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Two Danish players Mathias "MSL" Lauridsen and Lukas "gla1ve" Rossander set out to prove to tournament organizers that Molotov cocktails don't belong in competitive matches. To achieve that goal they called upon numerous players from top teams and gathered their opinions about this matter.
In the aftermath of ESWC's announcement to allow Molotov cocktails (and their CT-side counterparts Incendiary grenades), numerous players spoke against that decision and claimed that those grenades have no place in competitive Counter Strike.
Two Danish players, Mathias "MSL" Lauridsen from team HastaLaVista and Lukas "gla1ve" Rossander from Cph Wolves set out on a project to gather all those opinions in one place, contacting fellow players who support that claim in hope of changing the minds of the organizers, such as the ones at ESWC and ESL.
"gla1ve and I chose to start a project about getting rid of molotovs in official tournaments. The reason behind this is that it's destroying the competitive game and makes it boring. We have the impression that average, and top teams, feel the same about this matter, that's why we chose to contact teams that have competed in different online tournaments and teams that have been playing actively (practice).
We hope with this gathering of information and different points of view that the event organizers will choose to listen to the community instead of enforcing rules that have no backing among their target group." explains Lauridsen.
The two Danes provided us with all the statements they gathered, including players from practically all top teams at the moment:
Allan "Rejin" Petersen from
PRIME
"I think the molotov is ruining the game as Counter-strike is. When you can lock down a site totaly for rushes it will destroy the metagame.. Also you can lockdown (on inferno) banana like 40-45 seconds, with molotov/smokes. So it is a NO GO for me."
Richard "Xizt" Landström from
NiP
"We would prefer playing without molotovs, yes"
Mário "Fyx" Rodrigues from
k1ck
"I think molotovs should be banned from competitions because they're too strong comparing to the other grenades, slowing and basically taking alot of damage, and in most cases actually killing someone when trying to get through one. The use of molotovs will make the game slow and in my opinion with less interest comparing to the other titles."
Niclas "enkay J" Krumhorn from
gamed!de
"I do not like the molotovs since they take all the pace out of the game and are too imbalanced !"
Taneli "disturbed" Veikkola from
ex-ROCCAT
"In my opinion molotovs should be disallowed, because at the moment any rush attempts by terrorist side will be too easily blocked by CT's using molotovs. Molotovs also inflict too much damage and the they should be nerffed a bit. Molotovs also help to improve teams who like to play "slowly" and it decreases the changes of teams who've used to play fast and offensive. I like the idea of molotovs but now they're too powerful, like in nuke."
Dennis "Rytter" Rytter from
EYES ON U
"I don't want molotovs. You can with molotovs get the opponent away from banana at inferno for like 1 minute if you start out smoking them out, and then using molo afterwards. It's so awful so much CT sided every map will be."
Sam "DaZeD" Marine from
Area51
"Molotovs ruin the game, playing the game with them is just brutal when it comes to competitive play. Imagine having a strat that you work on where you throw multiple flashes and smokes and are very confident in, calling the strat, and as soon as you attempt to execute a rain of fire comes down upon you and makes you want to leave the server. They take zero skill to use either, you sit there with a molotov prones at feet above hut, and when you get flashes you toss it down... it's a joke. Without molotovs the game is much much better."
Joel "emilio" Mako from
H2k
"I didn't appreciate it in the beginning, trying to get used to it. But of course I would love to not have it :))))"
James "Mx" Smale from
mousesports
"Molotov completely alters Counter strike game play, that has been standard for many many years. Rushing is IMPOSSIBLE with molotovs unless you're nuts. It breaks the whole game dynamic, and should be banned."
Johan "nahoy" Gustafsson from
ColdGame
"We think that molotovs ruining the game. In some of the maps you can throw molotovs from spawn in a certain place to stop rushes really easy and so on. When you are playing Terrorist and have planted the bomb, you can just throw a molotov on the bomb to prevent Counter terrorist from defusing"
Samal "SFM" Mikkelsen from
RECESSION
"Me and the other guys in my team think that the molotov should be banned from all serious tournaments. At this point it is still not useable in serious matches - it ruins the tempo of the game."
Kristoffer "hoddi" Huotar from
hiGhrollers
"we are against molotov in csgo :) don't play with it on praccs and so on, it should be banned tbh"
Joona "natu" Leppänen from
WinFakt
"Molotovs are not suitable for competetive gameplay. The only thing they will do to the game is slow it down, which is not good for spectating experience. The effectiveness of them is just far too decisive in certain situations, which shouldn't be possible in top tier competetive play."
