a lil time to react if ure heavily flashed by 5 guys, it could be used tactically for sure
2012-10-10 05:47:22
Haha

Great Idea =)
2012-10-10 07:38:39
by: lurppis - HLTV.org
#174
pretty sure the whole reason 90% of people (if you read the post) want molotovs removed is that it slows down the game.

you want to replace it with another grenade that slows down the game? doesn't make much sense.
2012-10-10 09:33:28
i feel as though the game runs at a much faster pace than 1.6 and slightly faster than source in certain maps. i think the molotov forces teams to use more of the time in a given round, similar to how many teams don't make a move to take a site or plant a bomb until the last 30 seconds of a round in 1.6.

i think the suspense of utilizing all of the time in a round is what adds to the suspense of playing competitively as well as spectating those matches. the molotov helps even the scale of the game, but i do believe it is too unbalanced in many situations. teams will have to completely revamp how the game is played in order to accommodate molotovs.
2012-10-10 18:13:29
by: lurppis - HLTV.org
#271
if you think spectators want to wait longer before anything happens this conversation won't go anywhere.
2012-10-10 19:36:06
some of the best 1.6 matches ever seen contain nail biting rounds that take forever, where both teams utilize every second of every round. a lot of the great matches in the past have gone all 30 rounds as well, even to overtime in cases, and I never heard anyone complain that it took too long for any team to win, ever.

it's those close/long matches that create the epic following of spectators. maybe the actual teams would prefer to get the matches over in 20 minutes by rushing every round and winning that way, but you don't build hype of tens of thousands to even hundreds of thousands of spectators under those circumstances. if CS:GO is to become successful, you can't build the game around that mindset, and yes, teams are going to have to work harder and play harder if they ever want to replicate what 1.6 did for competitive FPS games.

Post edited 2012-10-11 08:18:48
2012-10-11 08:18:01
and this doesn't necessarily mean that I endorse the molotov, but it fulfills the purpose of slowing down the pace of the game, and unless valve can balance a molotov-less version of CS:GO properly, it may be needed for this game. I would prefer a slower paced GO without the molotov however, for the record.
2012-10-11 08:21:17
Disagree, with right grenade rotation you can lock off any crunch point of any site for around 50 seconds.

Molotovs last approximately 10 seconds each
you're most likely to play 2 people at any crunch point on any map. so thats 20 seconds of pure no go time, then you have 2 one way smokes last 15 seconds each thats 30 seconds that you physically cannot push a crunch point successfully.

It makes just about every single map even more ct bias than it once was. de_nuke de_inferno de_train have now become 15-0ers or noob because of the rotation of molotovs in certain places on the map.

imo they need to remove them, from what i've played in pcws with no molotovs momentum isnt as much of a factor in this game, and many games were going 8-7's end of halves which were ususally heavily ct sided, and 9-6 8-7 scorelines at the end of the first half are the games that usually end in really interesting games.

2012-10-12 11:56:44
by: lurppis - HLTV.org
#320
nothing wrong with nail biting roudns that take forever, just a lot wrong with waiting for no reason at all (aka the emulate style). you don't want to watch people wait in spawn (or worse, execute at 30 seconds and then get molotov'd and lose because of it) just to avoid molotovs.

i never said a word about long matches, so i don't know where you got that from. i said i don't want to watch people sit in spawn to avoid pre-molotovs.

"unless valve can balance a molotov-less version CS:GO properly"
LOL. they failed at balancing the molotov version of CS:GO properly, so let's go to the other direction that, need i remind you, EVERY ACTIVE TOP PLAYER wants to go?
2012-10-11 10:44:16
i know your perspective from a players pov is a lot more on the money than mine, but i just don't see any professional teams accommodating the molotov by waiting in spawn at the start of the round. i'm not going to go into detail on the disadvantage that would put teams in, because i'm sure you already understand that, and that you would also agree that teams wouldn't waste round time sitting in spawn for any reason.

the 1.6 round time for competitive play was based off of the pace of 1.6. the pace of CS:GO is faster than 1.6, so to give it the same round time as 1.6 doesn't make much sense. if GO followed the same path that 1.6 took, the round time would be reduced once the pace of the game was established. the only way valve has been able to even the scale with the quickened pace of the game is to implement source style flashes (which are harder to fight through), and molotovs, which force teams to pause and adapt.

molotov's don't technically make sense in the game, and they're annoying, but they are the only thing filling the void that exists in the pace of competitive CS:GO. like i said, if everyone wants them gone, then valve needs to adjust other aspects of the game to make it less deathmatch-like
2012-10-11 18:37:07
by: lurppis - HLTV.org
#341
no comment from now on, you actually think valve makes any changes based on how it works in the game... they couldn't care less about the competition.

Post edited 2012-10-11 18:41:56
2012-10-11 18:40:18
if a team sets up for flashes to attack a bombsite 1 moltov i the right place is all it takes. ruins the tactical game more than anything even in slow rounds.
2012-10-11 00:57:06
"And as T in a afterplant situation if u spam the bomb with molotovs there is nothing the CTs can do."

What choice do one have?
2012-10-11 13:04:39
Pretty sure by slow down the pace of the game they mean the fact that you cant even PASS a molotov because you will take way too much damage for the risk.

