Hey bros its your boy h3h3 here with another content cop... Today we are discussing prize money in 3 main esports in 2016: 1. We will discuss the obvious king of Prize Pool - DotA 2. Then we will move on with the obvious underdog being CS:GO and I will end the comparison with a popular game called Overwatch that is starting to pick more and more steam... This blog will only include the biggest tournaments in the 3 games the so called Premier Tournaments which are considered the most important events in thoose games (this DOESNT include ONLY majors)
Defense of the Ancients 2
There is no other game I followed more in 2016 then I followed DotA 2. The main reason is me getting bored of CS and getting addicted to this MOBA. Now I won't discuss gameplay and stuff, but will concentrate on the prize pool retribution.
The first main thing that will fall in one's eyes is the insane prize pool for The International 6. Breaking the 20,000,000$ barrier it is by far the biggest esports prize pool of all time breaking the previous record set by TI5. Another interesting fact is the 3 Majors that were all Valve-sponsored (same with CS:GO's ,but throphy and stuff was also made by Valve). Every major has a 3,000,000$ prize pool which is obvioulsy much bigger then CS's majors. If you do not include thoose 4 Valve sponsored events you can see that the prize pool of the other tournaments can be very easily compared to those of CS:GO. Another comparison are the number of tournaments - CS:GO has almost twice as much Premier Tournaments, which is something important to note.
Now... I didn't follow CS:GO at all in the last year. Though I wasn't surprised at the numbers here. CS has got a wapping 34 Premier Tournaments surpassing DotA's only 18. The prize money though is absolutely nothing compared to DotA's insane 33,000,000$ overall prize pool for the entire year. Still 2016 was a very succesful year for CS's prize pool - for the first time in the history of the game we broke the 10,000,000$ in an year, which is deffinetely a huge step forward.
I am going to discuss why I think DotA gets more attention then CS:GO by Valve and why we haven't seen a TI-look-a-like event with CS in the end of the blog...
Overall I would deffinetely say it was a succesful year for CS:GO and we have a lot to be proud of as fans of the game (in regards to money at least).
WutFace??? Overwatch? Well, I have chosen Overwatch for couple of reasons. First of all this is a brand new e-sport that is quickly winning a lot of popularity and it's interesting how much did Blizzard do for just one year. Total number of less then one million might be depressing for today's standards, BUT again this is just the beginning for the young game. For the more hardcore CS:GO fans - you can remember the 2013 times when the game actually got much less then 880,000 for the entire year.
Now the second reason is the fact that alongside Rainbow's Six: Siege, Overwatch might be the biggest rival to CS:GO in the future. So it is always great to keep an eye on the competitor, which is already a very popular game on twitch.
1. I wasn't able to find all Premier Tournaments for League of Legends so I don't think it's fair to compare it withot the exact numbers on my side.
2. We aren't here to discuss LoL =/= DotA 2, but to talk about the future of CS:GO.
DotA 2 > CS:GO... for now
I am pretty sure most of you have already questioned, why exactly Valve chooses DotA over CS:GO and the answer is pretty simple:
DotA 2 has a competitor... A real one. A competitor that has millions of players all around the world and is arguably the more succesful game - League of Legends. Valve, the clever company they are, realizes that and quickly makes a counter move understanding that it already lost the battle for most players: It completely oblitaretes League in the esports scene and more importantly the Prize Pools. The big cash is witout a doubt on the side of Gaben and he uses that to keep LoL under control and understands that DotA must remain succesful if it wants to have a chance in the MOBA market.
CS:GO has no one to fight against... For the last couple of years CS was the only esports tactical FPS out there. Valve understood that and didn't change any of the Major's prizepools until a massive community outcry in the end of 2015. Valve also saw something on the horizon the rise of Blizzard's new IP - Overwatch. Now 2017 will be the year that will deside the future of Prize Pools in CS. IF Overwatch fails, I really don't expect Valve to change any of the Major Prizepools for the next couple of years. IF Overwatch succeeds and becomes a popular E-sport, Valve will be pushed, just like with DotA, to increase the prize money and MAYBE for the love of god HOPEFULLY introduce an event just like Dota's International with a huge prize pool, thus hugely boosting the cash winnings for the future. And there is laways Rainbow's Six: Siege to keep an eye on - a game that has drasticly improoved in 2016 and is actually a very enjoyable experience and a rising e-sport as well.
Well that's it from me... A lot of text, a lot of useless information like always. Thanks for reading. And also thanks to the awesome Dota 2 Liquipedia, CS:GO Liquipedia and Overwatch Liquipedia for all the gathered information and numbers luv you <3.