-
(15)
(32)
(52)
(2)
(6)
(18)
(8)
(18)
(80)
(9)
(73)
(87)
(51)
(73)
(0)
(1)
(73)
(43)
(192)
(26)
(10)
(138)
(28)
(85)
(3)
-

-

-

-

-
(948)(796)(281)(69)(57)(56)(51)(49)(44)(40)(25)(11)(4)(3)(1)
-

-

-

-


Valve has released a new update for CS:GO which, among other things, introduces several changes to some of the game's pistols.
After releasing an update in January which reduced the damage inflicted by the Desert Eagle, Valve has now decided to give this pistol a little boost by increasing its effective range.
The P250 and the Glock, on the other hand, have been slightly nerfed, with changes to the effective range and burst recoil, respectively.
Below you can find the complete update log:
- Deagle: increased effective range.
- P250: reduced effective range.
- Glock: increased recoil on burst.
- Added a community dedicated server convar "sv_workshop_allow_other_maps". When this option is enabled and the server is idling empty, it will allow players to reserve it on another workshop map. Server will then download the other workshop map and let players play it, after the map ends the players will mapcycle into workshop collection hosted by the server.
- Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in geographic locations far from official datacenters to find games via matchmaking without using developer's console.
- Servers starting to host a workshop collection will no longer show up as running de_dust.
- Added convar mp_death_drop_c4 that determines whether C4 is droppable.
- Fixed not being able to drop C4 in Demolition mode.
- Added display of public joinable games in maps workshop browser.
- Fixed dead players getting a network update that showed their dead icon position at the position of the player they jumped to spectate right after dying
- Fixed mapcycle problems when the server was playing a map outside of active mapgroup or collection.
- Workshop maps no longer show "workshop" prefix on master server and official maps show "official" instead of map id when played as part of hosted workshop collection.
- Fixed the post processing effects (like blur) persisting through a level change to the new map if the new map does not contain a postprocess_controller entity.
- Fixed some sv convars so they can be executed via map cfg files
- Fixed the regular radar images not showing on the loading screen for workshop/custom maps
- Fixed an interpolation exploit with bogus update rates.
- Fixed a regression where old protobuf demo files failed to play. All protobuf demos should be playable again.
- Maps that are newly subscribed are now highlighted as NEW in the UI.
whoa..
2013-02-14 11:17:27
Yeah! We need only few years to wait (with such updates) and maybe we'll get good game.
2013-02-14 11:34:52
I'm pretty sure Valve's developers don't even play the game.
2013-02-14 11:51:58
+1
2013-02-14 12:26:26
Wouldnt matter if they did, game developers alwags expect the gamers to play far superior to them anyway, they know the finer details of it. Usually in development they want the game to be TO HARD for them to play.
2013-02-14 14:27:16
Still faster and better than CSP.
2013-02-14 12:55:37
Faster indeed, but even two years ago CSP was already better than GO is right now.
2013-02-14 15:46:42
http://www.abload.de/img/csp_vs_csgo5puqa.png
now the number of updates for CS:GO is "7" :D
Post edited 2013-02-14 16:18:47
now the number of updates for CS:GO is "7" :D
Post edited 2013-02-14 16:18:47
2013-02-14 16:18:13
+1, CSP fked with itself.. they said they will update the game "every week" (since december) and from that time, CSGO has been 6 times updated and Promod? none.
2013-02-14 17:00:00
The quality of a game cannot be judged by its number of updates only. Csgo is purely shit, CSPromod is way way better than it.
Have you even tried it? You should...
Have you even tried it? You should...
2013-02-18 09:54:17
yes, I tried the newest version and I still think it's shit. okay, much more things from 1.6 & Source, but I feel that this is not the final work and it's not playable comparing to GO (except for recoil updates for GO etc., which should Valve improve in the beta and not on more than half year released game)
2013-02-18 12:55:14
thanks for the image bro, will use it
2013-02-14 21:18:19
comparing a game that has a company backing it up versus a freelance game with part timers.. btw csp replicated gun physics from 1.6, why would the devs needs to update pistol recoil/accuracy in the first place? this is one problem that most people don't really understand, if 1 game copies another, there won't really need to be many tweaks - versus a game that came out 6 months ago with low quality game design that allowed for multiple patches.