If the molotov only slowed you it would not be used/hated as much as it is now.
2012-10-10 19:44:33
then they should add Sub-zero character too
2012-10-10 11:21:49
that would make the game way too competitive
;)
2012-10-10 11:28:12
Great idea.

Or perhaps we could get barbed wire into the game?

Lets slow the game down even more..
2012-10-15 15:38:08
CS:GO as professional competitive game is impossible with molotovs , eod.
2012-10-10 00:06:52
no shit, we know it since the first day they announced it.
2012-10-10 00:06:53
Tru that, but ESWC is allowing molotovs.
2012-10-10 00:09:03
It's not like that they can still change it. Noooo it'll be forever in the ESWC rulebook.

Post edited 2012-10-10 12:56:04
2012-10-10 12:51:19
Agree. It only slows down a game that is already kinda slow...
2012-10-10 00:08:35
its faster than 1.6 in every aspect lol
2012-10-11 12:26:18
by: crZy
#54
signed
2012-10-10 00:10:00
Molotovs are fine in my opinion
2012-10-10 00:11:13
but u are no pro?! ?! so no1 ask u xD^^``
2012-10-10 00:14:31
He's probably in the top10 of the best csgo players tho. Just sayin'
2012-10-10 12:52:55
so nuke oldschool upper rush is impossible and etc, molotovs is so much CT sided , they can take any position in the map just by using that shit
2012-10-10 00:19:06
Could you imagine the damage I'd put on our team when we play gather if molotovs were allowed?!?
2012-10-10 00:47:35
You play gather with the weber ???
2012-10-10 03:41:27
Yes?
2012-10-10 12:12:13
Molotov must be banned. It's expensive, so only teams with a money (so the winning team) can buy it.
So what ? it's hardest for the loosing team to make a proper comeback.

And it slow down the game...
2012-10-10 10:54:57
1 or 2 per team seems to be reasonable
2012-10-10 16:11:37
how do you decide who will buy and when, this way? And besides, this will be clearly unfair.
2012-10-11 13:09:00
Aren't molotovs the competitive equivalent of the gigantic fucking shield in 1.6


:P
2012-10-10 00:13:22
yes
2012-10-10 00:21:29
yes, and that's the reason why everybody wants it to get banned :D
2012-10-10 04:21:43
The shield was fucking awesome in servers that allowed it, so many good memories camping on dd2_mini with a friend behind :))
2012-10-11 04:00:01
cant say u put to much work on this project
2012-10-10 00:17:49
+1
2012-10-10 00:19:21
BAN MOLOTOVS !!! ²
2012-10-10 00:28:06
Wow, a new thing comes to Counter-Strike and they already want it banned 2 month after the release? I dont' get it... Why not adapt to the new grenade? Imo it adds a new level of mindgame. Of course a rush could easily be stopped by throwing one. Yes, it COULD. Who says that every CT has such a grenade in their pockets every round? I mean it costs fucking $800. A higher investment to maybe $1000 would be a better solution than instantly banning it in all tournaments. Finally we have something new to learn but people claim to speak for the whole community. For me that decision would come way too early.
2012-10-10 00:28:18
why would anyone have to adapt to something that adds nothing good to the game?

Post edited 2012-10-10 00:34:09
2012-10-10 00:29:57
shh

Post edited 2012-10-10 00:33:56
2012-10-10 00:32:57
bumbum /

+1, And when Molotws allowed perhaps extend roundlenghts with like 5 secs and nerf its (dot)dmg and radius with slight, slight margine to begin with. Like you say make it a bit more expensive aswell, like 1000 dollares.

Post edited 2012-10-10 00:37:57
2012-10-10 00:35:48
You have a point, but on the other hand I think it would make it harder for teams to make a comeback. For example, if you're losing something like 8-0 it's very likely that the opposing team has a good money situation and can afford the molotovs. As you say, if the CTs can afford it they have the advantage, so in this type of situation it would give the winning team an edge. I think that would make it less interesting as we would probably not see great comebacks as history has shown (regarding 1.6 at least since I played that).
2012-10-10 00:47:44
+1
2012-10-10 08:07:38
Like many says, its unbalanaced for competitive play and needs to tweaked to have chance among a kinda rabid scene like CS. Not only the physics of it like the dotdmg, radius, sight/-fire&smoke appearance, throwinglenght, bouncephysics and so on.

Ofc the economical system that comes along with quite larger element addition like this granade needs a finest detail lookover. For instance you can have a discount with like 100 dollars every round you loose wich stacks along with the losses in a row. Once your team breaks that losses in a row it still doesnt resets completly until and IF the score becomes even (like it was at 0-0). But ofc for every round you pick up back to that potantial comeback the prize also nearing the oposing team, by double effect(200$) since at same time 100 $ cheaper molotow coktail for losing team.

sidenote: 100 $ is an example of a number just to start with, no firm conclusion how it actual optimally looks like. Like .. mb 50, 75, 125, 150, 175 or 200 is better... yeah u know what i mean. )))

And maybe to prevent those rushstoppings in a larger scale the best to balance it up perhaps would be to allow CT's only (for example) 2 per team, while T's still can buy 5.

I dunno its hard to balance it up mb, but i think its important at least RLY try making the best out of it since a new element and kinda groundbreaking addition that stands out gives CS:GO an identity at a whole another level the air what CS really needs (at least trying) to breath.

