all smoke long, bomb hide pit, rest rush b, bomb plants a
Queue up with silver 1 friends with silver 1 account. Bait everyone for information. 1v5 against silvers. Ez wins.
get kills and plant the bomb
i'll not give it to you, but nt
Push from inner to Pop woth 3 guys. Eassy win and money
(miage)throw a smokes (3 guys) when 2 ppl are underwindow then they smoke short and blast connector when the a ppl push out on a
I wont tell i'm saving it for major
pistol round rush b , if lose that round then disconnect
enjoy 1 week ban
Play on silver 1 acc. All throw decoy towards B and then rush a
dust2 T side:
3 scouts spawn watching middle door
1 sitting outside tunnel watching tunnel push from the CT's
1 sitting car watching long door push
simple pug strat that always works:
cache t side, a guy holds B (coldzera pattern) smoke, flash, molly
a guy go boost in the middle but stay hide
a guy go make noise door
others just hold mid
result: wait till 1 min and the chance of already getting a kill at a pug is 80% LUL
just split B fast, if the 5 are still alive, the guy on the boost stay there to cut rotations
if you have 4 just let the mid guy hold vents (last guy)
what you need to know: how to take mid control mid round, which is probably the easiest thing to do, and this strat is good when the game is going fast, or they are afraid on the sides, so probably being like 2-1-2 or something and you know it
ps: if you are playing with 4 retarded random people, and they listen to you, but they are not intelligent enough to realize what is holding till 1min, just do the strat right away, fast mid control, and the guy at B just flash and molly, no smoke
other key thing: its easier to call it when you are being the guy holding B, holding b, and making noise, trying to bait something is a key thing, I personally do this everytime I play T cache, I fuck around at B eeevery single round, cuz those guys dont know what is going on, you can do different things like rush in a round, then just hold far back in another, is a good thing to make 2 cts at B almost every round, or bait them into using utility!
Train. Pistol round.
Guy A = Smoke, flash, flash
Guy B = Smoke, flash, flash
Guy C = Smoke, flash, flash
D, E = Vest
E stays in spawn/main to check for aggression.
ABCD rushes to brown halls, destroys windows on the way.
A smokes the far end of lower train, B smokes the exit from lower. A and C rushes back to windows. C smokes ivy/alley/6, AC throws all of their flashes outside. Meanwhile, BD sneaks through the smoke on lower and into the second smoke on lower.
ABCDE now attacks the inner site together.
I.e. a double fake.
2 go A, one slope one palace, makes lots of noise
hopefully other team rotates from B
bomb and 3 ppl are B and ez round
Overpass smoke bridge site and right side of pilar and FREE bomb plant
pistol t side mirage:
smoke window and connector, wait 10 sec and rush a and i guarantee enemy will think its short rush if one player goes short
5 random smokes over A on mirage
1:drop avp noob
2:rash b cyka
3:i bait spawn all round get 1 kill and die
Buy full utility, AK & Armor, die because of incompetent teammates, Buy CZ & run kill 5 CT's, ez af
T side Mirage, 3 smokes 2flashes, 5 decoys. Fake A excecute with 2 people commiting from ramp while other 2 wait B apps (with bomb) to take the open bombsite
Die immediately so I will be unkillable for the rest of the round
Call a timeout, talk as much as shit as you can about every player on the enemy team through racial slurs, talk shit about their profile, say they're worthless fat and ugly virgins etc etc. Keep them busy typing back to you and have your team rush a site, ez win.
Type in chat that you go B but secretely go A.
dust2 b split
2 tunnels with bomb and 3 mid with smoke ct
"Go 5 drop then just go connector to A from balcony"
Works on 7/8 pistol rounds.
youtube pro strats, call them in MM and then watch nobody do what you say and do there own thing, die and lose the round.
then remember your in MM and you suck like your team.
type quit in console
Mirage rush 5 mid to under to b house to t spawn to a works every time
win match with 10 kills and act like you are igl
smoke mid and then rush b
Pistol round T side Inferno
Play close quarters, don't push up banana/mid, wait for pick then rush site from pick. If no pick, group up at mid with 30 seconds, push Lane and Arch side, plant, ez win
5 decoys 5 kevlars
throw all decoys into b site and 4 rush a
when they make sound, bomber shows his back, b ct looks at the bomb, it appears at minimap (bomber looks the bottom to avoid headshot)
bomber rushes a immediately
always worked at LEM LUL
Zeus: s1mple go kill
Mirage. T Side.
Mid half, after have thrown a few Smoke executes onto A Site.
