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Just 24 hours after the latest update for CS:GO was announced, HLTV.org went around and asked several top players what they thought about these changes.
On Wednesday evening, Valve officially released a major update for CS:GO which, among other things, tweaked the recoil control and the damage of some of the game's weapons.
The biggest talking point about the update appears to revolve around the Desert Eagle, whose damage has been increased and with which it is now possible to kill an opponent with a single bullet, even if it is not aimed for the head, as the damage to the stomach is now 105.00 health points.
The top teams did not take long to incorporate these changes into their strategies, and in Thursday's games there were some rather unusual tactics being used.
Curious to see what some of your favourite players had to say about this latest update? Check their opinions out below.
Tobias "Troubley" Tabbert (mousesports): "I think the pistols are way too overpowered. You need two body shots with the Desert Eagle on all ranges and the enemy dies, and this is not even hard! The p2000 and the Glock have finally been adjusted, but not perfectly, they are too strong as well. The AK47 and the M4A1 are fine, you can tap easily with them now. It is no longer possible to move and spray that much. It feels a bit weird, but we only need practice. If Valve tweaks the pistols, I would say that this is a successful patch. I have liked the game a lot since the patch."
Dennis "Rytter" Rytter (fnatic): "It seems like the recoil has been changed, so it feels more like 1.6. And i like it. But there is a major problem: the Desert Eagle is way too overpowered now. It cannot be right that you can hit someone with two bullets and he is done. The Glock is way too overpowered now, too. The movement is still kind of crappy, and I would really love to see the 1.6 movement brought into the game."
Filip "Neo" Kubski (ESC Gaming): "When it comes to the new CS:GO update, I am pretty confused. There are some things that I find better, but some others are just retarded. The Desert Eagle is way too overpowered, just like the MAG-7, or the TEC-9. I like the changes to the Molotov since we had not seen people use them at all. Now maybe we will see some new strategies, especially for the Terrorists since it only costs $500. Hopefully, Valve will keep listening to players and they will make the changes that people are asking for, like for example the silencer in the M4A1, the bomb planting sound and some other things."
Markus "pronax" Wallsten (Absolute Legends): "I think that the update is good overall, I like the new recoil of the rifles a lot. There are some problems with the new update, however, all pistols except the p2000 are overpowered. Some smgs/heavy weapons still need a lot of tweaking. But the game is getting better after every update, and I hope they consider tweaking the movement in future patches."
Simon "smn" Beck (n!faculty): "I really like the new recoil of the M4 and Ak47, the balance is almost perfect, especially shooting while walking is as difficult as it should be, in my opinion. The P250 is too cheap: I would prefer it to cost $400 or to decrease the damage. The Desert Eagle and the Glock are way too powerful. They really need to decrease the damage of the Desert Eagle to under 50 per hit. The Glock is also too strong because you can kill enemies with one bullet on mid-distance if they do not have a helmet. If they change these three things, the game will be awesome to watch and maybe it will have a bright future."
Hélder "coachi" Sancho (x6tence): "I liked the old recoil, but I do not feel that much difference since the update. The fact that spraying is easier does not seem to be an improvement. On the other hand, the fact that tapping has improved is quite nice. The changes to the Desert Eagle are the worst thing about this update, it is ridiculously strong and takes away the balance of the game to some extent, it is terrible. In the next updates, I would like to have the silencer on the M4 back and a more powerful pistol for the CTs. I would also like the Defuse kit to be cheaper and to see some improvements to the AWP, which I still think is somewhat random."
Arseny "ceh9" Trynozhenko (Natus Vincere): "First of all, as many teams will say, the biggest problem is the Desert Eagle. The first bullet will always go to the center of the crosshair and it will make 80 damage. So two bullets to the body and your enemy is down. The second thing I would like to ask Valve's developers about is the cost of the P250. Before the update, all teams said that this pistol was overpowered and that for $500 you could win a round. Now the price has dropped to $300. Then there is the maps. They need to make more maps like de_mirage_csgo, they need to add _se maps to matchmaking, and I do not know why they added some stupid mode and called it Deathmatch. This mode is one of the oldest ones, and 1.6 and CS:Source players have been playing it for a few years already. So how hard is it to mirror a mode that is already being played in CS:GO servers? It seems like Valve wanted to make something special instead. To sum up: I hope they will fix the pistols; the key is very simple: reduce their power by 25 per cent. And if they want to have strong pistols for ECO rounds, their price cannot be $300, but $800."