Post edited 2012-10-10 18:52:17
2012-10-10 18:46:45
2 months is more than enough time to determine whether its suitable for competitions. The riot shield introduced in CS1.6 got banned immediately, for example.

It's quite easy to see when something imbalances the game - and the molotovs most definitely do. They do not belong in counter strike.
2012-10-10 09:12:49
by: lurppis - HLTV.org
#175
wow, a new thing came to counter-strike in 1.6 and we banned the riot shield? why haven't we just pushed with shields all around the map for the past 9 years?

it makes the game more boring for the spectators, and we all know cs:go needs every spectator it can get.
2012-10-10 09:34:33
Doesn't make sense. Why didn't you do play with shields then. Obviously you would loose then.
2012-10-10 12:57:27
Obviously it is forbidden to use it.
2012-10-10 16:12:22
My point wasn't stated clearly here. I mean if you'd play with it you wouldn't be able to win. So, doesn't matter if it's forbidden or not.
2012-10-10 17:06:13
trust me, id rather have 1 molotov than 4 other grenades. It dominates every rush completely in one big swift FUCK YOU. we got molotov'd in ESWC by CRG, because we didn't play any teams using molotovs after we played CRG I think we have lost a grand total of about 20 CT rounds playing 5 pcws a night for a week. you work out the maths. :D
2012-10-12 12:00:30
http://www.youtube.com/watch?v=AZhuk1bib8I BEAST OF BEAST FRAGS !!!
2012-10-10 00:38:02
Get it right and start an own thread for that clip.

Off-Topic of ze d00m.
2012-10-10 00:42:27
That's obvious, the game would be bad with our without molotovs, but with it, the game is even worse.
2012-10-10 00:42:14
"With not many noteworthy names missing from this list"

rofl, after reading all these statements from people I never heard of in 12 years of CS (except Xizt, emilio and natu), this sentence almost killed me.

What's up Saucers? Seems like you're refusing to adapt to new stuff? Wasn't that you're main argument when it came to people refusing CSS? Oh wait, it's because the molotovs don't suit to competitive CS. But guess what: So did CSS in comparison to CS 1.6 and so does this whole fucking console port called CS:GO.

haters gonna hate

Post edited 2012-10-10 00:50:18
2012-10-10 00:49:15
+1
All the saucers used to talk shit against 1.6ers that its we who resist against the change. Well, look whoz crying now.
2012-10-10 03:54:02
What you have just written is ridiculous
2012-10-10 09:52:37
Exactly

+100000

KEEP THOSE MOLOTOVS!!!
2012-10-10 10:00:10
soooo. 2 source players ask other top players there opinion, maybe they dont have contact to the others, who know? your statement is so freaking anoying, if you wont adapt to cs:GO then stop typing shit in every tread
2012-10-10 11:35:34
And what does this tell you? Only 3 1.6 players in this list and everyone else are "saucers"?

Played man, well played.

^____^

Post edited 2012-10-10 15:23:10
2012-10-10 15:22:57
they need to fix other shit in this game as well.
2012-10-10 00:49:30
puting a molotov on the c4, and runing away laughing like a troll, priceless
2012-10-10 00:50:34
No no, it should be
Cost of a molotov : 800$
Look on your face when you throw it on a planted C4 : Priceless

Somethings money can't buy. For everything else, there is MasterCard
2012-10-10 06:40:46
almost all of them are total noname noobs so.. they are weak and dying by molotovs
2012-10-10 00:51:49
stfu already
2012-10-10 05:59:53
by: Striker - HLTV.org
#238
And who r u?
2012-10-10 15:45:40
Johan nahoy
hhaha
2012-10-10 01:05:24
even if they ban molotovs...whenever i watch the stream i dont get any waw wow feeling when someone kills someone. today xizt made an amazing 4kill on short and i couldnt see shit there. too many details on a map and u have to be 100% concentrated to actually see something --> its just not fun to spectate and if they dont change something cs:go will end the same as cs:s. Oh and btw, i enjoyed watching 1.6 streams, i hardly missed an event if it was at 3am, thats what valve needs to fix the most cuz i cant see myself getting up at 3am for cs:go as it is now :D
2012-10-10 01:28:49
Agree
2012-10-10 01:44:28
by: Jonathan E. - HLTV.org
#117
Wasn't their price meant to avoid this kind of abuse?
2012-10-10 01:58:41
The price only prevents the excess of use, not the purpose.
2012-10-10 02:15:39
by: Jonathan E. - HLTV.org
#128
Still I think 800 is quite a sum of money to spend on it, isn't it?
2012-10-10 02:40:08
Imagine youre up 6-0 in nuke as a ct and u have alot of money, the other team will get fucked not being able to rush because you have molotovs and will make it 100% harder for them to make a comeback/get more rounds.

Post edited 2012-10-10 13:17:27
2012-10-10 13:17:15
by: Jonathan E. - HLTV.org
#300
Of course if you got plenty of money the buying decisions are easier. Even if no molotovs are involved.