Setup: 2 Players A Ramp(1W/ Bomb). 1 T Spawn , 1 Underpass 1 Apps holding aggro.
1) T Spawn player throws top-mid smoke to get attention of mid players for possible mid aggression from t's in mid. Also throws a flash bang into mid to keep attention of mid players.
2) Underpass player throws smoke from underpass for the standard "3 Smokes A" Jungle Smoke.
3) 2 Players A Ramp, throw Ct, and Stairs smoke.
4) First Player jumps across A ramp entrance, to sell fake. 2nd player with bomb shows himself for a second to sell the fake. Then runs like hell to meet up with guy mid who's watching palace and mid. Go into Apps to push B.
5) All Ct's should be focusing on A Ramp.... Execute onto B by smoking market window Molly Van/Graveyard.
6) Kill CT's on site, drawing the rotate. Molly back end of market. Site is yours + 10 seconds for molly to go out... Post 1 player in Market to kill any ct stupid enough to push molly.
Mirage pistol round A (T-site)
1: Buy smoke, flash and P250 When team is ready smoke jungle and flash over. Run back to mid and flank connecter.
2: Buy Kevlar Push ramp go close and w8 for your teammates in palace (no steps). Help clearing A site but don't push all the way, watch the jungle smoke and stair when they push fast. After your team has ct control you fall back and you have the crossfire for the bomb.f
3: Buy Kevlar Push palace (no steps). Jump down and clear a site. After that push CT. when we have CT control, you are the support player. (listen to calls where to help.
4: Buy Kevlar and is bomb planter. Push palace (no steps). Jump down after site is clear (re-frag when you need) and plant bomb for CT. After bomb plant help ct when they are in trouble or stay site and try to kill sair/jungle.
5: Buy Kevlar Push palace (no steps). Jump down to clear site and push ct spawn. after CT is clear and we killed the b rotation from kitchen we can focus on connector and stair.
The main plan is to plant before the smoke is away. When the smoke is down we rush out with 1 popflash and rush site to ct with a fast bomb plant. After having ct and site we don't need to over peek jungle or stair. If we die with 2 man we have still 1. that can make it a close round because he is middel and can flank connector when he has good timing.
Mirage, Smoke mid (no one goes), 5 guys A, 3x smoke defualts, 2 rush out (dies or gets entries) either way wait for them to die or entry then wait another 6 secs and push out, ez site ez life.
inferno t side:
2 people (with bomb) play passive in t-apps as the rest of the team rushes banana
once banana control is taken have the 2 in t-apps push into apps and attempt to go balcony, walking the whole time and not taking engagements
once most of the cts rotate off, the guys that took b control start pushing through ct to arches and library as the 2 in apps push out and plant on A
the 2 on site play for passive picks and the 3 that went B play aggresive retake, and once they get on site take up post plant positions
4 Players A Ramp 1 player in palace
1 Smoke Stairs
1 Smoke Jungle/connector
1 Smoke CT
1 Smoke for fast plant
Then, 3 flash thrown over wall at different times and ramp players push
Palace guy then molotovs under construction at the same time as other player molotoves sandwitch
All 5 players begin site take and fast plant
Waterfall mirage palace with flash and auto shotguns or duals pistol round,
molotov monster tunnel then run through it withou armor. enemy will be so confused that they will vote to surrender
mirage rush palace as ct with mp9 those fuckers never expect it
cache pistol 4 walk squeaky from a main smoke trk pop flash GOOOOOOOOO........
Eliminate the enemy team with 5 players surviving every round resulting in 16-0.
Let s1mple carry
Directly from Zeus strat book
Thank me later
Mirage T side: smoke top mid, send awper palace. Top mid player molly mid window. Palace awper kills CT window player when he rotates to jungle. 3 out ramp with smokes. Top mid player watches mid rotate from cat/underpass.
On pistol round, 3 guys rush b, meanwhile me (as a bomber) and another one play A, its mirages
On pistol round, 3 guys rush b, meanwhile me (as a bomber) and another one play A, its mirages
Im thinking drop the bomb mid, let the cts get distracted defending the droped bomb and rush b
There will be 1 ct guarding the site tops
mirage smoke cross nade window from smoke gets 1 kill smoke short 2 go b apps 2 short go from same time ez round
inferno t side. full eco, all jump to the second balcony and right click glocks untill someone pushes, then all rush apps. ez win ez life
1978 Fender Strat in Tobacco Sunburst colour
Strat by Na'Vi
Fake cloud 9.