André "berg" Kjellberg (Lemondogs): "I like the new update, I think they are making the game better and better with every update. There are a few problems with this one, though, like with the pistols, especially the Desert Eagle... It deals way too much damage at the moment, you can damage someone for 90+ when you hit them in the stomach and that is just bulls***, it needs to get fixed right away. I am not sure why they would lower the price for the Molotov as T and the P250 so you can buy both a P250, which is overpowered, and a Molotov and just send it into the planted bomb, so that the CTs cannot defuse it. I like some of the things about the update, but some others are not that great. I would like to see them fixing the jumping penalty, it feels kind of awkward when you land, if they could make it more like 1.6 I would like it much more. There is also a bug in which you can see a person's model appear through the wall and that really needs to get fixed, it has been in the game for way too long now. And please, allow people with bad PCs to use fps commands, it is really annoying having to play the game with 80 fps...
Eli "spartacus" van Bijnen (LowLandLions): "I think the update is okay. I am glad the rifles got improved, so more people can control them better. I think it is good to attract new players, who would get annoyed and quit otherwise. In the long run, I also think it is better for current players. Speaking for myself, it still feels new, and I am questioning some of my own shooting methods. When something new comes along, we just have to see what works best, why and how. Changing the recoil is a fundamental thing about this game, so I do think they should be doing this sort of stuff that much, but it is less annoying when things become a bit easier. I do not think it is that difficult to adjust to these changes. I would really like the silencer to be implemented soon, the movement improvement, and the aimpunch removed when one is hit with kevlar."
Alexander "rdl" Redl (Absolute Legends): "Like everyone will be saying, I think the rifles are quite nice now, after the update. But the pistols are overpowered and need a nerf as soon as possible. I would also like the MAG7 to be nerfed as well, along with the P90. A movement change of some sort would also be nice, but overall, I like the update."
And +1 for neo , give us the silencer Valve , its not just a detail but an important part of cs , when are you going to understand it ? -.-'
Post edited 2013-01-25 04:34:16
Post edited 2013-01-25 07:33:00
deagle makes too much of damage
I just played a DM and noticed this
INZAAAAAAAAAAAAAAAAAANE
Also p90 and mag7
It should not be if they fix them they NEED to fix the pistols.
Post edited 2013-01-25 02:18:03
In your face to all the noobs (both saucers and 1.6) that claim that the movement is good!
Later after people had found out how to use movement it changed the game to almost a new level, most likely on of the reasons 1.6 lived as long as it did - so any sort of 1.6 resemblance would add really much to the game.
Hopefully Valve will listen to the pros as they all have such valid points. Imagine how good of a competitive game we would get if we would assemble 20 CS Pro's to make a game with all their ideas.
80? bitch pls, i play on 50..
If all those changes come from "pro player feedback", why do they all complain afterwards? This shows that it hasn't been suggested...
Also I noticed that no one really says what exactly you want to change regarding the movement but I hope they go more into detail when talking to Valve devs.
They DON'T really listen to all of the pros' feedback!
Post edited 2013-01-25 02:40:21
you said they listen to both pros' and community's feedback but i can't remember any of the pros expressed something regarding deagle changes which should be made and also neither of the community did. so how have they come to the conclusion the deagle needs to be stronger?
if they don't make this change undone it will effect the future gameplay a lot.
I'm sure some nice gamemodes would spawn out of it.
Make it like 10k :D
Post edited 2013-01-25 22:42:46
I have to agree with him we all want maps like mirage. I personally want simpler maps like the re-creates of train, inferno and dust2 to the original ones. The maps were introduced at 1999 and they should stay exactly the same. If you want something new create a new map. e.g In football we play at the same pitch 100 years now...
to sum up i want to see
-aimpunch removal (with vest-helm)
-original maps at all leagues
-bunny hoping (i dont care about russian walk)
-preupdate linux server wallbanging to all servers
-nerfing dgl-glock-mag7-p90 and make p250 700$
in the end of the day if this game wants to be a Counter-Strike game it should be a proper one and not a css-1.6-cod hybrid with all weapons overpowered
Post edited 2013-01-25 02:34:06
700$ would be too much for the p250 which also needs a little nerfing!
Post edited 2013-01-25 02:41:24
You can't replace old maps just because they're old! There's a reason why no one has ever complained about those 4 maps and why they've been extremely popular throughout the years.
They've taken away some of the core values out of those maps and made them an empty shadow of the maps they used to be in earlier versions.
I'd like to see a normal 95% replica versions of the standard maps in GO along the new ones and let the community/pros decide which ones are better, exactly what happened with nuke!
de_train was usually the most exciting map to watch in 1.6 but everyone's McKayla Maroni about the GO version of it.
http://imgur.com/a/Q9pxm
and inferno
http://www.cevo.com/forums/topic/22/de_inferno_ce-..