I had more 'think what your spend your money on' situations in mind, especially in head-to-head matches.
2012-10-10 23:27:00
$800, means you buy one instead of a flash and HE, as you won't need either to secure your site initially. $300 back if you get a kill with it, fits in the money game of a gun round perfectly.
2012-10-10 02:22:09
by: Jonathan E. - HLTV.org
#129
In an ideal outcome I presume unless you or anyone else usually see the molotov (or CT counterpart) do their job as planned which would enforce your theory.
2012-10-10 02:41:39
800$ helps very much to win a round and get 3k $
worth it no?
2012-10-10 08:50:46
by: Jonathan E. - HLTV.org
#301
If those $800 actually help you to win a round and those 3k.
2012-10-10 23:29:19
help very much
no problem to spend 4k$ and win about 16k for a team

Post edited 2012-10-11 08:20:37
2012-10-11 08:20:27
LOL you banned my freind for just typing ban CS:GO???
Whats ur problem?your the only one admin who keeps on banning people??Molotovs sucks and they should be banned
2012-10-10 10:13:53
by: Jonathan E. - HLTV.org
#302
Tell your friend to avoid CS:GO news (or even easier to filter them out) and most likely he will avoid situations like the one he is in now.
2012-10-10 23:32:02
1vs1 in real life?
2012-10-11 11:35:27
by: Jonathan E. - HLTV.org
#345
Please...
2012-10-11 22:36:40
HAHAHAHAHA
2012-10-15 00:14:00
Correct. But currently what we are seeing is that only the winning team is using. So it's no fun
2012-10-10 06:42:46
by: Jonathan E. - HLTV.org
#303
I had more head-to-head situations in mind, actually.
2012-10-10 23:32:52
The price doesnt really prevent the abuse. If anything it only adds to the imbalance - as a winning team on a roll will become significantly stronger and get way too much of an advantage against the team that loses a few rounds in a row - this is in combination with CSGO's currently broken money system.
2012-10-10 09:15:13
by: Jonathan E. - HLTV.org
#304
Just as I state in #300 if you got the money decisions are easier of course.

A less 'buoyant' money situation would lead to more doubts, especially if the more favoured team by its effect (stop a rush, secure a plant etc.) has to take the purchase decision.
2012-10-10 23:37:54
pls ban molotov
2012-10-10 02:05:25
everyone can use molotov, so why ban?
it is not favoring just one side..
cmon!!!
2012-10-10 02:15:26
its pointless that's all..
2012-10-10 06:01:45
I can repeat myslef for sake of responding to this... In my point of view molotolovs are OP due to fact that all entrances to bomb spots are narrow places, witch makes it really easy to use molotolovs, as there is no precisity or timing required to use them. Meanwhile Ts get decoy granade, but it`s totally useless as its monotonous behavior can be figured out very fast and easily. I remember one beign used during stream and I myslef figured it out in seconds, just like everyone else. The only way I see to exploit decoy granades would be for player to try to imitate them by mimicking theyr behavior in order to fool opponents.

Post edited 2012-10-10 02:21:35
2012-10-10 02:19:31
"And as T in a afterplant situation if u spam the bomb with molotovs there is nothing the CTs can do."

I've said that numerous times before CS:GO came out but no-one seemed to have given a single fuck until now.
2012-10-10 02:39:22
I had that earlier today in an official, was annoying but 'twas only 1 round and I'm not calling for them to be banned, perhaps restricted to one or two a team but not banned, I much prefer them in the game!
2012-10-10 04:51:33
Yeah but you're a fuckin noob. Nobody wants to hear your opinion
2012-10-10 12:54:09
You are also a n00b, and so are many others in this thread, yet these pro's want our opinions to get them banned, go figure?
2012-10-10 16:07:37
They don't want YOUR opinion gumpster aka "the worst gamer ever who finishes at the bottom of every iseries". They want opinions from people who have played source/1.6 more than 200hours and who have a clue about competitive gaming. If they were about to launch a new FFA 24/7 no auto 16000$ d2 only server, i'm sure they would want your opinion but for now, just shut the fuck up and try to get a clue about what makes a competitive game (and yes i play at a high level, and like 99% of the players of the subtop/top of the scene, i want molotovs to be banned)
2012-10-10 19:29:03
If they were about to launch a new FFA 24/7 no auto 16000$ d2 only server, i'm sure they would want your opinion

haha
2012-10-11 11:22:32
I've always been completely open when it comes Molotov grenades, right up until recently anyway. I still don't really mind if they are used or not, but if the decision came down to me then I'd disallow them completely.
2012-10-10 02:52:43
I agree!

