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Release Notes for 5/23/2017
North America Oakz 
[OPERATION HYDRA] – Operation Hydra Events – unique game modes that are available for a week at a time: — WAR GAMES: a set of twists on classic gameplay, including a special heavy armor, low-gravity sniping, team deathmatch, and more. — WINGMAN: 2v2 competitive match on single-bombsite maps, a quick best-of-16 rounds, and a special Wingman skill group. — WEAPONS EXPERT: Once you buy a weapon, you can’t buy it again for the rest of the match. 5v5 best-of-30 match with a special Weapons Expert skill group. – Four new and three returning community-created maps, featured in weekly Hydra Events and available in regular matchmaking for casual and competitive play. — Austria, Shipped, Lite, Thrill, Agency, Insertion, Black Gold. – Operation Hydra All Access Pass ($5.99) includes: — Guardian Mission campaign, with 30 missions that can be completed (and replayed) at your own pace. — Access to Operation weapon drops and the new Operation Hydra Case. — Operation Hydra Challenge Coin upgradable to the new Diamond level. — Operation Hydra Journal that tracks your stats and provides friends leaderboards. [SOUND] – Increased fidelity of 3rd person weapon sounds when HRTF is enabled. – Made minor mix adjustments. [GAMEPLAY] – Reduced the UMP45 damage at range to bring the weapon more in line with the SMG category (rangemodifier reduced from .85 to .75). – Players no longer respawn when upgrading to a bonus weapon in Deathmatch. – Added support for hostage maps in Demolition (for local/community servers.) – Improved radar spotting when mp_teammates_are_enemies is enabled. – Made Zeus show in pistol holster for players with a Zeus and no pistol. – Fixed bullets not penetrating “teammates” when mp_teammates_are_enemies is enabled. (Thanks ALH-R!) [SERVER OPERATORS] – Changed sv_disable_motd: default changed to 1. – Changed convar mp_free_armor settings: 0 = none, 1 = kevlar, 2 = kevlar + helmet. [MAPS] -Tweaked layouts of the following maps to better fit War Games and Wingman: Safehouse, StMarc, Lake, and Bank. -Canals — Moved CT spawn forward. — Added a bench at A for easier T access. — Fixed clip brushes poking through top flight of tunnel stairs. — Added clips to some lamp posts where player could get stuck. — Adjusted fade distances on some props. — Fixed visible nodraw seen from arch. -Rialto — Added new map for Guardian and 2vs2 mode. -Dizzy — Added new map for Flying Scoutsman mode.
2017-05-24 04:14
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