So i feel like i need to write a blog because i have a lot of stuff i want to come out with.
Lets start off with the smn cheating case, taking his stats into consideration, it was pretty obvious that the guy have been cheating for some time now, luckily for us, he had balls enough to admit he did it - on another note more players were "hang out" for cheating, especially in the professional scene, both LAN and online games.
So what does it take for you to cheat on lan? how do you do it - and what can we do to prevent it?
Since you just have to log in with your steam account, and the cheat is in the steamcloud / workshop - its pretty easy to not even have cheat in some sort of device "anymore" - i dont know much about how cheat works, but this is what i could figure out.
You get a private hack, it costs around 800€, by getting the private hack it makes you less viable for a VAC ban, because not many people are using this cheat , and its again "private".
After watching the video with olofM some time ago, coloN was like instantly "thats cheat" - and i just laughed at him, because it was so unreal for me that a professional player who dedicates his life to cs, is cheating in a very important lan match.
Though after doing a little bit of research about how cheat works in this game, this is cheat.
For people who dont know what video im talking about, this is the one http://fragbite.se/fragtv/video/1952/olofm-vs-navi
You can clearly see that after olof shoots, his aim jumps straight at his head, i believe you can go in and do it on the same map, and try to see how many bullets it would take you to do the exact same thing, in 1 round - i can tell you that its almost impossible.
Could it be luck of a lifetime? I highly doubt it.
Another thing i want to point out in this blog is the players in question (this is information leaked by smn - i am only writing it in here);
Virtus.pro (dont know exactly which players from VP)
Several german players
What i think we can do to protect the majors from cheating cunts who qualifies online by cheating, thus earning their team +50.000$, its pretty simple - LAN qualifiers.
How to determine the LAN qualifier attendees? In almost every country, you have local events, on these events spots could be handed out to the next major qualifiers, another thing we can do, is creating a teams list from 2013/14 (LAN BASED ONLY) and make 32 team LAN qualifiers for the majors - inviting teams with the most earned points, and leaving maybe 4 slots open for "an online qualifier" - a qualifier partly held online to determine which team goes to the actual LAN qualifier.
Having over 500.000$ in stickers money, this should be farely easy to set up.
On LAN tournaments, we need PCs with brand new steam accounts, which means VALVe needs to be in on this, they need to be able to check the steamcloud/workshop of every player after every match - its alot of work, but if people are too dumb to not cheat, this is the way to do it.
PS. the last thing i want to see in this blog, is cLymeariver commenting with his brothers steam account. Keep it real guyZ