Post edited 2012-10-10 02:56:52
2012-10-10 02:56:17
I'm surprised how many of the comments mention Molotovs making for an uninteresting game for the spectators. I actually find it interesting how different teams employ Molotovs and how they work around a Molotov that's thrown at their feet. However, that doesn't make them okay to use in a competitive environment. They're still overpowered, and they still ruin many rush tactics (I have yet to see a team bombard a site with Molotovs after they've planted the bomb, but I'm sure there are probably rules against that). I support the banning of Molotovs and incendiary grenades from competitive play.
2012-10-10 03:08:25
I agree, molotov sux!!
2012-10-10 03:14:50
In the thread about ESWC adds molotov, I wrote a comment about T's can throw molotovs at the c4 so it would be prevented for be defused, and in comes chrisJ who is supposed to be a pro player and tells me that tactic would never happen, and here comes this thread where 2 pro players said exact same idea as I said in ESWC thread. IN YO FACE, ChrisJ
2012-10-10 03:53:56
Yeeees. I hate CS:GO but it's one of the things that would make it better
2012-10-10 04:51:01
ban molotov BUT fix respawns is totally diferents sometimes terrorist arrive before the cts in banana in inferno for example =)
2012-10-10 04:53:10
used to happen in 1.6, too.
2012-10-10 08:48:43
lol. So it wasn`t possible at css or something? Meh, what a crap.
2012-10-10 13:42:46
just nerffed it and its all, to do this fire for just some seconds to example stop agressive push from terrorist
2012-10-10 04:53:15
i agree
2012-10-10 04:57:41
I agree with them!
2012-10-10 05:56:08
Molotovs are a great game-changer. I think they should stay. It makes the game more interesting.
2012-10-10 06:08:07
I agree the most with steel's comment, the rest are pretty much the same
2012-10-10 06:37:07
we know it since the first day Valve announced this feature.
2012-10-10 06:50:50
fuck those SHIT molotovs
2012-10-10 06:53:44
no keep them they are good
2012-10-10 07:46:46
steel well said
2012-10-10 08:04:56
nahoy

ahhaha
2012-10-10 08:49:29
same disable molotov. Yeterday I had situation on inferno, my + 2 teammates sitting on banana to w8 to 15s and rush and plant a bomb. One from bside throw molotov still we rush and everyone from us had 5-20 hp and that guy killed us ... stupid shit :)
2012-10-10 09:08:55
fuck off molotoves !
2012-10-10 09:13:41
Tournaments seriously need to listen to feedback like this and ban molotovs..

The worst part though, is the fact that ~50% of tournaments allow them and 50% dont. There needs to be consistency amongst tournaments and their rulesets for competitive CSGO (or competitive anything) to thrive.
2012-10-10 09:18:35
exactly....this is the only problem I see.
2012-10-10 13:16:51
vahahahaha nahoy :D
2012-10-10 09:21:16
ban fuckin csgo. god damn how can you play this shit fools...
2012-10-10 09:22:03
oh coz of your Comadore 64 u mad? :)
2012-10-10 09:24:40
LOL comadore 64 :DD
2012-10-11 05:43:14
I hope they will not ban it!! It is really a fun just like the game neither of them is competitive... So let just the fun flow!!
2012-10-10 09:51:02
lol I've followed cs for more than a decade... but I only seem to know about 2-3 of the players in this article.
2012-10-10 09:58:10
they are from CS:S if you followed by cs 1.6 scene you dont know them :)
2012-10-10 10:10:00
yeah most of them are saucers
2012-10-10 11:22:28
Hello everyone,

This is something we are still discussing between organizers.
2012-10-10 10:40:30
you just held the eswc qualifiers with molotovs on, and your still discussing it ? nice one mate. :/ many teams are praccing without it many teams are praccing with it, how can you possibly run a successful qualifier when theres 3 major tournaments in winter and all have different rules. BAN THEM get it over and done with it will make for some really crappy games at ESWC.

Coming from a long standing 1.6 and source player who played at the top of both scenes and has seen the gaem develop from beta stages, this grenade is not a viable option.

I have been using it to my advantage in pcws incase the rules don't change and it makes ct sided maps a fucking farce to play i might as well not even buy a fucking gun. Just get my molotov down and i'v done my job.
2012-10-12 12:02:52
just add extinguisher, no need to eliminate things NOOBs, just add more
2012-10-10 10:41:48
ahahahaah
2012-10-10 12:00:24
xaxaxaxa
2012-10-10 13:01:01
agreed. first three spawns buy extinguishers and if u get close range against opponent they also work as permanent flashbangs. gives all new excitement to extinguisher-ecos.
2012-10-10 13:09:23











1+ HAHAHAHAHAHAHAHHA
2012-10-11 13:43:58
molotov need to be fixed instead of being removed imo, it adds some nice gameplay
2012-10-10 11:35:10
I think they need to rework the Molotov, are of effect, damage, slow effect and such to balance it for competitive games, in casual games it should be same strong.
2012-10-10 12:51:17
Molotovs are made by terrorists, i never heard that Counter-Terrorists are using molotovs in real life : )
2012-10-10 12:55:54
Finnish army.
2012-10-10 13:07:11
!! really, i never knew that ; ) thnx
2012-10-10 13:08:12
Yeah (y)
2012-10-10 13:10:14
- molotow + 1 flashbang
2012-10-10 12:56:20
Don't get why they should ban it before even one major tournament was held. Obviously you can force the CTs to throw their molotovs earlier in the round.
2012-10-10 12:58:15
Ban CS:GO from event and bring back CS 1.6.

Btw. molotov should be fixed, I mean about bouncing from the walls, it should smash and spill flames on the area not bounce 10m from the wall, it's not even realistic.

Post edited 2012-10-10 13:08:08
2012-10-10 13:06:17
hahahaha yeah :DD stupid fact !! lol
2012-10-10 13:08:59
It's not over ;)
http://64bitvps.com/csgo/ticket/when-dying-with-a-..

