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nuke case closed
2018-07-26 07:20
Train
2018-07-26 07:22
#127
jaxi | 
Romania Snoui21 
Train is good
2018-07-26 11:34
#154
 | 
Latvia Frip! 
Wtf? Train is good
2018-07-26 13:21
#177
 | 
Austria goodyear93 
train is one of the best maps to watch. you can go for great tactics. so why you peak train ? maybe you are bad and cant hit smth on train right ? :D
2018-07-26 14:38
I'm not bad, I just do not like the map, each with its own taste.
2018-07-27 00:31
G2 ban train for a long time, so you mean they're bad and just know how to play cache and mirage? goes calm silver, my favorite maps are inferno, nuke and overpass.
2018-07-27 00:33
#212
 | 
Austria goodyear93 
why are navi ban always cache ?
2018-07-27 04:05
I do not know
2018-07-27 06:26
Navi has never had the most skill and cache is based solely on skill and leads to upsets. It’s. Kind of like dut2
2018-07-27 07:35
#182
 | 
Germany kuroashi 
only mirage and cache player spotted
2018-07-26 14:42
train is a good map with a team, might be the worst map for solo queue besides overpass
2018-07-26 14:55
+1 nightmare when nobody knows how to throw smokes in GE rank
2018-07-27 07:10
train is best map
2018-07-27 00:42
#3
 | 
Other NOTFUNNY 
DD2
2018-07-26 07:23
#118
 | 
Turkey FeeBA 
Old d2 was good but new is worst :/
2018-07-26 10:54
#126
 | 
World _EpiC_ 
was always shit
2018-07-26 11:31
+1
2018-07-26 13:17
+1
2018-07-27 00:44
I want to say dust 2 but I'm probably getting hate.
2018-07-26 07:23
#5
 | 
Japan AnimeMyLife^v^ 
lol fucking liar all ruski only play dust 2 all the time there are more ruski in dust 2 than there are ruski in ruskiland itself
2018-07-26 07:26
+1
2018-07-26 07:30
#29
 | 
Germany Thatguy12345 
dont forget about the turkskis from turkmenistanski
2018-07-26 08:12
8/8
2018-07-26 09:11
Idk why my people only play D2. They don't know the other maps. Don't wanna learn either. Only d2. Playing D2 all the day and reporting every single person. Raging and again playing D2.
2018-07-26 11:08
#226
 | 
Germany Thatguy12345 
idk dude, i assume north african people love it because it looks like their neighborhood lol but i have been in turkey and that place is fucking beautiful so idk why you guys love the ugliest map in csgo.
2018-07-27 20:33
I dont love d2 man. I hate that map. When i play d2 i feel like im a silver. What a shit map. A retake is impossible as fuck. And people can kill/tag you at the start of the round.
2018-07-27 20:39
#229
 | 
Germany Thatguy12345 
yea the truth about d2 is that the long open straight corridors make everything an aim duel. on other maps you get can along without godly aim but if you think about it, in d2 unless you are pushing middle every fight is long range pixel hunting. But sure if you lose A you are fucked, if you lose B you are triple fucked, and still somehow its a CT sided map eventhough if i go long A i get owned, if i hold short i get pushed by 16 people, if i hold mid i get killed and have no clue where i got shot from because Ts blend so fucking well with the background, if i go B i spray them pushing tunnel but they panic shoot and run and headshot me because gg. shit map because utility usage does nothing. Compared to other maps where you need good movement, positioning, utility usage, d2 is just aim. you cant flash because people see it coming 3 hours before it pops, smokes dont do shit because the map is so open etc etc.
2018-07-27 20:44
#47
smooya | 
United Kingdom Duckbit 
I have never seen something more true in my life lol!
2018-07-26 08:40
#110
NEO | 
Czech Republic Kuba! 
Since they reworked it they dont anymore
2018-07-26 10:20
I left my 3 last matches on d2 because i got matched up with russians. They are there as much as before
2018-07-26 10:35
#137
NEO | 
Czech Republic Kuba! 