2013-02-14 16:40:40
your nick is CS:GO-Hater-velocit1, which makes your arguments invalid
sry sry for insultes
sry sry for insultes
2013-02-14 18:11:12
You forgot to mention that the gun physics are wrong.
2013-02-14 18:29:51
That's a ridiculous thing to say. You're obviously a low level cs player. CSP is arguably already better than 1.6 and 1.6 gameplay is vastly superior to csgo & css.
Until movement is improved csgo isn't worth playing/buying. Movement, walling, recoil, and maps are the main important differences between csgo/css and 1.6/csp.
All they've done is change the recoil and make the maps worse. They have huge steps to go before csgo is a good competitive game.
And "faster" ha, what a joke. All you can do in csgo/css is run straight. There's no crouch hopping(which enables you to get around quicker while not making yourself such an easy target), no crouch peaking and other crouch related movements that let you get under trains faster and in vents faster, etc.. Strafe jumping(which also adds to speed and skill level) is vastly inferior.
You should think before you say. It's because of people like you that there is very little pressure on valve to make a GOOD updated cs version.
Post edited 2013-02-14 19:37:26
Until movement is improved csgo isn't worth playing/buying. Movement, walling, recoil, and maps are the main important differences between csgo/css and 1.6/csp.
All they've done is change the recoil and make the maps worse. They have huge steps to go before csgo is a good competitive game.
And "faster" ha, what a joke. All you can do in csgo/css is run straight. There's no crouch hopping(which enables you to get around quicker while not making yourself such an easy target), no crouch peaking and other crouch related movements that let you get under trains faster and in vents faster, etc.. Strafe jumping(which also adds to speed and skill level) is vastly inferior.
You should think before you say. It's because of people like you that there is very little pressure on valve to make a GOOD updated cs version.
Post edited 2013-02-14 19:37:26
2013-02-14 19:32:34
I'm pretty sure he was talking about the speed of updates, not the speed of the game xd
2013-02-15 08:53:44
Ah, you're right xD
2013-02-27 08:12:30
+1
2013-02-14 19:37:56
quite shitty update
at least something
Post edited 2013-02-14 11:18:41
at least something
Post edited 2013-02-14 11:18:41
2013-02-14 11:18:00
Deagle: increased effective range
OK GG
Post edited 2013-02-14 11:19:39
OK GG
Post edited 2013-02-14 11:19:39
2013-02-14 11:19:26
Glock: increased recoil on burst.
It won't help. They should fix dmg, not the recoil.
It won't help. They should fix dmg, not the recoil.
2013-02-14 11:19:28
They should fix recoil and damage. I am able to headshot ppl through the whole map with burst. Idiotic.
2013-02-14 11:57:44
shitty update..
Glock recoil on burst not that big of a deal. Damage is still a lot.
Deagle is still worthless.
P2000 still worthless.
P250 seems good for now.
Glock recoil on burst not that big of a deal. Damage is still a lot.
Deagle is still worthless.
P2000 still worthless.
P250 seems good for now.
2013-02-14 11:22:00
At least steps are being taken here honestly, even if it's slow the fact updates are being done is good progress.
2013-02-14 11:24:07
What I'm starting to realize is that if they change the hit points to a max of 200, the game will be balanced.
2013-02-14 11:36:24
if I were valve I wouldn't update shit because of ungrateful little shits like yourself. doesn't matter what they do, there's always something else to bitch about. why don't you make your own fucking game or go play another one that is more catered to your needs.
2013-02-14 14:52:02
stupid kids.... crying after every fucking update :D lmao
2013-02-14 11:23:24
Kids? Troll or just stupid schoolboy? This update is really shit. Coz they have no brain to understand what community ask to do. Glock still imbalance, P2000 is shit, p250 still good pistol and cost about 300$, Deagle still shit. No good pistol rounds in this game.
2013-02-14 11:32:48
they do update for eSport not for community
2013-02-14 12:40:21
most stupid thing I've heard in a while.
2013-02-14 14:01:04
thats because the vocal minority wants them to remake 1.6 exactly, no matter how many times valve says they wont do it
2013-02-14 13:53:42
Fixed glock recoil? who cares 1 burst from the other side of the map still kills you.....
2013-02-14 11:24:54
http://www.overloadit.com/wp-content/uploads/2013/..
2013-02-14 11:26:44
deagle recoil sucks and should be fixed...