Phil "Whindanski" Nicholas from
fm.TOXiC
"I think the molotov hinders the game in a big way. I think in terms of rushes for the T's it makes it hard for them to attack the sites. It stops the flow of the game and it really does slow down the use of fast tactics for the T's. The game does not need them and they haven't been used in any version of the game. We need to get rid of them and bring csgo back to the roots of other cs versions"
Alexander "rdl" Redl from
Team X
"All I can say is that for the sake of the people watching the games and for the general fun to play the game, don't add molotovs to the tournaments. It will slow down the games and make it shit to watch."
Joshua "steel" Nissan from
mTw
"Valve is trying to re-invent the wheel by adding the molotov grenade (among other new weapons) into a game that has had a standardized set of league rules. The time it took to refine these rules should not be overlooked by mindlessly adding in new features just because they're cool. Molotovs should be banned from leagues and tournaments."
Alexander "Lk" Lemeshev from
zNation
"Well, it's kinda obvious that we should have molotov oFF. It's just game ruin and there's nothing to do with it. Valve's fixed it a bit, that's great but there's still a huge advantage for the using side."
Daniel "barsiC" Fanous from
Lions
"When I started playing csgo I was very positive to the usage of molotovs, but when I had a chance to try it out in a competitive match I realised that it was too strong. You can stop a rush entirely by throwing one molotov and disabling the whole site, for example if you hold the b site on dust2 and they rush, if you throw a molotov in the tunnel they cant rush through it because you take too much damage from it and it will allow your teammates to rotate before they even got a chance to enter the b site. And as T in a afterplant situation if u spam the bomb with molotovs there is nothing the CTs can do."
With not many noteworthy names missing from this list, it is pretty safe to say that the majority of the competitive scene agrees that Molotovs should be banned.
In addition to these select few from the competitive scene, everyone else can also speak up by signing the petition that Lauridsen and Rossander have set up.
However, it remains to be seen whether league and tournament organizers will react to this player outreach. In the mean time tell us what you think about this subject, do you agree that Molotov cocktails should be banned from competitive play and why?
lold
Post edited 2012-10-10 00:20:33
(bad eng..:D)
Post edited 2012-10-09 23:54:08
at least stop replying to my comments with your butthurt attitude.
Post edited 2012-10-09 23:59:22
Poor potatet kidz is still retatrd3d kids still needs to GeT_L.A.I.P.H.3.
you want to replace it with another grenade that slows down the game? doesn't make much sense.
i think the suspense of utilizing all of the time in a round is what adds to the suspense of playing competitively as well as spectating those matches. the molotov helps even the scale of the game, but i do believe it is too unbalanced in many situations. teams will have to completely revamp how the game is played in order to accommodate molotovs.
it's those close/long matches that create the epic following of spectators. maybe the actual teams would prefer to get the matches over in 20 minutes by rushing every round and winning that way, but you don't build hype of tens of thousands to even hundreds of thousands of spectators under those circumstances. if CS:GO is to become successful, you can't build the game around that mindset, and yes, teams are going to have to work harder and play harder if they ever want to replicate what 1.6 did for competitive FPS games.
Post edited 2012-10-11 08:18:48
Molotovs last approximately 10 seconds each
you're most likely to play 2 people at any crunch point on any map. so thats 20 seconds of pure no go time, then you have 2 one way smokes last 15 seconds each thats 30 seconds that you physically cannot push a crunch point successfully.
It makes just about every single map even more ct bias than it once was. de_nuke de_inferno de_train have now become 15-0ers or noob because of the rotation of molotovs in certain places on the map.
imo they need to remove them, from what i've played in pcws with no molotovs momentum isnt as much of a factor in this game, and many games were going 8-7's end of halves which were ususally heavily ct sided, and 9-6 8-7 scorelines at the end of the first half are the games that usually end in really interesting games.
i never said a word about long matches, so i don't know where you got that from. i said i don't want to watch people sit in spawn to avoid pre-molotovs.
"unless valve can balance a molotov-less version CS:GO properly"
LOL. they failed at balancing the molotov version of CS:GO properly, so let's go to the other direction that, need i remind you, EVERY ACTIVE TOP PLAYER wants to go?
the 1.6 round time for competitive play was based off of the pace of 1.6. the pace of CS:GO is faster than 1.6, so to give it the same round time as 1.6 doesn't make much sense. if GO followed the same path that 1.6 took, the round time would be reduced once the pace of the game was established. the only way valve has been able to even the scale with the quickened pace of the game is to implement source style flashes (which are harder to fight through), and molotovs, which force teams to pause and adapt.
molotov's don't technically make sense in the game, and they're annoying, but they are the only thing filling the void that exists in the pace of competitive CS:GO. like i said, if everyone wants them gone, then valve needs to adjust other aspects of the game to make it less deathmatch-like
What choice do one have?