(Only mirage pistol round)
4 people contact B
1 person (usually russian) buys deag, goes mid and dies directly. Rest of 4 people rush b, 3 people rush and die without any frags, last 1 guy stays in b apps, hides for 1 minute and dies
when I play T side I camp tunnels and mid to hear rotations Sometimes if I see no one watching Tunnels I throw close smoke to B and then push from the smoke
nuke t side - street skg
train t side - oldinho 2 1 2
inferno ct side - oldinho pushin' (isnt purlack ofc, wtf)
dust 2 ct side - 4 1 + - lanklan+begrip st/
cache ct site first raund 2 b 2 mid 1a
rush like mongo with a ramp spawn on mirage and get entry on motherfucker smoking ramp keep rushing one guy will be stair one jungle i one tap both quick a site taken
- Lose T pistol on mirage
- Everyone buy smoke
- do smoke execute on A with glocks/p2fiddy
- rush out ramp 5v2/3
- atleast a bombplant big chance of winning
one guy lurk squeaky on cache while rest of team dies at b, during 1vX either save gun or die without getting a kill
- everyone buy nade
- group up in a corner
- throw nades at ur feet
1 push b with smokes then after 2 push a with smokes then the last two wait for 10 sec then pushes b
4 awp watch cross, and one run B
On which map, which bombsite?
Mirage Default - 1 guy smokes CT, one smokes jungle/connector, one smokes stairs, one guy watches ramp for push, 5th guy lurking B apts looking for rotation kills, after smokes are thrown two guys go palace two go ramp with pop flashes and get bomb down while apts guy looks for apts/mid rotations.
Standard asf saving real strat for major
This works every time. It's mirage t side and it usually works best on pistol round and against lower ranks. The other team always gets confused every time we do it.
1. All 5 players buy armour and a decoy.
2. Rush from top mid to the bottom of mid and into underpass
3. Run up the stairs and throw all 5 decoys into apps
4. Go back to t spawn and waterfall out palace/halls
5. 90% of the time, A is clear
Mirage force buy strat
default 1 palace, 1 ramp, 1 t spawn, 1 under, 1 apts waiting for ct aggression bc they know eco is low
3 players group at B at 1:00, smoke front site covering market, van, and short
2 players wait palace at right hand off angle listen for rotations, and waterfall out, no nades thrown
player without bomb runs out first
If B hit gets shattered, you still have a plant and 2 alive. If any B players survive they hide in B and stall. They will rotate out cat if they see the CTs caught on
Cache T-side pistol:
5 run out mid, try to take over z and highway
if you get 1 kill go B
if you get 2 kills go A
if they just give up mid, go from z connector to B
We "had" standards on every map:
(Ill take Cache as an example)
We always have one on B watching pushes, he shouldnt be too far ahead, maybe in sunroom.
2nd guy towards dumpster/useless and watches mid.
3rd and 4th guy around the boost and main area.
5th guy in squeky.
Usually watching pushes, try to get intel, see where we can go.
Be cool guy and lose the game while yelling at my team despite being the bottom frag.
>blame my allies
1 lurker on banana
Making some noise on banana
4 on top mid
Smoking right side on mid
Smoking long that you cannot cross A
1 go right side short through the smoke on A
3 going long and they are supposed to go B through connector on smoke cuz library and A side entrance is smoke, CT are rotating to B and then all of them go through this smoke and there should be only 2 enemies on A side
Smoke to mid
Smoke to plant B
kill all ct players
and good positions for bomb
2 hold A main with c4, 1 goes blue door, 1 holds B main, 1 holds mid. Everyone hold till 50 seconds for CT pushes.
A main guys smokes highway, then c4 jump shoulder peeks so that atleast 1 CT spots him, then he and the mid guy slowly goes to B. At the same time A main guy flashes, and the blue door guy and him push A.
There will be 25 seconds left till the C4 reaches B main.
Now the 3 players at B push.
Timing should be perfect.
In Assault, buy 3 autosnipers and 2 p90s then go to hostage and take it and go back to ct spawn. EZ WIN 4 FINNISH ESPORT ORGANIZATION ENCE ESPORT
Smoke wall mirage and spam flashes
Mid control 3 smokes, 3 guys go vents 1 through b main. Guy in b main molly on site, smoke on ct , flashes, a lot of flashes taking over b site while last guy sits a main , doesen't makes any sound,, then goes b through A site to truck, kills rotations.
My strat always works againts russki
Basicly get a vodka spray and put the spray somewhere in map where they can see.
Then hide and wait. They will come and try to drink it.
Kill them all win the round.
A smokes, than go A. If u win this round, next round, 2 guys do A smokes and flashes on A site, and 3 guys walking B with C4. Those two from A rotate to B fast, and 5 players hit site whos almost always gonna be clear or just 1 guy defending it.
