One thing we want to make clear is that ESEA only bans people for cheating when we have concrete data that says they are cheating. We don’t review demos, we don’t ban on word of mouth, and only our anti-cheat team can place cheating bans.
Over the past few weeks we’ve been following the development of one of the most intricate cheats that we have ever seen, and have been devoted to making sure it is detected on ESEA. As with many anti-cheat matters, it often a game of cat and mouse between ESEA and the developers of the cheats.
So what took so long?
Much like a law enforcement operation or investigation, you never want the other people to know you’re two steps ahead of them. These investigations also take a significant amount of time and manpower to complete. We often delay bans, and in this case it was a requirement due to the complexity of the cheat to ensure that we had the ability to collect the data needed, while still ensuring that we protected the privacy of all users throughout the process.
After a couple of breakthroughs from our anti-cheat team, we were able to develop brand new anti-cheat techniques that would allow us to understand who was using the cheat and how they were cheating. The updates have been rolling out over the past few weeks, and we’ve been waiting to gather data on users to ensure that we weren’t making any mistakes and that those who were cheating would be caught and banned.
Today’s bans reflect the hard work that has been put into making ESEA the cleanest online community protected by the industry's leading anti-cheat.
-Few , ESEA admin