- gold nova 1
2018-07-26 12:20
I'm supreme right now
2018-07-26 15:01
#193
NEO | 
Czech Republic Kuba! 
that sucks anyway haha
2018-07-27 00:20
+1 such an epic gamer
2018-07-26 15:11
#178
 | 
Austria goodyear93 
bewildered a russian calls d2 for the worst map :D
2018-07-26 14:39
#6
Russia Jovlk 
Train, for me.
2018-07-26 07:28
Cache, it's just not my thing
2018-07-26 07:29
+1
2018-07-26 08:41
#108
mimi | 
Denmark sierra77 
+1
2018-07-26 10:08
#125
ZywOo | 
Poland qube1 
+10
2018-07-26 11:29
+1 sometimes this map is annoying me so much that i wanna quit cs
2018-07-26 12:26
True
2018-07-26 16:20
-10000
2018-07-26 13:27
+1 worst map to soloQ on
2018-07-26 14:40
Requires wayy too much teamwork imo. You never get good enough teammates on mm
2018-07-26 16:22
+1
2018-07-27 00:46
Mirage Dogshit map
2018-07-26 07:30
+1
2018-07-26 08:11
How is this map dogshit?
2018-07-26 08:51
#55
 | 
Poland ez271 
you mean mirage best map?
2018-07-26 08:54
legit
2018-07-26 12:21
+1
2018-07-26 13:22
+1 that mid triggers me everytime
2018-07-26 14:41
+1
2018-07-27 00:46
Cache in my opinion
2018-07-26 07:31
#11
 | 
United Arab Emirates ButterBiscuit 
i hate cache btw
2018-07-26 07:33
#12
 | 
United Arab Emirates ButterBiscuit 
i dont like the vibe of the map
2018-07-26 07:33
#65
 | 
Brazil DixoNCS 
me too
2018-07-26 09:09
+1
2018-07-26 09:51
Nuke and train for sure. I'm a mapper and these maps' layout don't make any sense.
2018-07-26 07:36
#20
 | 
Canada ocizzle 
Thats why those maps are iconic and have been around since the early 1.6 days?
2018-07-26 08:01
1.6 maps were not designed with competitive play in mind, the timings, angles, covers, choke points etc. are pretty weird. But since css these maps are kinda remastered and now they are in cs:go. These maps are older than most of the kids playing them, and the maps show their age if you compare them to properly designed maps.
2018-07-26 08:06
#35
 | 
Canada ocizzle 
So from your logic Dust2, Cbble and mirage (Cpl strike in 1.6) were not designed to be competitive? Train and Nuke are great maps, but for some reason CSGO players dont like them
2018-07-26 08:27
You didn't understand me. I said they were not properly designed. D2, Cbble and Mirage came out much later than nuke and train. Dave johnston creates great maps, d2 and cbble are great examples for this. But Train was actually designed by popdog game studios and it deaigned earlier than dave johnstons maps when cs wasn't a mainstream and competitive game. At the time there was ridiculous maps which were cut from the game, just do some research.
2018-07-26 08:36
NERD!
2018-07-26 08:39
#69
Styx | 
Turkey Styyx 
İ would rather be a nerd than an uneducated brazilian
2018-07-26 09:16
where are my manners? thank you!
2018-07-26 09:26
#179
 | 
Austria goodyear93 
haha nice :D
2018-07-26 14:40
#48
 | 
Indonesia linekerrr 
Can you reiterate /elaborate on why d2, mirage are better than nuke or why nuke isnt prepared for competitive play? What do you mean by 'weird'?
2018-07-26 08:41
I mean, if you play 1.6 version of these maps and compare it to todays versions you will notice some major changes. For example in nuke, timings are different (timing of arriving to a site as CT or T), textures are darker and it's harder to see opponents, there are extra tunnels near ct spawn, railings are different on heaven, A site is different, B site is different, and this list goes on. But looking at 1.6 maps, everything looks oversized. Crates are too big and the overall scale feels weird. I'm coming frım 1.6 and i was making maps for 1.6 too but i can say most default maps were not optimized for competitive play. CS:GO is certainly better at this. Also, nuke is a vertical map, meaning there are at least 2 vertical levels in the map that separates bombsites. These vertical maps are rarely a success. It's really hard to balance vertical maps because you have to factor in height and length at the same time. When you design a generic map, mostly you will adjust the length of the roads to adjust the timing, but in his case you have to think about height too. Remember, if you're above the enemy you have an advantage over him. (Similar to heaven in cache) and this can create unbalanced situations if you don't design it properly. I'm writing on phone so i can't fully explain right now but i tried to summarize.