Post edited 2012-10-10 13:35:26
2012-10-10 13:32:02
aahahahahahaha x'D normaly YES
2012-10-10 13:33:45
And this is about silly bouncing:
http://64bitvps.com/csgo/ticket/flaming-grenades-s..
2012-10-10 13:35:33
hahahahahaha yes it would be nice if you can set fire in the wallz instead of the ground :DD

Post edited 2012-10-10 13:37:41
2012-10-10 13:37:06
You take it wrong, I don't mean only flames on the wall but it should smash on the wall and spill flames from the wall to ground area where it smashed - understand? :)
2012-10-10 13:42:19
Following the coktail flux yeah yeah i know what do u mean :DD

Post edited 2012-10-10 13:44:59
2012-10-10 13:44:27
Wtih this solution they don't need to ban them from ESWC, because it will be harder to use it, and will take smaller impact in the game.
2012-10-10 13:46:50
But they don't need this kind of cases, they wanna ban it, instead of upgrading things about it

Post edited 2012-10-10 13:52:46
2012-10-10 13:52:14
So they should ban CS:GO as well, and bring back CS 1.6 cuz it was way better to watch and play :)
2012-10-10 14:53:19
+111111111111111111 :DD 4sure
2012-10-10 15:14:14
Here is the issue, CT is already a favoured side in CS:GO...defenders advantage is a normal thing. If you are 4/5-0 up on CT then you have enough money to all buy molotov.

Then as a terrorist caller you have to think "ok how can I surprise the CT's or do something new"

-Rush doesnt work
-Set tactic doesnt work

So you are forced into running fakes or just playing like complete spastics.
2012-10-10 13:31:17
What are you talking about "CT is already a favoured side in CS:GO" no way, when you have tactics on tt you can smasch all teams playing in opposite class.

In example: de_nuke_ve you won first round and then you will get the two next one, so it's 3:0 right now all tt can buy decoys and throw over the places and rush some bombsite, it will be 4:0 then on 5 round start you can buy molotov/decoys do the same like in 4 round, plant the bomb hide and throw the molotov on the bomb and it will be your next round, so please don't write that CT is already favoured side because it's a silly thought.

They shouldn't ban it, they should to FIX it! cuz it's bouncing like a retard from the walls and even other kind of stuff (see post above).
2012-10-10 13:40:37
all tt can buy decoys and throw over the places and rush some bombsite, it will be 4:0

You clearly have a vast knowledge of CS:GO, teach me please.

At the moment, it is CT biased, and as for the lack of movement freedom, I think it will be a lot harder for the T side to eventually take over like it did in 1.6
2012-10-11 11:26:22
so, comeback to 1.6 ;) more easy
2012-10-10 13:48:52
"A Molotov cocktail is a breakable glass bottle containing a flammable substance such as gasoline or a napalm-like mixture, with some motor oil added, and usually a source of ignition such as a burning cloth wick held in place by the bottle's stopper. The wick is usually soaked in alcohol or kerosene, rather than gasoline." - it is too expensive for christ sake! molotov should cost 50$ top(because cs:go is a realistic game)
2012-10-10 13:48:56
I like this kind of news would be great if there were more of these. Like Thorins PP I always like to read pros opinions.
2012-10-10 14:39:21
Decrease damage
2012-10-10 14:57:19
"Valve is trying to re-invent the wheel by adding the molotov grenade (among other new weapons) into a game that has had a standardized set of league rules. The time it took to refine these rules should not be overlooked by mindlessly adding in new features just because they're cool. Molotovs should be banned from leagues and tournaments."

Funny, this could be said for the entire game. Oh and btw, people that claims that the molotov has a place in the game shouldn't be allowed to post their opinions on competitive gameplay anywhere.
2012-10-10 15:24:56
like said Zeus, why only Molotov's. Add tanks, helicopters and bazooka to this STUPID GAME
2012-10-10 15:25:14
and sluts!
2012-10-10 15:35:19
and a built-in BlackJack game :))
2012-10-10 22:15:59
put some bazookas
2012-10-10 15:43:04
ban!
2012-10-10 15:47:28

Next move ban cs go, doesnt belong to competitive scene either.
1.6 can go on and on
2012-10-10 17:02:04
FUCKING MOLO !!!! go not need such stupidity

BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN
2012-10-10 17:17:18
i like molotovs, molotovs good
2012-10-10 17:17:58
go is goob but without MOLO
2012-10-10 17:17:58
MOLO good for NOOB
2012-10-10 17:18:47
by: R/T
#252
Johan "nahoy" Gustafsson from ColdGame
ahahahha NAHOOY
2012-10-10 17:30:14
What does that stand for?
2012-10-10 17:54:30
nahooy is like na chuj
in english example: for fuck you need it or simply for fuck?
2012-10-10 17:58:49
i just assumed it was yo-han backwards
2012-10-12 16:13:27
I want to see a rocket launcher in the game, 15k $, 3 rockets :D
2012-10-10 17:59:04
Personally I wouldn't ban them but more restrict them to 1 or 2 per team.

People sit there and say it slows the game down, when in reality it is an 8 second molotov, and if you are thick enough to let it ruin your tactic then you don't deserve to be playing at the top end of the scene.

Most of what people have stated above are extreme cases. I did however have the pleasure last night whilst playing an official experience a case where a terriorist had planted the bomb, he was the last guy, there were three of us, and he just as he died threw a molotov on the bomb and meant we lost the round because we couldn't defuse the bomb. I'm not running around whining like a fool, as it's part of the dynamics of the game, learn to adapt your tactics and move on. There are ways to bait out molotov's, a well worked fake would allow you that.