2013-02-14 11:30:00
"Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in geographic locations far from official datacenters to find games via matchmaking without using developer's console."
ffs, thank you. Now get a decent Anti-Cheat and would be nice to play mathcmaking again.
ffs, thank you. Now get a decent Anti-Cheat and would be nice to play mathcmaking again.
2013-02-14 11:31:16
for matchmaking we need 128 tick servers.and than we can play it
2013-02-14 11:40:04
Also that. It's pretty frustrating.
2013-02-14 11:40:43
Where can I find it btw?
2013-02-14 12:07:47
I think the glock is still probably another update away from being where it needs to be.
But the rest are a step in the right direction (even if it is only a small step).
But the rest are a step in the right direction (even if it is only a small step).
2013-02-14 11:32:03
Will have to play to see if it fixed.
But if the glock still has that amazing long range damage it's still pretty broken, tbh you shouldn't do 80+ damage from long to B on d2 for ex.
Also p250 or any pistol except for the deagle should not do 100 dmg on headshot when it's vs helmet. Only pistol to kill with headshot to helmet is deagle, and that should also be on close range.
Still find the pistols just a tad OP and unbalanced between CT and T. CT's sort of have to buy p250, and then you can't afford both kit and nades, so you have to make sure some people get each and rounds are often lost because the defuser can't make it without a kit.
Other than that all I could think of is maybe change the reward system for guns like shotguns should give a maximum 600 and weak SMG's should give like 400. Not 600 for SMG's and a whopping 900 for shotguns which are really easy to kill with on close range.
But the game is evolving good and I do believe it will be a really good game in the end. Don't forget we got over how they "ruined" the awp with taking out the extreme quick scoping
But if the glock still has that amazing long range damage it's still pretty broken, tbh you shouldn't do 80+ damage from long to B on d2 for ex.
Also p250 or any pistol except for the deagle should not do 100 dmg on headshot when it's vs helmet. Only pistol to kill with headshot to helmet is deagle, and that should also be on close range.
Still find the pistols just a tad OP and unbalanced between CT and T. CT's sort of have to buy p250, and then you can't afford both kit and nades, so you have to make sure some people get each and rounds are often lost because the defuser can't make it without a kit.
Other than that all I could think of is maybe change the reward system for guns like shotguns should give a maximum 600 and weak SMG's should give like 400. Not 600 for SMG's and a whopping 900 for shotguns which are really easy to kill with on close range.
But the game is evolving good and I do believe it will be a really good game in the end. Don't forget we got over how they "ruined" the awp with taking out the extreme quick scoping
2013-02-14 11:34:55
"Don't forget we got over how they "ruined" the awp with taking out the extreme quick scoping"
^ This is one of the 3 major factors that make this game unplayable for me.
Well, I guess I just have to realize that some games, aren't meant for me anymore.
To bad tbh.
^ This is one of the 3 major factors that make this game unplayable for me.
Well, I guess I just have to realize that some games, aren't meant for me anymore.
To bad tbh.
2013-02-14 11:48:34
I don't think so, p2000 is quite good if you find your way of shooting. One shot one kill without helmet, so no problem for me.
2013-02-14 12:00:52
i usually get the "60 in 1" by hs'ing a guy without a helmet..
2013-02-14 14:10:46
Are you sure you actually hitted him in a head? I doubt so, because I never experienced that. I am pretty sure p2000 does one shot, because I did like 3 kills in 5 bullets or so.
2013-02-14 14:27:33
Added a community dedicated server convar "sv_workshop_allow_other_maps". When this option is enabled and the server is idling empty, it will allow players to reserve it on another workshop map. Server will then download the other workshop map and let players play it, after the map ends the players will mapcycle into workshop collection hosted by the server.
Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in geographic locations far from official datacenters to find games via matchmaking without using developer's console.
Good stuff, Valve finally using some common sense!
Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in geographic locations far from official datacenters to find games via matchmaking without using developer's console.
Good stuff, Valve finally using some common sense!
2013-02-14 11:36:01
Community : asks for changes
Valve : makes changes.
It's something!
Post edited 2013-02-14 11:37:53
Valve : makes changes.
It's something!
Post edited 2013-02-14 11:37:53
2013-02-14 11:37:40
makes the wrong changes.