2018-07-26 09:01
Thanks for your insight bro
2018-07-26 10:58
Np mate
2018-07-26 11:55
#140
 | 
World word_exe 
Can you actually elaborate on why they aren't prepared for competitive play? I mean, you say they weren't designed for it in 1.6 and point out all of the things that have changed in them since 1.6. Those things were literally changed to make them work in competitive play, esp Nuke which was taken out of the map pool to be reworked significantly. They produce great cs and are 2 of the most exciting maps to watch imo.
2018-07-26 12:24
The core of the map, the skeleton of the map is the same. There are some core places of the maps which didn't evolve much. For example; A site in Train, Non-existent mid in Train, Popdog Ladder in Train, B site Ladder in Train etc. I mean, having ladders in a competitive maps is really unnecessary don't you think ? Especially on bombsites. I agree that interesting maps produce interesting matches. But their design is so different than other competitive maps which make the outcome of the match unpredictable. I think they are lower tier competitive maps. In my opinion T1: Dust2, Inferno T2: Mirage, Cache T3: Cobblestone, Nuke T4 : Overpass, Train
2018-07-26 12:48
#143
 | 
World word_exe 
Thanks for the reply :-) Respectfully, I disagree with a lot of those points. I think the lack of a mid in Train is refreshing and the ladders add another dimension. I don't see their design being different as a problem but rather a very, very strong positive. They've managed to create a relative balance in maps which are different from the boring old norm which pros still love to play on. This creates some really entertaining CS and adds another dimension to the competitive scene which wouldn't exist if every map adhered to convention. I don't think I'd still be watching competitive CS if every map followed the same general blueprint and I doubt I'm alone in that.
2018-07-26 13:01
I did not mean they should use the same formula. There are multiple configurations when making de_ maps. From Placing choke points to leveling the grounds on different sections on the map. Also, ladders in cs are really, really bad. That's why most conpetitive maps don't have them ore don't use them in important areas. When climbing a ladder you're inaccurate like you're jumping and if a ladder is only way to climb somewhere, you have to take that risk. This is really frusturating. Imagination is the only limit when making a map, but for a map to make it to the competitive scene, that map should also be balanced. I don't think Nuke and Train are balanced maps. I actually have a project in mind to remake Train. I think about adding like a ramp that goes underground to A site, and actually moving A site to underground (similar to Nuke B site) and connecting A and B via a tunnel
2018-07-26 13:14
I think the ladders are good. Sure, when you're on the ladder you're at a huge disadvantage due to inaccuracy, but it's a necessary risk to implement if you want high ground. Also allows different movement mechanics. In #62 you said vertical maps are rarely a success, so why would you want to make train a vertical map as well?
2018-07-27 04:36
Because there's no other way to fix it. A site is literally the most open site in the game, There's no room to move A site to, so i think moving it underground is a good idea. Also it would be leveled with B, since B site is the lowest part of the map.
2018-07-27 07:28
The current cbble is a crazy bad map tho. It’s basically rng, peeking a trillion angles and basically no room for counter plays by ct’s. Add the long rotations and there is basically nothing left to root for imo. Inb4 when people say connector is quick rotation from a to b, kinda but you basically have to retake through 2 small chokepoints which is near impossible against good utility usage.
2018-07-26 08:55
It was Dave Johnston's map now it's basically valve's map. They Changed it so much, there are so many unnecessary foliage models spread across the map which make enemies harder to see.
2018-07-26 09:05
Imo mirage and cache are good maps. Also inferno is nice and fun to play. Designwise tuscan is great aswell imo.
2018-07-26 09:34
I agree In my opinion (tier list) T1: Dust2, Inferno T2: Mirage, Cache T3: Cobblestone, Nuke T4 : Overpass, Train
2018-07-26 13:24
#147
 | 
Germany thebestchen 
estate best map
2018-07-26 13:11
What's the best competitive designed map in your opinion?