Post edited 2013-01-25 14:05:00
Hopefully Valve sees these maps and updates the original ones.
Post edited 2013-01-25 18:20:09
But I disagree on the maps, I think they are all ok and you just need to get used to them a little bit. Only exception would be de_train...
And your last sentence made your comment look completely retarded...Can't you guys just stop mentioning COD in any way related to csgo? It has absolutely nothing to do with it.
Regarding your points:
1. true
2. see my comment
3. you can do it already, just not that hard...
4. true
5. p250 back to $500 or maybe $450, nerf deagle and mag7. p90 isn't really relevant for competitive play and the glock is fine I think.
Post edited 2013-01-25 02:44:14
Post edited 2013-01-25 02:46:35
So now the new game is capable to use more hardware resources. Copying the 10 year old map design 1:1 and just adding better textures would just look retarded and looks like a bad game and map design. That's why they tweaked some areas and changed the textures to give it a more realistic look while still keeping the basic gameplay elements. If you can't get used to the newer graphics and the new map design while still keeping the old layout, that's your problem I think...^^
Post edited 2013-01-25 02:58:25
i dont think that this looks retarded imo!
And the 250 is near as makes no difference as good if not a better pistol than the deagle. Charging less than $700 for it is a crime. Which means the glock/terrorist options need to be more viable and the P2K ESPECIALLY needs to start seeing some love, the 1.6 and even source equivalents are such a joy to use and this thing is just so... garbo, on multiple levels especially in comparison.
Post edited 2013-01-25 06:29:08
"The fact that spraying is easier does not seem to be an improvement."
Yeah.... lower skill ceiling ftw !
We get it my friend.
euro players > dazed
I guess it's pretty hard cause official dm sucks right now
+1 to neo and ceh9 this guys sayed all right.
work work and work valve gl.
The only thing I know is that they've maded to get more and more players so our communitty to grow bigger than other games(hopefully it is not just a dream)
Where the f*ck you learn that kind of English seriously
and use paints so i can go undercover to plant the bomb?
As far as everything else is concerned: deathmatch seems fine. Regular servers are still my go to, but it's nice to have in a pinch.
The AK really suffers in this patch, not sure why. The ROF seems to be decreased, I've not tested it. Yet it does the same amount of damage and is just as difficult to control.
P90's and Shotguns were left untouched which is equally baffling, and judging by some of the comments from the people who gave feedback, it doesn't seem like VALVe really listened. If anything this raises more questions than answers. I've never outright questioned VALVe's decisions before... actually, that dynamic market stuff with source is still the silliest thing but this update seems pretty hopelessly uninformed as well.
Thanks for doing this article, it's really great to finally get a peek at some of the inside baseball.
Because of this this game will never be what we want it to be.
Yeah, something like Q3...
nerf: P90, pistols(in general)(deagle espesially) and the mag7
300$pr/kill regardless off weapon
Molotov,incendary grenade to be removed, as its really gay if used in last seconds at bomb, and ct then really cant do anything.
Fix two major smoke bugs, one where you can go behind a fence and see through smoke ( on de_train and espesially mirage these can be abused really badly), the other one is the one where you throw a HE past the smoke and then you will be able to see your opponents through it. IMO it isnt a smart trick, its just a lame bug.
Bring back the silencer, p2000 and m4a4 should have them.
Alot of fixes on maps
de_dust2 : remove car at B, lower the dark tunnel so they cant spot cw, and removal of skybox several places.
de_inferno: side/appartments are to narrow, make it alot wider, quad/arch and banana is also to narrow. Widen them, and remove the pillars at banana and the car with the plate, rather have some boxes or something. Also remove castle or atleast the fence it is possible to spot someone behind it. Also rotation is to fast for ct between the bombspot so remove the shortcut at spawn.
Now Valve dont got any excuses anymore to not implement that into the game becuase of some balance issues they claimed baffled it in the past.
I dont care how unrealistic this might sound, but for the competitive sake of CS:GO - nerf Terrorist molotovs postplant to zero damage impact in bombzones so CT's might have a slightest fair chance defusing. It encourages the more skilled players to pull of beautyfully insane clutches. We whant situations like that still to happen. This is Counter-Strike, not Team Fortress, CoD or something like that (no offence to those games thou).
Why would you nerf the molotov on bombsites? You can just throw a smoke and defuse it. But i don't like the molotov, and I don't think i ever will.
Post edited 2013-01-25 09:31:31
P90 and Deagle definitely need work.