2013-02-14 12:23:37
community: asks for A
valve: makes B
valve: makes B
2013-02-14 14:11:16
CSGO pistols penetrates armor+helmet way too easily, feels like i'm wearing kevlar made of paper
2013-02-14 11:39:28
+1 pistols are too good and it is not even hard to win an eco. Gun advantage should be always there.
2013-02-14 12:02:03
deagle still shit. D:
2013-02-14 11:41:37
FUCK. P250 was perfect >.<
2013-02-14 11:45:43
Am I the only person that saw absolutely no problem with the deagle prior to the recent updates?
It's literally perfect in 1.6 - Model it on that? How hard can it be?
It's literally perfect in 1.6 - Model it on that? How hard can it be?
2013-02-14 11:59:21
Good to see frequent updates, now we need movement improvement (make it closer to 1.6), acceleration penalty after jumping, nerfing MAG7, fixing awp bug when it doesn't hit even though velocity is 0 and maybe some other weapon balance things and we've got a really really competitive game :)
GJ valve keep these coming!
GJ valve keep these coming!
2013-02-14 12:05:44
Fixed an interpolation exploit with bogus update rates.
THANK YOU
THANK YOU
2013-02-14 12:18:17
I think Valve got disappointed in community feedback after deagle confusion and now they're updating it based on their own statistics and numbers.
I also think Glock and p200 will never be equal cause Valve want Ts to be superior in pistol rounds.
Oh and why there weren't any news about previous update(the one with workshop), mr. HLTVorg? :3
I also think Glock and p200 will never be equal cause Valve want Ts to be superior in pistol rounds.
Oh and why there weren't any news about previous update(the one with workshop), mr. HLTVorg? :3
2013-02-14 12:22:36
I think the deagle is not accurate like 1.6... p250 is very better to be used
2013-02-14 12:27:58
i just check in ingame upedates but nothing spicial for Deagle: increased effective range. i dont see what is new in this update for deagle i play some round in valve servers and good servers same like old updates recoil still same shit ... other updates cool its ok but deagle no 10x i will not buy this pistol :) better play glock or knife :)
2013-02-14 12:28:08
how much disk space does it require? I just expanded free disk space to about 4 gb and it says it's not enough to install.
wtf??
wtf??
2013-02-14 12:36:37
5GB space 6 not more vasyl86 :)
2013-02-14 12:43:06
ok thx, you were right it started to update :)
2013-02-14 12:47:02
happy to see that they atleast try to make something happen instead of doing nothing. have to say good job valve.
2013-02-14 12:47:03
STILL WAITING FOR SILENCER, FAST ZOOMING WITH AWP some other twixes like he nade smoke etc. and it will be a really playable game, smth like 1.6
2013-02-14 13:00:41
amen!
2013-02-14 13:15:10
Stop crying about glock. Before it was buffed everyone cried how useless it was. Now they removed OP burst and it's pretty fine.
Post edited 2013-02-14 13:24:27
Post edited 2013-02-14 13:24:27
2013-02-14 13:24:12
M4A4 Should do +100 dmg with kevlar on short distance like AK
Only that way it can cost 400 more. (1.6 had silencer, reason for higher prize). Ak should be better in long distances, and M4 in short distance.
Glock being dominant to p2000/p250 is a good thing IMO,
Ts having slight advantage in pistol rounds despite maps being highly CT favored .
Deagle was perfect before recoil update,
the new recoil animation is cool enough just make the bullet recoil/spread same it was before.
Less limited movement, smgs killreward down to 500, matchmaking servers up to 128 ticrate and add some maps such de_mirage and de_cache in the cycle.
Post edited 2013-02-14 13:52:22
Only that way it can cost 400 more. (1.6 had silencer, reason for higher prize). Ak should be better in long distances, and M4 in short distance.
Glock being dominant to p2000/p250 is a good thing IMO,
Ts having slight advantage in pistol rounds despite maps being highly CT favored .
Deagle was perfect before recoil update,
the new recoil animation is cool enough just make the bullet recoil/spread same it was before.
Less limited movement, smgs killreward down to 500, matchmaking servers up to 128 ticrate and add some maps such de_mirage and de_cache in the cycle.
Post edited 2013-02-14 13:52:22
2013-02-14 13:50:03
Don't think valve will do that, as it might destroy the balance of the game.
2013-02-14 14:13:05
it's joke? This is grand deception!