2018-07-26 09:34
In terms of design, dust 2 is legendary and a standard in competitive maps category across all games. Not a fan of dust theme but the balance is insanely good.
2018-07-26 09:37
xD
2018-07-26 13:26
It's true though. Dave Johnston is a genius.
2018-07-26 13:35
#34
 | 
Reunion Malala1488 
Which makes them good, maps shouldn't be the same, the best maps are unique.
2018-07-26 08:24
Unique =/= unbalanced
2018-07-26 08:32
#45
 | 
Reunion Malala1488 
You can be unique and be balanced.
2018-07-26 08:40
They are rare but they exist.
2018-07-26 09:18
> I'm a mapper and these maps' layout don't make any sense Link to steam workshop?
2018-07-26 09:03
My current pc is shit, i have so many bomb defusal map plans but i can't compile the maps. My current maps are like small fightyard maps that don't worth sharing. But i can send screenshots of my old work in progress map which i abandoned. One of my first de_ maps, which is kinda old (like 2-3 years ago) imgur.com/a/g9Mk7 When i build my pc i will start mapping again. I have map plans which i worked on like 2 months with every detail in mind. But can't compile the maps in my laptop sadly. Edit: i have a deathrun map with 20k subscribers which made it to cs go workshop main page, sadly that was one of my worst maps lol
2018-07-26 09:16
oh, thats sad. gl with building your pc and making maps.
2018-07-26 09:24
Thanks so much man! I'm so excited about having a decent pc for the first time!
2018-07-26 09:28
do you maybe want to work together? I have around 200 hours in CS:GO SDK but havent designed big projects like defusal maps yet, simply because I dont have the motivation and time but I believe it will be easier with another person I have a pretty basic map layout already on paper also I have the exact same problem as you, compiling a big map takes hours and hours for me because my PC is so bad
2018-07-26 09:29
I have really good map designs, because i've been designing layouts for like 5 years bth for 1.6 and cs go. But can't compile the map. I compile %10 of the map in like 14 hours I would like to collab
2018-07-26 09:34
oh wow, 14 hours for %10 really really sucks, for me to compile a map with full compile takes maybe about 12 hours, these are maps that have a lot of props too, which is pretty much the reason why it is taking so long I feel you man :D, maybe not totally but I do
2018-07-26 09:35
I avoid using props since prop lighting is pretty much %60-70 of all compiling. I'm using cube brushes as placeholders for prop crates and other things.
2018-07-26 09:38
#112
NEO | 
Czech Republic Kuba! 
Who believes u that poor turkey go clean some polaks toilet
2018-07-26 10:24
Lmao
2018-07-26 11:59
bro, i readed your messages and get inspired by it. from which point i can start to understand map design, structure/etc in cs? what should i lear/watch/read?
2018-07-26 13:58
3kliksphilip is definitely a channel you should check out. Mapping is insanely fun and refreshing. I actually enjoy it more than the game itself. youtu.be/YBTWe2xUcAM After learning the hammer editor's basics, you should watch the video above. This will give you a general idea of how to design a map on paper. When you're designing a mapnon paper, always think of every possible scenario. Rotation from A to B shouldn't be too long or too short, CT's and T's bombsite arrival times should be identical but not too unbalanced, Bombsites should at least have 2 entrances, preferably 3, if you have 4-5 entrances to bombsites CT's can't defend that site. If you have like 1 or 2 entrances, T's can't enter to the site. Also, there are mainly 3 important choke points, Mid, A and B. These are the main areas firefights will happen, so design these areas with extreme care and balance. Also don't overwhelm bombsites with unnecessary props like, garbage on the ground or too many crates, decals, foliage etc. Think about these when designing a map on paper, i always play scenarios on my head when i design a map and always use these steps. I'm really glad you decided to enter the world of mapping, this can be your new addiction so be careful :D And also, mapping actually helps you understand the game mechanics and you will actually become better at the game if you know how things work. Good luck bro!
2018-07-26 14:11
I agree with you so fucking much, vertical maps / maps that have too much height difference should not exist as it really feels like it doesnt fit CS:GO's gameplay
2018-07-26 09:33
I'm a mapper too, they are good in their own ways, maybe you never made a full sized map before.