Dust 2 T pistol with A spawns:
Throw some decoys to long doors and cross to the B side of T spawn with all 5, so their mid guy will spot you and call a B rush. Wait for 2 seconds and rush A long.
If they're not spotting mid and it fails, the round will still play out like a normal long rush because A spawns don't matter in pistol. Maybe their long players will have dry eyes from waiting.
Map: Dust 2
Strat: 1. pistol round, T side
Two player buy smoke, at least one of them buys flash. Two player go in B tunnels and smoke B entrance, other 3 go lower tunnel, they smoke cross/ct flash over and push towards B site. When those 3 players are almost at the door and windows 2 players from smoked out B entrance flash trough and push. One of those players that pushed mid doors should ofc watch for pushes from ct spawn while other 4 enter the b site from 3 different positions at the same time. Works every time...
Tour de overpass (T side)
4 guys buy armor - 1 guy buys cz or p250 and a smoke + flash or flash if cz
Then all go out A long when the guy with flash have flashed long.
Then rushing toilet to connector to short, if smoke, smoke of heaven.
oh and its a pistol round strat. xD
Smoke Close Mid mirage, molotov in connector + a deep smoke blocking vision, 2x HE stack window, boost one window one lurks connector and 2 goes B short towords B while Windowg guys searches contact and when the smoke is fading the lurker in connector kill the rotatores
On ct all buy CZ + Helmet and just play super agressive. Works 9/10 times
smoke short and then push through it and everyone goes ladder room to jungle and ct and then kitchen ez win.
go boost 4 guys middle and rush highway. Peek into z without an flash or smoke or anything and then die. 1 guy stays behind and rush A main without help))
mirage t side
run out ramp every esea pug and headshot everyone (imagine the dalek from dr who that goes "exterminate")
Dust2, ct 2nd round force buy; fast short boost strat.
1st player misses jump on box, causing delay, second player is then blocked, first player finally boosts 2nd player into short, 3rd player misses jump onto boost and blocks 4th player, 3rd and 4th players are boosted precisely as 2nd player is killed from mid. 5th player then rotates to Ct and is killed at ct mid. Bomb is planted. 3rd and 4th players killed in lower tunnels.
Works 100% of the time.
Write "go a" in chat
Write "go b" in teamchat
illusion level 100
Smokes a with 3 guys and the bomb (use only 2 smokes) but don't push in yet. 2 guys in b apps throwing ton of flashes in after a smokes pop and push site to see if they can get it fast.
Option 1, They think its an a fake and rotate ->smoke jungle off, clear the site and push ct to cut off rotations
Option 2, You get B control and can rotate all they way around (care top mid although you should hear the push from ramp). You can also leave a lurk on a
T Inf - Switch and fake depending on enemy
2 people bottom banana molly car and smoke just before car, double flash the two angles at the top after 5 seconds.
Meanwhile 3 go second mid, 1 bridge wallbanging, 1 holds stairs (doesn't peek top) with last nearby to trade if need (and hold mid push).
Bridge guy smokes top mid preventing a mid spotter whilst guys in banana are holding as a boost for the peek (bottom guy primes HE in case of flash push).
Banana guys molly and smoke B (mix up location depending on enemy tendencies/kills so far etc.) . Then double flash to disable ONE main peek spot and bait a rush (if needed - one guy can go deep and "suicide").
3 seconds after the double flash, bridge guy would've taken stairs' position, the two others from 2nd mid double flash quad and molly if need, throw a smoke library and flash over.
Once banana flashes are out, enemy tendencies will be known and rough locations and rotations. From here you have a free choice of what to do depending on the situation and kills/deaths. Importance here is to have an IGL who is aware of enemy tendencies and for all players to move and listen. For example if they never play top mid, the molly can go into pit.
Can carry the strat out slower, faster or in a different order which'll put most enemy players off track and fall back on typical play styles and reactions - of which the strat is aimed to beat.
on cache for the pistol round :
put 3 guys in B main ( don t crossing immediatly ) put 2 guys on squeaky door with the bomb
B people rushing at 0.45 with smokes and kills , in squeaky wait for the sound key ( CT rotating) then rush the site to plant the bomb for main / forklift
then one b guy will rotate in main and the others one will try to make kills while pushing ct car( make ct stressful)
ez pistol round
You want take my strats
Cache T buy round mid/a split execute, successful scenario.
In this strat we have 2 agressive (A.) players; 2 passive (P.) players and one support player (S).