"Fixed a regression where old protobuf demo files failed to play. All protobuf demos should be playable again."
valve... You seriously think that this is a working function?... when it`s these idiots will learn to make games? It's a shame!
Post edited 2013-02-14 14:19:29
"Fixed a regression where old protobuf demo files failed to play. All protobuf demos should be playable again."
valve... You seriously think that this is a working function?... when it`s these idiots will learn to make games? It's a shame!
Post edited 2013-02-14 14:19:29
2013-02-14 14:17:08
Valve what about these bugs/ideas etc:
http://forums.steampowered.com/forums/showthread.p..
http://forums.steampowered.com/forums/showthread.p..
2013-02-14 14:20:27
Fail in balance of weapons:
http://forums.steampowered.com/forums/showpost.php..
http://forums.steampowered.com/forums/showpost.php..
2013-02-14 16:44:58
You guys seriously think Valve reads comments on this site? :D
2013-02-14 14:26:12
Actually they probably do, similar to blizzard and teamliquid.net
This is the biggest CS portal on the web. It would make perfect sense to get a lot of feedback from it and they can never satisfy everyone, they also have to be very careful with each update and let top gamers test it thorougly before deciding what possible next steps will be.
This is the biggest CS portal on the web. It would make perfect sense to get a lot of feedback from it and they can never satisfy everyone, they also have to be very careful with each update and let top gamers test it thorougly before deciding what possible next steps will be.
2013-02-14 14:34:55
Yes they do. And i heard they are really impressed about all the constructive feedback they have been getting. Here are few examples:
Deagle is total shit
Shitty update
Valve is shit
Movement is shit
Maps are shit
Recoil is shit
See! Constructive!
Deagle is total shit
Shitty update
Valve is shit
Movement is shit
Maps are shit
Recoil is shit
See! Constructive!
2013-02-14 14:48:51
Only cuz you are not adaptable player, thats not means the Recoil and movement is shit. GUYS, IS A NEW GAME!!!!!!!!! WHAT DO YOU EXPECT? ALL LIKE 1.6??? ????
2013-02-14 14:51:46
FFS!!!! the deagle was fine before the crazy damage update... why cant they just bring that back ???
2013-02-14 14:44:43
Dgl - pre january update
Glock - nerf dmg.recoil is fine either way glock has low to none recoil irl
Mag7 - increase the recoil a little bit, reduce awards to 500$
P90 - increase recoil
Awp - increase standing accuracy, decrease when moving, introduce 1.6 scope option, decrease movement speed after shooting
Radar - dont show enemies at all, only teammates
Movement - remove this ADADADA bs by decreasing movement speed after shooting
Remove aimpunch when you have vesthelm
Introduce fps commands
Increase airaccelerate a little to make bunny hopping possible
ReIntroduce wallbanging to a lesser than 1.6 extend.
Then we will have the perfect game
Glock - nerf dmg.recoil is fine either way glock has low to none recoil irl
Mag7 - increase the recoil a little bit, reduce awards to 500$
P90 - increase recoil
Awp - increase standing accuracy, decrease when moving, introduce 1.6 scope option, decrease movement speed after shooting
Radar - dont show enemies at all, only teammates
Movement - remove this ADADADA bs by decreasing movement speed after shooting
Remove aimpunch when you have vesthelm
Introduce fps commands
Increase airaccelerate a little to make bunny hopping possible
ReIntroduce wallbanging to a lesser than 1.6 extend.
Then we will have the perfect game
2013-02-14 14:52:28
except for the radar thing which i kinda like(cause i see bomb sometimes as ct) , rest i agree 100%
2013-02-14 15:28:53
If they reduce the shotgun dmg slightly aswell then +10000000
2013-02-15 01:28:05
+1
and then awp quickscope accuracy..
when decoy is thrown the radar shouldnt show it if no one can see the decoy..
and then awp quickscope accuracy..
when decoy is thrown the radar shouldnt show it if no one can see the decoy..
2013-02-15 17:47:58
Okey, where should I start?
The deagle is still fucked up.
Good update on the P250 overall.
The glock was kind of good i guess.
They should really introduce the silencer, what is Counter-strike without the silencer?
Aimpunch MUST be removed when wearing west/helm.