2018-07-26 13:23
I did for 1.6 but not cs go. I know they have their own unique ways and i know they are fun to play. But they are far from perfect and they should be reworked to fit to competitive map pool. I designed limitless map overlays for years but didin't have the computing power to create them and compile them. But finally i'm building a good pc and hopefully i'll start mapping again.
2018-07-26 13:34
#14
 | 
Other VladimirLucas 
overshit is the worst map it's the most CT sided map in the pool, more CT sided than nuke super fast and super safe rotations between the two bombsites, you don't need to do anything but camp the bombsites it's also full of glitches, bugs, exploits, weird boosts
2018-07-26 07:36
#16
Xizt | 
Finland Dolmi0 
I completely agree overpass is so stupid map. It has so many plain stupid angles and hiding spots and glitches and boosts that its fucking dumb.
2018-07-26 07:37
maybe you're silver
2018-07-26 13:27
I've led my team countless times in T sided comebacks, not sure how you call it ct sided if you have smokes, molotovs and flashes in the game.
2018-07-26 13:29
+1
2018-07-27 02:07
Nuke and train
2018-07-26 07:37
#17
 | 
Luxembourg alex24 
dust2 mirage inferno cbble in that order
2018-07-26 07:39
you just named half the maps you dumbass maybe the game is not for you and you hate those maps cuz youre utter dogshit?
2018-07-26 08:01
inferno is da best map
2018-07-26 09:42
you named 4/7 active maps idiot the maps aren't bad, you are
2018-07-27 07:46
Office I'm too fat for these small corridors
2018-07-26 07:52
Best map
2018-07-26 08:45
I actually like office, feels comfortable
2018-07-26 09:20
Undercover american spotted
2018-07-26 10:59
#227
 | 
Lithuania Radianas 
My best favorite map is Office is such a nice map
2018-07-27 20:39
#22
 | 
Canada ocizzle 
Overpass by far
2018-07-26 08:01
#23
 | 
Romania speaseN 
Overpass
2018-07-26 08:02
Definately Verrückt
2018-07-26 08:06
case indeed closed, nuke is garbage
2018-07-26 08:09
#27
 | 
Latvia Xaity 
dd2 and cobble .
2018-07-26 08:11
#30
 | 
Germany Thatguy12345 
I think the point of the thread is to bitch about a maps design, flaws etc. Yall mofos hate a map because you dont like the people who play that map.
2018-07-26 08:14
+1000
2018-07-26 08:55
+1. sometimes its not the map's fault, it's just you.
2018-07-26 13:30
#31
 | 
Turkey Rjea 
overpass cant reach where i want to go, that map so annoying
2018-07-26 08:17
#32
s1mple | 
Portugal Dr_10 
Overpass ofc Cbble are better btw
2018-07-26 08:19
#33
STYKO | 
Poland Skrra 
D2 and Mirage
2018-07-26 08:22
dust2 and nuke
2018-07-26 08:28
#37
 | 
Faroe Islands memento_1 
nuke is fucking shit fuck those people who say overpass. its one of the best
2018-07-26 08:30
#39
 | 
United States autimaticTV 
nuke is the best map cobble is the worst
2018-07-26 08:33
Nuke is way better than Dust2. Dust2 is map without tactics. Just rush one or another site and pray for headshots.
2018-07-26 08:34
+1
2018-07-26 09:21
Same can be said about cache, mirage, cobblestone, nuke, inferno and train. Oh wait...
2018-07-26 11:01
If you are silver 1 or 2...
2018-07-26 11:28
Really? So you havent see any pro teams just rushing on any bombsites except d2?
2018-07-26 11:54
#42
 | 
Other awzaq 
over
2018-07-26 08:38
#44
 | 
Poland Big$moke 
overpass
2018-07-26 08:40
summoners rift
2018-07-26 08:40
#95
 | 
Hong Kong big_D_danny1 
8/8
2018-07-26 09:42
#50
 | 
Philippines aelaelael 
Your mom's shit hole!
2018-07-26 08:43
#51
 | 
Other Valeriana 
Yes.