The p250 now does the same damage as the p2000, so essentially all they've done is make this a redundant weapon?
Also the p250 fires 10% faster than the p2000 (https://docs.google.com/file/d/0B-RAaD415UNASm9fVF.. )
Post edited 2013-01-25 10:13:29
( 1 shot kill in chest without kevlar at short distance could be cool and still something new. )
2. P250 is too cheap!
Either make it cost more or reduce kill reward like AWP. ( Dont change the gun itself into something useless plz. )
3. Glock is too effective on long range!
( glock should make like 80+ dmg head without kevlar on short distance, only instant kills coming by burst firing.)
4. Famas is too strong for its price!
(Same than with p250 and distance doesnt seem to affect its firepower neither.)
5. CT Mac7 way better than T shotguns!
(Is this by purpose? T shotguns suck compared to mac7.)
Some things that came in my mind regarding this new update and CS:GO in its current state.
Good update neverless and hopefully you never add silencer its useless shit that only cives CT more advantage.
not oneshots with deagle without hs imo... too ez vs eco and costs nothing. maybe 2 closerange hits on chest is better so u can't fullpull without hs with one clip.
Agree on the rest
Post edited 2013-01-25 14:58:23
"allow people with bad PCs to use fps commands, it is really annoying having to play the game with 80 fps..."
mate try to play with 40 like me.
Still to many things that make the game die before it's really started
anyway im giving my two cents
"Even with the new recoil, game is still 0% compared to CS 1.6, with this recoil/movement and CS:Source maps game looks shtty as always, Game is fail even if u make new updates every week, cheers Grannqe, [HLTV] crew im forgiving u this time, next time don't update the news without my statment thanks :).
no 1.6 nor csp news. dead games are dead
The pros have great insight in the game, but sometimes they have to understand that the game is not only for them.
I agree with the rest, especially deagle and glock damage, which has to be nerfed. Overall great update.
This week everyone is running around with eagles, what will it be next week's?
csgo is just a vulgar 'exploit the update' game these days.
+1
if u want to go play the old school dm then just find a server, its not taht hard
mirage was a community made map, valve has already said they wont be making any more maps and that its up to the community to make them
i agree about the _se thing, but honestly if i want to play them that badly i just look for a pug
1. The gun makers wanted desert eagle to be powerful , so they can sell at a higher price.
2. Valve want to make eco rounds much more balanced.
What I would do in Terms of the Deagle is making it dependent of the Distance you shoot of in Terms of Accuary and Damage.
Means Shots from a nearer Distance should be so effective and exact like they are right now and it should lose its Effectivity in longer Ranges in Terms of Accuary and Damage. Problem solved!
I mean it's a Desert Eagle, probably the most powerful Handgun in the World besides some 45 Magnum Colt and even it's a Game which can be more based on good Gameplay Principles more than on poor Realism, it's not weird that it is so strong as now cause again, the Deagle is a monster weapon in real.
But they should Focus on the Distance, Accuary and Damage Effectivity I mentioned.
And what's important is again the Games Stability and that they doing Changes well thought and don't changing the Game every two months drastically. Otherwise we can never get used to it for real.
Post edited 2013-01-25 17:35:45
using reality for power of guns is not needed..
Post edited 2013-01-25 18:29:09
and my point just was people were and are complaining casue they are not used to such a handgun power from previous CS Games. And that should be nothing more than a right Assumption.
Post edited 2013-01-25 18:36:26
So in this Game-Case it's totally ok if they do what the majority of Progamers and Guys like that wants and point Discussion over.
I gotta spend my worthwile energy to something else than discussing this Update with perseverance cause erwiboy will rule in every case anyway.
So we will see.
Post edited 2013-01-25 18:39:13
I played alot yesterday and everything was fine and nothing weird about the Hitsystem on other Servers.
Just played a DM Session on the France Mystik again and really every Shot was comprehensible and did hit or not hit like it should be and it was really good.
So everything yesterday and today was fine except on the french VG Server where some Shots were clearly shot not recognized even on standing and moving Players from five metres headaim distance.
I am sp experienced like many of us that I know when a Shot in CSGO even in the wildest Moveent Action should hit while tapping or Bursting.
Post edited 2013-01-25 18:50:19
They have made the p250 a lot less accurate, frankly why didn't they just keep the accuracy and lower the damage... I hate aiming at peoples heads and the gun missing.
The p90 is a joke and should be nerfed to fuck, I doubt you'll find many skilled players that disagree with this sentiment. No gun should reward bad movement and positioning, but the p90 rewards wasda and spraying single people down at all ranges.