Players (A.) are going towards mid, players (P.) are going towards main, player 1 (P.) throws the neo highway smoke and mollies connector, while at the same time player 2 (P.) flashes out middle (Flashbang needs to be thrown so that Under vent/Under boost/Highway/Connector enemies are all get blinded by it), after that they both take main control.
*Flashbang explodes* Players (A.) go out middle, player 1 (A.) has a molly in his hand while player 2 (entryfrager) covers him, player 1 (A.) throws the molly towards sandbags area, *neo smoke lands*, player 1 (A.) flashes out highway to let player 2 entry and clear it, after clearing it, player 2 (A.) smokes Connector, then players (A.) regroup on highway.
*Highway flashbang thrown* *CT player on highway killed* *Connector smoked off*
(P.) Player 1 throws flashbang to blind fork/default/quad/nbk/heaven, player 2 mollies nbk, ct player gets killed while trying to get out off that molly (if there's no nbk player no need to check it when running out A main), player 2 (P.) throws default highway smoke, player 1 (P.) pop-flashes forklift, player 2 (P.) runs out of A main towards site.
*neo highway smoke thrown* *connector gets mollied*
(S) player goes towards squeaky door, waits for default highway smoke, *forklift pop-flash thrown*, player (S) opens the door, throws molotov towards forklift area, flashes site from squeaky, goes out of the door and pushes site with player 2 (P.), both player (S.) and player 2 (P.) are only clearing out DEFAULT area, they don't check quad.
*nbk gets mollied* *ct player gets killed*
(A.) players regrouped on highway, player 1 (A.) smokes off truck (The smoke needs to be thrown so that the player doesn't expose himself to A site players), Player 2 (A.) mollies off right side of quad area (The molly needs to be thrown so that players (S) and (P.)2 will have room to push Default area), player 1 (A.) flashes truck/default area/back side of quad, both (A.) players run out highway towards a site, they clear out Quad and also help trade kills on site if there are 2 or more ct players.
*Quad gets mollied* *(A.) players run out highway*
(P.) player 1 just pop-flashed forklift and is running out to kill forklift player (who is also burning because of the molly player (S.) threw), he then runs out and gets closer to 2 (A.) players, helps them kill A site players,he then immediately pushes truck with a pop-flash and kills ct players if there are ones.
With strat like this you'll get -3/4 ct players in just about 40 seconds.
The execute should take you no more than 30/40 seconds from the first ever nade thrown.
Very simple. Silver acc, type in chat rush B but in team chat rush A. Works everytime 288 IQ strat
cache - rush main die to awp and mags xaxaxaxxaaxa
cobble - rush drop die to mag xaxaxaxaxaax
dust2 - rush b die to m4 in car axxaaxax
mirage - rush mid die to awp/mp9 on mid rush xaxaxaaxa
train - rush inside die to guy close xaxaxaaxax
nuke - anywhere you go you die as t xaxaxaxaxaxaaxaxaxa
its a sunny day on of the oldest places in the world de_dust2. Its very hot outside but you decide to blow something but you keep losing rounds after rounds because the other team is clearly hacking. So you think about a powerful strat and then it comes through your mind. Your call is : „Drop me Awp buy p90 rush b cyka blyat idi nahui“
mm no strat
faceit still pug no strat
rush B2 on Overpass, 4 monster and 1 conector (pistol round). i moly on toxic and i flash 2 in the site
shift whole round, wait for ur teammates if they kill enemies and win = good if not u can go for exit-frags and trash talk them cuz u have better stats
or rush some plant alone and die, then give info about enemies and trash talk ur teammates if they lose cuz u gave them all info
or just buy all nades and listen to ur matchmaking in game leader if he says rush A, u need to go b and try to fake (just throw all nades) then die in rotation and give info
1st round on any map - explain to everyone hoe csgo is shit and to just play fortnite, proceed to abandon match, quit game, uninstall and load up fortnite. Land tilted and get a dub EZ
you still play this game ? R E T A R D
Inferno T pistol round. Every player rushes mid to short/lane super fast. I've done this strat maybe 20 times and lost max 4 of them on either afterplant or when my teammate went banana and died.
Everyone who reads this should try this on their next inferno game
eco next round
buy third round
nuke on pistols as T
rush ramp until guy from A breaks vent
rotate to A
Overpass T side gun round
3 players in connector
2 toward fountain and long.
Utility to clear angles.
Go bathroom with 3, long has two players.
Molly truck and flash attack. Swarm A site, clear angles.
Trade kills well.
Plant and defend on post plant.
pistol round (mirage): player with bomb stays in palace,4 are rushing mid to connector(jungle get killed easily).