2018-07-26 08:45
office
2018-07-26 08:49
d2 nuke to watch
2018-07-26 08:57
I'm tired of playing fucking mrg , anyway if you playing faceit - you gonna play mrg , every fucking time
2018-07-26 08:57
Mb train or cbble
2018-07-26 09:00
mirage its obvious
2018-07-26 09:01
Dust2 ofc
2018-07-26 09:11
#70
 | 
Greenland ilikeshrooms 
tbh mirage is pretty annoying, cache was the worst but since the addition of dust2 it has been decent playing it, mirage is the real cancer
2018-07-26 09:17
dust 2 is fucking dogshit, would happily play cobble 24/7 if it means never seeing dust again
2018-07-26 09:18
You wont see CS at all after Brexit hahaha
2018-07-26 11:01
How the fuck is brexit gonna affect that you mong? Hopefully we wont see any more romanian gypos coming over, fucking clown
2018-07-26 13:13
Geez, chill out bro, was just a joke targeting remoaners, that after brexit the end of the world will come
2018-07-26 13:26
Office and train, because one sided
2018-07-26 09:18
office isn't one sided, maybe in gold nova, that's it.
2018-07-26 13:31
#74
 | 
United States venzo2k 
Train (so boring and looks like shit)
2018-07-26 09:20
Cache
2018-07-26 09:26
#81
 | 
Russia dmitrydecoder 
in current mappool - dust 2
2018-07-26 09:28
Dust2.
2018-07-26 09:29
#90
 | 
Brazil spaark1 
nuke
2018-07-26 09:36
#93
 | 
Russia aleha 
train and cbble ofc
2018-07-26 09:39
rough count: nuke - 13 mirage - 11 dust2 - 8 train - 8 cache - 7 overpass - 7 cobblestone - 5 inferno - 1
2018-07-26 09:39
#98
 | 
Serbia banzae 
Cache, whole map is one big rectangle, i hate playing t side, you have to have crisp clean aim to out duel people on certain positions, 1 nade can ruin your life, the sites are horrible I mean B is one platform with 6 boxes on it and on A people always plant safe and ruin your life.
2018-07-26 09:43
All maps good for my opinion, but Overpass best map for me
2018-07-26 09:44
dust 2 and nuke
2018-07-26 09:56
#102
 | 
Ukraine R0m4nus 
Mirage Most boring map in the whole universe
2018-07-26 09:52
From best to worst: #1 Overpass - Couple mistakes, but overall fun interactive map (hard to see A truck for example) #2 Cache - "new dust2", simple and straightforward aim map with loose mid. #3 Train - Classic that has seen enough changes to keep fresh. #4 Nuke - Sounds need to be fixed, other than that its a nice map thats being kept fresh. Lots of rotating around as ct side which is nice. Need to know T side utility usage or map sucks. - Ban tier: #5 Mirage (Good map but getting old, T models hard to see) #6 Inferno (LOOONG fucking rotates, rather than dynamically scouting you guess where T's come) #7 Cobble (No agressive plays on CT side, million angles to check. Tiny chokepoints) #8 Dust2 (Played for 15 years or so, pls no more. Rework didn't do anything, T models hard to see)
2018-07-26 10:02
#111
 | 
Australia t0rrent 
+1
2018-07-26 10:20
d2
2018-07-26 10:02
cache cache cache
2018-07-26 10:04
#106
 | 
Finland BOMBDOGE 
OVERPASS COBLESTONE MIRAGE
2018-07-26 10:05
#107
 | 
United States HuanPedro 
Dust 2 so fucking boring
2018-07-26 10:06
#109
 | 
Germany Xantennn 
Mirage obviously and DD2 is close second. Trash maps
2018-07-26 10:17
#113
NEO | 
Czech Republic Kuba! 
I can play good on every map except new dust2 even on smurf i cant frag there lul
2018-07-26 10:25
D2 worst but train bestest
2018-07-26 10:28
#115
 | 
World Tenshi_R 
cache
2018-07-26 10:30
#117
NEO | 
Poland JCdenton 
What means that one map is worse than other ? If you want good balance between terro and cT the worst is Nuke but some incredible matches happens on this map. I do not prefer watching Train. I miss Cobble but it would be interesting if some new map get to the pool.