The even funnier thing, is that people justify this by saying "a well organised molotov would stop you rushing", but we can say EXACTLY the same for flashes, yet we allow them, well organised flashes which LETS remember they are 8 seconds long according to CS:GO blog, would prevent you from rushing, or walk into your death. Do we see people calling for flashes to be banned?

Why are people so afraid of the consequences?
2012-10-10 17:59:09
I like the idea having like 1 molotov per team, but not completly ban them.

Anyways i agree they are very dominant in right hands, and easy to use so they are in right hands usually.

At first i though they were good idea, add some totally new strats and stuff, now i literally hate them cause CT are very dominant even when they cant afford guns.

P250 and molotov, right tactic and it really doesnt matter whether terrorist are on full buy or not, they will lose the round more than likely.

In public i love them, one simply nade can fuck up the whole round for opponents, and when some1 fucks up my game i simply change server :D
2012-10-10 18:11:35
Not always, people just need to learn how to adapt to certain scenario's.

As I said most people are looking at the "worst case scenario", which is fine and dandy, but how likely is it to happen at the top end of the scene, very very rarely.
2012-10-10 18:53:26
There is nothing to adapt to, because molotolovs don`t introduce any new skills in game. Neither it takes skill to use molotolov nor countering it takes skill. It just means an easy way to defend spots and makes rush strats even more dangerous as they already are.
Adapt? Right, teams can adapt to them, but as result gameplay is degraded. Point?

Post edited 2012-10-10 19:39:29
2012-10-10 19:39:10
Who says gameplay is degraded by the prospect of having 2 per team?
2012-10-10 19:40:58
I already sayd it.
2012-10-10 19:44:01
Yes one person, your own opinion.
2012-10-10 19:47:03
See above. See below. See OP. See what all pro players sayd about it.
2012-10-10 20:08:07
Well thats not "all" of the pro's is it really?
2012-10-10 20:20:16
No matter how hard you try to argue, you aren`t even aware of basics of this problem. :sigh:
2012-10-10 20:28:09
The problem is people are presenting the extremes to the cases, and some are talking bs.

Someone just said on mumble, "hardly anyone uses them", if hardly anyone uses them, then whats the issue here?

I know the basics of the problem, however I think banning them is completely extreme and unwarranted.
2012-10-10 20:44:57
I mean that in very essence molotolovs don`t have any benefits to level of competitive gameplay. Neither they introduce new skills in game nor tactics, because using them don`t take skill and they limits tactical optioons in game. Casuals can keep them, I don`t care.

Well, or maybe you have this kind of opinion because your origin is cs:source. Then I can understand. Don`t ask why.
2012-10-10 20:55:11
My origin is actually from 1.6, who went over to Source eventually. So can we get that right first.

Just doesn't because they dont take "skill" doesnt mean they cant be in the game. They add to the tactics, and they add to the strats that teams can employ throughout a game.
2012-10-10 21:04:05
How are they adding to tactics if using them actually means limiting a lot other tacs? Terrorists already have enough difficulties to invade spots, what`s purpose of increasing this difficulty and removing rushing tacs from theyr options?
As for Ts using molotolovs, they can easily destroy afterplants.

Post edited 2012-10-10 21:17:41
2012-10-10 21:16:32
If you restrict them to the two, then it means where do you throw them, when do you throw them. Also adds to the fact that people can bait them out, by faking a rush and then they lose a molotov.

Just because you cba to think of these additions because you wanna see them gone, doesn't mean they should be gone.
2012-10-10 22:08:26
lol, faking rush just to make cts to use up molotolovs. Lol.
2012-10-11 03:49:21
Teams do it for flashes and smokes why not molotovs?
2012-10-11 04:45:49
Lol, I meant that you made molotolovs to look so important with this this example how to provocate opponent just to waste theyr molotolovs... x) This alone proves that they`re OP.
2012-10-11 14:23:22
ban cs:go
:P
2012-10-10 18:37:12
molotovs suck :S
2012-10-10 19:30:19
... so who want a cocktail party
2012-10-10 19:45:46
I wouldnt mind seeing them in action

IF

they changed the area of impact to a smaller size

you can jump over it with like 2 jumps and it wont burn u when ur in the air, which would deal you like maybe 40 damage maximum to get over it

if you throw it off a wall, it will explode when it hits the wall and not after that (its fucking bottle for crying out loud)

limiting them to one/two per team would be a good way to limit the way they are used

Post edited 2012-10-10 20:14:39
2012-10-10 20:08:06
+1
2012-10-10 23:05:49
Sigh, more people who thinks that this game is / should be a 1.6 clone... NEWS ; It's a new game, LEARN to play it. Too hard for you to change tactics if a molotov blocks you for 5 precious seconds? Jeez, whiners.
2012-10-10 20:18:05
Who`s whining there? It`s pretty much clear that molotolovs will never be part of competitive gameplay. But I can`t blame people whose can`t understand why molotolovs should be banned, because to understand essence of this problem you gotta be competitive player yourself.
2012-10-10 20:32:59
ok so let's close this news and everyone listen to Trypticon, molotovs are now allowed!
2012-10-11 20:21:25
I've played many matches in GO with molotovs allowed. We've won quite a few even when faced with it. Adaptation, ever heard of it ? If you don't want to stand around and WAIT for the molotov to tick out, you turn around and find a new way.