1.6 Wallbanging would be really nice, it would also increase the skillevel of the game.
I also gets the feeling of "clumsyness" when landing after a jump. Feels like it's to much bob or something.
And grenadephysics cmon haha...
The deagle is still fucked up.
Good update on the P250 overall.
The glock was kind of good i guess.
They should really introduce the silencer, what is Counter-strike without the silencer?
Aimpunch MUST be removed when wearing west/helm.
1.6 Wallbanging would be really nice, it would also increase the skillevel of the game.
I also gets the feeling of "clumsyness" when landing after a jump. Feels like it's to much bob or something.
And grenadephysics cmon haha...
2013-02-14 15:30:08
Quite a good update. Interp bug fixed and the P250 is what it should be like now.
2013-02-14 15:39:29
Whatever you do as a developer one just can't satisfy the people here, it's kinda impossible.
>When the silencer will be implemented the excuse will be the following: "ZOMG THE SOUND OF WEPPON IS SHIET FUKKK VALVE!!!!!!!1111111"
>When the silencer will be implemented the excuse will be the following: "ZOMG THE SOUND OF WEPPON IS SHIET FUKKK VALVE!!!!!!!1111111"
2013-02-14 15:58:19
Look.. valve update!
http://i2.kym-cdn.com/entries/icons/original/000/0..
It's something.
http://i2.kym-cdn.com/entries/icons/original/000/0..
It's something.
2013-02-14 16:07:06
In some points Valve does not seem to understand what we ask for at all..
Some things why i'm bored of:
#1: This map shit, you need to have 3-4 different versions of maps if you wanna play. Workshop is quite clumsy, these maps should be solid in mapfolder.
#2: Pistols, yeah.. Desert Eagle is worthless. First it was quite normal, then Overpowered and now it is worthless shit. Inaccuracy should be fixed. Glock is quite OP. P2000 worthless. P250 is OK.
Some things why i'm bored of:
#1: This map shit, you need to have 3-4 different versions of maps if you wanna play. Workshop is quite clumsy, these maps should be solid in mapfolder.
#2: Pistols, yeah.. Desert Eagle is worthless. First it was quite normal, then Overpowered and now it is worthless shit. Inaccuracy should be fixed. Glock is quite OP. P2000 worthless. P250 is OK.
2013-02-14 16:12:51
Nice too see these quick updates!
even if they are a bit: http://www.overloadit.com/wp-content/uploads/2013/..
Still 128Tick servers and the silencer to add :D
even if they are a bit: http://www.overloadit.com/wp-content/uploads/2013/..
Still 128Tick servers and the silencer to add :D
2013-02-14 16:27:49
p250, alwys do freakin 99 dmg :@
2013-02-14 16:30:16
So there is now even less chance of CTs winning pistol round... Why would they nerf the p250 even further?
2013-02-14 17:00:54
http://jsx.ms/wp-content/uploads/2013/01/itssometh..
2013-02-14 18:11:22
FUCKING UPDATE! the glock is so fast and so bad now
2013-02-14 18:40:19
ftr nothing is perfect, so stop saying shit about valve, it takes time, btw could you program games like they do?
2013-02-14 18:46:05
what about __Min__ Acceptable Matchmaking Ping?
those lan-like guys are just all pros :)
those lan-like guys are just all pros :)
2013-02-14 20:05:20
Once there is a silencer on the M4 I might play :D
2013-02-14 20:46:46
Proves that valve has no idea why certain guns are imbalanced. Jesus christ, hand over update development to someone with a clue please.
2013-02-14 21:00:25
hope they fix the awp quickscope.. now its completely useless when its not accurate 100% of the time.
2013-02-15 17:43:57
valve make retry command ... noobs
2013-02-15 18:44:35
this game sucks very much, how the fuck u can buy items on shop, as i heard if i'm not make a mistake, AHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAH hilarious
2013-02-15 23:03:57
PLS.. fix the quickzoom, this happens occasionally with a slower rate of fire aswell..: http://cloud.steampowered.com/ugc/8841001081166404..
2013-02-17 14:45:32
Login or register to add your comment to the discussion.

Fnatic FragOut League Season 2
HLTV Ip's








pRopaaNS
FACEIT
moxierawr
tweeday
eSportEurope
carn
Umeroff
tHm
ReadyUpTV
Arenazero
E-Frag TV
micronn
vENdetta