2018-07-26 10:44
#128
rain | 
Estonia Turittu 
Old and new D2
2018-07-26 11:34
Cobble blows cock
2018-07-26 11:38
#130
jaxi | 
Romania Snoui21 
I dont like cbble from cs1.6 time.. So cbble is the worst. Cache, Train, Inferno is love for me.
2018-07-26 11:42
Nuke is the worst. Especially for casters. But I hate playing it too, its just not fun for me to play.
2018-07-26 11:55
new dd2
2018-07-26 11:56
#136
 | 
Norway NoregNik 
Overpass. I hate that map. Same with Cobblestone. I hope they really make it better now.
2018-07-26 12:02
Nuke, Overpass
2018-07-26 12:21
#144
 | 
United Kingdom LooseHS 
inferno
2018-07-26 13:02
#146
 | 
Lithuania andy_ 
i hate cache, but nuke is a mess too
2018-07-26 13:09
Nuke and Train
2018-07-26 13:13
Nuke , Inferno
2018-07-26 13:16
#153
 | 
Europe MpK_ 
cobble
2018-07-26 13:18
#157
 | 
Poland Jancz1 
mirage
2018-07-26 13:23
nuke & dust2
2018-07-26 13:24
-nuke +tuscan (dd2 is awful too)
2018-07-26 13:29
#169
 | 
Switzerland hanniba1fade 
should make new thread with straw poll
2018-07-26 13:33
-mirage/cache +canals better in every way, would love to pound trash players on it.
2018-07-26 13:34
#173
TACO | 
Portugal Jart 
before the update, nuke was good but now it isn't
2018-07-26 13:45
-mirage/nuke +DD2/Cache/Train/Inferno
2018-07-26 14:43
#184
 | 
World euqin 
D2 is by far the worst. A is hell to defend and B is impossible to retake. I'd like to see the second vent back on Nuke like it was on 1.6. I believe having 2 vents kinda balance the game. I like cbble even if it has 2 choke points as a CT. It forces you to read/understand the game of your enemy and try to be ahead of him. They should definitely bring back tuscan/cpl_mill and add more wallbangs to their maps.
2018-07-26 14:54
inferno nuke d2 i loved those maps in 1.6 but in go they are the fucking worst to me.
2018-07-26 14:59
#189
 | 
Turkey oxygen76 
de_season
2018-07-26 15:12
cobble ofc
2018-07-26 16:24
dd2 cache office
2018-07-27 00:21
#195
KRIMZ | 
Romania moetxxx 
mirage is a retarded map only for guys who like to bait i usually play with a friend which play good only on mirage because he is a baiter
2018-07-27 00:21
#198
f0rest | 
Portugal physt 
cobble
2018-07-27 00:37
#199
 | 
Europe TURBOguy 
nuke is the worst
2018-07-27 00:39
#200
 | 
Chile moukandjo 
cobble exacly
2018-07-27 00:39
nuke
2018-07-27 00:41
#203
 | 
Brazil Djentleman 
mirage
2018-07-27 00:42
cbble/overpass
2018-07-27 00:43
D2-Nuke
2018-07-27 00:47
#209
eLUSIVE | 
United States mook_ 
i like every map but dust2 has the most cheaters
2018-07-27 00:48
#211
 | 
Europe FJUL 
nuke
2018-07-27 02:08
my least favorite maps: d2, train, nuke my favorite maps: mirage, cache
2018-07-27 04:08
Nuke, Train
2018-07-27 06:28
cache overpass and csgo mirage
2018-07-27 06:43
#219
 | 
Brazil m4tt_ 
mirage
2018-07-27 07:20
Overpass
2018-07-27 07:34
Dust 2 for me is the worst map. Haven’t had good times on overpass sadly. Mirage I like but it’s kinda turning into dust 2.
2018-07-27 07:43
#225
 | 
Belgium azertyuio 
New Inferno, depending on Banana control you can win or loose the game. And the truck area in A is kinda hellish to take as a terro, so many places to check at the same time. Train is cancer if you don't know the smokes and have no informations but with a decent teamplay it's one of the best maps
2018-07-27 07:52
mirage, s1mply poop. nuke hater = silver (now don't show me the GE account you bought yesterday)
2018-07-28 03:03
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