Deagle is a joke now, it doesn't even seem like they tested it at all, just blinded implemented J3DI's cvars without even looking into them (fairly sure that wasn't J3DIs intention).
Also will people shut up saying "even saurces wan't 1.6 movement" if any of you had a brain you'd realise that source players enjoy and respect 1.6 a lot. Grow the fuck up.
J3di | 9 hours ago [2013-01-25 13:02:37] Reply
Despite what some have said about ignoring feedback, I have to say that feedback was incorporated very well. My guess, the feedback given was inadequately detailed.
Lot's of changes were made throughout the beta - for example pistol damage... feedback was given that it was too high and it was subsequently lowered but it appears by not enough to appease some players.
The Deagle in particular is likely to be tweaked again, during the beta it had higher recoil/inaccuracy than it does now. It appears in the last round of feedback many pros said they wanted to reduce this and forgot to mention to lower damage output at the same time as the recoil was reduced.
"
Source: http://www.cadred.org/News/Article/191751/
The same J3di from the patch notes:
- Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
WAIT WHAT, so I should believe that somebody from these teams would say 'YO VALVE YO LETS MAKE DEAGLE MOARRRRRR DEADLY YO'
Second thing is why such big changes after a long time, I'm sure everybody were already accustomed to the game.
Personally, I didn't enjoy this patch, hope they will fix these pistols and shit soon,
sry, sry for insulties
- Deagle is waaaay too powerful, try playing a game on a close range map like de_nuke, we never had either team on a full save. just if you didn't have enough for ak/m4 you went deagle and often complete deco's would destroy a full buy.
- Train feels a little off, it's just so weird in a way. A lot of little tweeks are needed for the map that I loved the most on 1.6
- Just reward the same for every kill regardsless of gun, this thing with the shotguns makes no sense, sure the shotguns should be able to kill with one shot on close range, but why reward so highly for them ? It was fine having it +300 for all weapons
- Inferno is almost ruined... it's is so narrow and crowded with crappy things it's drives you crazy, either remove all that shit, or widen the shit out of areas. e.g you cannot by any means exit appartments without dying or being severely injured if there's an enemy guarding it, no way in exiting fast.
- You have to make silent jumping back in, seriously, you can't sneak at all. You either have to jump or walk on to a nade, and seeing as the sounds echos thru EVERYTHING, doing somethings slowly 1vX for example just isn't worth it, better to just run and hope for you to land your shots and not rely on game sense.
- MUTE THE BOMB PLANT NOISE FFS
CS:GO is growing a lot on me, and I really believe we can have a good game - mind you never as great as 1.6 was, but a competitive game which is as fun to watch pro's as it is to play yourself. Please Valve, stop trying to even out the playfield making it a game where people are mostly on the same level and it's often very random what happens. CS has always been a skill oriented game which playing the most is rewarded. KEEP IT THAT WAY !
109 dmg with deagle?! NO HEADSHOT!!!
really? you need 3 ak47 hits , 4 m4a4 shot to kill, and the opponent kill you with a FUCKING SINGLE shot?
321 dmg dgl headshot?
NEW AWP HERE?
But the fact is that, the deagle ruined the game in a war/mix because it's too much powerful.
It should have the dmg like in 1.6. That's all.
So broken.
Why you had to fix something that wasn't broken ?
Post edited 2013-01-27 19:42:13

DreamHack Summer 2013

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Tobias "Troubley" Tabbert (mousesports): "I think the pistols are way too overpowered. You need two body shots with the Desert Eagle on all ranges and the enemy dies, and this is not even hard! The p2000 and the Glock have finally been adjusted, but not perfectly, they are too strong as well. The AK47 and the M4A1 are fine, you can tap easily with them now. It is no longer possible to move and spray that much. It feels a bit weird, but we only need practice. If Valve tweaks the pistols, I would say that this is a successful patch. I have liked the game a lot since the patch."
Eli "spartacus" van Bijnen (LowLandLions): "I think the update is okay. I am glad the rifles got improved, so more people can control them better. I think it is good to attract new players, who would get annoyed and quit otherwise. In the long run, I also think it is better for current players. Speaking for myself, it still feels new, and I am questioning some of my own shooting methods. When something new comes along, we just have to see what works best, why and how. Changing the recoil is a fundamental thing about this game, so I do think they should be doing this sort of stuff that much, but it is less annoying when things become a bit easier. I do not think it is that difficult to adjust to these changes. I would really like the silencer to be implemented soon, the movement improvement, and the aimpunch removed when one is hit with kevlar."

