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Valve has now via Twitter confirmed the release of a TV client for Counter-Strike: Global Offensive in time for the upcoming ESWC 2012 on November 1-4.
Following the rumours we posted just days ago, CS:GO developer team has now confirmed that a CS:GO TV client will be released in time for the upcoming ESWC, set to begin in just over a week.
While they did not release much details on how the client will work or what features it will have, they shared the following picture on Twitter, which shows that you can now draw on the map to for example illustrate strategies teams are using.
HLTV.org will naturally be on-site in Paris to provide you full coverage of the first major event in CS:GO's history. Now you will be able to also watch the likes of NiP and mousesports go head to head in the $20,000 tournament.
Post edited 2012-10-23 05:23:07
Please keep playing Source if you enjoy that, we don't need awful features in CSGO.
Post edited 2012-10-23 18:04:12
Post edited 2012-10-23 18:16:04
I will say in 1.5 HLTV looked and operated smoothly but now its nothing but lag. If you watch someone spray an entire clip the crosshair will jump up like once every 3 shots. Id prefer it be like sourcetv because way smoother and pleasing to the eye, as anything spectator related should be.
I will be shoutcaster eswc finals on site but I really don't know what i'm going to do next, too much possibilities.
For molotov to be introduced is interesting though it's defensive capability is a bit unbalanced I think. There will be less retaking action from CT as well as a great rush from T.
+some other movement changes
+some decent rules and settings for all
-power of all "SMG'S" and 2 pistols ..
Post edited 2012-10-23 10:36:03
ESWC will also feature french/english streaming for casual people.
Post edited 2012-10-23 20:57:30
"one swallow does not a summer make"
whatever happened to releasing the game when it was ready? not when it was 1/10th done?
Post edited 2012-10-23 21:39:45
not doing things you promise = lying.
don't even play the card of them not knowing some of the glitches, the fact is they once again shipped a product that was nowhere near ready.
That went out the window in the early 00's I believe.
At least GO was much much better than both recent CoD & Battlefield 3 on release.
Battlefield 3 had around 500 bugs on release, and they were again "fixed at a slow pace".
Compare the size of EA & DICE to Valve & Hidden Path, and you will notice a rather huge difference.
i don't play cod or bf so no comment there, but comparing a bad product to an even worse product doesn't really bode well for it regardless.
I can't comment on why Valve stated a release date, when they specifically said it wouldn't be released until the community was happy, perhaps as HLTV will be at ESWC next week, then your team of merry men could probably put that question to Valve who will be at the event themselves.
the clowns valve normally sends to events have nothing to do with the game (chet was a story writer for portal for crying out loud) plus i'm not sure why anyone would want to listen to whatever excuse they come up with, so that seems pointless.
theres a delay on the stream and the game switches to players right before they take dmg. so you are able to see the start of a teamfight/gank
altho in csgo (if they do implement it) it should be the perspective of the player who does the dmg
Post edited 2012-10-23 11:35:36
in best case this TV client update will result in game delays at upcoming event.
Unless I'm totally mistaken, mousesports didn't qualify or get invited to ESWC?
I found the server cs go dm+hs only 188.8.131.52:27015
Post edited 2012-10-23 18:57:20
something needs to imrprove and you should join me on this
Post edited 2012-10-23 19:06:42
There are a few issues, but not as many as people seem to think. The fact that some of the community is asking for Russian Walking is kinda :| when it was a bug in 1.6
Post edited 2012-10-23 19:52:11
There could be a lot of aspects that could be improved on, and will be over time.
There isn't much to worry about atm.
If you take statistics too much to your heart then you need to just take a step back. I know most people think of Source as a failed game, but statistically speaking, it peaked just after it came out, then dropped to similiar numbers around the same time, and then Mid 2005, started growing really gradually until it started matching it's older brother on Steam. Tournaments don't care about Steam statistics, what they do care about is the numbers competitively playing it, ie ESL's comment about CS:GO needing the community to back it on ESL, and the cups they host still get large amount of teams signing up regularly. If we look at the Danish scene in numbers of teams, you can see for a small LAN recently 32 teams signed up and so on.
There is a good analysis of these numbers that tournaments can drill into. The fact that the CS:GO scene is quite Global speaks volumes as well.
and the maps, dont get me started with those awful official Valve maps. they don't belong to competitive CS, period.
The smoke is also a problem imho, it is way too thick and allows for randomness (watch an action between VG vs NiP at DHValencia, thats random).
I could go on and on but Valve is not listening to the community, they barely listen to some Source players.
The recoil.... lets get one thing completely straight, there is recoil in the game, there are certain recoil patterns in the game, the ak and m4 both have recoil, the problem is things like the P90 which in real life is reflected in CS:GO is what people talk about recoil, there is a lack of it or in reality the recoil spread of a P90 is far too powerful (as its close together and can easily be controlled).
Smokes are once again fine, not sure where you are pointing out at, they fixed the one way smokes, and if you really want to nitpick the smokes, then I would suggest you waste a nade to see through it better. I was a Source player, so dealing with thick smoke is fine.
People talk about "randomness" like it's a bad thing, it actually makes for a more entertaining game, your "smoke problem" which you note between VG and NiP was probably the highlight of the LAN, as many people have talked about it.
The other point you make, which is the "god awful maps", well lets be honest, if there is one thing good about the CS community, it is making their own maps and then getting them lodged into the map rotation, so not really an issue there.
I'm sure you could go on about how "Valve don't listen to the community", yet the majority of the time they have listened to the community, they have their own ideas with CS of course, but most of the updates have been for the community. The problem is, which Ive seen a lot, is the fact that people have difficulty explaining in a rather constructive way (ie through use of good explanation and a video) to show Valve what is apparently "wrong" with their game. People just moan.....
dare i say? LAWYERED
My original points still stand and added points since then also stand.
cs:go has not been on the top10 most popular steam games in weeks (yes i've checked).
it's weird people claim that the number of players will soon begin to rise, when it has nothing but plummeted since the release -- which is also the natural direction for every other game.
At the end of the day they tell one side of a story, statistics are rarely used in that manner.
So concurrent number of GO players don't matter in this case.
Post edited 2012-10-23 18:27:17
No one outside of the current community could give a toss about gameplay :P
1.6 and Source didn't need advertising, GO only needs it because it is failing.
The best thing they can do, is improve the game as much as possible, and then make it free to play.
How about comparing the stats from beggining of each game? I'm certain that GO has more concurrent users than CSS when it got released and much more when 1.0 got released.
I'm not happy with how the game feels right now, movement could be less limited, recoil should be more controllable. But the devs are still working on the game and they've shown the willingness to work on it, so I'm positive the game will be a success in the long run.
Post edited 2012-10-24 02:31:11
Post edited 2012-10-24 02:38:51
But aside from that, I think so too :)
Post edited 2012-10-24 03:08:08
Ermm.. and where did you get your business management skills from? The game will be dead in a year if they don't do anything.
Post edited 2012-10-23 18:27:02
because Controlling in FPS genre: Mouse + Keyboard > console controllers
Post edited 2012-10-24 08:41:09
you like -30 points for leaving
15k competetive players without casuals. 15K Pro-s
CS GO BEST GAME EVER MADE.
Post edited 2012-10-24 23:14:35