Post edited 2012-10-10 12:56:04
So what ? it's hardest for the loosing team to make a proper comeback.
And it slow down the game...
:P
Post edited 2012-10-10 00:34:09
Post edited 2012-10-10 00:33:56
Ofc the economical system that comes along with quite larger element addition like this granade needs a finest detail lookover. For instance you can have a discount with like 100 dollars every round you loose wich stacks along with the losses in a row. Once your team breaks that losses in a row it still doesnt resets completly until and IF the score becomes even (like it was at 0-0). But ofc for every round you pick up back to that potantial comeback the prize also nearing the oposing team, by double effect(200$) since at same time 100 $ cheaper molotow coktail for losing team.
sidenote: 100 $ is an example of a number just to start with, no firm conclusion how it actual optimally looks like. Like .. mb 50, 75, 125, 150, 175 or 200 is better... yeah u know what i mean. )))
And maybe to prevent those rushstoppings in a larger scale the best to balance it up perhaps would be to allow CT's only (for example) 2 per team, while T's still can buy 5.
I dunno its hard to balance it up mb, but i think its important at least RLY try making the best out of it since a new element and kinda groundbreaking addition that stands out gives CS:GO an identity at a whole another level the air what CS really needs (at least trying) to breath.
Post edited 2012-10-10 18:52:17
It's quite easy to see when something imbalances the game - and the molotovs most definitely do. They do not belong in counter strike.
it makes the game more boring for the spectators, and we all know cs:go needs every spectator it can get.
rofl, after reading all these statements from people I never heard of in 12 years of CS (except Xizt, emilio and natu), this sentence almost killed me.
What's up Saucers? Seems like you're refusing to adapt to new stuff? Wasn't that you're main argument when it came to people refusing CSS? Oh wait, it's because the molotovs don't suit to competitive CS. But guess what: So did CSS in comparison to CS 1.6 and so does this whole fucking console port called CS:GO.
haters gonna hate
Post edited 2012-10-10 00:50:18
All the saucers used to talk shit against 1.6ers that its we who resist against the change. Well, look whoz crying now.
Played man, well played.
^____^
Post edited 2012-10-10 15:23:10
Post edited 2012-10-10 13:17:27
I had more 'think what your spend your money on' situations in mind, especially in head-to-head matches.
worth it no?
Whats ur problem?your the only one admin who keeps on banning people??Molotovs sucks and they should be banned
A less 'buoyant' money situation would lead to more doubts, especially if the more favoured team by its effect (stop a rush, secure a plant etc.) has to take the purchase decision.
it is not favoring just one side..
cmon!!!
Post edited 2012-10-10 02:21:35
I've said that numerous times before CS:GO came out but no-one seemed to have given a single fuck until now.
haha
ahhaha
The worst part though, is the fact that ~50% of tournaments allow them and 50% dont. There needs to be consistency amongst tournaments and their rulesets for competitive CSGO (or competitive anything) to thrive.
This is something we are still discussing between organizers.
Coming from a long standing 1.6 and source player who played at the top of both scenes and has seen the gaem develop from beta stages, this grenade is not a viable option.
I have been using it to my advantage in pcws incase the rules don't change and it makes ct sided maps a fucking farce to play i might as well not even buy a fucking gun. Just get my molotov down and i'v done my job.
Btw. molotov should be fixed, I mean about bouncing from the walls, it should smash and spill flames on the area not bounce 10m from the wall, it's not even realistic.
Post edited 2012-10-10 13:08:08
http://64bitvps.com/csgo/ticket/when-dying-with-a-..
Post edited 2012-10-10 13:35:26
http://64bitvps.com/csgo/ticket/flaming-grenades-s..
Post edited 2012-10-10 13:37:41
Post edited 2012-10-10 13:44:59
Post edited 2012-10-10 13:52:46
Then as a terrorist caller you have to think "ok how can I surprise the CT's or do something new"
-Rush doesnt work
-Set tactic doesnt work
So you are forced into running fakes or just playing like complete spastics.
In example: de_nuke_ve you won first round and then you will get the two next one, so it's 3:0 right now all tt can buy decoys and throw over the places and rush some bombsite, it will be 4:0 then on 5 round start you can buy molotov/decoys do the same like in 4 round, plant the bomb hide and throw the molotov on the bomb and it will be your next round, so please don't write that CT is already favoured side because it's a silly thought.