Post edited 2012-10-10 20:49:54
2012-10-10 20:49:22
And were your opponents equally skilled as your team? I find it very hard to win against equally skilled opponents that properly use molotovs.
2012-10-10 20:57:26
your opponents were disabled.
2012-10-12 12:03:17
i would love to see a strat where cts lost the pistol round and everyone gets a molotov and defuser in the eco round. so trs plant the bomb, cts set all the shit on fire and win xD
2012-10-10 21:26:07
wut?
2012-10-11 11:41:24
interesting
2012-10-10 22:14:37
Molotoves are awesome. They shouldnt be banned. Look at all the noobs who cant adjust to this new awesome game and new mechanics which makes CS:GO better than its predecessors.
2012-10-10 22:22:05
You're so funny.
2012-10-10 23:05:20
It's a new thing, people don't like it. People will complain about nothing for all I know.
2012-10-10 23:47:54
Just add a fire extinguisher, hahaha. End of story :)
2012-10-11 06:49:27
i think its really good idea.molotovs given more damage and stopped teams at long seconds
2012-10-11 09:02:41
by: qwe
#321
delate molotovs! if you lose 6:0 and your economy is bad, your enemy have easy mission to win with molotovs when you didnt have it. Same situation on eco rounds - rush in impossible
2012-10-11 10:52:05
BAN FUCKING MOLOTOVS!
2012-10-11 10:58:17
by: dzc
#329
Players speak out : NO CSGO
2012-10-11 12:14:24
yes, it stops rushes. so decreasing back throwing distance and damage could help.
and imho it is better for casters/viewers, they have more time to switch to the right guy before its over.
2012-10-11 12:15:58
Players speak out: "Ban CS:GO"
2012-10-11 13:23:20
DJOHAN NAHOOY
2012-10-11 13:25:12
VALVE go edit Molotov
make it short, less than 10 seconds !

2012-10-11 14:49:25
ban game plz
2012-10-11 17:41:58
what about p90? they need to nerf this crazy gun
2012-10-12 00:52:02
"I think the molotov is ruining the game as Counter-strike is. "

Or, whole GO thing ruining Counter-Strike?!
2012-10-12 03:53:35
no need 2 ban molotov...
jst ban CS:GO frm tourneys ;)
2012-10-12 12:41:43
+1
2012-10-12 16:46:14
I bet CSGO has more players in it than 1.6 at the moment, so cry me a river...
2012-10-12 13:05:49
so u can watch steam statistics.
2012-10-12 16:46:01
add katana
2012-10-12 22:09:07
I also think they should ban Molotov, that is like the shield in 1.6. - Filip "Neo" Kubski
2012-10-12 22:44:55
Ban cs go
2012-10-12 22:52:21
by: rKj
#361
where is bazooka?lol
2012-10-13 13:22:13
please ban mollys and put in better maps, inferno_ce for example, DO IT ALREADY
2012-10-14 06:58:32
oldschool players: "BAN CS:GODNO"
2012-10-14 23:58:10
s
2012-10-15 00:11:47
bunch of whining cunts... learn the game how it is..
2012-10-15 21:32:42
Why they don't add new grenade like anti-molotov or something like that? :P
2012-10-16 12:47:04
I would rather have riot shields in CS:GO than molotovs. That's how fucking awful they are for competitive play.
2012-10-16 13:05:45
ban cs go
2012-10-16 13:19:43
When will people understand that this is a new game? Why not adapt to it??

Why rely on the same'ol strats when new ones can be developed and yet everybody bitches about the same fucking thing "WHEN C4 IS PLANTED I CAN JUST THROW 500 MOTOLOVS ON IT".. well how many streams/tournies have you ACTUALLY seen anyone do it?

Sure you can hold a banana rush with them but, well placed flashes and as quoted above, equally thrown molotov's you can also make them back up.

Anyway who am I, lol..

JUST KNOW THIS, Darwin is watching and he'd fucking kick these paid players asses for winning money to play a video-game and refusing to adapt.

bye
2012-10-16 15:00:25
We have just been to a small danish lan. (Anexis) us and Copenhagen Wovels agreed in not playing with molotovs, but the semi good teams "took" their chance and wanteded to play with them. And i can tell you one thing, if ESWC allows 5 molotovs per. team it will be a joke watching. You can plant the bomb on Upper nuke, make "sky molotovs" so its almost imposibel to defuse. Same thing as inferno. There is nothing to adapt to, molotovs are destryoing the game, and can be absued in so many ways... Set a limit 1-2 per team, otherwice remove em. If they dont do that to ESWC, it will be a big joke playing it for us, and a even bigger joke wathcing stream :)
2012-10-16 15:07:14
Nahuy the best )))) so funny ))
2012-10-18 00:40:16
ban molotovs !!
2012-10-18 20:08:57
Allan "Rejin" Petersen from PRIME

"I think the molotov is ruining the game as Counter-strike is. When you can lock down a site totaly for rushes it will destroy the metagame.. Also you can lockdown (on inferno) banana like 40-45 seconds, with molotov/smokes. So it is a NO GO for me."

I Could'nt agree more..

Post edited 2012-10-22 16:31:34
2012-10-22 16:31:23
Molotow banned at DHW ?
2012-10-25 15:47:06

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