They shouldn't ban it, they should to FIX it! cuz it's bouncing like a retard from the walls and even other kind of stuff (see post above).
You clearly have a vast knowledge of CS:GO, teach me please.
At the moment, it is CT biased, and as for the lack of movement freedom, I think it will be a lot harder for the T side to eventually take over like it did in 1.6
Funny, this could be said for the entire game. Oh and btw, people that claims that the molotov has a place in the game shouldn't be allowed to post their opinions on competitive gameplay anywhere.
Next move ban cs go, doesnt belong to competitive scene either.
1.6 can go on and on
BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN BAN
ahahahha NAHOOY
People sit there and say it slows the game down, when in reality it is an 8 second molotov, and if you are thick enough to let it ruin your tactic then you don't deserve to be playing at the top end of the scene.
Most of what people have stated above are extreme cases. I did however have the pleasure last night whilst playing an official experience a case where a terriorist had planted the bomb, he was the last guy, there were three of us, and he just as he died threw a molotov on the bomb and meant we lost the round because we couldn't defuse the bomb. I'm not running around whining like a fool, as it's part of the dynamics of the game, learn to adapt your tactics and move on. There are ways to bait out molotov's, a well worked fake would allow you that.
The even funnier thing, is that people justify this by saying "a well organised molotov would stop you rushing", but we can say EXACTLY the same for flashes, yet we allow them, well organised flashes which LETS remember they are 8 seconds long according to CS:GO blog, would prevent you from rushing, or walk into your death. Do we see people calling for flashes to be banned?
Why are people so afraid of the consequences?
Anyways i agree they are very dominant in right hands, and easy to use so they are in right hands usually.
At first i though they were good idea, add some totally new strats and stuff, now i literally hate them cause CT are very dominant even when they cant afford guns.
P250 and molotov, right tactic and it really doesnt matter whether terrorist are on full buy or not, they will lose the round more than likely.
In public i love them, one simply nade can fuck up the whole round for opponents, and when some1 fucks up my game i simply change server :D
As I said most people are looking at the "worst case scenario", which is fine and dandy, but how likely is it to happen at the top end of the scene, very very rarely.
Adapt? Right, teams can adapt to them, but as result gameplay is degraded. Point?
Post edited 2012-10-10 19:39:29
Someone just said on mumble, "hardly anyone uses them", if hardly anyone uses them, then whats the issue here?
I know the basics of the problem, however I think banning them is completely extreme and unwarranted.
Well, or maybe you have this kind of opinion because your origin is cs:source. Then I can understand. Don`t ask why.
Just doesn't because they dont take "skill" doesnt mean they cant be in the game. They add to the tactics, and they add to the strats that teams can employ throughout a game.
As for Ts using molotolovs, they can easily destroy afterplants.
Post edited 2012-10-10 21:17:41
Just because you cba to think of these additions because you wanna see them gone, doesn't mean they should be gone.
IF
they changed the area of impact to a smaller size
you can jump over it with like 2 jumps and it wont burn u when ur in the air, which would deal you like maybe 40 damage maximum to get over it
if you throw it off a wall, it will explode when it hits the wall and not after that (its fucking bottle for crying out loud)
limiting them to one/two per team would be a good way to limit the way they are used
Post edited 2012-10-10 20:14:39
Post edited 2012-10-10 20:49:54
and imho it is better for casters/viewers, they have more time to switch to the right guy before its over.
make it short, less than 10 seconds !
Or, whole GO thing ruining Counter-Strike?!
jst ban CS:GO frm tourneys ;)
Why rely on the same'ol strats when new ones can be developed and yet everybody bitches about the same fucking thing "WHEN C4 IS PLANTED I CAN JUST THROW 500 MOTOLOVS ON IT".. well how many streams/tournies have you ACTUALLY seen anyone do it?
Sure you can hold a banana rush with them but, well placed flashes and as quoted above, equally thrown molotov's you can also make them back up.
Anyway who am I, lol..
JUST KNOW THIS, Darwin is watching and he'd fucking kick these paid players asses for winning money to play a video-game and refusing to adapt.
bye
"I think the molotov is ruining the game as Counter-strike is. When you can lock down a site totaly for rushes it will destroy the metagame.. Also you can lockdown (on inferno) banana like 40-45 seconds, with molotov/smokes. So it is a NO GO for me."
I Could'nt agree more..
Post edited 2012-10-22 16:31:34

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